Unused Events#
While there are not as many unused events this time around compared to its summer counterpart, it still hosts quite a fair bit of references to planned events that didn't make the final cut.
Dream Speed Skating (City Escape)#
Dream Speed Skating is the most complete out of the unused events. Pretty much everything related to this event is left intact in the game's files, except for the environment the event takes place in. The controller for the event exists in the files as rso/SportsSpeedDream.rso, but attempting to load it crashes the game.
Vehicles#
An assortment of cars and trucks that would have been used in the event.












Character Models#
Dream Speed Skating would have been one of the events to call on its own specific character models. However, only four of these files are intact; as this event would have supported four simultaneous players, these models likely existed to make playtesting possible during development. The available characters are Mario, Sonic, Bowser, and (more confusingly) Vector. The files can be found in character/skate_D, though they are strangely excluded from the character viewer; editing them in reveals a few unique animations. These include the character performing a stunt (likely by jumping off a ramp), being launched through the air after taking damage, sliding to a stop, and turning with one's hand on the ground similarly to the Short Track event, alongside the normal Speed Skating animations.
Other Unused Events#
In addition to Dream Speed Skating, four other events were supposed to make the cut, but were scrapped entirely. No remnants of these events still reside in the game's filesystem.
In lua/sequence/OneMatch.lua resides a list of every event that can be selected. Among the entries are...
Internal Event Name |
|---|
FigureSkatePairs |
MiniSnowmobileRace |
MiniRafting |
MiniHangGlider |
Note that Dream Gliding is referred to internally as MiniHangGliderDream, so it is unknown if MiniHangGlider is supposed to be a regular Olympic event (even though Hang Gliding is not an actual Winter Olympic Event), or if it is an unused variant of Dream Gliding.
Unknown Test Controllers#
Also present among the events in rso/ are Racjin15Test.rso and TakataTest.rso. Replacing an event with either of these causes the loading screen to hang indefinitely. Considering the names of the files, they were likely created as tests; what exactly they were supposed to test is unknown.
Unused Character Viewer#
A character viewer can be found in the game. It is controlled by the file CharacterViewer.rso, found in /rso.
It includes many options to view the character models and animations, along with many additional settings. For example, there is an option that renders a ball that characters can look at, another option to move the character alongside a grid (which can be manipulated in various ways), etc.
When selecting an option press B (or sometimes +) to go back to the previous menu.
To access this menu, the aforementioned .rso file must be replaced with another used one. For example, replacing said file with "Town.rso" under the same directory will make this menu appear when selecting the "Shopping" option in the main menu.
Unused Maps#
Test Map#
The test map that first appeared in the files for the E3 2003 demo of Sonic Heroes and later appeared in the files of the retail releases of Shadow the Hedgehog and NiGHTS: Journey of Dreams makes its final appearance here. It can be be found in /sample/level00.
Unused Graphics#
Mario & Sonic at the Olympic Games Leftovers#
Character Icons#
jointCharaIcon.tls contains the character icons from the first Mario & Sonic game, with placeholders for the new playable & rival characters; they appear as a dark Mario silhouette with their Japanese names overlayed. Although this sprite set is unused, an updated version including the new playable characters can be seen in-game on a physical scoreboard in the Curling event, depending on who is leading each team. None of the icons seen there (barring Dry Bones, whose artwork is recycled from Mario Party 8) are used anywhere else in the game, suggesting the icons were all re-made at some point but this scoreboard's textures were not updated accordingly.
Early |
Updated (Curling scoreboard) |
Final |
|---|---|---|
|
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Item Icons#
Graphics for various items including a Green Shell (id01.tpl), a Red Shell (id02.tpl), and a Super Star (id03.tpl), leftover from the previous game's Dream Racing and Dream Platform events. These can be found in the sportsResource files for the Dream Events along with the updated item icons that are used in-game.
