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Sonic Origins

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Sonic Origins is a compilation of Sonic 1, Sonic 2, Sonic CD, and Sonic 3 & Knuckles. It also includes a Story Mode, featuring new animated cutscenes that string the four games into one seamless adventure, and a Mission Mode where you can complete challenges and obtain Coins, which can be used to unlock music tracks (including the remixed tracks from Sonic Generations, Sonic Forces, Team Sonic Racing and Super Smash Bros. Brawl), concept art, and videos in the Museum.

All games have been completely remade in the Retro Engine, featuring an optional 16:9 widescreen mode, new features, and various quality-of-life updates. While Sonic 1, 2, and CD have all been previously released on other platforms, 3 & Knuckles was built specifically for this collection. Due to copyright issues, the last features some alternate music based on tracks used in a prototype build of Sonic 3 although some of the tracks heard are closer to how they were in Sonic & Knuckles Collection. Also, for better or worse, Sonic 3 & Knuckles is treated as one title and there's no way to play Sonic the Hedgehog 3 or Sonic & Knuckles separately.

An expansion, Sonic Origins Plus, adds Knuckles into Sonic CD, Amy Rose as a playable character in all four of the main games, emulated versions of Sonic's entire Game Gear library (all 12 games!), and a physical release with a reversible cover and artbook - much in the same vein as Sonic Mania Plus five years prior.

Unused Graphics#

Artwork

Name

Description

Black-White Amy sprite

A black-and-white version of Amy's death pose, much in the same vein as an unused graphic present in Sonic 1, 2, CD, 3 & Knuckles. Obviously, still not used, though at this point it's likely here out of unspoken obligation.

Amy Continue sprites

Amy has sprites for the Continue screen that are only used in each game's Classic Mode. Amy can access Classic Mode through its level select code. Her animation seems to be a reference to her losing animation in Sonic the Fighters.

Special Stage Amy 1-up

An Amy extra life icon for Special Stages in Sonic 1. This matches up with the one for Sonic in the original game, and the ones for Tails and Knuckles in the 2013 remake, but those weren't used originally, and this isn't used now. It can be placed in Debug Mode, although the object preview appears as a grey Zone 1 block until placed due to a programming oversight.

Unused Developer Cheats#

Within the game there exist a couple of unused cheats, likely used by the developers in testing the game.

One-Hit Bosses#

Watch on YouTube

Present for all games in the collection is a cheat that lets bosses be defeated in just a single hit. In Sonic 1, Sonic CD, and Sonic 2, it sets the global variable game.bossOneLife to true. In Sonic 3 & Knuckles, it sets offset 0x4C354C within the game's global variables struct to 1.

  • In Sonic 1, Labyrinth Zone's boss fight requires two hits instead of one. All other bosses only require one hit to be defeated.
  • In Sonic CD, only Palmtree Panic's boss is affected. The other boss fights were presumably left unchanged due to their more scripted natures.
  • In Sonic 2, all bosses are affected, including the Hidden Palace boss which doesn't appear in Boss Rush.
  • In Sonic 3 & Knuckles, the majority of bosses are affected, including ones that do not appear in Boss Rush mode. However, a handful are left unaffected:
    • Angel Island Zone Act 1's Fire Breath
    • Hydrocity Zone Act 1's Big Shaker
    • Ice Cap Zone Act 1's Big Icedus
    • Flying Battery Zone Act 1's Gapsule
    • Flying Battery Zone Act 2's Barrier Eggman
    • Lava Reef Zone Act 1's Gakin MK. II
    • Lava Reef Zone Act 2's Heat Arms
    • Hidden Palace Zone's Knuckles boss fight
    • Death Egg Zone Act 2's Final Fingers
    • Doomsday Zone's Final Weapon
    • All other bosses not mentioned are affected, such as (but not limited to) all of Sky Sanctuary's bosses.

One-Sphere Blue Spheres#

For Sonic 3 & Knuckles in particular, there is a cheat that allows all Blue Spheres stages to be cleared with Perfect status after collecting only a single Blue Sphere. This is functional in Special Stages as well as the two dedicated Blue Spheres modes in Origins. In order to activate it, set offset 0x4C3560 within the game's global variables struct to 1.

In the other games, the cheat attempts to set the global variable with the name game.ssFastClearFlag to true. However, said global variable does not actually exist in any of the games, so it has no effect.

Unused Boss Hints#

Located within the "Translation_only" text files are unused boss hints for the majority of bosses within each game's Boss Rush. It's unknown what the context for these hints would be, though they presumably would have appeared after losing to a boss.

Sonic 1#

Zone

Boss Name

Boss Hint

Green Hill Zone

Egg Wrecker

Carefully time your movements to avoid being hit by a pendulum-like attack.

Marble Zone

Egg Scorcher

The falling flames will burn the platforms, so alternate between left and right platforms as you attack.

Spring Yard Zone

Egg Stinger

Egg Stinger will come down to break your foothold, so be careful not to fall while attacking.

Labyrinth Zone

Egg Mobile

Chase Egg Mobile as he runs away from the oncoming water.
Watch out for spears and other attacks that come out of the walls.

Starlight Zone

Egg Spiker

Attack by using the iron ball to fly high with the seesaw, or use the seesaw to launch the iron ball to deal damage.

Scrap Brain Zone

Egg Crusher

Dodge the electricity from Egg Crusher and attack it from the side to avoid getting crushed.

Sonic CD#

Round

Boss Name

Boss Hint

Palmtree Panic

EGG-HVC-001

If you attack unnecessarily, you will be played by EGG-HVC-001.
Keep an eye on its step timing, to land an attack.

