the cutting room mirror

Sonic Lost World (Windows)

This article has a talk page!
view on tcrf.net

Sonic is back again! Only it's from a previous adventure, or more specifically, one that was ported over from another platform.

To do:

  • A LOT of leftovers from the Wii U version are still in the Windows port.
  • Allegedly, there are many unused voice lines for Sonic and the Deadly Six.

Graphics Difference#

Desert Ruins Act 2 shows minor visual differences between the Wii U and Windows versions, including increased fog density, longer draw distance, and enhanced depth of field.

Demo Video

Wii U

The Wii U version displays reduced depth of field and less visible geometry.

The Windows version matches the Wii U visually but lacks the depth of field effect.

Unused Options#

The Screen Space Ambient Occlusion or SSAO option was originally planned for the video settings to allow toggling it on or off, but it was removed prior to release and cannot be enabled.

  • It is the only video option without text stroke effects, and its interface bubble has a hexagonal shape.
  • It can be displayed at the bottom of the screen using a widescreen code via Hedge Mod Manager.

Unused Voice Lines#

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: Replace video with audio rips.

Dr. Eggman#

Some of Eggman’s voice lines were unused in the Wii U and PC versions. Apparently, some were used for the 3DS version.

Watch on YouTube

Left-Overs#

Demo Version#

A video file named opening_trial remains from the Wii U demo. It contains two audio tracks with different music. Additionally, two pairs of unused video files, ev110/ev110_trial and ev120/ev120_trial, exist and are identical within each pair.

opening_trial V1

opening_trial V2

Watch on YouTube

Watch on YouTube

Wii U#

Multiplayer#

Watch on YouTubeThe Wii U version of Sonic Lost World had a multiplayer feature where two players could race each other. Despite it being dropped in the PC version, it can still be re-enabled by changing 0x50F86A to C7 45 D0 40 FB 90 00 in the main executable. It mostly works as intended, even the second player, though the Mii icons are missing.

Miscellaneous#

Other#

Actstgdata.lua#

Windy Hill

Act

Identifier

Translation

w1a01

w1-1:グラスヒル

w1-1: Grass Hill

w1a02

w1-2:インディ洞窟

w1-2: Indy Cave

w1a03

w1-3:月光

w1-3: Moonlight

w1a04

w1-4:大ナール軍

w1-4: The Great Nahr Army

w1a05

w1-5:モアイ

w1-5: Moai

w1c01

w1-A:キン斗雲

w1-A: Kinto'un

Desert Ruins

Act

Identifier

Translation

w2a01

w2-1:サンドワーム軍

w2-1: Sandworm Army

w2a02

w2-2:スカイチェイス

w2-2: Sky Chase

w2a03

w2-3:古代都市

w2-3: Ancient City

w2a04

w2-4:タカアシガニ

w2-4: Japanese Spider Crab

w2a05

w2-5:サンドワーム体内

w2-5: Sandworm Body

w2a06

w2-6:竜巻

w2-6: Tornado

w2c01

w2-A:黄色三連バネ

w2-A: Three Yellow Springs

Tropical Coast, Frozen Factory, and Silent Forest

Act

Identifier

Translation

w3a01

w3-1:南国ビーチ

w3-1: Tropical Beach

w3a03

w3-3:フルーツ農園

W3-3: Fruit Farms

w3a07

w3-7:南国ビーチ2

w3-7: Tropical Beach 2

w4a01

w4-1:軍事工場

w4-1: Military Factory

w4a02

w4-2:インディ洞窟2

w4-2: Indy Cave 2

w4a03

w4-3:ilomiloお菓子

w4-3: Ilomilo Sweets

w5a01

w5-1:ジャングル軌道施設

w5-1: Jungle Track Facility

Apart from revealing what the internal names of some of the levels were, it also shows us that the level order was quite different early in development via cross-checking with other internal files:

  • Windy Hills 2 and 3 (w1a02 and w1a03) were swapped from their positions, although Windy Hill 2's starting positions doesn't march up at all indicating a much different layout at this point.
  • Windy Hill 4 (w1a04) became Sky Road 1.
  • Windy Hill 5 (w1a05) became Silent Forest 4; while the starting positions are inconsistent, the Windy Hill 5 positions matches up with some unused objects far away from the stage.
  • Windy Hill 6 (w1c01) became Hidden World 1, and this time their starting positions are only slightly altered. It seems like "wXc" levels were meant to be challenge stages.
  • Desert Ruins 2 (w2a02) the Sky Chase level became Hidden World 2, while the beehive level took its place; the cut Sky Chase test level also references it by its former ID. This indicates the in-engine cutscenes were being produced when this level order was still in effect, given it otherwise is rather out of place in the final game.
  • w2a03 through w2a05 were completely expunged from the final release.
  • Desert Ruins 7 (w2c01) became Sky Road 4.
  • Tropical Coast 5 (w3a05) is not on the list, but the cut casino test stage states it was an early version of Frozen Factory 3.
  • Tropical Coast 7 (w3a07) was removed from the final. Its name suggests it was similar to Act 1 in terms of look.
  • Frozen Factory 2 (w4a02) became Silent Forest 3.
  • Frozen Factory 3 (w4a03) became Desert Ruins 3. Even stranger, the stage's configuration file states it was meant to be Desert Ruins 5, not 3.
  • Silent Forest has no further stages beyond the first in the file, but other files suggest Sky Roads 2 and 3 were meant to be Silent Forests 3 and 5.

References#


  1. MobyGames↩︎