Early Sports Shop Item Icons#
ResourceShopSports.cpk contains early icon graphics for the Sports Shop items. The final game stores are all stored in seperate archives for the paint sheets (ResourceShopSports_Paint.cpk), square decals (ResourceShopSports_Sticker.cpk), and banner decals (ResourceShopSports_Banner.cpk). The early file archive for the Sports Shop items only contain the medium sized graphics (suffixed with _m) while the final file archives include the medium and small versions (suffixed with _s).
(Note: Not all of the item icons are pictured given how most of them match their final counterparts one-to-one, so only the ones with different designs from their final designs are shown.)
Item Name |
Filename |
Early |
Final |
Notes |
|---|---|---|---|---|
Dot Pattern Lg. |
1000_sheet_m |
All of the patterns kept their designs the same between the early and final graphics, with the only difference being the early graphics were larger than the final ones. |
||
Dot Pattern Sm. |
1001_sheet_m |
|||
Flower Pattern Lg. |
1002_sheet_m |
|||
Flower Pattern Sm. |
1003_sheet_m |
|||
Checkered Pattern |
1004_sheet_m |
|||
Grid Pattern |
1005_sheet_m |
|||
Star Pattern |
1006_sheet_m |
|||
Heart Pattern |
1007_sheet_m |
|||
Maple Pattern |
1008_sheet_m |
|||
Zebra Pattern |
1009_sheet_m |
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||
Cow Pattern |
1010_sheet_m |
|||
Hexagonal Pattern |
1011_sheet_m |
|||
Curved Pattern |
1012_sheet_m |
|||
Tribal Pattern |
1013_sheet_m |
![]() |
||
Dot Gradiation Pattern |
1014_sheet_m |
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||
Square Gradiation Pattern |
1015_sheet_m |
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||
Scale Pattern |
1016_sheet_m |
|||
Arrow Pattern |
1017_sheet_m |
|||
Crown Pattern |
1018_sheet_m |
|||
Diamond Pattern |
1019_sheet_m |
|||
Mario Decal |
1100_sticker_square_m |
![]() |
Early decal used generic stock artwork while the final one uses artwork from Dance Dance Revolution: Mario Mix. |
|
Luigi Decal |
1101_sticker_square_m |
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Early decal used artwork from Mario Party 6 while the final one uses artwork from Mario Party DS. The text SAMPLE is pasted on top of the early decal. |
|
Peach Decal |
1102_sticker_square_m |
![]() |
Early decal used artwork from SSX on Tour while the final one uses original artwork. The text SAMPLE is pasted on top of the early decal. |
|
Yoshi Decal |
1103_sticker_square_m |
![]() |
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Early decal used artwork from Mario Party 6 while the final one uses artwork from Mario Party DS. |
Bowser Decal |
1104_sticker_square_m |
![]() |
![]() |
Early decal used artwork from Super Mario 64 DS while the final one uses artwork used later for New Super Mario Bros. Wii. |
Daisy Decal |
1105_sticker_square_m |
![]() |
Early decal is a bit brighter than the final sticker. The text SAMPLE is pasted on top of the early decal. |
|
Bowser Jr. Decal |
1106_sticker_square_m |
![]() |
![]() |
Early decal is a little bit bigger than the final sticker. |
Wario Decal |
1107_sticker_square_m |
![]() |
![]() |
Early decal used artwork from Mario Party 6 while the final one uses artwork from Super Mario 64 DS. |
Waluigi Decal |
1108_sticker_square_m |
![]() |
![]() |
Early decal is a little bit bigger than the final sticker. |
Donkey Kong Decal |
1109_sticker_square_m |
![]() |
![]() |
Early decal used artwork later used for Fortune Street, while the final one uses original artwork. The text SAMPLE is pasted on top of the early decal. |
Sonic Decal |
1110_sticker_square_m |
![]() |
![]() |
Early decal used 2D artwork from Sonic Channel, while the final one uses 3D artwork instead. |
Tails Decal |
1111_sticker_square_m |
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|
Knuckles Decal |
1112_sticker_square_m |
![]() |
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|
Amy Decal |
1113_sticker_square_m |
![]() |
