Sonic Boom: Shattered Crystal is a 2D platformer starring Sonic and his friends (including Sticks the Badger), as they go on an adventure (with some meta-comedy in the mix) to rescue Amy from a lizard named Lyric, who aims to collect the fragments of the Lost Crystal of Power.
Released on the same day as Sonic Boom: Rise of Lyric, it is part of the Sonic Boom sub-series, and it received a sequel two years later.
Unused Audio#
Playable Amy Rose#
Amy has several unused voice clips found in WorldMap_Efforts_EN.fsb and Lyric01_Efforts_EN.fsb akin to other playable characters, indicting that she was meant to be a playable character. She would eventually be one in the sequel.
Development-Related Text#
Build#
Found among the title screen text is what would display a build number.
Hex Address |
Text |
|---|---|
39F1 |
Build |
log_assets.txt#
[00:00.349] Processing combined SAN(s) from "Scripts/com/Levels/Airship/Lyric01/Levels.xml"...
[00:04.653] Processing combined SAN(s) from "Scripts/com/Levels/Ancient/City01/Levels.xml"...
[00:08.213] Processing combined SAN(s) from "Scripts/com/Levels/Ancient/Facility01/Levels.xml"...
[00:12.326] Processing combined SAN(s) from "Scripts/com/Levels/Ancient/Facility02/Levels.xml"...
[00:15.077] Processing combined SAN(s) from "Scripts/com/Levels/Coast/Beach01/Levels.xml"...
[00:18.820] Processing combined SAN(s) from "Scripts/com/Levels/Coast/Jungle01/Levels.xml"...
[00:22.946] Processing combined SAN(s) from "Scripts/com/Levels/Coast/Jungle02/Levels.xml"...
[00:25.943] Processing combined SAN(s) from "Scripts/com/Levels/Dev/CharacterTest/Levels.xml"...
[00:29.606] Processing combined SAN(s) from "Scripts/com/Levels/Dev/DannyTest/Levels.xml"...
[00:30.805] Processing combined SAN(s) from "Scripts/com/Levels/Dev/JeremyTest/Levels.xml"...
[00:31.982] Processing combined SAN(s) from "Scripts/com/Levels/Dev/JFTest/Levels.xml"...
[00:33.260] Processing combined SAN(s) from "Scripts/com/Levels/Dev/JohnTest/Levels.xml"...
[00:37.341] Build error (ignored):
[00:37.341] WARNING!! Alloc '49152' doesn't fit into existing bucket!
[00:37.341] WARNING!! Alloc '20480' doesn't fit into existing bucket!
[00:37.341] MainThread: Creating ApeRenderThread: ...
[00:37.342] MainThread: Creating ApeRenderThread: ...
[00:37.342] MainThread: Creating ApeRenderThread: ...
[00:37.342] Entering:ApeWorkerThread_1...
[00:37.342] Entering:ApeWorkerThread_2...
[00:37.342] WARNING!! Alloc '20480' doesn't fit into existing bucket!
[00:37.342] WARNING!! Alloc '40960' doesn't fit into existing bucket!
[00:37.342] WARNING!! Alloc '40960' doesn't fit into existing bucket!
[00:37.343] WARNING!! Alloc '81920' doesn't fit into existing bucket!
[00:37.343] Opening:.\image\PC\Actors\Enemies\Spintrap\SpintrapVfx1.san
[00:37.343] Opening:export\actors\enemies\spintrap\maps\spintrapmain1spash1_c.tga.dds.pc
[00:37.343] Opening:export\actors\enemies\spintrap\maps\spintrapmain1spash2_c.tga.dds.pc
[00:37.343] Opening:export\actors\enemies\spintrap\maps\spintrapmain1spash3_c.tga.dds.pc
[00:37.343] Opening:.\image\PC\Actors\NPCs\QNC\QNC.san
[00:37.343] Opening:export\actors\npcs\qnc\maps\qncmain1_c.tga.dds.pc
[00:37.344] Opening:.\image\PC\Actors\PCs\Sonic\SonicVfx11.san
[00:37.344] Opening:export\actors\pcs\sonic\maps\sonicair3_c.tga.dds.pc
[00:37.344] Opening:export\actors\pcs\sonic\maps\sonicair4_c.tga.dds.pc
[00:37.344] Opening:export\effects\common\maps\pulseb_c.tga.dds.pc
[00:37.344] Opening:.\image\PC\Effects\Breakable\BreakableA.san
[00:37.344] Opening:export\actors\pcs\sonic\maps\sonicsmoke1_c.tga.dds.pc
[00:37.344] Opening:export\actors\enemies\buzzsaw\maps\buzzsawspark3_c.tga.dds.pc
[00:37.345] Opening:.\image\PC\Effects\Breakable\BreakableB.san
[00:37.345] Opening:export\actors\pcs\sonic\maps\sonicsmoke1_c.tga.dds.pc
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[00:37.345] Opening:.\image\PC\Effects\Bungee\BungeeA.san
[00:37.345] Opening:export\actors\pcs\sonic\maps\sonicbungeefx9_c.tga.dds.pc
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[00:37.346] Opening:.\image\PC\Effects\Bungee\BungeeAVfx1.san
[00:37.346] Opening:export\effects\bungee\maps\bungeeaorb1_c.tga.dds.pc
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[00:37.346] Opening:export\effects\bungee\maps\bungeeaspark1_c.tga.dds.pc
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[00:37.346] Opening:export\props\common\bungeeanchor\maps\bungeeanchorglow2_c.tga.dds.pc
[00:37.347] Opening:.\image\PC\Effects\Bungee\BungeeAVfx4.san
[00:37.347] Opening:export\effects\bungee\maps\bungeeahit1_c.tga.dds.pc
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[00:37.347] Opening:export\actors\pcs\sonic\maps\sonicair4_c.tga.dds.pc
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[00:37.347] Opening:export\effects\common\maps\rewindb_c.tga.dds.pc
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[00:37.348] Opening:.\image\PC\Effects\Homing\HomingA.san
[00:37.348] Opening:export\effects\homing\maps\homingatraila_c.tga.dds.pc
[00:37.348] Opening:export\effects\homing\maps\homingatargeta_c.tga.dds.pc
[00:37.348] Opening:export\effects\homing\maps\homingatargetagreen_c.tga.dds.pc
[00:37.348] Opening:.\image\PC\Effects\SandA\SandA.san
[00:37.348] Opening:export\effects\common\maps\mattered_c.tga.dds.pc
[00:37.349] Opening:export\effects\sanda\maps\sandadust1_c.tga.dds.pc
[00:37.349] Opening:.\image\PC\Effects\SplashA\SplashA.san
[00:37.349] Opening:export\effects\splasha\maps\splashasplash1_c.tga.dds.pc
[00:37.349] Opening:export\effects\splasha\maps\splashasplash2_c.tga.dds.pc
[00:37.349] Opening:.\image\PC\Props\Coast\JUBasketA\JUBasketA.san
[00:37.349] Opening:export\props\coast\jubasketa\maps\jubasketa_c.tga.dds.pc
[00:37.349] Opening:.\image\PC\Props\Coast\JUClayPots\JUClayPots.san
[00:37.350] Opening:export\props\coast\juclaypots\maps\juclaypots_c.tga.dds.pc
[00:37.350] Opening:.\image\PC\Props\Coast\JUCoconutPile\JUCoconutPile.san
[00:37.350] Opening:export\props\coast\jucoconutpile\maps\jucoconutpile_c.tga.dds.pc
[00:37.350] Opening:.\image\PC\Props\Coast\JUPlantClusterB\JUPlantClusterB.san
[00:37.350] Opening:export\props\coast\juplantclusterb\maps\juplantclusterb_c.tga.dds.pc
[00:37.350] Opening:.\image\PC\Props\Coast\PlantD\PlantD.san
[00:37.350] Opening:export\props\coast\plantd\maps\plantd_c.tga.dds.pc
[00:37.351] Opening:.\image\PC\Props\Common\BoomerangDoorA\BoomerangDoorA.san
[00:37.351] Opening:export\props\common\boomerangdoora\maps\boomerangdoora_c.tga.dds.pc
[00:37.351] Opening:.\image\PC\Props\Common\BoomerangFuse\BoomerangFuse.san
[00:37.351] Opening:export\props\common\boomerangfuse\maps\boomerangfuse_c.tga.dds.pc
[00:37.351] Opening:.\image\PC\Props\Common\BoomerangFuse\BoomerangFuseVfx1.san
[00:37.351] Opening:export\props\common\itemboxa\maps\blueprintaglow1_c.tga.dds.pc
[00:37.351] Opening:.\image\PC\Props\Common\BungeeAnchor\BungeeAnchor.san
[00:37.352] Opening:export\props\common\bungeeanchor\maps\bungeeanchormain1_c.tga.dds.pc
[00:37.352] Opening:export\props\common\bungeeanchor\maps\bungeeanchorair1_c.tga.dds.pc
[00:37.352] Opening:export\props\common\bungeeanchor\maps\bungeeanchorglow2_c.tga.dds.pc
[00:37.352] Opening:export\props\common\bungeeanchor\maps\bungeeanchorglow4_c.tga.dds.pc
[00:37.352] Opening:.\image\PC\Props\Common\BungeeSlingshot\BungeeSlingshot.san
[00:37.352] Opening:export\props\common\bungeeslingshot\maps\bungeeslingshotarrow1_c.tga.dds.pc
[00:37.352] Opening:export\props\common\bungeeslingshot\maps\bungeeslingshotarrow2_c.tga.dds.pc
[00:37.353] Opening:export\props\common\bungeeslingshot\maps\bungeeslingshot_c.tga.dds.pc
[00:37.353] Opening:.\image\PC\Props\Common\BungeeSlingshot\BungeeSlingshotVfx1.san
[00:37.353] Opening:export\effects\bungee\maps\bungeeaspark2_c.tga.dds.pc
[00:37.353] Opening:export\props\common\bungeeslingshot\maps\bungeeslingshotglow1_c.tga.dds.pc
[00:37.353] Opening:.\image\PC\Props\Common\CheckPointA\CheckPointA.san
[00:37.353] Opening:export\props\common\checkpointa\maps\checkpointaglow2_c.tga.dds.pc
[00:37.353] Opening:export\props\common\checkpointa\maps\checkpointa_c.tga.dds.pc
[00:37.354] Opening:.\image\PC\Props\Common\CheckPointA\CheckPointAVfx1.san
[00:37.354] Opening:export\props\common\itemboxa\maps\blueprintaglow1_c.tga.dds.pc
[00:37.354] Opening:.\image\PC\Props\Common\CheckPointA\CheckPointAVfx2.san
[00:37.354] Opening:export\props\common\checkpointa\maps\checkpointacheck1_c.tga.dds.pc
[00:37.354] Opening:export\props\common\checkpointa\maps\checkpointaring1_c.tga.dds.pc
[00:37.354] Opening:.\image\PC\Props\Common\CheckPointA\CheckPointAVfx3.san
[00:37.355] Opening:export\actors\pcs\sonic\maps\sonicgrindstar1_c.tga.dds.pc
[00:37.355] Opening:.\image\PC\Props\Common\CrumblingPlatformA\CrumblingPlatformA.san
[00:37.355] Opening:export\props\common\crumblingplatforma\maps\crumblingplatformaglow3_c.tga.dds.pc
[00:37.355] Opening:export\props\common\crumblingplatforma\maps\crumblingplatformaglow4_c.tga.dds.pc
[00:37.355] Opening:export\props\common\crumblingplatforma\maps\crumblingplatformaglow1_c.tga.dds.pc
[00:37.355] Opening:export\props\common\crumblingplatforma\maps\crumblingplatformamain1_c.tga.dds.pc
[00:37.355] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.356] Opening:.\image\PC\Props\Common\DashBlockA\DashBlockA.san
[00:37.356] Opening:export\props\common\dashblocka\maps\dashblocka_c.tga.dds.pc
[00:37.356] Opening:.\image\PC\Props\Common\ExtraLifeA\ExtraLifeA.san
[00:37.356] Opening:export\props\common\extralifea\maps\extralifeaglow1_c.tga.dds.pc
[00:37.356] Opening:export\props\common\extralifea\maps\extralifeamain1_c.tga.dds.pc
[00:37.356] Opening:.\image\PC\Props\Common\GoldRing\GoldRing.san
[00:37.356] Opening:export\effects\common\maps\rewindd_c.tga.dds.pc
[00:37.357] Opening:export\props\common\goldring\maps\goldringglow1_c.tga.dds.pc
[00:37.357] Opening:export\props\common\goldring\maps\goldringtrail1_c.tga.dds.pc
[00:37.357] Opening:export\props\common\goldring\maps\goldringmain3_c.tga.dds.pc
[00:37.357] Opening:.\image\PC\Props\Common\GoldRing\GoldRingVfx1.san
[00:37.357] Opening:export\props\common\goldring\maps\goldringstar1_c.tga.dds.pc
[00:37.357] Opening:.\image\PC\Props\Common\GoldRing\GoldRingVfx2.san
[00:37.357] Opening:export\props\common\goldring\maps\goldringglow2_c.tga.dds.pc
[00:37.358] Opening:.\image\PC\Props\Common\ItemBoxA\ItemBoxA.san
[00:37.358] Opening:export\props\common\itemboxa\maps\blueprinta_c.tga.dds.pc
[00:37.358] Opening:export\props\common\itemboxa\maps\itemboxamain3_c.tga.dds.pc
[00:37.358] Opening:export\props\common\itemboxa\maps\crystalsharda_c.tga.dds.pc
[00:37.358] Opening:export\props\common\itemboxa\maps\itemboxaglass1_c.tga.dds.pc
[00:37.358] Opening:export\props\common\itemboxa\maps\blueprintaglow1_c.tga.dds.pc
[00:37.358] Opening:export\props\common\goldring\maps\goldringmain3_c.tga.dds.pc
[00:37.359] Opening:.\image\PC\Props\Common\ItemBoxA\ItemBoxB.san
[00:37.359] Opening:export\props\common\itemboxa\maps\itemboxaglass1_c.tga.dds.pc
[00:37.359] Opening:export\props\common\itemboxa\maps\itemboxamain3_c.tga.dds.pc
[00:37.359] Opening:.\image\PC\Props\Common\ItemBoxA\ItemBoxBVfx1.san
[00:37.359] Opening:export\props\common\itemboxa\maps\blueprintaglow1_c.tga.dds.pc
[00:37.359] Opening:.\image\PC\Props\Common\LyricHazardA\LyricHazardA.san
[00:37.360] Opening:export\props\common\lyrichazarda\maps\lyrichazarda_c.tga.dds.pc
[00:37.360] Opening:export\actors\pcs\sonic\maps\sonicsmoke1_c.tga.dds.pc
[00:37.360] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.360] Opening:.\image\PC\Props\Common\MoundA\MoundA.san
[00:37.360] Opening:export\props\common\mounda\maps\moundamain1_c.tga.dds.pc
[00:37.361] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.361] Opening:.\image\PC\Props\Common\MoundA\MoundAVfx1.san
[00:37.361] Opening:export\props\common\springfloora\maps\springflooraglow1_c.tga.dds.pc
[00:37.361] Opening:.\image\PC\Props\Common\MoundA\MoundAVfx2.san
[00:37.361] Opening:export\props\common\mounda\maps\moundaglow3_c.tga.dds.pc
[00:37.362] Opening:.\image\PC\Props\Common\SpeedRoller\SpeedRoller.san
[00:37.362] Opening:export\props\common\speedroller\maps\speedroller_c.tga.dds.pc
[00:37.362] Opening:export\props\common\ballroller\maps\ballrollerglow1_c.tga.dds.pc
[00:37.362] Opening:export\props\common\ballroller\maps\ballrollerglow2_c.tga.dds.pc
[00:37.362] Opening:.\image\PC\Props\Common\SpringFloorA\SpringFloorA.san