Collision Chaos

Egg Tilter

Play Sonic like a pinball and aim to attack Egg Tilter from below.

Tidal Tempest

Egg Bubble

If you're too busy breaking bubbles, you'll get hit by an attack.
When you see the beginnings of an attack, move to either the left or right to avoid it.

Quartz Quadrant

Egg Conveyer

Your attacks won't reach them, so keep dodging the balls until Eggman destroys himself.

Wacky Workbench

Egg Razer

Ride the falling platforms to attack the Egg Razer.

Stardust Speedway

Metal Sonic

Avoid spikes and attacks, and reach the goal before Metal Sonic.

Metallic Madness

Egg Spinner

The Egg Spinner moves in unpredictable ways, but take your time to attack the core where the Eggman is.

Sonic 2#

Given that the list only includes bosses that appear in Boss Rush mode, Hidden Palace Zone's boss does not appear here.

Zone

Boss Name

Boss Hint

Emerald Hill Zone

Egg Drillster

Try to attack while jumping to avoid being hit by the drills.
Be careful, as the drills may fly at you.

Chemical Plant Zone

Egg Poison

The scaffolding on the left and right will spin and fall into the water, so try to fight on the center scaffolding.

Aquatic Ruin Zone

Egg Hammer

Use the arrows stuck in the pillars as footholds to attack.

Casino Night Zone

Egg Claw

Attack Egg Claw from above by flicking Sonic like a pinball.

Hill Top Zone

Egg Scorcher Mk. II

The flames emitted by the Egg Scorcher Mk. II will burn the ground, so choose your footholds wisely as you attack.

Mystic Cave Zone

Egg Digger

Once you've avoided the falling objects from above, try to avoid hitting Egg Digger's drill.

Oil Ocean Zone

Eggmarine

The best time to attack is when the Eggmarine surfaces.
The beam attack will burn the platforms, so be careful.

Metropolis Zone

Egg Bouncer

Watch the Egg Bouncer's movements carefully to avoid being hit by its orbs.

Wing Fortress Zone

Laser Prison

Use the floating platforms to attack when the beam is just opening.

Death Egg Zone

Mecha Sonic

While Mecha Sonic is spinning, you will take damage, so watch its patterns and find an opening to attack.

Death Egg Robot

Don't attack unnecessarily, but aim for the moment when it lands a step.
After landing, the attack will come soon, so back away quickly.

Sonic 3 & Knuckles#

Once again, only bosses that appear in Boss Rush are listed here, so no minibosses are present. It's worth noting that Mecha Sonic Mk. II is also not included either, despite being part of Knuckles's Boss Rush. However, Mecha Sonic Mk. II's presence in Knuckles's Boss Rush route may have been a late addition, as all the data for the Boss Rush version of the fight appears at the end of their respective lists, instead of being grouped with the other Sonic 3 & Knuckles Boss Rush fights' data. As such, it's possible that when these hints were written, no hints for Mecha Sonic Mk. II were created as it was simply not present in the Boss Rush at the time.

Zone

Boss Name

Boss Hint

Angel Island Zone

Egg Scorcher Mk. III

Watch the waterfall carefully and try to predict where the Egg Scorcher Mk. III will come from.

Hydrocity Zone

Egg Vortex

Ride the water column created by the Egg Vortex's bomb attack to attack.

Marble Garden Zone

Egg Drillster Mk. II

Control Tails and try to dodge the Egg Drillster Mk. II's attacks.
It's an aerial battle, so you'll fall after attacking, but don't worry, Tails will help you.

Carnival Night Zone

Egg Gravitron

Run in the opposite direction so you don't get drawn into the attack.
When the Egg Gravitron comes down to collect the sphere, that's your chance to attack.

Ice Cap Zone

Egg Froster

Stand on the Egg Froster's platform to avoid the spikes.
If you come in contact with the cold air that blows out from it, you'll freeze.

Launch Base Zone

Egg Cannon

Learn the firing pattern of the iron balls.
Watch out, because sometimes the iron balls that are fired will roll back downhill.

Egg Rocket

Try to attack Eggman without hitting the spheres flying around him.
Be careful when Egg Rocket's beam launcher starts flashing.

Big Arms

If Big Arms grabs you, you will take damage.
Jump to dodge and attack.

Mushroom Hill Zone

Egg Scrambler

Jump and run to avoid obstacles as you chase the Egg Scrambler and attack when you see an opportunity.

Flying Battery Zone

Egg Hanger

Egg Hanger will attack anyone above.
Wait carefully from its side for a chance to attack.

Sandopolis Zone

Egg Golem

You'll take damage if you touch the spikes, so jump and attack.
Attack again when the armor is gone to deal damage.

Lava Reef Zone

Egg Inferno

Egg Inferno is not affected by attacks.
Keep moving around and wait for Egg Inferno to destroy itself.

Death Egg Zone

Giant Eggman Robo

Read the timing between attacks and destroy all the fingers.
When all the fingers are destroyed, it will chase after you, unleashing attacks with flames and the Master Emerald.
When the Master Emerald is out in the open, you have a chance to deal damage.

Unused Museum Content#

Within the text files for the museum, many unused entries can be found. Although the actual corresponding media for these entries have been removed, the leftover names and descriptions are still present.

Unused Illustration Entries#

Between the English and Japanese text files, the names and descriptions assigned to every unused art entry is wildly different. Apart from one exception, the strings are blank in every other language.

English#

The majority of the unused listings describe badnik artwork, with directly translated names from Japanese.

Name

Description

Notes

Saura illustration

It is an illustration of Saura.