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|
Dr. Eggman Decal |
1114_sticker_square_m |
![]() |
![]() |
Early decals used 2D artwork from Sonic Channel, while the final one uses 3D generic stock artwork. |
Blaze Decal |
1115_sticker_square_m |
![]() |
![]() |
|
Shadow Decal |
1116_sticker_square_m |
![]() |
![]() |
Early decal used 2D artwork from Sonic Channel, while the final one uses 3D artwork instead. |
Silver Decal |
1117_sticker_square_m |
![]() |
![]() |
Early decals used 2D artwork from Sonic Channel, while the final one uses 3D generic stock artwork. |
Vector Decal |
1118_sticker_square_m |
![]() |
![]() |
|
Metal Sonic Decal |
1119_sticker_square_m |
![]() |
![]() |
|
Mario Sports Decal |
1120_sticker_square_m |
![]() |
![]() |
The early sports decals artworks is the same as the original character's decals but with the text SPORTS SAMPLE pasted on top of it. The final decals use original artwork, meaning that the sample decals were created when the original character art had not been made yet for this game. |
Luigi Sports Decal |
1121_sticker_square_m |
![]() |
![]() |
|
Peach Sports Decal |
1122_sticker_square_m |
![]() |
||
Yoshi Sports Decal |
1123_sticker_square_m |
![]() |
![]() |
|
Bowser Sports Decal |
1124_sticker_square_m |
![]() |
![]() |
|
Daisy Sports Decal |
1125_sticker_square_m |
![]() |
![]() |
|
Bowser Jr. Sports Decal |
1126_sticker_square_m |
![]() |
![]() |
|
Wario Sports Decal |
1127_sticker_square_m |
![]() |
![]() |
|
Waluigi Sports Decal |
1128_sticker_square_m |
![]() |
![]() |
|
Donkey Kong Sports Decal |
1129_sticker_square_m |
![]() |
![]() |
|
Sonic Sports Decal |
1130_sticker_square_m |
![]() |
![]() |
|
Tails Sports Decal |
1131_sticker_square_m |
![]() |
![]() |
|
Knuckles Sports Decal |
1132_sticker_square_m |
![]() |
![]() |
|
Amy Sports Decal |
1133_sticker_square_m |
![]() |
![]() |
|
Dr. Eggman Sports Decal |
1134_sticker_square_m |
![]() |
![]() |
|
Blaze Sports Decal |
1135_sticker_square_m |
![]() |
![]() |
|
Shadow Sports Decal |
1136_sticker_square_m |
![]() |
![]() |
|
Silver Sports Decal |
1137_sticker_square_m |
![]() |
![]() |
|
Vector Sports Decal |
1138_sticker_square_m |
![]() |
![]() |
|
Metal Sonic Sports Decal |
1139_sticker_square_m |
![]() |
![]() |
|
Bullet Bill Decal |
1143_sticker_square_m |
![]() |
![]() |
A decal of Pianta was originally part of the NPC character stickers, but was replaced by Bullet Bill in the final game. |
Lakitu Decal |
1144_sticker_square_m |
![]() |
![]() |
A decal of a Goomba and a Koopa Troopa was originally part of the NPC character stickers, but was replaced by Lakitu in the final game. |
Cream Decal |
1145_sticker_square_m |
![]() |
![]() |
Early decal used 2D artwork from Sonic Channel, while the final one uses artwork from Sonic Heroes. |
Espio Decal |
1146_sticker_square_m |
![]() |
![]() |
Early decals use 2D artwork from Sonic Channel, while the final one uses artwork from Shadow the Hedgehog |
Charmy Decal |
1147_sticker_square_m |
![]() |
![]() |
|
Big Decal |
1148_sticker_square_m |
![]() |
![]() |
Early decal used 2D artwork from Sonic Channel, while the final one uses artwork from Sonic Heroes. |
Chaos Decal |
1149_sticker_square_m |
![]() |
![]() |
Early decal used 2D artwork from Sonic Channel, while the final one uses artwork from Sonic Adventure. |
Dot Mario Decal |
1150_sticker_square_m |
Early decal is a little bit bigger than the final sticker. |
||
Dot Sonic Decal |
1151_sticker_square_m |
![]() |
![]() |
Early decal is a little bit bigger than the final sticker. |
Olympic Rings Decal |
1152_sticker_square_m |
The Olympics Rings decal was originally going to be a decal of the games logo. The text SAMPLE is pasted on top of the early decal. |
||
Mario Banner |
1200_sticker_rectangle_square_m |
![]() |
All of the character board banners use a white board with CHARACTER LOGO written on top with the characters names under below (with Bowser, Bowser Jr, Dr. Eggman, and Donkey Kong using their Japanese names). The text SAMPLE is pasted on top of the early banners. |