[00:37.362] Opening:export\props\common\springfloora\maps\springenergya_c.tga.dds.pc
[00:37.363] Opening:export\props\common\springfloora\maps\springfloora_c.tga.dds.pc
[00:37.363] Opening:export\props\common\itemboxa\maps\blueprintaglow1_c.tga.dds.pc
[00:37.363] Opening:.\image\PC\Props\Common\SpringFloorA\SpringFloorAVfx1.san
[00:37.363] Opening:export\actors\pcs\sonic\maps\sonicdash3_c.tga.dds.pc
[00:37.363] Opening:export\props\common\springfloora\maps\springflooraglow1_c.tga.dds.pc
[00:37.363] Opening:export\props\common\springfloora\maps\springflooraglow2_c.tga.dds.pc
[00:37.364] Opening:.\image\PC\Props\Common\SpringWallA\SpringWallA.san
[00:37.364] Opening:export\props\common\springfloora\maps\springenergya_c.tga.dds.pc
[00:37.364] Opening:export\props\common\springfloora\maps\springfloora_c.tga.dds.pc
[00:37.364] Opening:export\props\common\itemboxa\maps\blueprintaglow1_c.tga.dds.pc
[00:37.364] Opening:.\image\PC\Props\Common\TailsFanA\TailsFanA.san
[00:37.364] Opening:export\props\common\tailsfana\maps\tailsfanaglow1_c.tga.dds.pc
[00:37.365] Opening:export\props\common\tailsfana\maps\tailsfanamain1_c.tga.dds.pc
[00:37.365] Opening:export\props\common\tailsfana\maps\tailsfanawind9_c.tga.dds.pc
[00:37.365] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.365] Opening:.\image\PC\Props\Common\TeleporterA\TeleporterA.san
[00:37.365] Opening:export\props\common\teleportera\maps\teleporteramain1_c.tga.dds.pc
[00:37.365] Opening:.\image\PC\Props\Common\TeleporterA\TeleporterAVfx1.san
[00:37.365] Opening:export\props\common\teleportera\maps\teleporteraglow1_c.tga.dds.pc
[00:37.366] Opening:.\image\PC\Props\Common\TeleporterA\TeleporterAVfx2.san
[00:37.366] Opening:export\effects\common\maps\pulsea_c.tga.dds.pc
[00:37.366] Opening:.\image\PC\Props\Common\TeleporterA\TeleporterAVfx3.san
[00:37.366] Opening:export\props\common\teleportera\maps\teleporteraglow2_c.tga.dds.pc
[00:37.366] Opening:.\image\PC\Props\Common\TeleporterA\TeleporterAVfx4.san
[00:37.366] Opening:export\props\common\teleportera\maps\teleporteraspark1_c.tga.dds.pc
[00:37.366] Opening:export\props\common\teleportera\maps\teleporteraglow4_c.tga.dds.pc
[00:37.367] Opening:.\image\PC\Props\Common\TeleporterA\TeleporterAVfx5.san
[00:37.367] Opening:export\props\common\itemboxa\maps\blueprintaglow1_c.tga.dds.pc
[00:37.367] Opening:.\image\PC\Props\Common\TimePickup\TimePickup.san
[00:37.367] Opening:export\props\common\timepickup\maps\timepickupglow1_c.tga.dds.pc
[00:37.367] Opening:export\props\common\timepickup\maps\timepickupmain3_c.tga.dds.pc
[00:37.367] Opening:.\image\PC\Props\Common\TimePickup\TimePickupVfx1.san
[00:37.367] Opening:export\props\common\timepickup\maps\timepickupstar1_c.tga.dds.pc
[00:37.368] Opening:.\image\PC\Props\Common\TriggerVolume\TriggerVolume.san
[00:37.368] Opening:.\image\PC\Props\MiniSub\MSMineA\MSMineA.san
[00:37.368] Opening:export\effects\common\maps\matteblack_c.tga.dds.pc
[00:37.368] Opening:export\props\minisub\msminea\maps\msmineaping1_c.tga.dds.pc
[00:37.368] Opening:export\effects\common\maps\pulsea_c.tga.dds.pc
[00:37.368] Opening:.\image\PC\Props\MiniSub\MSModules\MSModules.san
[00:37.369] Opening:export\effects\common\maps\debrisa_c.tga.dds.pc
[00:37.369] Opening:export\effects\common\maps\matteblack_c.tga.dds.pc
[00:37.369] Opening:.\image\PC\Props\MiniSub\MSPipesA\MSPipesA.san
[00:37.369] Opening:export\props\minisub\mspipesa\maps\mspipesamain1_c.tga.dds.pc
[00:37.369] Opening:export\props\minisub\mspipesa\maps\mspipesapanel1_c.tga.dds.pc
[00:37.369] Opening:export\props\minisub\mspipesa\maps\mspipesawater1_c.tga.dds.pc
[00:37.369] Opening:.\image\PC\Props\MiniSub\MSTank\MSWater.san
[00:37.370] Opening:export\props\minisub\mstank\maps\mstankbg_c.tga.dds.pc
[00:37.370] Opening:export\effects\common\maps\bubblea_c.tga.dds.pc
[00:37.370] Opening:export\effects\common\maps\causticsa_c.tga.dds.pc
[00:37.370] Opening:export\effects\common\maps\glowa_c.tga.dds.pc
[00:37.370] Opening:.\image\PC\Props\MiniSub\MSTank\MSWater_LightRig.san
[00:37.370] Opening:.\image\PC\UI\3D\Common\Buttons\BackBttn.san
[00:37.370] Opening:export\ui\3d\common\buttons\maps\navbttns_c.tga.dds.pc
[00:37.371] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.371] Opening:export\ui\3d\common\buttons\maps\buttons_c.tga.dds.pc
[00:37.371] Opening:.\image\PC\UI\3D\Common\Buttons\Buttons.san
[00:37.371] Opening:export\ui\3d\common\screens\maps\ancientstatues_c.tga.dds.pc
[00:37.371] Opening:export\effects\common\maps\pulsea_c.tga.dds.pc
[00:37.371] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.371] Opening:export\effects\common\maps\stara_c.tga.dds.pc
[00:37.372] Opening:export\ui\3d\common\buttons\maps\buttons_c.tga.dds.pc
[00:37.372] Opening:.\image\PC\UI\3D\Common\Buttons\DeleteBttn.san
[00:37.372] Opening:export\ui\3d\common\buttons\maps\navbttns_c.tga.dds.pc
[00:37.372] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.372] Opening:export\ui\3d\common\buttons\maps\buttons_c.tga.dds.pc
[00:37.372] Opening:.\image\PC\UI\3D\Common\Buttons\EnterBttn.san
[00:37.372] Opening:export\ui\3d\common\buttons\maps\navbttns_c.tga.dds.pc
[00:37.373] Opening:export\ui\3d\common\buttons\maps\buttons_c.tga.dds.pc
[00:37.373] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.373] Opening:.\image\PC\UI\3D\Common\Buttons\ExitBttn.san
[00:37.373] Opening:export\ui\3d\common\buttons\maps\navbttns_c.tga.dds.pc
[00:37.373] Opening:export\ui\3d\common\buttons\maps\buttons_c.tga.dds.pc
[00:37.373] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.373] Opening:.\image\PC\UI\3D\Common\Buttons\HintMarker.san
[00:37.374] Opening:export\ui\3d\common\buttons\maps\hintmarker_c.tga.dds.pc
[00:37.374] Opening:.\image\PC\UI\3D\Common\Buttons\IGCBttn.san
[00:37.374] Opening:export\effects\common\maps\pulseb_c.tga.dds.pc
[00:37.374] Opening:.\image\PC\UI\3D\Common\Buttons\LockBttn.san
[00:37.374] Opening:export\ui\3d\common\buttons\maps\navbttns_c.tga.dds.pc
[00:37.374] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.374] Opening:.\image\PC\UI\3D\Common\Buttons\NavMenu.san
[00:37.375] Opening:export\ui\3d\common\buttons\maps\buttons_c.tga.dds.pc
[00:37.375] Opening:export\ui\3d\common\buttons\maps\navbttns_c.tga.dds.pc
[00:37.375] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.375] Opening:export\ui\3d\common\screens\maps\ancientstatues_c.tga.dds.pc
[00:37.375] Opening:.\image\PC\UI\3D\Common\Buttons\ReplayBttn.san
[00:37.375] Opening:export\ui\3d\common\buttons\maps\navbttns_c.tga.dds.pc
[00:37.375] Opening:export\ui\3d\common\buttons\maps\buttons_c.tga.dds.pc
[00:37.376] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.376] Opening:.\image\PC\UI\3D\Common\Buttons\SelectBttn.san
[00:37.376] Opening:export\ui\3d\common\buttons\maps\navbttns_c.tga.dds.pc
[00:37.376] Opening:export\ui\3d\common\buttons\maps\buttons_c.tga.dds.pc
[00:37.376] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.376] Opening:.\image\PC\UI\3D\Common\Screens\Controls.san
[00:37.376] Opening:export\ui\3d\common\screens\maps\controls_c.tga.dds.pc
[00:37.377] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.377] Opening:.\image\PC\UI\3D\Common\Screens\MenuBG.san
[00:37.377] Opening:export\ui\3d\common\screens\maps\menubg_c.tga.dds.pc
[00:37.377] Opening:.\image\PC\UI\3D\Common\Screens\Pause.san
[00:37.377] Opening:export\ui\3d\common\screens\maps\ancientstatues_c.tga.dds.pc
[00:37.377] Opening:export\ui\3d\common\screens\maps\menubg_c.tga.dds.pc
[00:37.377] Opening:export\effects\common\maps\matteblack_c.tga.dds.pc
[00:37.378] Opening:export\effects\common\maps\causticsa_c.tga.dds.pc
[00:37.378] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.378] Opening:export\effects\common\maps\glowa_c.tga.dds.pc
[00:37.378] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.378] Opening:export\effects\common\maps\sparka_c.tga.dds.pc
[00:37.378] Opening:.\image\PC\UI\3D\Common\Screens\PauseBttm.san
[00:37.379] Opening:export\ui\3d\common\screens\maps\menulozenges_c.tga.dds.pc
[00:37.379] Opening:export\effects\common\maps\causticsa_c.tga.dds.pc
[00:37.379] Opening:export\effects\common\maps\glowa_c.tga.dds.pc
[00:37.379] Opening:export\effects\common\maps\matteblack_c.tga.dds.pc
[00:37.379] Opening:export\ui\3d\common\screens\maps\energyfocus_c.tga.dds.pc
[00:37.379] Opening:.\image\PC\UI\3D\Common\Screens\QNCHelp.san
[00:37.379] Opening:export\ui\3d\worldmap\screens\maps\igcbubbles_c.tga.dds.pc
[00:37.380] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.380] Opening:export\ui\3d\gameplay\hud\maps\countericons_c.tga.dds.pc
[00:37.380] Opening:export\ui\3d\common\buttons\maps\buttons_c.tga.dds.pc
[00:37.380] Opening:export\ui\3d\common\screens\maps\ancientstatues_c.tga.dds.pc
[00:37.380] Opening:export\ui\3d\common\buttons\maps\navbttns_c.tga.dds.pc
[00:37.380] Opening:export\effects\common\maps\stara_c.tga.dds.pc
[00:37.380] Opening:.\image\PC\UI\3D\Common\Screens\QNCHelpEU.san
[00:37.381] Opening:export\ui\3d\worldmap\screens\maps\igcbubbles_c.tga.dds.pc
[00:37.381] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.381] Opening:export\ui\3d\gameplay\hud\maps\countericons_c.tga.dds.pc
[00:37.381] Opening:export\ui\3d\common\buttons\maps\buttons_c.tga.dds.pc
[00:37.381] Opening:export\ui\3d\common\screens\maps\ancientstatues_c.tga.dds.pc
[00:37.381] Opening:export\ui\3d\common\buttons\maps\navbttns_c.tga.dds.pc
[00:37.381] Opening:export\effects\common\maps\stara_c.tga.dds.pc
[00:37.382] Opening:.\image\PC\UI\3D\Common\Screens\SaveIcon.san
[00:37.382] Opening:export\effects\common\maps\pulsea_c.tga.dds.pc
[00:37.382] Opening:export\effects\common\maps\matteblack_c.tga.dds.pc
[00:37.382] Opening:.\image\PC\UI\3D\Common\Screens\SimpleNode.san
[00:37.382] Opening:export\effects\common\maps\pulseb_c.tga.dds.pc
[00:37.382] Opening:.\image\PC\UI\3D\Common\Screens\Volume.san
[00:37.382] Opening:export\ui\3d\gameplay\hud\maps\meterbar_c.tga.dds.pc
[00:37.383] Opening:export\ui\3d\common\buttons\maps\buttons_c.tga.dds.pc
[00:37.383] Opening:export\effects\common\maps\pulsea_c.tga.dds.pc
[00:37.383] Opening:export\ui\3d\common\buttons\maps\navbttns_c.tga.dds.pc
[00:37.383] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.383] Opening:.\image\PC\UI\3D\Gameplay\Effects\BeachVFx.san
[00:37.383] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.383] Opening:.\image\PC\UI\3D\Gameplay\Effects\MotionWipe.san
[00:37.384] Opening:export\ui\3d\gameplay\effects\maps\motionwipe_c.tga.dds.pc
[00:37.384] Opening:.\image\PC\UI\3D\Gameplay\Effects\MotionWipeDown.san
[00:37.384] Opening:export\ui\3d\gameplay\effects\maps\motionwipe_c.tga.dds.pc
[00:37.384] Opening:.\image\PC\UI\3D\Gameplay\Effects\MotionWipeRev.san
[00:37.384] Opening:export\ui\3d\gameplay\effects\maps\motionwipe_c.tga.dds.pc
[00:37.384] Opening:.\image\PC\UI\3D\Gameplay\Effects\MotionWipeUp.san
[00:37.385] Opening:export\ui\3d\gameplay\effects\maps\motionwipe_c.tga.dds.pc
[00:37.385] Opening:.\image\PC\UI\3D\Gameplay\HUD\BlueprintCounter.san
[00:37.385] Opening:export\effects\common\maps\stara_c.tga.dds.pc
[00:37.385] Opening:export\ui\3d\gameplay\hud\maps\countericons_c.tga.dds.pc
[00:37.385] Opening:.\image\PC\UI\3D\Gameplay\HUD\BlueprintSlot.san
[00:37.385] Opening:export\ui\3d\common\screens\maps\ancientstatues_c.tga.dds.pc
[00:37.385] Opening:.\image\PC\UI\3D\Gameplay\HUD\BungeeTarget.san
[00:37.386] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.386] Opening:.\image\PC\UI\3D\Gameplay\HUD\BungeeZap.san
[00:37.386] Opening:export\ui\3d\gameplay\screens\maps\bungeebeam_c.tga.dds.pc
[00:37.386] Opening:.\image\PC\UI\3D\Gameplay\HUD\Checkpoint.san
[00:37.386] Opening:.\image\PC\UI\3D\Gameplay\HUD\ContextIcons.san
[00:37.386] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.386] Opening:export\effects\common\maps\pulsea_c.tga.dds.pc
[00:37.387] Opening:export\ui\3d\gameplay\hud\maps\lettergradeicons_c.tga.dds.pc
[00:37.387] Opening:.\image\PC\UI\3D\Gameplay\HUD\CrystalCounter.san
[00:37.387] Opening:export\effects\common\maps\stara_c.tga.dds.pc
[00:37.387] Opening:export\ui\3d\gameplay\hud\maps\countericons_c.tga.dds.pc
[00:37.387] Opening:.\image\PC\UI\3D\Gameplay\HUD\HomingTarget.san
[00:37.387] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.387] Opening:.\image\PC\UI\3D\Gameplay\HUD\PlayerDamage.san
[00:37.388] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.388] Opening:.\image\PC\UI\3D\Gameplay\HUD\RingCounter.san
