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Sonic 3D Blast (Genesis)

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Sonic 3D Blast is Sonic, but in isometric 3-D! Analog control not included.

Released as a stopgap during a rather tumultuous time in Sega's history, 3D Blast is a combination of the Sonic formula and Flicky's gameplay. The game would later be ported to the Saturn and Windows, where it originally received mixed reviews due to the two game concepts clashing with each other.

In December 2017, Jon Burton (the game's lead programmer) released a "Director's Cut" patch to improve on many of the flaws present in 3D Blast, leading to a critical re-evaluation of the game.

Level Select#

Press B, A, Right, A, C, Up, Down, A (BARACUDA, seemingly a misspelling of "barracuda") at the title screen. You'll hear a twinkly sound and be taken to the main menu. Set your desired options, choose "START", and you'll be presented with the Level Select.

(This is probably much better for the long-term health of your console and cart than the next method.)

Cleverly-Disguised Crash Handler#

"Smash TV" also hides the fact you just broke the game.

A somewhat unique exception handler where, unlike (for example) the Sonic 1 method of "crash and print text on the screen", the game congratulates you and loads up the Level Select. Obviously, this method of crashing is much more appealing to the player than a complete lockup, and may have prevented a number of angry tech support calls. According to Jon Burton, the game's lead programmer, this was done to pass quality assurance from Sega by preventing the game from printing an exception handler; as Sega had a rule against releasing games prone to crashing, any exceptions the game threw up would simply redirect the player to this screen, disguising the fact that anything went wrong.

There are numerous methods for activating this screen: loading a bad savestate from an emulator, using a bad Game Genie or Pro Action Replay code, pulling the cart out and putting it back in, having dirty contacts on the cart/console, hitting an obscure program bug, etc.

(Source: GameHut)

Unused Music Data#

Gumball Machine#

The Gumball Machine Bonus Stage track from Sonic the Hedgehog 3. It is not possible to play in-game, as it is not referenced by the sound driver. Located at 0xCAE1C.

Full Invincibility#

While only partially unused, the invincibility theme only plays for about 18 seconds in-game, but there's a bit more to it that can only be heard in the Sound Test. This can also be heard if the player pauses at the same frame the music begins, or a rare glitch happens.

Original Opening Pitch#

Internal pitch

Used pitch

The title screen is programmed to play in the original pitch heard in the demo track.

Original Invincibility Pitch#

Internal pitch

Used pitch

As well as the invincibility.

Original Ending Pitch#

Internal pitch

Used pitch

And the ending theme.

Original Special Stage Pitch#

Internal pitch

Used pitch

And the Special Stage.

Unused Areas#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: There needs to be map rips with the unused areas highlighted instead of the in-game screenshots.

Green Grove Zone Act 1#

Sonic3DUnusedarea_Green_Grove_1.png Sonic3DUnusedarea2_Green_Grove_1.png

After passing the first loop of Act 1, there is a large empty area blocked off by a wall. In the E3 prototype, this area is properly accessible; apparently, only the collision was removed. Lower down, there is another area that does not appear in the E3 prototype.

Diamond Dust Zone Act 2#

An alternate route exists blocked off towards the beginning of the Act, just after the first spring.

Spring Stadium Zone Act 2#

There's a blank collision area set at a very low level near the coiled tube.

Sound Driver Credit#

Present at 0xD2E82.

Sound Driver for Sonic Series
Coded by Y.Kashima & M.Sets.
Sun Sep  1 1996 17:02

Music Credits#

For some reason, Sonic 3D Blast contains bits of plaintext right before most song headers, which contain detailed credits. Listed in the order found inside the ROM:

ID

Track

Text

Composer

Arrangement

Location

01

Green Grove 1

Song by J.Seno. Arrange by J.Seno.

Jun Senoue

0xC0000

02

Green Grove 2

Song by J.Seno. Arrange by J.Seno.