|
Luigi Banner |
1201_sticker_rectangle_square_m |
|||
Peach Banner |
1202_sticker_rectangle_square_m |
![]() |
||
Yoshi Banner |
1203_sticker_rectangle_square_m |
![]() |
||
Bowser Banner |
1204_sticker_rectangle_square_m |
![]() |
||
Daisy Banner |
1205_sticker_rectangle_square_m |
![]() |
||
Bowser Jr. Banner |
1206_sticker_rectangle_square_m |
![]() |
||
Wario Banner |
1207_sticker_rectangle_square_m |
![]() |
||
Waluigi Banner |
1208_sticker_rectangle_square_m |
![]() |
||
Donkey Kong Banner |
1209_sticker_rectangle_square_m |
![]() |
||
Sonic Banner |
1210_sticker_rectangle_square_m |
|||
Tails Banner |
1211_sticker_rectangle_square_m |
![]() |
||
Knuckles Banner |
1212_sticker_rectangle_square_m |
|||
Amy Banner |
1213_sticker_rectangle_square_m |
|||
Dr. Eggman Banner |
1214_sticker_rectangle_square_m |
![]() |
||
Blaze Banner |
1215_sticker_rectangle_square_m |
|||
Shadow Banner |
1216_sticker_rectangle_square_m |
|||
Silver Banner |
1217_sticker_rectangle_square_m |
|||
Vector Banner |
1218_sticker_rectangle_square_m |
![]() |
||
Metal Sonic Banner |
1219_sticker_rectangle_square_m |
![]() |
||
Mario Image Banner |
1220_sticker_rectangle_square_m |
![]() |
The early Mario Image banner is the same as the original early one, but with the top text reading CHARACTER MARK in blue. |
|
Luigi Image Banner |
1221_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Sonic, but was changed to Luigi's banner graphic in the final. |
|
Peach Image Banner |
1222_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Luigi, but was changed to Peach's banner graphic in the final. |
|
Yoshi Image Banner |
1223_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Tails, but was changed to Yoshi's banner graphic in the final. |
|
Bowser Image Banner |
1224_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Knuckles, but was changed to Bowser's banner graphic in the final. |
|
Daisy Image Banner |
1225_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Peach, but was changed to Daisy's banner graphic in the final. |
|
Bowser Jr. Image Banner |
1226_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Amy, but was changed to Bowser Jr's banner graphic in the final. |
|
Wario Image Banner |
1227_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Yoshi, but was changed to Wario's banner graphic in the final. |
|
Waluigi Image Banner |
1228_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Dr. Eggman, but was changed to Waluigi's banner graphic in the final. |
|
Donkey Kong Image Banner |
1229_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Bowser, but was changed to Donkey Kong's banner graphic in the final. |
|
Sonic Image Banner |
1230_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Blaze, but was changed to Sonic's banner graphic in the final. |
|
Tails Image Banner |
1231_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Daisy, but was changed to Tails' banner graphic in the final. |
|
Knuckles Image Banner |
1232_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Bowser Jr, but was changed to Knuckles' banner graphic in the final. |
|
Amy Image Banner |
1233_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Shadow, but was changed to Amy's banner graphic in the final. |
|
Silver Image Banner |
1234_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Silver, but was changed to Dr. Eggman's banner graphic in the final. |
|
Blaze Image Banner |
1235_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Wario, but was changed to Blaze's banner graphic in the final. |
|
Shadow Image Banner |
1236_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Vector, but was changed to Shadow's banner graphic in the final. |
|
Silver Image Banner |
1237_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Waluigi, but was changed to Silver's banner graphic in the final. |
|
Vector Image Banner |
1238_sticker_rectangle_square_m |
![]() |