[00:37.388] Opening:export\effects\common\maps\stara_c.tga.dds.pc
[00:37.388] Opening:export\ui\3d\common\loading\maps\ringsilhouette_c.tga.dds.pc
[00:37.388] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.388] Opening:.\image\PC\UI\3D\Gameplay\HUD\TimeCounter.san
[00:37.388] Opening:export\effects\common\maps\matteblack_c.tga.dds.pc
[00:37.389] Opening:.\image\PC\UI\3D\Gameplay\HUD\TimeMeter.san
[00:37.389] Opening:export\ui\3d\gameplay\hud\maps\meterbar_c.tga.dds.pc
[00:37.389] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.389] Opening:export\ui\3d\gameplay\hud\maps\countericons_c.tga.dds.pc
[00:37.389] Opening:.\image\PC\UI\3D\Gameplay\HUD\Tip.san
[00:37.389] Opening:export\effects\common\maps\matteblack_c.tga.dds.pc
[00:37.389] Opening:.\image\PC\UI\3D\Gameplay\Screens\BungeeSling.san
[00:37.390] Opening:export\ui\3d\gameplay\screens\maps\bungeebeam_c.tga.dds.pc
[00:37.390] Opening:.\image\PC\UI\3D\Gameplay\Screens\CharSelect.san
[00:37.390] Opening:export\ui\3d\gameplay\screens\maps\charselect_c.tga.dds.pc
[00:37.390] Opening:export\ui\3d\gameplay\screens\maps\bungeebeam_c.tga.dds.pc
[00:37.390] Opening:export\ui\3d\common\buttons\maps\buttons_c.tga.dds.pc
[00:37.390] Opening:export\ui\3d\gameplay\screens\maps\charselectdesat_c.tga.dds.pc
[00:37.390] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.391] Opening:export\effects\common\maps\pulsea_c.tga.dds.pc
[00:37.391] Opening:.\image\PC\UI\3D\Gameplay\Screens\LevelMap.san
[00:37.391] Opening:export\ui\3d\gameplay\screens\maps\levelmapbg_c.tga.dds.pc
[00:37.391] Opening:export\ui\3d\gameplay\hud\maps\countericons_c.tga.dds.pc
[00:37.391] Opening:export\ui\3d\common\screens\maps\ancientstatues_c.tga.dds.pc
[00:37.391] Opening:export\effects\common\maps\pulseb_c.tga.dds.pc
[00:37.391] Opening:.\image\PC\UI\3D\Gameplay\Screens\LevelStats.san
[00:37.392] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.392] Opening:export\ui\3d\gameplay\hud\maps\countericons_c.tga.dds.pc
[00:37.392] Opening:export\effects\common\maps\matteblack_c.tga.dds.pc
[00:37.392] Opening:export\ui\3d\gameplay\screens\maps\resultsloz_c.tga.dds.pc
[00:37.392] Opening:export\effects\common\maps\pulsea_c.tga.dds.pc
[00:37.392] Opening:export\ui\3d\common\screens\maps\menulozenges_c.tga.dds.pc
[00:37.392] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.393] Opening:export\effects\common\maps\pulsed_c.tga.dds.pc
[00:37.393] Opening:export\effects\common\maps\stara_c.tga.dds.pc
[00:37.393] Opening:.\image\PC\UI\3D\Gameplay\Screens\MSLevelMap.san
[00:37.393] Opening:export\ui\3d\gameplay\screens\maps\mslevelmapbg_c.tga.dds.pc
[00:37.393] Opening:export\effects\common\maps\pulseb_c.tga.dds.pc
[00:37.393] Opening:export\ui\3d\gameplay\hud\maps\countericons_c.tga.dds.pc
[00:37.393] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.394] Opening:export\ui\3d\gameplay\screens\maps\mslevelmapscan_c.tga.dds.pc
[00:37.394] Opening:export\ui\3d\gameplay\screens\maps\mslevelmapsonar_c.tga.dds.pc
[00:37.394] Opening:.\image\PC\UI\3D\Gameplay\Screens\Moves.san
[00:37.394] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.394] Opening:export\ui\3d\common\buttons\maps\buttons_c.tga.dds.pc
[00:37.394] Opening:export\effects\common\maps\pulsea_c.tga.dds.pc
[00:37.394] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.395] Opening:export\ui\3d\common\buttons\maps\navbttns_c.tga.dds.pc
[00:37.395] Opening:.\image\PC\UI\3D\Gameplay\Screens\MovesInfo.san
[00:37.395] Opening:export\ui\3d\gameplay\hud\maps\countericons_c.tga.dds.pc
[00:37.395] Opening:export\ui\3d\common\buttons\maps\buttons_c.tga.dds.pc
[00:37.395] Opening:.\image\PC\UI\3D\Gameplay\Screens\Results.san
[00:37.395] Opening:export\ui\3d\gameplay\screens\maps\resultsbit_c.tga.dds.pc
[00:37.395] Opening:export\effects\common\maps\matteblack_c.tga.dds.pc
[00:37.396] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.396] Opening:export\effects\common\maps\pulsed_c.tga.dds.pc
[00:37.396] Opening:export\effects\common\maps\pulsec_c.tga.dds.pc
[00:37.396] Opening:.\image\PC\UI\3D\Gameplay\Screens\ResultsAdvBttm.san
[00:37.396] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.396] Opening:export\ui\3d\gameplay\hud\maps\countericons_c.tga.dds.pc
[00:37.397] Opening:export\effects\common\maps\matteblack_c.tga.dds.pc
[00:37.397] Opening:export\ui\3d\gameplay\screens\maps\resultsloz_c.tga.dds.pc
[00:37.397] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.397] Opening:export\effects\common\maps\pulsed_c.tga.dds.pc
[00:37.397] Opening:export\effects\common\maps\stara_c.tga.dds.pc
[00:37.397] Opening:.\image\PC\UI\3D\Gameplay\Screens\ResultsRaceBttm.san
[00:37.397] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.398] Opening:export\ui\3d\gameplay\hud\maps\countericons_c.tga.dds.pc
[00:37.398] Opening:export\effects\common\maps\matteblack_c.tga.dds.pc
[00:37.398] Opening:export\ui\3d\gameplay\screens\maps\resultsloz_c.tga.dds.pc
[00:37.398] Opening:export\effects\common\maps\shinea_c.tga.dds.pc
[00:37.398] Opening:export\effects\common\maps\pulsed_c.tga.dds.pc
[00:37.398] Opening:.\image\PC\Actors\Critters\Crab\Crab.san
[00:37.398] Opening:export\actors\critters\crab\maps\crabmain1_c.tga.dds.pc
[00:37.399] Opening:.\image\PC\Actors\Critters\Shark\Shark.san
[00:37.399] Opening:export\actors\critters\shark\maps\sharkmain1_c.tga.dds.pc
[00:37.399] Opening:.\image\PC\Actors\Enemies\BuzzSaw\BuzzSaw.san
[00:37.399] Opening:export\actors\enemies\buzzsaw\maps\buzzsawmain1_c.tga.dds.pc
[00:37.399] Opening:.\image\PC\Actors\Enemies\BuzzSaw\BuzzSawVfx1.san
[00:37.399] Opening:export\actors\pcs\sonic\maps\sonicsmoke1_c.tga.dds.pc
[00:37.399] Opening:export\actors\enemies\buzzsaw\maps\buzzsawspark2_c.tga.dds.pc
[00:37.400] Opening:export\actors\enemies\buzzsaw\maps\buzzsawspark1_c.tga.dds.pc
[00:37.400] Opening:.\image\PC\Actors\Enemies\BuzzSaw\BuzzSawVfx2.san
[00:37.400] Opening:export\actors\pcs\sonic\maps\sonicsmoke1_c.tga.dds.pc
[00:37.400] Opening:export\actors\enemies\buzzsaw\maps\buzzsawspark3_c.tga.dds.pc
[00:37.400] Opening:.\image\PC\Actors\Enemies\BuzzSaw\BuzzSawVfx3.san
[00:37.400] Opening:export\actors\enemies\buzzsaw\maps\buzzsawmain1_c.tga.dds.pc
[00:37.400] Opening:.\image\PC\Actors\Enemies\BuzzSaw\BuzzSawVfx4.san
[00:37.401] Opening:export\actors\enemies\buzzsaw\maps\buzzsawspark4_c.tga.dds.pc
[00:37.401] Opening:export\actors\enemies\buzzsaw\maps\buzzsawspark5_c.tga.dds.pc
[00:37.401] Opening:.\image\PC\Actors\Enemies\BuzzSaw\BuzzSawVfx5.san
[00:37.401] Opening:export\actors\pcs\sonic\maps\sonicbungeefx14_c.tga.dds.pc
[00:37.401] Opening:.\image\PC\Actors\Enemies\Shocker\ShockerVfx4.san
[00:37.401] Opening:export\actors\pcs\sonic\maps\sonicsmoke1_c.tga.dds.pc
[00:37.401] Opening:.\image\PC\Actors\Enemies\Spintrap\Spintrap.san
[00:37.402] Opening:export\actors\enemies\buzzsaw\maps\buzzsawmain1_c.tga.dds.pc
[00:37.402] Opening:export\actors\enemies\spintrap\maps\spintrapmain1_c.tga.dds.pc
[00:37.402] Opening:.\image\PC\Actors\Enemies\Spintrap\SpintrapVfx2.san
[00:37.402] Opening:export\props\common\lyrichazardb\maps\lyrichazardbspark1_c.tga.dds.pc
[00:37.402] Opening:.\image\PC\Actors\Enemies\Stinger\Stinger.san
[00:37.402] Opening:export\actors\enemies\stinger\maps\stingermain1_c.tga.dds.pc
[00:37.402] Opening:.\image\PC\Actors\Enemies\Stinger\StingerVfx1.san
[00:37.403] Opening:export\actors\enemies\stinger\maps\stingerair1_c.tga.dds.pc
[00:37.403] Opening:export\actors\enemies\stinger\maps\stingerair2_c.tga.dds.pc
[00:37.403] Opening:.\image\PC\Actors\Enemies\Stinger\StingerVfx2.san
[00:37.403] Opening:export\actors\enemies\stinger\maps\stingerblast1_c.tga.dds.pc
[00:37.403] Opening:.\image\PC\Actors\Enemies\Stinger\StingerVfx3.san
[00:37.403] Opening:export\actors\enemies\stinger\maps\stingersmoke1_c.tga.dds.pc
[00:37.403] Opening:.\image\PC\Actors\PCs\Knuckles\Knuckles.san
[00:37.404] Opening:export\actors\pcs\knuckles\maps\knuckleseye1_c.tga.dds.pc
[00:37.404] Opening:export\actors\pcs\knuckles\maps\knucklesmain1_c.tga.dds.pc
[00:37.404] Opening:.\image\PC\Actors\PCs\Knuckles\KnucklesDashVfx1.san
[00:37.404] Opening:export\actors\pcs\knuckles\maps\knucklesgrounddashfx1_c.tga.dds.pc
[00:37.404] Opening:.\image\PC\Actors\PCs\Knuckles\KnucklesDashVfx2.san
[00:37.404] Opening:export\actors\pcs\knuckles\maps\knucklesgrounddashfx2_c.tga.dds.pc
[00:37.405] Opening:export\actors\pcs\knuckles\maps\knucklesgrounddashfx3_c.tga.dds.pc
[00:37.405] Opening:.\image\PC\Actors\PCs\Knuckles\KnucklesDashVfx3.san
[00:37.405] Opening:export\actors\pcs\sonic\maps\sonicbungeefx3_c.tga.dds.pc
[00:37.405] Opening:export\actors\pcs\knuckles\maps\knucklesgrounddashfx4_c.tga.dds.pc
[00:37.405] Opening:.\image\PC\Actors\PCs\Knuckles\KnucklesPunchVfx1.san
[00:37.405] Opening:export\actors\pcs\knuckles\maps\knucklespunchvfx1_c.tga.dds.pc
[00:37.405] Opening:export\actors\pcs\knuckles\maps\knucklespunchair1_c.tga.dds.pc
[00:37.406] Opening:export\actors\pcs\knuckles\maps\knucklespunchup1_c.tga.dds.pc
[00:37.406] Opening:export\actors\pcs\knuckles\maps\knucklesswoosh2_c.tga.dds.pc
[00:37.406] Opening:export\actors\pcs\knuckles\maps\knucklesswoosh1_c.tga.dds.pc
[00:37.406] Opening:.\image\PC\Actors\PCs\Knuckles\KnucklesPunchVfx2.san
[00:37.406] Opening:export\actors\pcs\knuckles\maps\knucklesrollvfx4_c.tga.dds.pc
[00:37.406] Opening:.\image\PC\Actors\PCs\Knuckles\KnucklesRollVfx1.san
[00:37.406] Opening:export\actors\pcs\knuckles\maps\knucklesrollvfx1_c.tga.dds.pc
[00:37.407] Opening:export\actors\pcs\knuckles\maps\knucklesrollvfx2_c.tga.dds.pc
[00:37.407] Opening:.\image\PC\Actors\PCs\Knuckles\KnucklesRollVfx2.san
[00:37.407] Opening:export\actors\pcs\knuckles\maps\knucklesrollvfx3_c.tga.dds.pc
[00:37.407] Opening:.\image\PC\Actors\PCs\Knuckles\KnucklesRollVfx3.san
[00:37.407] Opening:export\actors\pcs\knuckles\maps\knucklesrollvfx4_c.tga.dds.pc
[00:37.407] Opening:.\image\PC\Actors\PCs\Knuckles\KnucklesVfx1.san
[00:37.407] Opening:export\actors\pcs\knuckles\maps\knucklesdrilltrail1_c.tga.dds.pc
[00:37.408] Opening:export\actors\pcs\knuckles\maps\knucklesdash6_c.tga.dds.pc
[00:37.408] Opening:export\actors\pcs\knuckles\maps\knucklesdash7_c.tga.dds.pc
[00:37.408] Opening:.\image\PC\Actors\PCs\Knuckles\KnucklesVfx2.san
[00:37.408] Opening:export\actors\pcs\knuckles\maps\knucklesrollvfx3_c.tga.dds.pc
[00:37.408] Opening:.\image\PC\Actors\PCs\Sonic\Sonic.san
[00:37.408] Opening:export\actors\pcs\sonic\maps\soniceye1_c.tga.dds.pc
[00:37.408] Opening:export\actors\pcs\sonic\maps\sonicmain1_c.tga.dds.pc
[00:37.409] Opening:.\image\PC\Actors\PCs\Sonic\SonicBall.san
[00:37.409] Opening:export\actors\pcs\sonic\maps\sonicballmain1_c.tga.dds.pc
[00:37.409] Opening:.\image\PC\Actors\PCs\Sonic\SonicBallVfx1.san
[00:37.409] Opening:export\actors\pcs\sonic\maps\sonicballfx1_c.tga.dds.pc
[00:37.409] Opening:export\actors\pcs\sonic\maps\sonicballfx6_c.tga.dds.pc
[00:37.409] Opening:export\actors\pcs\sonic\maps\sonicballfx7_c.tga.dds.pc
[00:37.409] Opening:.\image\PC\Actors\PCs\Sonic\SonicBallVfx2.san
[00:37.410] Opening:export\actors\pcs\sonic\maps\sonicballfx8_c.tga.dds.pc
[00:37.410] Opening:.\image\PC\Actors\PCs\Sonic\SonicBungeeVfx1.san
[00:37.410] Opening:export\actors\pcs\sonic\maps\sonicbungeefx12_c.tga.dds.pc
[00:37.410] Opening:export\actors\pcs\sonic\maps\sonicbungeefx14_c.tga.dds.pc
[00:37.410] Opening:.\image\PC\Actors\PCs\Sonic\SonicBungeeVfx2.san
[00:37.410] Opening:export\props\common\springfloora\maps\springflooraglow2_c.tga.dds.pc
[00:37.410] Opening:.\image\PC\Actors\PCs\Sonic\SonicBungeeVfx3.san
[00:37.411] Opening:export\actors\pcs\sonic\maps\sonicbungeefx14_c.tga.dds.pc
[00:37.411] Opening:.\image\PC\Actors\PCs\Sonic\SonicDashVfx1.san
[00:37.411] Opening:export\actors\pcs\sonic\maps\sonicair5_c.tga.dds.pc
[00:37.411] Opening:export\actors\pcs\sonic\maps\sonicballfx5_c.tga.dds.pc
[00:37.411] Opening:export\actors\pcs\sonic\maps\sonicballfx6_c.tga.dds.pc
[00:37.411] Opening:.\image\PC\Actors\PCs\Sonic\SonicDashVfx2.san
[00:37.411] Opening:export\actors\pcs\sonic\maps\sonicdash1_c.tga.dds.pc
[00:37.412] Opening:export\actors\pcs\sonic\maps\sonicair6_c.tga.dds.pc
[00:37.412] Opening:export\actors\pcs\sonic\maps\sonicdash3_c.tga.dds.pc
[00:37.412] Opening:.\image\PC\Actors\PCs\Sonic\SonicDashVfx3.san
[00:37.412] Opening:export\actors\pcs\sonic\maps\sonicdash6_c.tga.dds.pc
[00:37.412] Opening:export\actors\pcs\sonic\maps\sonicbungeefx3_c.tga.dds.pc