"Saura" is the Japanese name for the Sol badnik from Hill Top Zone in Sonic 2.

Pilana illustration

It is an illustration of Pilana.

"Pilana" is the Japanese name for the Chop-Chop badnik from Aquatic Ruin Zone in Sonic 2.

Tsun Tsun illustration

It is an illustration of Tsun Tsun.

"Tsun-Tsun" is the Japanese name for the Spiker badnik from Hill Top Zone in Sonic 2.

Flasher illustration

It is an illustration of a flasher.

"Flasher" is the firefly badnik from Mystic Cave Zone in Sonic 2.

Bulkine illustration

It is an illustration of Bulkine.

"Bulkine" is the Japanese name for the Balkiry badnik from Sky Chase Zone in Sonic 2.

Kokekko Illustration

It is an illustration of Kokekko.

"Kokekko" is the Japanese name for the Clucker badnik from Wing Fortress Zone in Sonic 2.

Potos illustration

It is an illustration of Potos.

"Potos" is the Japanese name for the Nebula badnik from Sky Chase Zone in Sonic 2.

Mantis illustration

It is an illustration of Mantis.

"Mantis" refers to the badnik from Marble Garden Zone in Sonic 3.

Fly pot 767 illustration

It is an illustration of the fly pot 767.

"fly pot 767" refers to the Flybot767 badnik from Launch Base Zone in Sonic 3.

Penguinator illustration

It is an illustration of a penguinator.

"penguinator" refers to the badnik from Ice Cap Zone in Sonic 3.

Mogumogu illustration

It is an illustration of mogumogu.

"mogumogu" refers to the Madmole badnik from Mushroom Hill Zone in Sonic & Knuckles.

Hidden illustration

It is an illustration of Hidden.

"Hidden" is the Japanese name for the Mushmeanie badnik from Mushroom Hill Zone in Sonic & Knuckles.

Tef Tef Illustration

It is an illustration of Tef Tef.

"Tef Tef" is the Japanese name for the Butterdroid badnik from Mushroom Hill Zone in Sonic & Knuckles.

Chu Chu Illustration

It is an illustration of Chu Chu.

"Chu Chu" is the Japanese name for the Technosqueek badnik from Flying Battery Zone in Sonic & Knuckles.

Harmony cover, vol. 13

A color illustration for the magazine "Harmony".

"Harmony" was an internally distributed magazine for SEGA employees.

Only volumes 1-12 have their covers featured in the game. This is the one string to be consistent and translated across all languages (including Japanese).

Nar (sonic & knuckles) illustration

It is an illustration of Nar (sonic & knuckles).

"Nar" is the Japanese name for the Sandworm badnik from Sandopolis Zone in Sonic & Knuckles.

Mumber illustration

It is an illustration of Mumber.

"Mumber" is the Japanese name for the Fireworm badnik from Lava Reef Zone in Sonic & Knuckles.

SONIC3 & K related illustration 1

It is related illustration 1 of SONIC3 & K.

SONIC3 & K related illustration 3

It is related illustration 3 of SONIC3 & K.

SONIC3 & K related illustration 5

It is related illustration 5 of SONIC3 & K.

SONIC3 & K related illustration 7

It is related illustration 7 of SONIC3 & K.

Patter illustration

It is an illustration of fluttering.

"Patter" and "fluttering" is likely referring to the Pata-Bata badnik from Palmtree Panic in Sonic CD.

EGG-HVC-001 Illustration

It is an illustration of EGG-HVC-001.

"EGG-HVC-001" is the boss of Palmtree Panic in Sonic CD.

Tagataga illustration

It is an illustration of Tagataga.

"Taga Taga" is the blue fish badnik from Palmtree Panic and Tidal Tempest in Sonic CD.

Sir Sory Illustration

It is an illustration of a sir sory.

"Sir Sory" likely refers to the Sasuri badnik from Quartz Quadrant in Sonic CD.

Batapyon illustration

It is an illustration of Batapyon.

"Bata-Pyon" is the grasshopper badnik from Wacky Workbench in Sonic CD.

SONICCD related illustration 1

It is related illustration 1 of SONIC CD.

SONICCD related illustration 3

It is related illustration 3 of SONIC CD.

SONICCD related illustration 5

It is related illustration 5 of SONIC CD.

Sonic Illustration 3

Illustration 3 of Sonic.

Sonic Illustration 5

Illustration 5 of Sonic.

Tails Illustration 2

Illustration 2 of Tails.

Tails Illustration 4

Illustration 4 of Tails.

Knuckles Illustration 1

Illustration 1 of Knuckles.

Knuckles Illustration 3

Illustration 3 of Knuckles.

Knuckles Illustration 5

Illustration 5 of Knuckles.

Metal Sonic Illustration 3

Illustration 3 of Metal Sonic.

Japanese#

Many of these entries appear to predate the introduction of the page system into the game, given that they're numbered sequels of things already featured in-game, as well as their internal order indicating such.

Name

Description

Notes

Sonic Dance Power 2

1995年に発売された、
ソニックが描かれた音楽CDのジャケット。

No listings for Sonic Dance Power 1, 5, 6, 7, or 8 are present in the museum.

Sonic Dance Power 3

1995年に発売された、
ソニックが描かれた音楽CDのジャケット。

Sonic Dance Power 4

1995年に発売された、
ソニックが描かれた音楽CDのジャケット。

『ソニック・ザ・ヘッジホッグ2』 - カラーイラスト 3

『ソニック・ザ・ヘッジホッグ2』用の
カラーイラスト。
このイラストが示す通り、
二人協力でゲームプレイが可能。

Artwork for Sonic 2, noted to show off multiplayer. Likely moved to be the second page of entry Sonic 2 - Illustration 1.