Originally, this banner graphic was reserved for Donkey Kong, but was changed to Vector's banner graphic in the final. |
|
Metal Sonic Image Banner |
1239_sticker_rectangle_square_m |
![]() |
The early Metal Sonic Image banner is the same as the original early one, but with the top text reading CHARACTER MARK in blue. |
|
Mario Enemies Banner |
1240_sticker_rectangle_square_m |
![]() |
Bullet Bill, Lakitu, and two Fly Guys were present in the early banner, but replaced by Dry Bones, Bob-omb, and Shy Guy in the final banner. |
|
Chao Banner |
1241_sticker_rectangle_square_m |
Omochao was present along the rest of the other Chaos but was removed in the final. |
||
Mario Item Banner |
1242_sticker_rectangle_square_m |
![]() |
![]() |
The design of the board was originally a ? Block with some Brick Blocks, before being scrapped in favor of the final banner consisting of a Super Mushroom, Fire Flower, Super Star, and a Red Shell. |
Sonic Emerald Banner |
1243_sticker_rectangle_square_m |
![]() |
![]() |
The Chaos Emeralds were darker in the early design, but had it's brightness touched up in the final. |
Sonic Ring Banner |
1245_sticker_rectangle_square_m |
![]() |
![]() |
The rings had a thicker and darker design in the early banner which was changed to a brighter and slimmer design in the final. |
Dot Mario Banner 1 |
1246_sticker_rectangle_square_m |
![]() |
The banner originally had a white background, and included a Koopa Troopa with it's sprite ripped from Super Mario All-Stars, a Super Mushroom and a ? Block. The final version of this banner replaces the Koopa Troopa's sprite with the one from Super Mario Bros. to match with the rest of the other enemies, and includes Blooper. |
|
Mario & Sonic Banner |
1250_sticker_rectangle_square_m |
![]() |
![]() |
The early banner used artwork from the previous game, likely because the art for this game hadn't been created yet. |
Mario & Luigi Banner |
1251_sticker_rectangle_square_m |
![]() |
![]() |
The group art of Mario & Luigi was zoomed out in the early graphic, but zoomed in closer in the final. |
Sonic Heroes Banner |
1252_sticker_rectangle_square_m |
![]() |
![]() |
The group art of Sonic, Tails and Knuckles had different shading and black bars on the top and bottom of the banner, which was removed in the final. |
Peach & Amy Banner |
1253_sticker_rectangle_square_m |
![]() |
![]() |
Peach originally used her artwork from Mario Party 6 while Amy originally used artwork from what looks like Sonic the Hedgehog (2006). The final board design has Peach's artwork from this game while Amy's artwork is used from Sonic Channel. The flower background was to the side in the early banner, while the final integrates it as the background. |
Bowser & Dr. Eggman Banner |
1254_sticker_rectangle_square_m |
![]() |
![]() |
In the early banner, Dr. Eggman originally used his artwork from the previous game while the final used 3D generic stock artwork. The background was originally black and purple before being changed to black and red. |
Mario & Sonic Logo Banner 1 |
1255_sticker_rectangle_square_m |
![]() |
![]() |
The Mario and Sonic Logo 1 banner did not use the text seen in the series' logo, instead being white and red text written in Impact behind a black background. |
Mario & Sonic Logo Banner 2 |
1256_sticker_rectangle_square_m |
![]() |
![]() |
Similar to the last early board graphic, but the text is colored black behind a white background with a flame on the left side. |
Mario & Sonic Logo Banner 3 |
1257_sticker_rectangle_square_m |
![]() |
Again, similar to the last one but with the text stretched along the board. |
E3 leftover texture#
|
|
To do: |
Can be found in E3ROM.tls at /textures
Unused Audio#
Announcer Voice Clips#
Fourteen announcer clips, placed subsequently after another in the files, announce the names of modes that do not exist in the game. Most of them appear to describe some sort of extra mini-game mode, and were likely recorded before the English name for that mode was decided.