[00:37.412] Opening:export\actors\pcs\sonic\maps\sonicbungeefx4_c.tga.dds.pc
[00:37.412] Opening:export\actors\pcs\sonic\maps\sonicbungeefx2_c.tga.dds.pc
[00:37.413] Opening:.\image\PC\Actors\PCs\Sonic\SonicVfx1.san
[00:37.413] Opening:export\actors\pcs\sonic\maps\sonicsmoke1_c.tga.dds.pc
[00:37.413] Opening:export\actors\pcs\sonic\maps\sonictrail3_c.tga.dds.pc
[00:37.413] Opening:export\actors\pcs\sonic\maps\sonictrail1_c.tga.dds.pc
[00:37.413] Opening:export\actors\pcs\sonic\maps\sonictrail4_c.tga.dds.pc
[00:37.413] Opening:.\image\PC\Actors\PCs\Sonic\SonicVfx10.san
[00:37.413] Opening:export\actors\pcs\sonic\maps\sonicgrindstar1_c.tga.dds.pc
[00:37.414] Opening:.\image\PC\Actors\PCs\Sonic\SonicVfx12.san
[00:37.414] Opening:export\actors\pcs\sonic\maps\sonicdashscabs5_c.tga.dds.pc
[00:37.414] Opening:.\image\PC\Actors\PCs\Sonic\SonicVfx13.san
[00:37.414] Opening:export\actors\pcs\sonic\maps\sonicdashscabs3_c.tga.dds.pc
[00:37.414] Opening:export\actors\pcs\sonic\maps\sonicdashscabs2_c.tga.dds.pc
[00:37.414] Opening:.\image\PC\Actors\PCs\Sonic\SonicVfx2.san
[00:37.414] Opening:export\actors\pcs\sonic\maps\sonicbungeefx1_c.tga.dds.pc
[00:37.415] Opening:export\actors\pcs\sonic\maps\sonicbungeefx9_c.tga.dds.pc
[00:37.415] Opening:.\image\PC\Actors\PCs\Sonic\SonicVfx3.san
[00:37.415] Opening:export\actors\pcs\sonic\maps\sonicdash3_c.tga.dds.pc
[00:37.415] Opening:export\actors\pcs\sonic\maps\sonicbungeefx5_c.tga.dds.pc
[00:37.415] Opening:export\actors\pcs\sonic\maps\sonicbungeefx8_c.tga.dds.pc
[00:37.415] Opening:.\image\PC\Actors\PCs\Sonic\SonicVfx4.san
[00:37.415] Opening:export\actors\pcs\sonic\maps\sonicbungeefx7_c.tga.dds.pc
[00:37.416] Opening:.\image\PC\Actors\PCs\Sonic\SonicVfx5.san
[00:37.416] Opening:export\actors\pcs\sonic\maps\sonicbounce1_c.tga.dds.pc
[00:37.416] Opening:export\actors\pcs\sonic\maps\sonicdash4_c.tga.dds.pc
[00:37.416] Opening:export\actors\pcs\sonic\maps\sonicdash5_c.tga.dds.pc
[00:37.416] Opening:.\image\PC\Actors\PCs\Sonic\SonicVfx6.san
[00:37.416] Opening:export\actors\pcs\sonic\maps\sonicdash7_c.tga.dds.pc
[00:37.416] Opening:.\image\PC\Actors\PCs\Sonic\SonicVfx8.san
[00:37.417] Opening:export\actors\pcs\sonic\maps\sonictubecup1_c.tga.dds.pc
[00:37.417] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.417] Opening:export\actors\pcs\sonic\maps\sonictubeglow1_c.tga.dds.pc
[00:37.417] Opening:export\actors\pcs\sonic\maps\sonictubewave1_c.tga.dds.pc
[00:37.417] Opening:.\image\PC\Actors\PCs\Sonic\SonicVfx9.san
[00:37.417] Opening:export\actors\pcs\sonic\maps\sonicgrindspark1_c.tga.dds.pc
[00:37.417] Opening:export\actors\pcs\sonic\maps\sonicgrindtrail1_c.tga.dds.pc
[00:37.418] Opening:export\actors\pcs\sonic\maps\sonicgrindtrail2_c.tga.dds.pc
[00:37.418] Opening:export\actors\pcs\sonic\maps\sonicshield1_c.tga.dds.pc
[00:37.418] Opening:export\actors\pcs\sonic\maps\sonicshield2_c.tga.dds.pc
[00:37.418] Opening:.\image\PC\Actors\PCs\Sticks\Sticks.san
[00:37.418] Opening:export\actors\pcs\sticks\maps\stickseye1_c.tga.dds.pc
[00:37.418] Opening:export\actors\pcs\sticks\maps\sticksmain1_c.tga.dds.pc
[00:37.418] Opening:.\image\PC\Actors\PCs\Sticks\SticksBoomerang.san
[00:37.419] Opening:export\actors\pcs\sticks\maps\sticksboomerang1_c.tga.dds.pc
[00:37.419] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.419] Opening:.\image\PC\Actors\PCs\Sticks\SticksDashVfx1.san
[00:37.419] Opening:export\actors\pcs\sticks\maps\sticksballfx5_c.tga.dds.pc
[00:37.419] Opening:export\actors\pcs\sticks\maps\sticksballfx6_c.tga.dds.pc
[00:37.419] Opening:.\image\PC\Actors\PCs\Sticks\SticksDashVfx2.san
[00:37.420] Opening:export\actors\pcs\sticks\maps\sticksdash2_c.tga.dds.pc
[00:37.420] Opening:export\actors\pcs\sonic\maps\sonicdash3_c.tga.dds.pc
[00:37.420] Opening:.\image\PC\Actors\PCs\Sticks\SticksDashVfx3.san
[00:37.420] Opening:export\actors\pcs\sticks\maps\sticksbungeefx3_c.tga.dds.pc
[00:37.420] Opening:export\actors\pcs\sonic\maps\sonicbungeefx2_c.tga.dds.pc
[00:37.420] Opening:.\image\PC\Actors\PCs\Sticks\SticksDashVfx4.san
[00:37.420] Opening:export\actors\pcs\sticks\maps\sticksdash4_c.tga.dds.pc
[00:37.421] Opening:export\actors\pcs\sticks\maps\sticksdash5_c.tga.dds.pc
[00:37.421] Opening:export\actors\pcs\sticks\maps\sticksdash6_c.tga.dds.pc
[00:37.421] Opening:export\actors\pcs\sticks\maps\sticksdash7_c.tga.dds.pc
[00:37.421] Opening:.\image\PC\Actors\PCs\Sticks\SticksVfx1.san
[00:37.421] Opening:export\actors\pcs\sticks\maps\sticksstreak1_c.tga.dds.pc
[00:37.421] Opening:export\actors\pcs\sticks\maps\sticksstreak2_c.tga.dds.pc
[00:37.421] Opening:.\image\PC\Actors\PCs\Sticks\SticksVfx2.san
[00:37.422] Opening:export\actors\pcs\sonic\maps\sonicsmoke1_c.tga.dds.pc
[00:37.422] Opening:export\actors\pcs\sonic\maps\sonictrail3_c.tga.dds.pc
[00:37.422] Opening:export\actors\pcs\sonic\maps\sonictrail1_c.tga.dds.pc
[00:37.422] Opening:export\actors\pcs\sonic\maps\sonictrail4_c.tga.dds.pc
[00:37.422] Opening:.\image\PC\Actors\PCs\Sticks\SticksVfx3.san
[00:37.422] Opening:export\actors\pcs\sticks\maps\sticksboomerang2_c.tga.dds.pc
[00:37.422] Opening:export\actors\pcs\sticks\maps\stickstrail1_c.tga.dds.pc
[00:37.423] Opening:.\image\PC\Actors\PCs\Sticks\SticksVfx5.san
[00:37.423] Opening:export\actors\pcs\sticks\maps\sticksbouncefx1_c.tga.dds.pc
[00:37.423] Opening:.\image\PC\Actors\PCs\Tails\Tails.san
[00:37.423] Opening:export\actors\pcs\tails\maps\tailseye1_c.tga.dds.pc
[00:37.423] Opening:export\actors\pcs\tails\maps\tailsmain1_c.tga.dds.pc
[00:37.423] Opening:.\image\PC\Actors\PCs\Tails\TailsBombA.san
[00:37.423] Opening:export\actors\pcs\tails\maps\tailsbomba_c.tga.dds.pc
[00:37.424] Opening:.\image\PC\Actors\PCs\Tails\TailsBombAVfx1.san
[00:37.424] Opening:export\actors\pcs\tails\maps\tailsbombaglow1_c.tga.dds.pc
[00:37.424] Opening:.\image\PC\Actors\PCs\Tails\TailsDashVfx1.san
[00:37.424] Opening:export\actors\pcs\tails\maps\tailsgrounddashfx1_c.tga.dds.pc
[00:37.424] Opening:.\image\PC\Actors\PCs\Tails\TailsDashVfx2.san
[00:37.424] Opening:export\actors\pcs\tails\maps\tailsgrounddashfx2_c.tga.dds.pc
[00:37.424] Opening:export\actors\pcs\tails\maps\tailsgrounddashfx3_c.tga.dds.pc
[00:37.425] Opening:.\image\PC\Actors\PCs\Tails\TailsDashVfx3.san
[00:37.425] Opening:export\actors\pcs\tails\maps\tailsgrounddashfx4_c.tga.dds.pc
[00:37.425] Opening:.\image\PC\Actors\PCs\Tails\TailsSubmarine.san
[00:37.425] Opening:export\actors\pcs\tails\maps\tailssubmarinebubble1_c.tga.dds.pc
[00:37.425] Opening:export\actors\pcs\tails\maps\tailstorpedotrail1_c.tga.dds.pc
[00:37.425] Opening:export\actors\pcs\tails\maps\tailssubmarinelight1_c.tga.dds.pc
[00:37.425] Opening:export\actors\pcs\tails\maps\tailssubmarinemain1_c.tga.dds.pc
[00:37.426] Opening:export\actors\pcs\tails\maps\tailsremote_c.tga.dds.pc
[00:37.426] Opening:.\image\PC\Actors\PCs\Tails\TailsSubmarineSmall.san
[00:37.426] Opening:export\actors\pcs\tails\maps\tailssubmarinemain1_c.tga.dds.pc
[00:37.426] Opening:.\image\PC\Actors\PCs\Tails\TailsSubmarineVfx1.san
[00:37.426] Opening:export\actors\pcs\tails\maps\tailstorpedospark1_c.tga.dds.pc
[00:37.426] Opening:.\image\PC\Actors\PCs\Tails\TailsVfx1.san
[00:37.426] Opening:export\actors\pcs\tails\maps\tailsbombatrail1_c.tga.dds.pc
[00:37.427] Opening:export\actors\pcs\tails\maps\tailsdash6_c.tga.dds.pc
[00:37.427] Opening:export\actors\pcs\tails\maps\tailsdash7_c.tga.dds.pc
[00:37.427] Opening:.\image\PC\Levels\Coast\Jungle01\Jungle01_Tracks_Art.san
[00:37.427] Opening:export\levels\coast\jungle01\maps\juloopsa_c.tga.dds.pc
[00:37.427] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.427] Opening:export\levels\coast\jungle01\maps\junbridgea_c.tga.dds.pc
[00:37.427] Opening:export\levels\coast\jungle01\maps\junbridgeb_c.tga.dds.pc
[00:37.428] Opening:export\levels\coast\jungle01\maps\junplatforma_c.tga.dds.pc
[00:37.428] Opening:export\levels\coast\jungle01\maps\juntracksa_c.tga.dds.pc
[00:37.428] Opening:export\levels\coast\jungle01\maps\juntracksb_c.tga.dds.pc
[00:37.428] Opening:export\levels\coast\jungle01\maps\juntracksc_c.tga.dds.pc
[00:37.428] Opening:export\levels\coast\jungle01\maps\juntracksd_c.tga.dds.pc
[00:37.428] Opening:export\levels\coast\jungle01\maps\juntrackse_c.tga.dds.pc
[00:37.428] Opening:export\levels\coast\jungle01\maps\juntracksf_c.tga.dds.pc
[00:37.429] Opening:export\levels\coast\jungle01\maps\jutrackse_c.tga.dds.pc
[00:37.429] Opening:export\levels\coast\jungle01\maps\jutracksea_c.tga.dds.pc
[00:37.429] Opening:export\levels\coast\jungle01\maps\jutrunka_c.tga.dds.pc
[00:37.429] Opening:.\image\PC\Levels\Dev\JohnTest\JohnTest_Art.san
[00:37.429] Opening:export\effects\common\maps\matteblack_c.tga.dds.pc
[00:37.429] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.429] Opening:export\levels\coast\beach01\maps\beloopa_c.tga.dds.pc
[00:37.430] Opening:export\levels\coast\beach01\maps\becavewalla_c.tga.dds.pc
[00:37.430] Opening:export\levels\coast\beach01\maps\becavewallb_c.tga.dds.pc
[00:37.430] Opening:export\levels\coast\beach01\maps\becoconuttreea_c.tga.dds.pc
[00:37.430] Opening:export\levels\coast\beach01\maps\bedirta_c.tga.dds.pc
[00:37.430] Opening:export\levels\coast\beach01\maps\befgrocka_c.tga.dds.pc
[00:37.430] Opening:export\levels\coast\beach01\maps\beachhuta_c.tga.dds.pc
[00:37.430] Opening:export\levels\coast\beach01\maps\bemountaina_c.tga.dds.pc
[00:37.431] Opening:export\levels\coast\beach01\maps\besanda_c.tga.dds.pc
[00:37.431] Opening:export\levels\coast\beach01\maps\bestatuesb_c.tga.dds.pc
[00:37.431] Opening:export\levels\coast\beach01\maps\bevinesa_c.tga.dds.pc
[00:37.431] Opening:export\props\coast\beblocktenfivea\maps\beblocktenfivea_c.tga.dds.pc
[00:37.431] Opening:export\props\coast\juhutb\maps\juhutb_c.tga.dds.pc
[00:37.431] Opening:export\levels\coast\beach01\maps\beach_mgmatteb_c.tga.dds.pc
[00:37.431] Opening:.\image\PC\Levels\Dev\JohnTest\JohnTest_Atmosphere.san
[00:37.432] Opening:export\levels\coast\beach01\maps\becloudsa_c.tga.dds.pc
[00:37.432] Opening:export\levels\coast\beach01\maps\belensflarea_c.tga.dds.pc
[00:37.432] Opening:export\levels\coast\beach01\maps\bewatersplasha_c.tga.dds.pc
[00:37.432] Opening:export\levels\coast\beach01\maps\bewatersplashb_c.tga.dds.pc
[00:37.432] Opening:export\levels\coast\beach01\maps\waterfalla_c.tga.dds.pc
[00:37.432] Opening:export\levels\coast\beach01\maps\waterfallb_c.tga.dds.pc
[00:37.432] Opening:export\levels\coast\beach01\maps\beach_bgmatte_c.tga.dds.pc
[00:37.433] Opening:export\levels\coast\beach01\maps\beach_mgmatteb_c.tga.dds.pc
[00:37.433] Opening:export\effects\common\maps\glowa_c.tga.dds.pc
[00:37.433] Opening:export\effects\common\maps\splasha_c.tga.dds.pc
[00:37.433] Opening:export\levels\coast\beach01\maps\bewaterbg_c.tga.dds.pc
[00:37.433] Opening:export\levels\coast\beach01\maps\bewaterpond_c.tga.dds.pc
[00:37.433] Opening:export\levels\coast\beach01\maps\watershorea_c.tga.dds.pc
[00:37.434] Opening:.\image\PC\Levels\Dev\JohnTest\JohnTest_Gameplay.san
[00:37.434] Opening:export\props\track\inlineforty\maps\trackproxyb_c.tga.dds.pc
[00:37.434] Opening:.\image\PC\Levels\Dev\JohnTest\JohnTest_LightRig.san
[00:37.434] Opening:.\image\PC\Levels\Dev\JohnTest\JohnTest_Tracks_Art.san
[00:37.434] Opening:export\levels\coast\beach01\maps\beloopa_c.tga.dds.pc
[00:37.434] Opening:export\effects\common\maps\mattewhite_c.tga.dds.pc
[00:37.434] Opening:export\levels\coast\jungle01\maps\junbridgea_c.tga.dds.pc
[00:37.435] Opening:export\levels\coast\beach01\maps\beplantc_c.tga.dds.pc
[00:37.435] Opening:export\levels\coast\beach01\maps\beplantsa_c.tga.dds.pc
[00:37.435] Opening:export\levels\coast\beach01\maps\beplantb_c.tga.dds.pc
[00:37.435] Opening:export\levels\coast\beach01\maps\becorkscrewa_c.tga.dds.pc
[00:37.435] Opening:export\levels\coast\beach01\maps\betracksa_c.tga.dds.pc
[00:37.435] Opening:export\levels\coast\beach01\maps\betrackse_c.tga.dds.pc
[00:37.435] Opening:export\levels\coast\beach01\maps\betracksm_c.tga.dds.pc
[00:37.436] Opening:export\levels\coast\beach01\maps\ibewooda_c.tga.dds.pc
[00:37.436] Opening:export\levels\coast\beach01\maps\ibewoodb_c.tga.dds.pc
[00:37.436] Opening:.\image\PC\Levels\MiniSub\MiniSub04\MiniSub04_Gameplay.san
[00:37.436] Opening:.\image\PC\Levels\MiniSub\MiniSub04\MiniSub04_LevelMap.san
[00:37.436] Opening:export\ui\3d\gameplay\screens\maps\mslevelmap_c.tga.dds.pc
[00:37.436] WARNING!! Alloc '30224' doesn't fit into existing bucket!