Jun Senoue

0xC116B

03

Rusty Ruin 1

Song by T.Maeda Arrange by T.Maeda

Tatsuyuki Maeda

0xC287C

04

Rusty Ruin 2

Song by T.Maeda Arrange by T.Maeda

Tatsuyuki Maeda

0xC39C3

05

Volcano Valley 2

Song by T.Maeda Arrange by T.Maeda

Tatsuyuki Maeda

0xC4771

06

Volcano Valley 1

Song by T.Maeda Arrange by T.Maeda

Tatsuyuki Maeda

0xC5026

07

Spring Stadium 1

Song by J.Seno. Arrange by J.Seno.

Jun Senoue

0xC5715

08

Spring Stadium 2

Song by J.Seno. Arrange by J.Seno.

Jun Senoue

0xC634E

09

Diamond Dust 1

Song by T.Maeda Arrange by T.Maeda

Tatsuyuki Maeda

0xC706D

0A

Diamond Dust 2

Song by T.Maeda Arrange by T.Maeda

Tatsuyuki Maeda

0xC8000

0B

Gene Gadget 1

Song by T.Maeda Arrange by T.Maeda

Tatsuyuki Maeda

0xC8BBA

0C

Gene Gadget 2

Song by T.Maeda Arrange by T.Maeda

Tatsuyuki Maeda

0xC9699

0D

Panic Puppet 2

Song by T.Maeda Arrange by T.Maeda

Tatsuyuki Maeda

0xCA084

ID

Track

Text

Composer

Arrangement

Location

0E

The Final Fight

Song by M.Sets. Arrange by M.Sets.

Masaru Setsumaru

0xCA8BC

??

Gumball Machine

Song by J.Seno. Arrange by J.Seno.

Jun Senoue

0xCADF8

10

Special Stage

Song by J.Seno. Arrange by J.Seno.

Jun Senoue

0xCBB31

11

Panic Puppet 1

Song by J.Seno. Arrange by J.Seno.

Jun Senoue

0xCC66B

12

Boss Theme 2

Song by J.Seno. Arrange by M.Sets.

Jun Senoue

Masaru Setsumaru

0xCCFEE

13

Boss Theme 1

Song by T.Maeda Arrange by T.Maeda

Tatsuyuki Maeda

0xCD5fC

14

Intro

Song by J.Seno. Arrange by J.Seno.

Jun Senoue

0xCDD74

15

Credits

Song by S.Okamoto Arrange by J.Seno.

Seirou Okamoto

Jun Senoue

0xCE1B2

16

Game Over

Song by J.Seno. Arrange by J.Seno.

Jun Senoue

0xD0000

19

Extra Life

Song by H.Drossin. Arrange by M.Sets.

Howard Drossin

Masaru Setsumaru

0xD0AEE

1A

Chaos Emerald

Song by Y.Makino Arrange by Y.Makino

Yukifumi Makino

0xD0C3F

1B

Invincibility

Song by J.Seno. Arrange by J.Seno.

Jun Senoue

0xD0D32

1C

Main Menu

Song by J.Seno. Arrange by J.Seno.

Jun Senoue

0xD1103

0F

Ending

Song by J.Seno. Arrange by M.Sets.

Jun Senoue

Masaru Setsumaru

0xD168F

References#


  1. In-game credits.↩︎
  2. SONIC 3D (aka SONIC 3D BLAST, SONIC 3D FLICKIES ISLAND) | Australian Classification. "Classification date 15 January 1997"↩︎
  3. 6pak↩︎
  4. 1997년 2월호 5페이지 - 모바일 게임메카↩︎
  5. Upcoming and New Releases. "Sonic 3D Blast 11/08/96"↩︎
  6. RF Generation: Sonic 3D: Flickies' Island (Sega Mega Drive)↩︎
  7. ソニック メガコレクション↩︎
  8. File:DailyMirror UK 1996-11-07 42.png - Sonic Retro↩︎
  9. Hyper 041, p. 96. "WelL we did a preview on Sonic 3D Blast this issue didn't we? Why so small a preview? Essentially we only got the MegaDrive version a few days before our deadline, so we really haven't had much to go on at all."↩︎
  10. SuperGamePower - Ano 03 No. 033 (1996-12)(Nova Cultural)(BR)(pt), p. 4. "E ate o Mega, que andava esquecido, ganha dois otimos novos jogos: Verctorman 2 e Sonic 3D Blast."↩︎