『ソニック・ザ・ヘッジホッグ2』 - カラーイラスト 4

『ソニック・ザ・ヘッジホッグ2』用の
カラーイラスト。
カレンダーで使用された。

Artwork for Sonic 2, noted to be used in a calendar. Likely moved to the second page of entry Sonic 2 - Illustration 2.

『ソニック・ザ・ヘッジホッグ2』 - カラーイラスト 6

『ソニック・ザ・ヘッジホッグ2』用の
カラーイラスト。
カレンダーで使用された。

Artwork for Sonic 2, noted to be used in a calendar. Likely moved to the second page of entry Sonic 2 - Illustration 3.

『ソニック・ザ・ヘッジホッグ2』 - カラーイラスト 8

『ソニック・ザ・ヘッジホッグ2』用の
カラーイラスト。
カレンダーで使用された。

Artwork for Sonic 2, noted to be used in a calendar. Likely moved to the second page of entry Sonic 2 - Illustration 4.

『カオティクス』 - カラーイラスト 2

『カオティクス』のマニュアルに
描かれているキャラクターイラスト。

Character illustrations for the manual of Knuckles' Chaotix. Likely moved to the second page of entry Knuckles' Chaotix - Illustration (which has an identical description and title, minus the "2").

Harmony 表紙用カラーイラスト 2

セガに存在していた社内報「Harmony」の
表紙用に描かれたカラーイラスト。

An illustration for Harmony. Likely moved to the second page of entry Harmony cover, vol. 1.

Harmony 表紙用カラーイラスト 4

セガに存在していた社内報「Harmony」の
表紙用に描かれたカラーイラスト。

An illustration for Harmony. Likely moved to the second page of entry Harmony cover, vol. 2.

Harmony 表紙用カラーイラスト 6

セガに存在していた社内報「Harmony」の
表紙用に描かれたカラーイラスト。

An illustration for Harmony. Likely moved to the second page of entry Harmony cover, vol. 3.

Harmony 表紙用カラーイラスト 8

セガに存在していた社内報「Harmony」の
表紙用に描かれたカラーイラスト。

An illustration for Harmony. Likely moved to the second page of entry Harmony cover, vol. 4.

Harmony 表紙用カラーイラスト 10

セガに存在していた社内報「Harmony」の
表紙用に描かれたカラーイラスト。

An illustration for Harmony. Likely moved to the second page of entry Harmony cover, vol. 5.

Harmony 表紙用カラーイラスト 12

セガに存在していた社内報「Harmony」の
表紙用に描かれたカラーイラスト。

An illustration for Harmony. Likely moved to the second page of entry Harmony cover, vol. 6.

Harmony
表紙用カラーイラスト 13

セガに存在していた社内報「Harmony」
の表紙用に描かれたカラーイラスト。

Formatted the same as the other Harmony entries used in-game, as opposed to the unused entries which have different formatting. This is the one unused string to be consistent and translated in all langauges. As indicated in the English section above, only volumes 1-12 are available in-game.

Harmony 表紙用カラーイラスト 14

セガに存在していた社内報「Harmony」の
表紙用に描かれたカラーイラスト。

An illustration for Harmony. Likely moved to the second page of entry Harmony cover, vol. 7.

Harmony 表紙用カラーイラスト 16

セガに存在していた社内報「Harmony」の
表紙用に描かれたカラーイラスト。

An illustration for Harmony. Likely moved to the second page of entry Harmony cover, vol. 8.

Harmony 表紙用カラーイラスト 18

セガに存在していた社内報「Harmony」の
表紙用に描かれたカラーイラスト。

An illustration for Harmony. Likely moved to the second page of entry Harmony cover, vol. 9.

Harmony 表紙用カラーイラスト 20

セガに存在していた社内報「Harmony」の
表紙用に描かれたカラーイラスト。

An illustration for Harmony. Likely moved to the second page of entry Harmony cover, vol. 10.

Harmony 表紙用カラーイラスト 22

セガに存在していた社内報「Harmony」の
表紙用に描かれたカラーイラスト。

An illustration for Harmony. Likely moved to the second page of entry Harmony cover, vol. 11.

Harmony 表紙用カラーイラスト 24

セガに存在していた社内報「Harmony」の
表紙用に描かれたカラーイラスト。

An illustration for Harmony. Likely moved to the second page of entry Harmony cover, vol. 12.

カレンダー用イラスト 2

カレンダー用に描かれた
カラーイラスト。

Calendar artwork, likely moved to the second page of entry Calendar illustration 1.

カレンダー用イラスト 4

カレンダー用に描かれた
カラーイラスト。

Calendar artwork, likely moved to the second page of entry Calendar illustration 2.

カレンダー用イラスト 6

カレンダー用に描かれた
カラーイラスト。

Calendar artwork, likely moved to the second page of entry Calendar illustration 3.

カレンダー用イラスト 8

カレンダー用に描かれた
カラーイラスト。

Calendar artwork, likely moved to the second page of entry Calendar illustration 4.

カレンダー用イラスト 10

カレンダー用に描かれた
カラーイラスト。

Calendar artwork, likely moved to the second page of entry Calendar illustration 5.

カレンダー用イラスト 12

カレンダー用に描かれた
カラーイラスト。

Calendar artwork, likely moved to the second page of entry Calendar illustration 6.

カレンダー用イラスト 14

カレンダー用に描かれた
カラーイラスト。

Calendar artwork, likely moved to the second page of entry Calendar illustration 7.