[00:37.436] Opening:export\actors\pcs\sticks\maps\sticksballfx6_c.tga.n3ds.ctpk
[00:37.437] Opening:export\actors\pcs\knuckles\maps\knucklesdash7_c.tga.n3ds.ctpk
[00:37.437] Opening:export\actors\pcs\knuckles\maps\knucklespunchair1_c.tga.n3ds.ctpk
[00:37.437] Opening:export\levels\coast\beach01\maps\waterfalla_c.tga.n3ds.ctpk
[00:37.437] Opening:export\actors\pcs\tails\maps\tailsbombaglow1_c.tga.n3ds.ctpk
[00:37.437] Opening:export\actors\pcs\sticks\maps\sticksstreak1_c.tga.n3ds.ctpk
[00:37.437] Opening:export\actors\pcs\sonic\maps\sonicdashscabs3_c.tga.n3ds.ctpk
[00:37.437] Opening:export\props\common\springfloora\maps\springflooraglow2_c.tga.n3ds.ctpk
[00:37.438] Opening:export\effects\bungee\maps\bungeeaspark2_c.tga.n3ds.ctpk
[00:37.438] Opening:export\ui\3d\gameplay\screens\maps\bungeebeam_c.tga.n3ds.ctpk
[00:37.438] Opening:export\props\common\itemboxa\maps\blueprintaglow1_c.tga.n3ds.ctpk
[00:37.438] Opening:export\props\common\ballroller\maps\ballrollerglow1_c.tga.n3ds.ctpk
[00:37.438] Opening:export\props\common\extralifea\maps\extralifeamain1_c.tga.n3ds.ctpk
[00:37.438] Opening:export\actors\pcs\knuckles\maps\knucklesgrounddashfx2_c.tga.n3ds.ctpk
[00:37.438] Opening:export\actors\pcs\sonic\maps\sonicair6_c.tga.n3ds.ctpk
[00:37.439] Opening:export\actors\pcs\tails\maps\tailsmain1_c.tga.n3ds.ctpk
[00:37.439] Opening:export\ui\3d\common\screens\maps\energyfocus_c.tga.n3ds.ctpk
[00:37.439] Opening:export\effects\common\maps\sparka_c.tga.n3ds.ctpk
[00:37.439] Opening:export\ui\3d\common\screens\maps\ancientstatues_c.tga.n3ds.ctpk
[00:37.439] Opening:export\actors\enemies\buzzsaw\maps\buzzsawspark5_c.tga.n3ds.ctpk
[00:37.439] Opening:export\actors\pcs\knuckles\maps\knuckleseye1_c.tga.n3ds.ctpk
[00:37.439] Opening:export\ui\3d\gameplay\hud\maps\countericons_c.tga.n3ds.ctpk
[00:37.440] Opening:export\actors\pcs\sonic\maps\sonicbungeefx4_c.tga.n3ds.ctpk
[00:37.440] Opening:export\actors\enemies\stinger\maps\stingerair2_c.tga.n3ds.ctpk
[00:37.440] Opening:export\ui\3d\gameplay\screens\maps\resultsbit_c.tga.n3ds.ctpk
[00:37.440] Opening:export\effects\common\maps\debrisa_c.tga.n3ds.ctpk
[00:37.440] Opening:export\props\coast\jucoconutpile\maps\jucoconutpile_c.tga.n3ds.ctpk
[00:37.440] Opening:export\actors\pcs\sonic\maps\sonictrail1_c.tga.n3ds.ctpk
[00:37.440] Opening:export\ui\3d\gameplay\effects\maps\motionwipe_c.tga.n3ds.ctpk
[00:37.441] Opening:export\actors\pcs\sonic\maps\sonicballfx5_c.tga.n3ds.ctpk
[00:37.441] Opening:export\effects\homing\maps\homingatraila_c.tga.n3ds.ctpk
[00:37.441] Opening:export\props\common\checkpointa\maps\checkpointa_c.tga.n3ds.ctpk
[00:37.441] Opening:export\actors\pcs\sonic\maps\sonicbungeefx9_c.tga.n3ds.ctpk
[00:37.441] Opening:export\actors\pcs\sticks\maps\sticksdash2_c.tga.n3ds.ctpk
[00:37.441] Opening:export\props\common\bungeeanchor\maps\bungeeanchormain1_c.tga.n3ds.ctpk
[00:37.441] Opening:export\effects\common\maps\pulsed_c.tga.n3ds.ctpk
[00:37.442] Opening:export\actors\pcs\sticks\maps\stickseye1_c.tga.n3ds.ctpk
[00:37.442] Opening:export\levels\coast\jungle01\maps\juntracksd_c.tga.n3ds.ctpk
[00:37.442] Opening:export\actors\enemies\spintrap\maps\spintrapmain1_c.tga.n3ds.ctpk
[00:37.442] Opening:export\actors\pcs\sticks\maps\sticksdash7_c.tga.n3ds.ctpk
[00:37.442] Opening:export\actors\pcs\tails\maps\tailstorpedotrail1_c.tga.n3ds.ctpk
[00:37.442] Opening:export\ui\3d\gameplay\screens\maps\mslevelmapbg_c.tga.n3ds.ctpk
[00:37.442] Opening:export\props\common\bungeeslingshot\maps\bungeeslingshotglow1_c.tga.n3ds.ctpk
[00:37.443] Opening:export\props\common\itemboxa\maps\crystalsharda_c.tga.n3ds.ctpk
[00:37.443] Opening:export\actors\pcs\sonic\maps\sonicdash5_c.tga.n3ds.ctpk
[00:37.443] Opening:export\props\common\checkpointa\maps\checkpointaring1_c.tga.n3ds.ctpk
[00:37.443] Opening:export\actors\pcs\sonic\maps\sonicbungeefx12_c.tga.n3ds.ctpk
[00:37.443] Opening:export\props\common\extralifea\maps\extralifeaglow1_c.tga.n3ds.ctpk
[00:37.443] Opening:export\actors\pcs\knuckles\maps\knucklesrollvfx2_c.tga.n3ds.ctpk
[00:37.443] Opening:export\levels\coast\beach01\maps\betracksm_c.tga.n3ds.ctpk
[00:37.444] Opening:export\actors\pcs\sticks\maps\sticksbouncefx1_c.tga.n3ds.ctpk
[00:37.444] Opening:export\actors\pcs\sonic\maps\sonictubeglow1_c.tga.n3ds.ctpk
[00:37.444] Opening:export\levels\coast\jungle01\maps\jutracksea_c.tga.n3ds.ctpk
[00:37.444] Opening:export\levels\coast\jungle01\maps\juloopsa_c.tga.n3ds.ctpk
[00:37.444] Opening:export\effects\splasha\maps\splashasplash2_c.tga.n3ds.ctpk
[00:37.444] Opening:export\effects\common\maps\rewindd_c.tga.n3ds.ctpk
[00:37.445] Opening:export\ui\3d\gameplay\screens\maps\mslevelmapsonar_c.tga.n3ds.ctpk
[00:37.445] Opening:export\actors\pcs\tails\maps\tailsgrounddashfx1_c.tga.n3ds.ctpk
[00:37.445] Opening:export\ui\3d\common\screens\maps\menubg_c.tga.n3ds.ctpk
[00:37.445] Opening:export\props\common\goldring\maps\goldringglow1_c.tga.n3ds.ctpk
[00:37.445] Opening:export\props\common\itemboxa\maps\blueprinta_c.tga.n3ds.ctpk
[00:37.445] Opening:export\actors\pcs\tails\maps\tailsdash6_c.tga.n3ds.ctpk
[00:37.445] Opening:export\levels\coast\beach01\maps\waterfallb_c.tga.n3ds.ctpk
[00:37.446] Opening:export\levels\coast\beach01\maps\becavewalla_c.tga.n3ds.ctpk
[00:37.446] Opening:export\actors\pcs\sticks\maps\sticksstreak2_c.tga.n3ds.ctpk
[00:37.446] Opening:export\actors\pcs\sonic\maps\sonicmain1_c.tga.n3ds.ctpk
[00:37.446] Opening:export\actors\enemies\buzzsaw\maps\buzzsawspark1_c.tga.n3ds.ctpk
[00:37.446] Opening:export\actors\pcs\sticks\maps\sticksboomerang1_c.tga.n3ds.ctpk
[00:37.446] Opening:export\actors\enemies\stinger\maps\stingerblast1_c.tga.n3ds.ctpk
[00:37.446] Opening:export\levels\coast\beach01\maps\beach_mgmatteb_c.tga.n3ds.ctpk
[00:37.447] Opening:export\props\common\ballroller\maps\ballrollerglow2_c.tga.n3ds.ctpk
[00:37.447] Opening:export\actors\pcs\knuckles\maps\knucklesgrounddashfx3_c.tga.n3ds.ctpk
[00:37.447] Opening:export\ui\3d\common\buttons\maps\buttons_c.tga.n3ds.ctpk
[00:37.447] Opening:export\actors\pcs\sonic\maps\sonicshield1_c.tga.n3ds.ctpk
[00:37.447] Opening:export\actors\enemies\buzzsaw\maps\buzzsawspark6_c.tga.n3ds.ctpk
[00:37.447] Opening:export\actors\enemies\buzzsaw\maps\buzzsawmain1_c.tga.n3ds.ctpk
[00:37.447] Opening:export\actors\pcs\knuckles\maps\knucklesdrilltrail1_c.tga.n3ds.ctpk
[00:37.448] Opening:export\ui\3d\common\screens\maps\menulozenges_c.tga.n3ds.ctpk
[00:37.448] Opening:export\actors\pcs\sonic\maps\sonicballfx1_c.tga.n3ds.ctpk
[00:37.448] Opening:export\effects\common\maps\shinea_c.tga.n3ds.ctpk
[00:37.448] Opening:export\actors\pcs\sonic\maps\sonicbungeefx5_c.tga.n3ds.ctpk
[00:37.448] Opening:export\props\common\teleportera\maps\teleporteraglow4_c.tga.n3ds.ctpk
[00:37.448] Opening:export\ui\3d\common\loading\maps\ringsilhouette_c.tga.n3ds.ctpk
[00:37.448] Opening:export\props\coast\juplantclusterb\maps\juplantclusterb_c.tga.n3ds.ctpk
[00:37.449] Opening:export\effects\bungee\maps\bungeeaorb1_c.tga.n3ds.ctpk
[00:37.449] Opening:export\props\common\lyrichazardb\maps\lyrichazardbspark1_c.tga.n3ds.ctpk
[00:37.449] Opening:export\props\coast\beblocktenfivea\maps\beblocktenfivea_c.tga.n3ds.ctpk
[00:37.449] Opening:export\actors\pcs\sonic\maps\sonicballfx6_c.tga.n3ds.ctpk
[00:37.449] Opening:export\ui\3d\gameplay\hud\maps\meterbar_c.tga.n3ds.ctpk
[00:37.449] Opening:export\actors\pcs\sticks\maps\sticksbungeefx3_c.tga.n3ds.ctpk
[00:37.449] Opening:export\actors\pcs\tails\maps\tailssubmarinelight1_c.tga.n3ds.ctpk
[00:37.450] Opening:export\effects\common\maps\splasha_c.tga.n3ds.ctpk
[00:37.450] Opening:export\actors\pcs\sonic\maps\sonicgrindspark1_c.tga.n3ds.ctpk
[00:37.450] Opening:export\actors\pcs\sonic\maps\sonicdash1_c.tga.n3ds.ctpk
[00:37.450] Opening:export\levels\coast\beach01\maps\bewaterbg_c.tga.n3ds.ctpk
[00:37.450] Opening:export\levels\coast\jungle01\maps\juntrackse_c.tga.n3ds.ctpk
[00:37.450] Opening:export\levels\coast\beach01\maps\bewatersplasha_c.tga.n3ds.ctpk
[00:37.450] Opening:export\props\common\mounda\maps\moundamain1_c.tga.n3ds.ctpk
[00:37.451] Opening:export\ui\3d\gameplay\hud\maps\lettergradeicons_c.tga.n3ds.ctpk
[00:37.451] Opening:export\props\common\tailsfana\maps\tailsfanawind9_c.tga.n3ds.ctpk
[00:37.451] Opening:export\levels\coast\jungle01\maps\junbridgea_c.tga.n3ds.ctpk
[00:37.451] Opening:export\ui\3d\gameplay\screens\maps\charselect_c.tga.n3ds.ctpk
[00:37.451] Opening:export\effects\bungee\maps\bungeeasuper1_c.tga.n3ds.ctpk
[00:37.451] Opening:export\props\track\inlineforty\maps\trackproxyb_c.tga.n3ds.ctpk
[00:37.451] Opening:export\actors\pcs\sonic\maps\sonicdash6_c.tga.n3ds.ctpk
[00:37.452] Opening:export\props\coast\jubasketa\maps\jubasketa_c.tga.n3ds.ctpk
[00:37.452] Opening:export\actors\pcs\knuckles\maps\knucklesswoosh1_c.tga.n3ds.ctpk
[00:37.452] Opening:export\levels\coast\beach01\maps\ibewooda_c.tga.n3ds.ctpk
[00:37.452] Opening:export\actors\pcs\knuckles\maps\knucklesrollvfx3_c.tga.n3ds.ctpk
[00:37.452] Opening:export\props\common\crumblingplatforma\maps\crumblingplatformaglow3_c.tga.n3ds.ctpk
[00:37.452] Opening:export\actors\pcs\sonic\maps\sonicbounce1_c.tga.n3ds.ctpk
[00:37.452] Opening:export\actors\pcs\tails\maps\tailsgrounddashfx2_c.tga.n3ds.ctpk
[00:37.453] Opening:export\props\common\goldring\maps\goldringglow2_c.tga.n3ds.ctpk
[00:37.453] Opening:export\props\common\tailsfana\maps\tailsfanamain1_c.tga.n3ds.ctpk
[00:37.453] Opening:export\actors\pcs\tails\maps\tailsdash7_c.tga.n3ds.ctpk
[00:37.453] Opening:export\levels\coast\beach01\maps\becavewallb_c.tga.n3ds.ctpk
[00:37.453] Opening:export\actors\pcs\sonic\maps\sonicdashscabs5_c.tga.n3ds.ctpk
[00:37.453] Opening:export\effects\common\maps\stara_c.tga.n3ds.ctpk
[00:37.453] Opening:export\levels\coast\beach01\maps\bedirta_c.tga.n3ds.ctpk
[00:37.454] Opening:export\props\common\teleportera\maps\teleporteraspark1_c.tga.n3ds.ctpk
[00:37.454] Opening:export\actors\pcs\sonic\maps\sonicair3_c.tga.n3ds.ctpk
[00:37.454] Opening:export\effects\homing\maps\homingatargetagreen_c.tga.n3ds.ctpk
[00:37.454] Opening:export\actors\enemies\buzzsaw\maps\buzzsawspark2_c.tga.n3ds.ctpk
[00:37.454] Opening:export\levels\coast\beach01\maps\beloopa_c.tga.n3ds.ctpk
[00:37.454] Opening:export\actors\pcs\sticks\maps\sticksboomerang2_c.tga.n3ds.ctpk
[00:37.455] Opening:export\levels\coast\jungle01\maps\jutrackse_c.tga.n3ds.ctpk
[00:37.455] Opening:export\actors\pcs\sonic\maps\sonicbungeefx1_c.tga.n3ds.ctpk
[00:37.455] Opening:export\props\common\bungeeanchor\maps\bungeeanchorglow2_c.tga.n3ds.ctpk
[00:37.455] Opening:export\levels\coast\beach01\maps\becorkscrewa_c.tga.n3ds.ctpk
[00:37.455] Opening:export\levels\coast\jungle01\maps\junplatforma_c.tga.n3ds.ctpk
[00:37.455] Opening:export\actors\pcs\knuckles\maps\knucklesgrounddashfx4_c.tga.n3ds.ctpk
[00:37.455] Opening:export\props\common\bungeeanchor\maps\bungeeanchorair1_c.tga.n3ds.ctpk
[00:37.456] Opening:export\actors\enemies\spintrap\maps\spintrapmain1spash1_c.tga.n3ds.ctpk
[00:37.456] Opening:export\props\common\itemboxa\maps\itemboxamain3_c.tga.n3ds.ctpk
[00:37.456] Opening:export\props\common\goldring\maps\goldringtrail1_c.tga.n3ds.ctpk
[00:37.456] Opening:export\actors\pcs\sonic\maps\sonicshield2_c.tga.n3ds.ctpk
[00:37.456] Opening:export\props\common\goldring\maps\goldringmain3_c.tga.n3ds.ctpk
[00:37.456] Opening:export\props\common\timepickup\maps\timepickupglow1_c.tga.n3ds.ctpk
[00:37.456] Opening:export\props\minisub\mspipesa\maps\mspipesapanel1_c.tga.n3ds.ctpk
[00:37.457] Opening:export\levels\coast\jungle01\maps\jutrunka_c.tga.n3ds.ctpk
[00:37.457] Opening:export\effects\common\maps\bubblea_c.tga.n3ds.ctpk
[00:37.457] Opening:export\levels\coast\beach01\maps\beplantsa_c.tga.n3ds.ctpk
[00:37.457] Opening:export\effects\common\maps\pulsea_c.tga.n3ds.ctpk
[00:37.457] Opening:export\actors\pcs\sonic\maps\sonictrail3_c.tga.n3ds.ctpk
[00:37.457] Opening:export\levels\coast\jungle01\maps\juntracksa_c.tga.n3ds.ctpk
[00:37.457] Opening:export\actors\pcs\sonic\maps\sonicballfx7_c.tga.n3ds.ctpk
[00:37.458] Opening:export\effects\homing\maps\homingatargeta_c.tga.n3ds.ctpk
[00:37.458] Opening:export\actors\pcs\sticks\maps\sticksdash4_c.tga.n3ds.ctpk
[00:37.458] Opening:export\levels\coast\beach01\maps\betrackse_c.tga.n3ds.ctpk
[00:37.458] Opening:export\props\common\teleportera\maps\teleporteramain1_c.tga.n3ds.ctpk
[00:37.458] Opening:export\actors\pcs\tails\maps\tailsbombatrail1_c.tga.n3ds.ctpk
[00:37.458] Opening:export\ui\3d\common\buttons\maps\hintmarker_c.tga.n3ds.ctpk
[00:37.458] Opening:export\props\common\tailsfana\maps\tailsfanaglow1_c.tga.n3ds.ctpk
[00:37.459] Opening:export\levels\coast\jungle01\maps\juntracksf_c.tga.n3ds.ctpk
[00:37.459] Opening:export\levels\coast\beach01\maps\bewatersplashb_c.tga.n3ds.ctpk
[00:37.459] Opening:export\ui\3d\gameplay\screens\maps\resultsloz_c.tga.n3ds.ctpk
[00:37.459] Opening:export\ui\3d\common\screens\maps\controls_c.tga.n3ds.ctpk
[00:37.459] Opening:export\props\minisub\mstank\maps\mstankbg_c.tga.n3ds.ctpk
[00:37.459] Opening:export\actors\pcs\tails\maps\tailseye1_c.tga.n3ds.ctpk
[00:37.459] Opening:export\levels\coast\jungle01\maps\junbridgeb_c.tga.n3ds.ctpk
[00:37.460] Opening:export\actors\pcs\tails\maps\tailsremote_c.tga.n3ds.ctpk
[00:37.460] Opening:export\actors\pcs\sonic\maps\sonictubecup1_c.tga.n3ds.ctpk
[00:37.460] Opening:export\props\common\springfloora\maps\springfloora_c.tga.n3ds.ctpk
[00:37.460] Opening:export\ui\3d\worldmap\screens\maps\igcbubbles_c.tga.n3ds.ctpk
[00:37.460] Opening:export\actors\pcs\sonic\maps\sonicdash7_c.tga.n3ds.ctpk
[00:37.460] Opening:export\actors\pcs\tails\maps\tailssubmarinemain1_c.tga.n3ds.ctpk
[00:37.460] Opening:export\actors\pcs\knuckles\maps\knucklesswoosh2_c.tga.n3ds.ctpk
[00:37.461] Opening:export\levels\coast\beach01\maps\ibewoodb_c.tga.n3ds.ctpk
[00:37.461] Opening:export\props\coast\plantd\maps\plantd_c.tga.n3ds.ctpk
[00:37.461] Opening:export\levels\coast\beach01\maps\beachhuta_c.tga.n3ds.ctpk
[00:37.461] Opening:export\actors\pcs\sonic\maps\sonicbungeefx14_c.tga.n3ds.ctpk
[00:37.461] Opening:export\actors\pcs\knuckles\maps\knucklesrollvfx4_c.tga.n3ds.ctpk
[00:37.461] Opening:export\props\common\crumblingplatforma\maps\crumblingplatformaglow4_c.tga.n3ds.ctpk
[00:37.461] Opening:export\ui\3d\common\buttons\maps\navbttns_c.tga.n3ds.ctpk
[00:37.462] Opening:export\props\common\springfloora\maps\springenergya_c.tga.n3ds.ctpk
[00:37.462] Opening:export\actors\pcs\sonic\maps\sonicballmain1_c.tga.n3ds.ctpk
[00:37.462] Opening:export\actors\pcs\tails\maps\tailsgrounddashfx3_c.tga.n3ds.ctpk
[00:37.462] Opening:export\effects\common\maps\causticsa_c.tga.n3ds.ctpk
[00:37.462] Opening:export\props\common\speedroller\maps\speedroller_c.tga.n3ds.ctpk
[00:37.462] Opening:export\actors\pcs\knuckles\maps\knucklesmain1_c.tga.n3ds.ctpk
[00:37.462] Opening:export\actors\pcs\sonic\maps\sonicair4_c.tga.n3ds.ctpk
[00:37.463] Opening:export\actors\enemies\buzzsaw\maps\buzzsawspark3_c.tga.n3ds.ctpk
[00:37.463] Opening:export\levels\coast\beach01\maps\belensflarea_c.tga.n3ds.ctpk
[00:37.463] Opening:export\props\coast\juclaypots\maps\juclaypots_c.tga.n3ds.ctpk
[00:37.463] Opening:export\actors\npcs\qnc\maps\qncmain1_c.tga.n3ds.ctpk
[00:37.463] Opening:export\effects\sanda\maps\sandadust1_c.tga.n3ds.ctpk
[00:37.463] Opening:export\actors\pcs\sonic\maps\sonicbungeefx2_c.tga.n3ds.ctpk
[00:37.463] Opening:export\props\common\bungeeslingshot\maps\bungeeslingshotarrow1_c.tga.n3ds.ctpk
[00:37.464] Opening:export\props\common\teleportera\maps\teleporteraglow1_c.tga.n3ds.ctpk
[00:37.464] Opening:export\actors\pcs\sticks\maps\stickstrail1_c.tga.n3ds.ctpk