SE_VO_ANO_389_MINI_GAMES.adx SE_VO_ANO_390_GROUP_GAMES.adx SE_VO_ANO_391_SOCIAL_GAMES.adx SE_VO_ANO_392_GAME_EVENTS.adx SE_VO_ANO_393_COMPETITIONS.adx SE_VO_ANO_394_BREATHERS.adx SE_VO_ANO_395_MICRO_GAMES.adx SE_VO_ANO_396_AMUSEMENTS.adx SE_VO_ANO_397_DOMESTIC_GAMES.adx SE_VO_ANO_398_DIVERSIONS.adx SE_VO_ANO_399_EXTRA_GAMES.adx SE_VO_ANO_400_DOWNTIME_DIVERSIONS.adx SE_VO_ANO_401_INTERMISSION_GAMES.adx SE_VO_ANO_402_ADVENTURE_TOURS.adx
(Interestingly, Adventure Tours is the name of the story mode for the Nintendo DS version, so it could be possible that it was planned at some point for the Wii version too.)
A bit further down the line are three more unused clips in a similar vein. These may have been early names for Party Mode.
SE_VO_ANO_412_GAME_PARK.adx SE_VO_ANO_413_FUN_PARK.adx SE_VO_ANO_414_FUN_GAMES.adx
(Source: Original TCRF research)
Unused Models and Animations#
Likely an early model for Mario that appears to have glitched out textures and was likely used for testing.
It appears that the rabbit from the DS remake of Super Mario 64 was going to appear in this game as a possible rival boss, as he was likely replaced with Big Bullet Bill in the final game.
Apparently, Sonic's model from Sonic and the Secret Rings can be found within the game's filesystem, likely used for testing.
Unused Text#
Download Vancouver Records#
Unused text exists that implies downloading records made at the real-life Vancouver 2010 Olympic Winter Games was once a planned feature.
Download records from the Vancouver Olympic Games. |
Unused Developer Text#
_readme.txt#
Inside lua/pause_navi exists a .txt file outlining what each file in the directory should contain.
Text |
Translation |
|---|---|
|
|
Internal Project Name#
Similar to Mario & Sonic at the Olympic Games, a few strings in the .dol refer to the games internal project name is mswinterwii.
|
The Olympics series | |
|---|---|
|
Summer Olympics | |
|
Arcade |
|
|
Game Boy |
|
|
SNES |
|
|
Genesis |
|
|
Game Gear |
|
|
Wii |
Mario & Sonic at the Olympic Games • Mario & Sonic at the London 2012 Olympic Games |
|
Nintendo DS |
|
|
J2ME, BREW |
|
|
Windows |
Beijing 2008 • Olympic Games Tokyo 2020 - The Official Video Game |
|
PlayStation 3, Xbox 360 |
Beijing 2008 (Prototypes) |
|
Nintendo 3DS |
|
|
Wii U |
|
|
Nintendo Switch |
Olympic Games Tokyo 2020 - The Official Video Game • Mario & Sonic at the Olympic Games: Tokyo 2020 |
|
PlayStation 4, Xbox One, Google Stadia |
|
|
Winter Olympics | |
|
SNES |
|
|
Nintendo 64 |
|
|
PlayStation |
|
|
Game Boy Advance |
|
|
PlayStation 3, Xbox 360, Windows |
Vancouver 2010 (Prototypes) |
|
Wii |
|
|
Nintendo DS |
|
|
Wii U |
|


























































































































