カレンダー用イラスト 16

カレンダー用に描かれた
カラーイラスト。

Calendar artwork, likely moved to the second page of entry Calendar illustration 8.

『ソニック・ザ・ヘッジホッグ』 - ステージアイデアスケッチ 2

『ソニック・ザ・ヘッジホッグ』の
ステージのイメージを描いた
アイデアスケッチ。

Concept art for Sonic 1, likely moved to the second page of entry Sonic 1 – Sketch 1.

『ソニック・ザ・ヘッジホッグ』 - ステージアイデアスケッチ 4

『ソニック・ザ・ヘッジホッグ』の
ステージのイメージを描いた
アイデアスケッチ。

Concept art for Sonic 1, likely moved to the second page of entry Sonic 1 – Sketch 2.

『ソニック・ザ・ヘッジホッグ』 - ステージアイデアスケッチ 6

『ソニック・ザ・ヘッジホッグ』の
ステージのイメージを描いた
アイデアスケッチ。

Concept art for Sonic 1, likely moved to the second page of entry Sonic 1 – Sketch 3.

『ソニック・ザ・ヘッジホッグ』 - ステージアイデアスケッチ 8

『ソニック・ザ・ヘッジホッグ』の
ステージのイメージを描いた
アイデアスケッチ。

Concept art for Sonic 1, likely moved to the second page of entry Sonic 1 – Sketch 4.

『ソニック・ザ・ヘッジホッグ2』 - ステージアイデアスケッチ 2

『ソニック・ザ・ヘッジホッグ2』の
ステージのイメージを描いた
アイデアスケッチ。

Concept art for Sonic 2, likely moved to the second page of entry Sonic 2 – Sketch 1.

『ソニック・ザ・ヘッジホッグ2』 - ステージアイデアスケッチ 4

『ソニック・ザ・ヘッジホッグ2』の
ステージのイメージを描いた
アイデアスケッチ。

Concept art for Sonic 2, likely moved to the second page of entry Sonic 2 – Sketch 2.

『ソニック・ザ・ヘッジホッグ2』 - ステージアイデアスケッチ 6

『ソニック・ザ・ヘッジホッグ2』の
ステージのイメージを描いた
アイデアスケッチ。

Concept art for Sonic 2, likely moved to the second page of entry Sonic 2 – Sketch 3.

初期イラストボード 3

初期に描かれたイラストボード。

An illustration from the "early days", likely moved to the second page of entry Early illustrations 2.

None of the following entries have text in the English files.

キャラクターラインアート 2

1992年に作成された
キャラクターのラインアート。

Character line art, likely moved to the second (or third) page of entry Character line art.

『ソニックCD』 アニメーション設定資料 5

『ソニックCD』のオープニング、
エンディングのアニメーションのために
作られた設定資料。

Reference materials for the opening and ending animations of Sonic CD. Likely moved to the second and third pages of entry Sonic CD - Animation doc 4.

『ソニックCD』 アニメーション設定資料 6

『ソニックCD』のオープニング、
エンディングのアニメーションのために
作られた設定資料。

『ソニックCD』 アニメーションイメージボード 2

『ソニックCD』のオープニング、
エンディングのアニメーションのために
作られたイメージボード。

An image board created for the opening and ending animations of Sonic CD. Likely moved to the second and third pages of Sonic CD - Animation image board.

『ソニックCD』 アニメーションイメージボード 3

『ソニックCD』のオープニング、
エンディングのアニメーションのために
作られたイメージボード。

ソニックカラーイラスト 秋冬 2

2017年に作成されたソニックの
スタイルガイドに収録されている、
秋冬用のイラスト。

Illustrations for the 2017 Fall/Winter Sonic style guide. Likely merged into the second page of entry Fall/Winter 2017 - 1.

ソニックカラーイラスト 秋冬 4

2017年に作成されたソニックの
スタイルガイドに収録されている、
秋冬用のイラスト。

Illustrations for the 2017 Fall/Winter Sonic style guide. Likely merged into the second page of entry Fall/Winter 2017 - 2.

ソニックカラーイラスト 秋冬 6

2017年に作成されたソニックの
スタイルガイドに収録されている、
秋冬用のイラスト。

Illustrations for the 2017 Fall/Winter Sonic style guide. Likely merged into the second page of entry Fall/Winter 2017 - 3.

ソニックカラーイラスト 秋冬 8

2017年に作成されたソニックの
スタイルガイドに収録されている、
秋冬用のイラスト。

Illustrations for the 2017 Fall/Winter Sonic style guide. Likely merged into the second page of entry Fall/Winter 2017 - 4.

ソニックカラーイラスト 秋冬 10

2017年に作成されたソニックの
スタイルガイドに収録されている、
秋冬用のイラスト。

Illustrations for the 2017 Fall/Winter Sonic style guide. Likely merged into the second page of entry Fall/Winter 2017 - 5.

ソニックカラーイラスト 春夏 2

2017年に作成されたソニックの
スタイルガイドに収録されている、
春夏用のイラスト。

Illustrations for the 2017 Spring/Summer Sonic style guide. Likely merged into the second page of entry Spring/Summer 2017 - 1.

ソニックカラーイラスト 春夏 4

2017年に作成されたソニックの
スタイルガイドに収録されている、
春夏用のイラスト。

Illustrations for the 2017 Spring/Summer Sonic style guide. Likely merged into the second page of entry Spring/Summer 2017 - 2.