[00:37.464] Opening:export\actors\enemies\spintrap\maps\spintrapmain1spash2_c.tga.n3ds.ctpk
[00:37.464] Opening:export\props\common\bungeeslingshot\maps\bungeeslingshot_c.tga.n3ds.ctpk
[00:37.464] Opening:export\props\common\goldring\maps\goldringstar1_c.tga.n3ds.ctpk
[00:37.464] Opening:export\effects\common\maps\mattewhite_c.tga.n3ds.ctpk
[00:37.464] Opening:export\levels\coast\beach01\maps\beach_bgmatte_c.tga.n3ds.ctpk
[00:37.465] Opening:export\levels\coast\beach01\maps\beplantb_c.tga.n3ds.ctpk
[00:37.465] Opening:export\actors\pcs\sonic\maps\sonicbungeefx7_c.tga.n3ds.ctpk
[00:37.465] Opening:export\levels\coast\beach01\maps\betracksa_c.tga.n3ds.ctpk
[00:37.465] Opening:export\ui\3d\gameplay\screens\maps\mslevelmap_c.tga.n3ds.ctpk
[00:37.465] Opening:export\actors\pcs\knuckles\maps\knucklespunchup1_c.tga.n3ds.ctpk
[00:37.465] Opening:export\levels\coast\beach01\maps\besanda_c.tga.n3ds.ctpk
[00:37.465] Opening:export\levels\coast\beach01\maps\bevinesa_c.tga.n3ds.ctpk
[00:37.466] Opening:export\levels\coast\beach01\maps\bestatuesb_c.tga.n3ds.ctpk
[00:37.466] Opening:export\effects\common\maps\pulseb_c.tga.n3ds.ctpk
[00:37.466] Opening:export\effects\bungee\maps\bungeeahit1_c.tga.n3ds.ctpk
[00:37.466] Opening:export\actors\pcs\sonic\maps\sonictrail4_c.tga.n3ds.ctpk
[00:37.466] Opening:export\actors\pcs\sonic\maps\sonicgrindtrail1_c.tga.n3ds.ctpk
[00:37.466] Opening:export\levels\coast\jungle01\maps\juntracksb_c.tga.n3ds.ctpk
[00:37.467] Opening:export\actors\pcs\sonic\maps\sonicballfx8_c.tga.n3ds.ctpk
[00:37.467] Opening:export\actors\pcs\sticks\maps\sticksdash5_c.tga.n3ds.ctpk
[00:37.467] Opening:export\actors\pcs\knuckles\maps\knucklespunchvfx1_c.tga.n3ds.ctpk
[00:37.467] Opening:export\actors\pcs\tails\maps\tailssubmarinebubble1_c.tga.n3ds.ctpk
[00:37.467] Opening:export\actors\pcs\sonic\maps\sonictubewave1_c.tga.n3ds.ctpk
[00:37.467] Opening:export\props\common\itemboxa\maps\itemboxaglass1_c.tga.n3ds.ctpk
[00:37.467] Opening:export\levels\coast\beach01\maps\bemountaina_c.tga.n3ds.ctpk
[00:37.468] Opening:export\props\minisub\msminea\maps\msmineaping1_c.tga.n3ds.ctpk
[00:37.468] Opening:export\actors\pcs\sonic\maps\sonicdash3_c.tga.n3ds.ctpk
[00:37.468] Opening:export\actors\pcs\tails\maps\tailstorpedospark1_c.tga.n3ds.ctpk
[00:37.468] Opening:export\actors\pcs\tails\maps\tailsbomba_c.tga.n3ds.ctpk
[00:37.468] Opening:export\props\common\timepickup\maps\timepickupmain3_c.tga.n3ds.ctpk
[00:37.468] Opening:export\levels\coast\beach01\maps\watershorea_c.tga.n3ds.ctpk
[00:37.468] Opening:export\effects\common\maps\rewindb_c.tga.n3ds.ctpk
[00:37.469] Opening:export\actors\pcs\sticks\maps\sticksmain1_c.tga.n3ds.ctpk
[00:37.469] Opening:export\levels\coast\beach01\maps\befgrocka_c.tga.n3ds.ctpk
[00:37.469] Opening:export\actors\pcs\sticks\maps\sticksballfx5_c.tga.n3ds.ctpk
[00:37.469] Opening:export\actors\pcs\knuckles\maps\knucklesdash6_c.tga.n3ds.ctpk
[00:37.469] Opening:export\props\common\boomerangfuse\maps\boomerangfuse_c.tga.n3ds.ctpk
[00:37.469] Opening:export\actors\enemies\stinger\maps\stingermain1_c.tga.n3ds.ctpk
[00:37.469] Opening:export\actors\pcs\sonic\maps\sonicdashscabs2_c.tga.n3ds.ctpk
[00:37.470] Opening:export\props\common\springfloora\maps\springflooraglow1_c.tga.n3ds.ctpk
[00:37.470] Opening:export\actors\pcs\tails\maps\tailsgrounddashfx4_c.tga.n3ds.ctpk
[00:37.470] Opening:export\actors\pcs\sonic\maps\soniceye1_c.tga.n3ds.ctpk
[00:37.470] Opening:export\effects\bungee\maps\bungeeaspark1_c.tga.n3ds.ctpk
[00:37.470] Opening:export\actors\pcs\sonic\maps\sonicsmoke1_c.tga.n3ds.ctpk
[00:37.470] Opening:export\actors\pcs\knuckles\maps\knucklesgrounddashfx1_c.tga.n3ds.ctpk
[00:37.470] Opening:export\actors\pcs\sonic\maps\sonicair5_c.tga.n3ds.ctpk
[00:37.471] Opening:export\props\common\crumblingplatforma\maps\crumblingplatformamain1_c.tga.n3ds.ctpk
[00:37.471] Opening:export\actors\enemies\buzzsaw\maps\buzzsawspark4_c.tga.n3ds.ctpk
[00:37.471] Opening:export\props\minisub\mspipesa\maps\mspipesawater1_c.tga.n3ds.ctpk
[00:37.471] Opening:export\ui\3d\gameplay\screens\maps\mslevelmapscan_c.tga.n3ds.ctpk
[00:37.471] Opening:export\actors\pcs\sonic\maps\sonicbungeefx3_c.tga.n3ds.ctpk
[00:37.471] Opening:export\props\common\bungeeanchor\maps\bungeeanchorglow4_c.tga.n3ds.ctpk
[00:37.471] Opening:export\props\common\bungeeslingshot\maps\bungeeslingshotarrow2_c.tga.n3ds.ctpk
[00:37.472] Opening:export\props\common\teleportera\maps\teleporteraglow2_c.tga.n3ds.ctpk
[00:37.472] Opening:export\ui\3d\gameplay\screens\maps\levelmapbg_c.tga.n3ds.ctpk
[00:37.472] Opening:export\props\minisub\mspipesa\maps\mspipesamain1_c.tga.n3ds.ctpk
[00:37.472] Opening:export\actors\enemies\stinger\maps\stingerair1_c.tga.n3ds.ctpk
[00:37.472] Opening:export\actors\enemies\spintrap\maps\spintrapmain1spash3_c.tga.n3ds.ctpk
[00:37.472] Opening:export\props\common\boomerangdoora\maps\boomerangdoora_c.tga.n3ds.ctpk
[00:37.472] Opening:export\props\common\mounda\maps\moundaglow3_c.tga.n3ds.ctpk
[00:37.473] Opening:export\levels\coast\beach01\maps\beplantc_c.tga.n3ds.ctpk
[00:37.473] Opening:export\actors\pcs\sonic\maps\sonicbungeefx8_c.tga.n3ds.ctpk
[00:37.473] Opening:export\effects\common\maps\mattered_c.tga.n3ds.ctpk
[00:37.473] Opening:export\actors\critters\shark\maps\sharkmain1_c.tga.n3ds.ctpk
[00:37.473] Opening:export\actors\critters\crab\maps\crabmain1_c.tga.n3ds.ctpk
[00:37.473] Opening:export\ui\3d\gameplay\screens\maps\charselectdesat_c.tga.n3ds.ctpk
[00:37.473] Opening:export\props\common\checkpointa\maps\checkpointaglow2_c.tga.n3ds.ctpk
[00:37.474] Opening:export\effects\common\maps\pulsec_c.tga.n3ds.ctpk
[00:37.474] Opening:export\props\common\dashblocka\maps\dashblocka_c.tga.n3ds.ctpk
[00:37.474] Opening:export\actors\pcs\sonic\maps\sonicgrindtrail2_c.tga.n3ds.ctpk
[00:37.474] Opening:export\levels\coast\jungle01\maps\juntracksc_c.tga.n3ds.ctpk
[00:37.474] Opening:export\levels\coast\beach01\maps\becoconuttreea_c.tga.n3ds.ctpk
[00:37.474] Opening:export\actors\pcs\sticks\maps\sticksdash6_c.tga.n3ds.ctpk
[00:37.475] Opening:export\levels\coast\beach01\maps\bewaterpond_c.tga.n3ds.ctpk
[00:37.475] Opening:export\levels\coast\beach01\maps\becloudsa_c.tga.n3ds.ctpk
[00:37.475] Opening:export\effects\common\maps\glowa_c.tga.n3ds.ctpk
[00:37.475] Opening:export\props\common\lyrichazarda\maps\lyrichazarda_c.tga.n3ds.ctpk
[00:37.475] Opening:export\props\common\checkpointa\maps\checkpointacheck1_c.tga.n3ds.ctpk
[00:37.475] Opening:export\actors\pcs\sonic\maps\sonicdash4_c.tga.n3ds.ctpk
[00:37.475] Opening:export\props\common\timepickup\maps\timepickupstar1_c.tga.n3ds.ctpk
[00:37.476] Opening:export\props\coast\juhutb\maps\juhutb_c.tga.n3ds.ctpk
[00:37.476] Opening:export\actors\pcs\knuckles\maps\knucklesrollvfx1_c.tga.n3ds.ctpk
[00:37.476] Opening:export\actors\pcs\sonic\maps\sonicgrindstar1_c.tga.n3ds.ctpk
[00:37.476] Opening:export\actors\enemies\stinger\maps\stingersmoke1_c.tga.n3ds.ctpk
[00:37.476] Opening:export\props\common\crumblingplatforma\maps\crumblingplatformaglow1_c.tga.n3ds.ctpk
[00:37.476] Opening:export\effects\splasha\maps\splashasplash1_c.tga.n3ds.ctpk
[00:37.476] Opening:export\effects\common\maps\rewindc_c.tga.n3ds.ctpk
[00:37.477] Opening:export\effects\common\maps\matteblack_c.tga.n3ds.ctpk
[00:37.477] Unreferenced material: Mat_MiniSub04Nodes from .\image\PC\Levels\MiniSub\MiniSub04\MiniSub04_LevelMap.san
[00:37.477] Opening:.\image\N3DS\Scripts\UI\3D\Common\Buttons\NavMenu_Director.xmb
[00:37.477] Opening:.\image\N3DS\Scripts\UI\3D\Common\Buttons\ExitBttn_Director.xmb
[00:37.477] Opening:.\image\N3DS\Scripts\UI\3D\Common\Buttons\LockBttn_Director.xmb
[00:37.477] Opening:.\image\N3DS\Scripts\UI\3D\Common\Buttons\IGCBttn_Director.xmb
[00:37.477] Opening:.\image\N3DS\Scripts\UI\3D\Common\Screens\Pause_Director.xmb
[00:37.478] Opening:.\image\N3DS\Scripts\UI\3D\Common\Screens\PauseBttm_Director.xmb
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[00:37.480] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\Screens\LevelStats_Director.xmb
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[00:37.480] Opening:.\image\N3DS\Scripts\UI\3D\Common\Screens\QNCHelp_Director.xmb
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[00:37.481] Opening:.\image\N3DS\Scripts\Effects\Bungee\Director.xmb
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[00:37.482] Opening:.\image\N3DS\Scripts\Props\Common\TimePickup\Director.xmb
[00:37.482] Opening:.\image\N3DS\Scripts\Props\Common\BungeeAnchor\Director.xmb
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[00:37.482] Opening:.\image\N3DS\Scripts\Actors\PCs\Sonic\Cutscene.xmb
[00:37.483] Opening:.\image\N3DS\Scripts\Props\Common\DashBlockA\Director.xmb
[00:37.483] Opening:.\image\N3DS\Scripts\Props\Common\LyricHazardA\Director.xmb
[00:37.483] Opening:.\image\N3DS\Scripts\Props\Common\SpeedRoller\Director.xmb
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[00:37.485] Opening:.\image\N3DS\Scripts\Actors\PCs\Knuckles\Director.xmb
[00:37.485] Opening:.\image\N3DS\Scripts\Actors\Enemies\BuzzSaw\Director.xmb
[00:37.486] Opening:.\image\N3DS\Scripts\Actors\Enemies\Spintrap\Director.xmb
[00:37.486] Opening:.\image\N3DS\Scripts\Actors\Enemies\Stinger\Director.xmb
[00:37.486] Opening:.\image\N3DS\Scripts\Actors\Critters\Crab\Director.xmb
[00:37.486] Opening:.\image\N3DS\Scripts\Actors\Critters\Shark\Director.xmb
[00:37.486] Opening:.\image\N3DS\Scripts\Levels\Dev\JohnTest\Director.xmb
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[00:37.487] Opening:.\image\PC\UI\3D\Common\Screens\Animation\MenuBG_Idle.anim
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[00:37.487] Opening:.\image\PC\UI\3D\Common\Buttons\Animation\NavMenu_Intro.anim
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[00:37.487] Opening:.\image\PC\UI\3D\Common\Screens\Animation\SimpleNode_Intro.anim
[00:37.487] Opening:.\image\PC\UI\3D\Common\Buttons\Animation\EnterBttn_Intro.anim
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[00:37.490] Opening:.\image\PC\UI\3D\Common\Screens\Animation\Pause_Intro.anim
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[00:37.491] Opening:.\image\PC\UI\3D\Common\Screens\Animation\PauseBttm_Intro.anim
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[00:37.491] Opening:.\image\PC\UI\3D\Common\Screens\Animation\PauseBttm_Select.anim
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[00:37.492] Opening:.\image\PC\UI\3D\Common\Screens\Animation\Volume_Intro.anim
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[00:37.492] Opening:.\image\PC\UI\3D\Common\Screens\Animation\Volume_Outro.anim
[00:37.492] Opening:.\image\PC\UI\3D\Gameplay\Effects\Animation\MotionWipe_Intro.anim
[00:37.492] Opening:.\image\PC\UI\3D\Gameplay\Effects\Animation\MotionWipeUp_Intro.anim
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[00:37.493] Opening:.\image\PC\UI\3D\Common\Screens\Animation\SaveIcon_Intro.anim
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[00:37.497] Opening:.\image\PC\UI\3D\Gameplay\Screens\Animation\BungeeSling_Intro.anim
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[00:37.499] Opening:.\image\PC\UI\3D\Gameplay\HUD\Animation\BungeeZap_Intro.anim
[00:37.499] Opening:.\image\PC\UI\3D\Gameplay\HUD\Animation\Checkpoint_Intro.anim
[00:37.499] Opening:.\image\PC\UI\3D\Gameplay\Screens\Animation\LevelMap_Intro.anim
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[00:37.500] Opening:.\image\PC\UI\3D\Gameplay\Screens\Animation\Results_Intro.anim
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[00:37.500] Opening:.\image\PC\UI\3D\Gameplay\Screens\Animation\ResultsAdvBttm_Intro.anim
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[00:37.500] Opening:.\image\PC\UI\3D\Gameplay\Screens\Animation\ResultsAdvBttm_BumpA.anim
[00:37.501] Opening:.\image\PC\UI\3D\Gameplay\Screens\Animation\ResultsAdvBttm_BumpB.anim
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[00:37.501] Opening:.\image\PC\UI\3D\Gameplay\Screens\Animation\ResultsAdvBttm_BumpE.anim
[00:37.501] Opening:.\image\PC\UI\3D\Gameplay\Screens\Animation\ResultsAdvBttm_Outro.anim
[00:37.501] Opening:.\image\PC\UI\3D\Gameplay\Screens\Animation\ResultsRaceBttm_Intro.anim
[00:37.501] Opening:.\image\PC\UI\3D\Gameplay\Screens\Animation\ResultsRaceBttm_Idle.anim
[00:37.502] Opening:.\image\PC\UI\3D\Gameplay\Screens\Animation\ResultsRaceBttm_BumpA.anim
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[00:37.502] Opening:.\image\PC\UI\3D\Gameplay\Screens\Animation\ResultsRaceBttm_Outro.anim
[00:37.502] Opening:.\image\PC\UI\3D\Gameplay\HUD\Animation\TimeMeter_Intro.anim
[00:37.502] Opening:.\image\PC\UI\3D\Gameplay\HUD\Animation\TimeMeter_Idle.anim
[00:37.502] Opening:.\image\PC\UI\3D\Gameplay\HUD\Animation\TimeMeter_Outro.anim
[00:37.503] Opening:.\image\PC\UI\3D\Gameplay\HUD\Animation\PlayerDamage_Intro.anim
[00:37.503] Opening:.\image\PC\UI\3D\Gameplay\Screens\Animation\Moves_Intro.anim
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[00:37.503] Opening:.\image\PC\UI\3D\Gameplay\Screens\Animation\Moves_Outro.anim
[00:37.503] Opening:.\image\PC\UI\3D\Gameplay\Screens\Animation\MovesInfo_Intro.anim
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[00:37.503] Opening:.\image\PC\UI\3D\Gameplay\Screens\Animation\MovesInfo_Outro.anim
[00:37.504] Opening:.\image\PC\Actors\NPCs\QNC\Animation\QNC_Idle_Stand_A.anim
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[00:37.504] Opening:.\image\PC\Actors\NPCs\QNC\Animation\QNC_Idle_Help_B.anim
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[00:37.505] Opening:.\image\PC\UI\3D\Common\Screens\Animation\QNCHelp_Intro.anim
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[00:37.506] Opening:.\image\PC\UI\3D\Gameplay\HUD\Animation\BlueprintSlot_Intro.anim
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[00:37.506] Opening:.\image\PC\UI\3D\Gameplay\Screens\Animation\MSLevelMap_Intro.anim
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[00:37.507] Opening:.\image\PC\Props\Common\ItemBoxA\Animation\ItemBoxB_Destroy.anim
[00:37.507] Opening:.\image\PC\Props\Common\ItemBoxA\Animation\ItemBoxB_Idle.anim
[00:37.507] Opening:.\image\PC\Props\Common\BungeeSlingshot\Animation\BungeeSlingshot_Activate.anim
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[00:37.507] Opening:.\image\PC\Props\Common\BungeeSlingshot\Animation\BungeeSlingshot_Idle.anim
[00:37.507] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Camera_Sling_BtoF_Start.anim
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[00:37.508] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Camera_Sling_BtoF_Pull_Reverse.anim
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[00:37.508] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Camera_Sling_BtoF_Land.anim
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[00:37.509] Opening:.\image\PC\Actors\PCs\Sonic\Animation\CameraFB_Sling_FtoB_Pull_Idle.anim
[00:37.509] Opening:.\image\PC\Actors\PCs\Sonic\Animation\CameraFB_Sling_FtoB_Pull_Reverse.anim
[00:37.509] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Camera_Sling_Air_FtoB.anim
[00:37.510] Opening:.\image\PC\Actors\PCs\Sonic\Animation\CameraFB_Sling_FtoB_Land.anim
[00:37.510] Opening:.\image\PC\Props\Common\DashBlockA\Animation\DashBlockA_Destroy.anim
[00:37.510] Opening:.\image\PC\Props\Common\DashBlockA\Animation\DashBlockA_Idle.anim
[00:37.510] Opening:.\image\PC\Props\Common\SpringFloorA\Animation\SpringFloorAPad_Bounce.anim
[00:37.510] Opening:.\image\PC\Props\Common\SpringWallA\Animation\SpringWallAPad_Bounce.anim