ソニックカラーイラスト 春夏 6

2017年に作成されたソニックの
スタイルガイドに収録されている、
春夏用のイラスト。

Illustrations for the 2017 Spring/Summer Sonic style guide. Likely merged into the second page of entry Spring/Summer 2017 - 3.

ソニックカラーイラスト 春夏 8

2017年に作成されたソニックの
スタイルガイドに収録されている、
春夏用のイラスト。

Illustrations for the 2017 Spring/Summer Sonic style guide. Likely merged into the second page of entry Spring/Summer 2017 - 4.

ソニックカラーイラスト バレンタイン 2

2017年に作成されたソニックの
スタイルガイドに収録されている、
バレンタイン用のイラスト。

Illustrations for the 2017 Valentine's Day Sonic style guide. Likely merged into the second and third pages of the entry Valentine's Day illustration.

ソニックカラーイラスト バレンタイン 3

2017年に作成されたソニックの
スタイルガイドに収録されている、
バレンタイン用のイラスト。

『ソニックマニア・アドベンチャーズ』特別エピソード 設定資料

エミー追加

Materials for the Special Episode of Sonic Mania Adventures. In-game, the Sonic Mania Adventures artwork only pertains to the main series, not the Winter special. Notably, the description mentions Amy, who doesn't appear in the rest of the Mania Adventures material featured in the musem.

『ソニックオリジンズ』アニメーション キャラクター設定資料 2

キャラクターの表情集

Character reference materials for the new animations created specifically for Origins. Likely merged into the entry Sonic Origins - Characters.

Unused Sound Entries#

With the exception of two entries, all of the following strings are translated in all languages.

Name

Description

Notes

Time Attack

SONIC CD
Japan/Europe

This plays in the menu for Time Attack.

Likely cut since the Time Attack theme isn't actually from the original game's soundtrack (the song is a new addition in the 2011 remaster, and is an instrumental section of the track Brand New World from the album Sonic the Hedgehog - Remix). The metadata for the entry is fully set up and functional, with the entry simply being disabled.

Time Attack

SONIC CD
North America

This plays in the menu for Time Attack.

The U.S. version of the soundtrack doesn't feature a Time Attack theme at all (in-game, the D.A. Garden music plays on the Time Attack screen instead). The metadata for the entry is copied from the above Japanese soundtrack entry.

Green Hill Zone (8bit version)

SONIC THE HEDGEHOG

An arrangement of the Stage music, created in 1991.

This entry corresponds to the version of Green Hill Zone heard in the Master System/Game Gear version of Sonic the Hedgehog. The metadata for this entry is largely filled out, though the track play time is only 9 seconds, which is rather brief and most likely an error.

Green Hill Zone (SA2 version)

SONIC THE HEDGEHOG

An arrangement of the Stage music, created in 2001.

This entry corresponds to the version of Green Hill heard in Sonic Adventure 2. The metadata for this entry is similarly largely filled out, with the play time luckily now being a more proper 60 seconds.

Menu Intro

SONIC THE HEDGEHOG

This is used in the mobile version of Sonic the Hedgehog. It plays when you first start the game.

Both entries corresponds to the 2013 mobile ports of Sonic the Hedgehog, which is the version used in Origins. Removed due to the game starting after the Origins menu.

Main Menu

SONIC THE HEDGEHOG

This is used in the mobile version of Sonic the Hedgehog. It plays in the Menu screen.

EMERALD HILL ZONE (2P)

BGM for Sonic the Hedgehog 2.

Despite the identical name, this entry is separate from the one for the normal version of the song in the Normal Collection, as well as having a different description. It's possible that it may have been the arrangement of the song from Sonic Advance, though the description doesn't give much information. This entry is blank in all other languages, with the exception of Japanese, where its title is just a dash and the description reads "(調整中)", or that the entry is under adjustment.

2P vs. - AZURE LAKE

BGM of SONIC THE HEDGEHOG 3 & KNUCKLES.

Separate from its Normal Collection counterpart as well, this description also lacks information. It may have been the arrangement of the song from Sonic the Hedgehog Pocket Adventure. This entry is similarly blank in all languages other than English and Japanese, where its Japanese title and description are the same as the above entry.

Menu Intro

SONIC THE HEDGEHOG 2

BGM for the mobile version of SONIC THE HEDGEHOG 2. It plays when you first start the game.

Both entries corresponds to the 2013 mobile ports of Sonic the Hedgehog 2, same case as the unused entries for Sonic the Hedgehog, where the music is identical in both of the mobile ports.

Main Menu

SONIC THE HEDGEHOG 2

BGM for the mobile version of SONIC THE HEDGEHOG 2. It plays in the menu.

Knuckles Theme (Sonic 3)

SONIC THE HEDGEHOG 3

BGM for Knuckles' appearance.

Most likely removed due to not being used in the remake. Considering the music used to remove the copyright issues regarding certain tracks (including this one), it would most likely be the version used in the November 3rd prototype.

Ending (Sonic 3) - Staff Roll

SONIC THE HEDGEHOG 3

This plays when the credits roll at the end of the game.

Likely moved to entry Staff Roll 2.

Mission 01

『ソニックオリジンズ』のミッションBGM。(調整中)

A large batch of unused entries. The names are only present in English, Japanese, and Korean, where they are identical between all three languages and blank in all remaining languages. The description is only present in Japanese, where it is the same between all entries, and is otherwise similarly blank in every other language. The description reads that it is mission music from Sonic Origins, with a note that it is under adjustment.