[00:37.510] Opening:.\image\PC\Props\Common\TeleporterA\Animation\TeleporterA_Activate.anim
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[00:37.511] Opening:.\image\PC\Props\Common\MoundA\Animation\MoundA_IdleClosed.anim
[00:37.511] Opening:.\image\PC\Props\Common\MoundA\Animation\MoundA_IdleOpen.anim
[00:37.511] Opening:.\image\PC\Props\Common\MoundA\Animation\MoundA_Activate.anim
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[00:37.511] Opening:.\image\PC\Props\Common\BoomerangDoorA\Animation\BoomerangDoorA_Activate.anim
[00:37.511] Opening:.\image\PC\Props\Common\BoomerangDoorA\Animation\BoomerangDoorA_Idle.anim
[00:37.511] Opening:.\image\PC\Props\Common\CheckPointA\Animation\CheckPointA_Activate.anim
[00:37.512] Opening:.\image\PC\Props\Common\CheckPointA\Animation\CheckPointA_OnIdle.anim
[00:37.512] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Idle_A.anim
[00:37.512] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Idle_Stand_B.anim
[00:37.512] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Idle_Stand_C.anim
[00:37.512] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Idle_Stand_D.anim
[00:37.512] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Ground_Dash_Start.anim
[00:37.512] Opening:.\image\PC\Actors\PCs\Sonic\Animation\SonicBall_Ground_Dash.anim
[00:37.513] Opening:.\image\PC\Actors\PCs\Sonic\Animation\SonicBall_Ground_Dash_Charge.anim
[00:37.513] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Ground_Dash_End.anim
[00:37.513] Opening:.\image\PC\Actors\PCs\Sonic\Animation\SonicBall_Homing.anim
[00:37.513] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Walk.anim
[00:37.513] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Run.anim
[00:37.513] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Sprint.anim
[00:37.514] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Sprint_Start.anim
[00:37.514] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Turn_LtoR.anim
[00:37.514] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Turn_RtoL.anim
[00:37.514] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Sprint_Stop_L.anim
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[00:37.514] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Stop_Skid.anim
[00:37.514] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Stop_Edge.anim
[00:37.515] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Jump.anim
[00:37.515] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Jump_Double.anim
[00:37.515] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Jump_Fall_Loop.anim
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[00:37.515] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Jump_Land.anim
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[00:37.515] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Land_Run.anim
[00:37.516] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Land_Sprint.anim
[00:37.516] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_RailGrind_Land_L.anim
[00:37.516] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_RailGrind_Loop_L.anim
[00:37.516] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_RailGrind_Land_R.anim
[00:37.516] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_RailGrind_Loop_R.anim
[00:37.516] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Ground_Pound_Start.anim
[00:37.516] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Ground_Pound.anim
[00:37.517] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Ground_Pound_End.anim
[00:37.517] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Air_Dash_Forward_Start.anim
[00:37.517] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Air_Dash_Forward.anim
[00:37.517] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Air_Dash_Forward_End.anim
[00:37.517] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Air_Dash_Up_Start.anim
[00:37.517] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Air_Dash_Up.anim
[00:37.517] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Air_Dash_Up_End.anim
[00:37.518] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Air_Jump_PostAttack.anim
[00:37.518] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_React_HitLight.anim
[00:37.518] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_KipUp.anim
[00:37.518] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Death.anim
[00:37.518] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Death_Air.anim
[00:37.518] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Death_Electric.anim
[00:37.518] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_BouncePad_Up_Start.anim
[00:37.519] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_BouncePad_Up.anim
[00:37.519] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_BouncePad_Up_End.anim
[00:37.519] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Bungee_Fly_Air.anim
[00:37.519] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Bungee_Fly_Air_Loop.anim
[00:37.519] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Bungee_Fizzle.anim
[00:37.519] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Bungee_Throw.anim
[00:37.519] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Bungee_Idle.anim
[00:37.520] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Bungee_PullOff.anim
[00:37.520] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Bungee_Throw_Air.anim
[00:37.520] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_CharSwap_Intro.anim
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[00:37.520] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_CharSwap_Air_Intro.anim
[00:37.520] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_CharSwap_Air_Outro.anim
[00:37.520] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Sling_Start.anim
[00:37.521] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Sling_Start_Idle.anim
[00:37.521] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Sling_End.anim
[00:37.521] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Sling_Pull.anim
[00:37.521] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Sling_Pull_Idle.anim
[00:37.521] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Sling_Pull_Reverse.anim
[00:37.521] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Sling_Air_FtoB.anim
[00:37.521] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Sling_Air_BtoF.anim
[00:37.522] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Sling_Land.anim
[00:37.522] Opening:.\image\PC\Actors\PCs\Sonic\Animation\BungeeAL_Sling_Sonic_Start.anim
[00:37.522] Opening:.\image\PC\Actors\PCs\Sonic\Animation\BungeeAL_Sling_Sonic_Start_Idle.anim
[00:37.522] Opening:.\image\PC\Actors\PCs\Sonic\Animation\BungeeAL_Sling_Sonic_Pull.anim
[00:37.522] Opening:.\image\PC\Actors\PCs\Sonic\Animation\BungeeAL_Sling_Sonic_Pull_Idle.anim
[00:37.522] Opening:.\image\PC\Actors\PCs\Sonic\Animation\BungeeAL_Sling_Sonic_Pull_Reverse.anim
[00:37.522] Opening:.\image\PC\Actors\PCs\Sonic\Animation\BungeeAL_Sling_Sonic_End.anim
[00:37.523] Opening:.\image\PC\Actors\PCs\Sonic\Animation\BungeeAR_Sling_Sonic_Start.anim
[00:37.523] Opening:.\image\PC\Actors\PCs\Sonic\Animation\BungeeAR_Sling_Sonic_Start_Idle.anim
[00:37.523] Opening:.\image\PC\Actors\PCs\Sonic\Animation\BungeeAR_Sling_Sonic_Pull.anim
[00:37.523] Opening:.\image\PC\Actors\PCs\Sonic\Animation\BungeeAR_Sling_Sonic_Pull_Idle.anim
[00:37.523] Opening:.\image\PC\Actors\PCs\Sonic\Animation\BungeeAR_Sling_Sonic_Pull_Reverse.anim
[00:37.523] Opening:.\image\PC\Actors\PCs\Sonic\Animation\BungeeAR_Sling_Sonic_End.anim
[00:37.523] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Level_DropInA_L.anim
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[00:37.524] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Camera_Sonic_Level_DropInA_L.anim
[00:37.524] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Crouch.anim
[00:37.524] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_Race_Finish.anim
[00:37.524] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_LookDown_Loop.anim
[00:37.524] Opening:.\image\PC\Actors\PCs\Sonic\Animation\Sonic_LookUp_Loop.anim
[00:37.524] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Idle_A.anim
[00:37.525] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Idle_Stand_B.anim
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[00:37.525] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Ground_Dash_Start.anim
[00:37.525] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Ground_Dash.anim
[00:37.525] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Ground_Dash_End.anim
[00:37.526] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Homing.anim
[00:37.526] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Walk.anim
[00:37.526] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Run.anim
[00:37.526] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Sprint.anim
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[00:37.526] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Turn_LtoR.anim
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[00:37.527] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Stop_Edge.anim
[00:37.527] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Jump.anim
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[00:37.528] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Land_Run.anim
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[00:37.528] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_RailGrind_Land_L.anim
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[00:37.529] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Ground_Pound_Start.anim
[00:37.529] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Ground_Pound.anim
[00:37.529] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Ground_Pound_End.anim
[00:37.529] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Hover_Start.anim
[00:37.530] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Hover_Loop.anim
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[00:37.530] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Submarine_Start_Loop.anim
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[00:37.530] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Submarine_End_Fail.anim
[00:37.531] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Air_Jump_PostAttack.anim
[00:37.531] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_React_HitLight.anim
[00:37.531] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_KipUp.anim
[00:37.531] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Death.anim
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[00:37.531] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_BouncePad_Up_Start.anim
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[00:37.532] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_BouncePad_Up_End.anim
[00:37.532] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Bungee_Fly_Air.anim
[00:37.532] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Bungee_Fly_Air_Loop.anim
[00:37.532] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Bungee_Fizzle.anim
[00:37.532] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Bungee_Throw.anim
[00:37.532] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Bungee_Idle.anim
[00:37.532] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Bungee_PullOff.anim
[00:37.533] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Bungee_Throw_Air.anim
[00:37.533] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_CharSwap_Intro.anim
[00:37.533] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_CharSwap_Outro.anim
[00:37.533] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_CharSwap_Air_Intro.anim
[00:37.533] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_CharSwap_Air_Outro.anim
[00:37.533] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Sling_Start.anim
[00:37.533] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Sling_Start_Idle.anim
[00:37.534] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Sling_End.anim
[00:37.534] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Sling_Pull.anim
[00:37.534] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Sling_Pull_Idle.anim
[00:37.534] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Sling_Pull_Reverse.anim
[00:37.534] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Sling_Air_FtoB.anim
[00:37.534] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Sling_Air_BtoF.anim
[00:37.534] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Sling_Land.anim
[00:37.535] Opening:.\image\PC\Actors\PCs\Tails\Animation\BungeeAL_Sling_Tails_Start.anim
[00:37.535] Opening:.\image\PC\Actors\PCs\Tails\Animation\BungeeAL_Sling_Tails_Start_Idle.anim
[00:37.535] Opening:.\image\PC\Actors\PCs\Tails\Animation\BungeeAL_Sling_Tails_Pull.anim
[00:37.535] Opening:.\image\PC\Actors\PCs\Tails\Animation\BungeeAL_Sling_Tails_Pull_Idle.anim
[00:37.535] Opening:.\image\PC\Actors\PCs\Tails\Animation\BungeeAL_Sling_Tails_Pull_Reverse.anim
[00:37.535] Opening:.\image\PC\Actors\PCs\Tails\Animation\BungeeAL_Sling_Tails_End.anim
[00:37.535] Opening:.\image\PC\Actors\PCs\Tails\Animation\BungeeAR_Sling_Tails_Start.anim
[00:37.536] Opening:.\image\PC\Actors\PCs\Tails\Animation\BungeeAR_Sling_Tails_Start_Idle.anim
[00:37.536] Opening:.\image\PC\Actors\PCs\Tails\Animation\BungeeAR_Sling_Tails_Pull.anim
[00:37.536] Opening:.\image\PC\Actors\PCs\Tails\Animation\BungeeAR_Sling_Tails_Pull_Idle.anim
[00:37.536] Opening:.\image\PC\Actors\PCs\Tails\Animation\BungeeAR_Sling_Tails_Pull_Reverse.anim
[00:37.536] Opening:.\image\PC\Actors\PCs\Tails\Animation\BungeeAR_Sling_Tails_End.anim
[00:37.536] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Level_DropInA_L.anim
[00:37.536] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Level_DropInA_R.anim
[00:37.537] Opening:.\image\PC\Actors\PCs\Tails\Animation\Camera_Tails_Level_DropInA_L.anim
[00:37.537] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_Crouch.anim
[00:37.537] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_LookDown_Loop.anim
[00:37.537] Opening:.\image\PC\Actors\PCs\Tails\Animation\Tails_LookUp_Loop.anim
[00:37.537] Opening:.\image\PC\Actors\PCs\Tails\Animation\TailsSubmarine_Move.anim
[00:37.537] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Idle_A.anim
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[00:37.538] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Homing.anim
[00:37.538] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Walk.anim
[00:37.539] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Run.anim
[00:37.539] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Sprint.anim
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[00:37.539] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Turn_LtoR.anim
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[00:37.540] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Stop_Edge.anim
[00:37.540] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Jump.anim
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[00:37.540] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Jump_Land.anim
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[00:37.541] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Land_Sprint.anim
[00:37.541] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_RailGrind_Land_L.anim
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[00:37.542] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Ground_Pound_Start.anim