It's worth noting that Origins doesn't actually feature any mission mode music - with the exception of a reused Knuckles' Chaotix countdown jingle for certain missions, all missions play the default music of their stages. While related songs are normally grouped together into shared music bank files (i.e. STH1_music.awb and STH2_music.awb hold the entirety of the two games' respective soundtracks), this aforementioned short, 10 second long Chaotix jingle has the entire HITE_missions.awb music bank file dedicated to itself. Given that, it's possible that there may have originally been plans for missions to have unique music, a la Sonic Generations, and that the previously mentioned mission sound bank file was created with the intention of holding the songs. However, though, it's also possible that these museum entries are simply placeholders created early on in development instead, with nothing more to them.

Mission 02

Mission 03

Mission 04

Mission 05

Mission 06

Mission 07

Mission 08

Mission 09

Mission 10

Mission 11

Mission 12

Mission 13

Mission 14

Mission 15

Mission 16

Leftover Game Data#

The Origins executable contains leftover strings from the then-unreleased Sonic Frontiers. This actually revealed some Frontiers features that hadn't been announced at the time, such as the presence of a fishing minigame.

GameCleared
EventPlayed
TreasureMemoryGot
MonumentCleared
SculptureCleared
FirstLightPillar
FirstPortalIn
FirstPortalCleared
FirstPortalFailed
FirstChaosEmeraldStrageOpen
FirstChaosEmeraldStrageGet
SecondTutoIslandSage
ChaosEmeraldGot
BossAppearEvent
AncientBridgeCleared
GiantStatueCleared
GiantBridgeCleared
WaterfallBreakCleared
KodamaElderFirstTalked
KodamaHermitFirstTalked
FishCaught
NewFishFirstLooked
FishingBigFirstTalked
VoiceDiaryCaught
UIParryTutorialWatched
UIKodamaTutorialWatched
UIFishingTutorialWatched
UILightPillarTutorialWatched
UIMapMenuTutorialWatched
FishingSpotId
GrowFlowerStartDay
StageCaption
PortalEventExit
ScrapeBallErased
LightPoleCleared
DataRelicEnabled
BreakableColumnCrumbled
TotemPoleCleared
LimitedTimeGateCleared
GuideLightCleared
ExtendPillarCleared
ResonatorCleared
LineFlowerCleared
ObjItemDropped
KodamaTaked
KodamaElderTalked
KodamaHermitTalked
KodamaHermitSlept
SageSlept
TimerSwitchCleared
LaserReceiverCleared
TimerPanelCleared
OneWayPanelCleared
OneWayPanelManagerCleared
GateOpen
MiniBossKilled
MiniBossSpawned
FishingPortalEventExit
EventConditionCleared
MapOpened
PortalBitShow
PortalBitGot
PuzzleBarrierOpacityCleared
JinglePlayed
ActiveLightPillarNum
SealedObjectStatus
LightPillarStatus
LightPillarGroupStatus
FloorSwitchStatus
ImpactSwitchStatus
SlashCommonCleared
RotatableMirrorStatus
MovableMirrorStatus
RotatableStatueStatus
PuzzleBarrierStatus
PortalStatus
PortalBitNum
FishCoinStatus
FishingPortalStatus
TreasureChestStatus
EscapeLightStatus
GrowFlowerStatus
LaserRelicStatus
MusicBoxStatus
PowerupSeedStatus
WarpMonitorStatus
GimmickInfoStatus
KodamaFollowersNum
KodamaStockNum
TailsStatus
AmyStatus
EnemyDeadNum
MiniBossHealth
BossArea
GrowFlowerStartHour
GrowFlowerStartMin
TimerRingFlag
KodamaHermitUseDay
KodamaHermitUseHour
SageUseDay
SageUseHour
SageUseMinute
PlaySequenceId
TutoWallTime

Game Gear differences#

Game Gear titles with strobing effects have been adjusted to slow those down. These alterations differ from those made in the 3DS Virtual Console rereleases that either dim the strobing or replace it with solid color in the case of Sonic Labyrinth.

Revisional Differences#

v1.4.0#

Released on August 6, 2022, with the following changes:

  • Added several more functioning cheat codes to the Level Select in Sonic 3 & Knuckles, which had been discovered in the files long prior.
  • Tails' AI has been fixed across the games, removing a bug where he would continuously jump off-screen, refusing to respawn to your location.
  • Several songs in the Museum have been renamed to match what they're supposed to be called.
  • Removed Coin Monitors from Debug Mode, so as to prevent players from artificially increasing their Coin count this way.
  • Fixed a bug in Sonic 2 that caused the sound effect for collecting rings to be interrupted when collecting them in quick succession.
  • Fixed a bug in Sonic 3 & Knuckles where the stages in Competition Mode required two controllers to be paired, regardless of the selected game mode. (Switch only)
  • Various bug fixes.

v2.0.0#

Released on June 22, 2023 to coincide with the release of the game's Plus DLC, with the following changes:

  • A new Sonic Team intro was added.
  • Added banner under the Museum section promoting the DLC. Selecting it takes the player to the dedicated shop of whatever system they're playing on. Removed when the player already owns the DLC, obviously.
  • The web manual can be viewed offline via the title screen.
  • Added button mapping to the Options menu for consoles. This was previously only available on the Windows version.
  • All four main games have the usage of three action buttons restored, as opposed to the two action buttons it was prior (outside of Blue Sphere, where it was still three different buttons to jump with).
  • Removed roll lock physics from Sonic 1 and Sonic 2 (the other two games didn't have it from the start). As a result, the Drop Dash now controls exactly as intended across all games (though the actual implementation still slightly varies). Strangely, this also affects Classic Mode.
  • Several springs have had their physics altered to better match how they were in the original games, such as one spring that was infamously gimped in Mushroom Hill Zone Act 2, and one in Metropolis Zone Act 3 that would launch the player straight into a set of spikes on the ceiling as opposed to the character not quite reaching them.
  • New routes have been added to the levels in Sonic CD's Anniversary Mode for characters like Knuckles.
  • Selecting Knuckles in Sonic 2 now changes the color palette of the Zone title cards from blue to green, as they were in the original version of Knuckles in Sonic 2.
  • Knuckles can now Spin Dash out of a Glide's drop like in Sonic 3 & Knuckles across all four main games.
  • Fixed the Launch Base Zone ending cutscene in Sonic 3 & Knuckles so that Eggman is now layered correctly behind the platform.
  • Fixed the Hyper Ring monitor in Sonic 3's Debug Mode containing a corrupted HUD color palette.
  • The signpost sprite is now recolored when playing as Amy to fit her pink color scheme.

Knuckles/Tails

Amy

SonicCD-KnuxTailsSignPostSprite1.pngSonicCD-KnuxTailsSignPostSprite2.png

SonicCD-AmySignPostSprite1.pngSonicCD-AmySignPostSprite2.png

  • Various bug fixes.

However, it introduced a new bug:

  • Sonic 1, Sonic 2 and Sonic 3 & Knuckles's Boss Rush modes now warp the player into the full games' levels if loaded from a previous save.
    • Doing the same as above in Sonic CD's Boss Rush now redirects the player to the 2011 remaster's main menu.

v2.0.1#

Released on August 24, 2023, with the following changes:

  • The infamous bilinear pixel filter has been removed, making the game much sharper with anti-aliasing disabled.
  • Players can toggle the Game Gear sound to Mono in the Options Menu, addressing the "double audio" issue.
  • Game Gear games will now fit into the provided screen space properly.
  • Hyper Amy (Amy with the power of the 7 Super Emeralds) will have after-images while running. However, if you watch the entirety of Amy’s intro scene arriving on Angel Island, then Hyper Amy will have no after images for all of Angel Island Act 1 (unless she goes to a Bonus Stage or dies).
  • Several previously-missing frames have been added to Amy's animation in the Sonic 2 Special Stages.
  • Metallic Madness Zone 2 item boxes location and contents are properly placed.
  • In Quartz Quadrant Zone 2, Amy will no longer disappear as the camera moves away in certain conditions.
  • Players can now pause the game while in Doomsday Zone.
  • In Boss Rush mode against Egg Tilter, Knuckles will have proper rolling animations from springs.
  • In Flying Battery Zone, spin-dashing into the magnetic presses will no longer result in instant collision death.
  • The correct description for "Jump" is now present in the Chinese localization of the Sonic 3 & Knuckles digital manual.
  • In Competition Mode, Knuckles' change direction movement has been adjusted.
  • Additional physics adjustments have been made in Sandopolis Zone
  • Menu text will no longer shrink after entering the Museum and returning to the Main Menu.
  • Amy will now be able to complete stage loops while using her Rush Attack.
  • The game will no longer crash after collecting the 6th Chaos Emerald as Sonic and Tails in Sonic 1.
  • In Sonic CD, Extras that have been unlocked will permanently remain unlocked.
  • In Sonic CD, Amy will appear in the proper coordinates after time traveling in certain levels.
  • Save Data corruption will no longer occur in rare instances on PC.
  • Various bug fixes.

However, it introduced new bugs:

  • In the console versions, Tails can no longer be played all the way through Sonic 1, as the game crashes when he goes underwater in Labyrinth Zone or Scrap Brain Zone Act 3.
  • Tails' physics are messed up in Sonic 1 and Sonic 2, causing him to occasionally jump much higher than he’s supposed to in certain areas.

v2.0.2#

Released on October 25, 2023, with the following changes:

  • Fixed the bugs introduced in the previous patch.
  • Sonic 3 and Knuckles’ Competition Mode results screen “WIN!!” and “LOSE” graphics (respectively, for the player who wins a race and for the player who loses) now appear. Before this patch, the results screen would inexplicably have both players listed as “TIE” regardless of the actual outcome of their race.

Platform Differences#

To do:
Verify if the PlayStation 4 and Xbox One versions are locked to 30fps on the menus.

The games in the collection play identically on all platforms. The menu interface, however, has some differences.

  • The PC, PS5 and Xbox Series X|S versions run the menus at 60fps, while the PS4, Xbox One and Switch run at 30fps.
  • The Switch version uses lower polygonal counts and texture resolution. Post-processing has also been simplified, with no bloom and screen-space ambient occlusion.
    • Notably, the clouds are a much simpler scrolling texture plane. Other versions use a dynamic sky atmosphere, similar to Sonic Frontiers.
    • Due to the reduced polygon count, the top of the Hill Top Zone Loop on the Sonic 2 island is misaligned, though this isn't too noticeable due to the camera angle and resolution.1
  • FMV are rendered at 1080p on PS4, Xbox One and Switch. The PS5, Xbox Series X|S and PC versions include additional 4K versions of the FMVs if the game is set to a resolution higher than 1080p.
  • The Switch version has some touch screen support in handheld mode, acting similar to the mouse controls on PC.
  • The PC version uses Denuvo DRM, similar to Sonic games on the platform since 2017.

Internal Project Name#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is there concrete evidence of this? Hite also means someone being on a hill, which is common thing to see throughout the Classic Sonic titles.

Various files in the game, such as some sound archives and textures, refer to the game as "Hite". The name comes from Hite Brewery Company Limited.

References#


  1. Bluesky - Drayden↩︎