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[00:37.542] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Ground_Pound_End.anim
[00:37.542] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Boomerang_Throw_Layer.anim
[00:37.542] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Boomerang_Throw_Up.anim
[00:37.542] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Boomerang_Special_Throw.anim
[00:37.542] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Air_Jump_PostAttack.anim
[00:37.543] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_React_HitLight.anim
[00:37.543] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_KipUp.anim
[00:37.543] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Death.anim
[00:37.543] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Death_Air.anim
[00:37.543] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_BouncePad_Up_Start.anim
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[00:37.544] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_BouncePad_Up_End.anim
[00:37.544] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Bungee_Fly_Air.anim
[00:37.544] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Bungee_Fly_Air_Loop.anim
[00:37.544] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Bungee_Fizzle.anim
[00:37.544] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Bungee_Throw.anim
[00:37.544] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Bungee_Idle.anim
[00:37.544] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Bungee_PullOff.anim
[00:37.545] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Bungee_Throw_Air.anim
[00:37.545] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_CharSwap_Intro.anim
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[00:37.545] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_CharSwap_Air_Intro.anim
[00:37.545] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_CharSwap_Air_Outro.anim
[00:37.545] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Sling_Start.anim
[00:37.545] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Sling_Start_Idle.anim
[00:37.546] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Sling_End.anim
[00:37.546] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Sling_Pull.anim
[00:37.546] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Sling_Pull_Idle.anim
[00:37.546] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Sling_Pull_Reverse.anim
[00:37.546] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Sling_Air_FtoB.anim
[00:37.546] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Sling_Air_BtoF.anim
[00:37.546] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Sling_Land.anim
[00:37.547] Opening:.\image\PC\Actors\PCs\Sticks\Animation\BungeeAL_Sling_Sticks_Start.anim
[00:37.547] Opening:.\image\PC\Actors\PCs\Sticks\Animation\BungeeAL_Sling_Sticks_Start_Idle.anim
[00:37.547] Opening:.\image\PC\Actors\PCs\Sticks\Animation\BungeeAL_Sling_Sticks_Pull.anim
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[00:37.547] Opening:.\image\PC\Actors\PCs\Sticks\Animation\BungeeAL_Sling_Sticks_Pull_Reverse.anim
[00:37.547] Opening:.\image\PC\Actors\PCs\Sticks\Animation\BungeeAL_Sling_Sticks_End.anim
[00:37.547] Opening:.\image\PC\Actors\PCs\Sticks\Animation\BungeeAR_Sling_Sticks_Start.anim
[00:37.548] Opening:.\image\PC\Actors\PCs\Sticks\Animation\BungeeAR_Sling_Sticks_Start_Idle.anim
[00:37.548] Opening:.\image\PC\Actors\PCs\Sticks\Animation\BungeeAR_Sling_Sticks_Pull.anim
[00:37.548] Opening:.\image\PC\Actors\PCs\Sticks\Animation\BungeeAR_Sling_Sticks_Pull_Idle.anim
[00:37.548] Opening:.\image\PC\Actors\PCs\Sticks\Animation\BungeeAR_Sling_Sticks_Pull_Reverse.anim
[00:37.548] Opening:.\image\PC\Actors\PCs\Sticks\Animation\BungeeAR_Sling_Sticks_End.anim
[00:37.548] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Level_DropInA_L.anim
[00:37.548] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Level_DropInA_R.anim
[00:37.549] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Camera_Sticks_Level_DropInA_L.anim
[00:37.549] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_Crouch.anim
[00:37.549] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_LookDown_Loop.anim
[00:37.549] Opening:.\image\PC\Actors\PCs\Sticks\Animation\Sticks_LookUp_Loop.anim
[00:37.549] Opening:.\image\PC\Actors\PCs\Sticks\Animation\SticksBoomerang_IdleA.anim
[00:37.549] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Idle_A.anim
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[00:37.550] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Ground_Dash_Start.anim
[00:37.550] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Ground_Dash.anim
[00:37.550] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Ground_Dash_End.anim
[00:37.550] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Homing.anim
[00:37.550] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Walk.anim
[00:37.551] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Run.anim
[00:37.551] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Sprint.anim
[00:37.551] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Sprint_Start.anim
[00:37.551] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Turn_LtoR.anim
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[00:37.552] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Stop_Edge.anim
[00:37.552] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Jump.anim
[00:37.552] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Jump_Double.anim
[00:37.552] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Jump_Fall_Loop.anim
[00:37.552] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Jump_Fall_Far_Loop.anim
[00:37.553] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Jump_Land.anim
[00:37.553] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Jump_Land_Hard.anim
[00:37.553] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Land_Run.anim
[00:37.553] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Land_Sprint.anim
[00:37.553] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_RailGrind_Land_L.anim
[00:37.553] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_RailGrind_Loop_L.anim
[00:37.553] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_RailGrind_Land_R.anim
[00:37.554] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_RailGrind_Loop_R.anim
[00:37.554] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Ground_Pound_Start.anim
[00:37.554] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Ground_Pound.anim
[00:37.554] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Ground_Pound_End.anim
[00:37.554] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Burrow_Start_Grnd.anim
[00:37.554] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Burrow_Roll.anim
[00:37.554] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Burrow_Sprint.anim
[00:37.555] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Burrow_End_Up.anim
[00:37.555] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Burrow_End_Down.anim
[00:37.555] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Burrow_End_Side.anim
[00:37.555] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Punch_Grnd_Charge.anim
[00:37.555] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Punch_Grnd_Punch.anim
[00:37.555] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Punch_Air_Forward.anim
[00:37.555] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Punch_Air_Up.anim
[00:37.556] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Air_Jump_PostAttack.anim
[00:37.556] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_React_HitLight.anim
[00:37.556] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_KipUp.anim
[00:37.556] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Death.anim
[00:37.556] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Death_Air.anim
[00:37.556] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_BouncePad_Up_Start.anim
[00:37.556] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_BouncePad_Up.anim
[00:37.557] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_BouncePad_Up_End.anim
[00:37.557] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Bungee_Fly_Air.anim
[00:37.557] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Bungee_Fly_Air_Loop.anim
[00:37.557] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Bungee_Fizzle.anim
[00:37.557] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Bungee_Throw.anim
[00:37.557] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Bungee_Idle.anim
[00:37.557] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Bungee_PullOff.anim
[00:37.558] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Bungee_Throw_Air.anim
[00:37.558] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_CharSwap_Intro.anim
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[00:37.558] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_CharSwap_Air_Outro.anim
[00:37.558] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Sling_Start.anim
[00:37.558] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Sling_Start_Idle.anim
[00:37.559] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Sling_End.anim
[00:37.559] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Sling_Pull.anim
[00:37.559] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Sling_Pull_Idle.anim
[00:37.559] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Sling_Pull_Reverse.anim
[00:37.559] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Sling_Air_FtoB.anim
[00:37.559] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Sling_Air_BtoF.anim
[00:37.560] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Sling_Land.anim
[00:37.560] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\BungeeAL_Sling_Knuckles_Start.anim
[00:37.560] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\BungeeAL_Sling_Knuckles_Start_Idle.anim
[00:37.560] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\BungeeAL_Sling_Knuckles_Pull.anim
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[00:37.560] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\BungeeAL_Sling_Knuckles_Pull_Reverse.anim
[00:37.560] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\BungeeAL_Sling_Knuckles_End.anim
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[00:37.561] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\BungeeAR_Sling_Knuckles_Start_Idle.anim
[00:37.561] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\BungeeAR_Sling_Knuckles_Pull.anim
[00:37.561] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\BungeeAR_Sling_Knuckles_Pull_Idle.anim
[00:37.561] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\BungeeAR_Sling_Knuckles_Pull_Reverse.anim
[00:37.561] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\BungeeAR_Sling_Knuckles_End.anim
[00:37.561] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Level_DropInA_L.anim
[00:37.562] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Level_DropInA_R.anim
[00:37.562] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Camera_Knuckles_Level_DropInA_L.anim
[00:37.562] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_Crouch.anim
[00:37.562] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_LookDown_Loop.anim
[00:37.562] Opening:.\image\PC\Actors\PCs\Knuckles\Animation\Knuckles_LookUp_Loop.anim
[00:37.562] Opening:.\image\PC\Actors\Enemies\BuzzSaw\Animation\BuzzSaw_Walk.anim
[00:37.562] Opening:.\image\PC\Actors\Enemies\BuzzSaw\Animation\BuzzSaw_Turn180_LtoR.anim
[00:37.563] Opening:.\image\PC\Actors\Enemies\BuzzSaw\Animation\BuzzSaw_Turn180_RtoL.anim
[00:37.563] Opening:.\image\PC\Actors\Enemies\BuzzSaw\Animation\BuzzSaw_Idle_A.anim
[00:37.563] Opening:.\image\PC\Actors\Enemies\BuzzSaw\Animation\BuzzSaw_DetectTarget.anim
[00:37.563] Opening:.\image\PC\Actors\Enemies\BuzzSaw\Animation\BuzzSaw_LoseTarget.anim
[00:37.563] Opening:.\image\PC\Actors\Enemies\BuzzSaw\Animation\BuzzSaw_Attack_Charge_Start.anim
[00:37.563] Opening:.\image\PC\Actors\Enemies\BuzzSaw\Animation\BuzzSaw_Attack_Charge_Loop.anim
[00:37.564] Opening:.\image\PC\Actors\Enemies\BuzzSaw\Animation\BuzzSaw_Attack_Charge_Finish.anim
[00:37.564] Opening:.\image\PC\Actors\Enemies\BuzzSaw\Animation\BuzzSaw_Attack_Charge_Collide.anim
[00:37.564] Opening:.\image\PC\Actors\Enemies\BuzzSaw\Animation\BuzzSaw_ShieldsAttach_Back.anim
[00:37.564] Opening:.\image\PC\Actors\Enemies\BuzzSaw\Animation\BuzzSaw_ShieldsAttach_Front.anim
[00:37.564] Opening:.\image\PC\Actors\Enemies\BuzzSaw\Animation\BuzzSaw_ShieldsAttach_loop.anim
[00:37.564] Opening:.\image\PC\Actors\Enemies\BuzzSaw\Animation\BuzzSaw_ShieldsOff_Back.anim
[00:37.564] Opening:.\image\PC\Actors\Enemies\BuzzSaw\Animation\BuzzSaw_ShieldsOff_Front.anim
[00:37.565] Opening:.\image\PC\Actors\Enemies\BuzzSaw\Animation\BuzzSaw_HitReact.anim
[00:37.565] Opening:.\image\PC\Actors\Enemies\BuzzSaw\Animation\BuzzSaw_Destroy.anim
[00:37.565] Opening:.\image\PC\Actors\Enemies\SpinTrap\Animation\SpinTrap_Turn.anim
[00:37.565] Opening:.\image\PC\Actors\Enemies\SpinTrap\Animation\SpinTrap_IdleA.anim
[00:37.565] Opening:.\image\PC\Actors\Enemies\SpinTrap\Animation\SpinTrap_Attack_Start.anim
[00:37.565] Opening:.\image\PC\Actors\Enemies\SpinTrap\Animation\SpinTrap_Attack.anim
[00:37.565] Opening:.\image\PC\Actors\Enemies\SpinTrap\Animation\SpinTrap_Attack_Finish.anim
[00:37.566] Opening:.\image\PC\Actors\Enemies\SpinTrap\Animation\SpinTrap_Shields_Off.anim
[00:37.566] Opening:.\image\PC\Actors\Enemies\SpinTrap\Animation\SpinTrap_HitReact.anim
[00:37.566] Opening:.\image\PC\Actors\Enemies\SpinTrap\Animation\SpinTrap_Destroy.anim
[00:37.566] Opening:.\image\PC\Actors\Enemies\Stinger\Animation\Stinger_Turn_LtoR.anim
[00:37.566] Opening:.\image\PC\Actors\Enemies\Stinger\Animation\Stinger_Turn_RtoL.anim
[00:37.566] Opening:.\image\PC\Actors\Enemies\Stinger\Animation\Stinger_Idle_A.anim
[00:37.566] Opening:.\image\PC\Actors\Enemies\Stinger\Animation\Stinger_Combat_Idle_A.anim
[00:37.567] Opening:.\image\PC\Actors\Enemies\Stinger\Animation\Stinger_Attack_DetectTarget.anim
[00:37.567] Opening:.\image\PC\Actors\Enemies\Stinger\Animation\Stinger_Attack_LoseTarget.anim
[00:37.567] Opening:.\image\PC\Actors\Enemies\Stinger\Animation\Stinger_Attack_Shoot_Start.anim
[00:37.567] Opening:.\image\PC\Actors\Enemies\Stinger\Animation\Stinger_Attack_Shoot.anim
[00:37.567] Opening:.\image\PC\Actors\Enemies\Stinger\Animation\Stinger_Attack_Shoot_End.anim
[00:37.567] Opening:.\image\PC\Actors\Enemies\Stinger\Animation\Stinger_ShieldsOff.anim
[00:37.567] Opening:.\image\PC\Actors\Enemies\Stinger\Animation\Stinger_HitReact.anim
[00:37.568] Opening:.\image\PC\Actors\Enemies\Stinger\Animation\Stinger_Destroy.anim
[00:37.568] Opening:.\image\PC\Actors\Critters\Crab\Animation\Crab_IdleA.anim
[00:37.568] Opening:.\image\PC\Actors\Critters\Crab\Animation\Crab_IdleB.anim
[00:37.568] Opening:.\image\PC\Actors\Critters\Crab\Animation\Crab_TurnInPlace_L.anim
[00:37.568] Opening:.\image\PC\Actors\Critters\Crab\Animation\Crab_TurnInPlace_R.anim
[00:37.568] Opening:.\image\PC\Actors\Critters\Crab\Animation\Crab_Walk.anim
[00:37.568] Opening:.\image\PC\Actors\Critters\Shark\Animation\Shark_Swin_A.anim
[00:37.569] Opening:.\image\PC\Actors\Critters\Shark\Animation\Shark_Swin_B.anim
[00:37.569] Opening:.\image\PC\Actors\Critters\Shark\Animation\Shark_Swin_C.anim
[00:37.569] Opening:.\image\N3DS\Scripts\Levels\Dev\JohnTest\LevelParams.xmb
[00:37.569] Opening:.\image\N3DS\Scripts\Levels\Dev\JohnTest\JohnTest_Gameplay.gp.xmb
[00:37.569] Opening:.\image\N3DS\Scripts\UI\3D\Common\Screens\MenuBG_Entities.xmb
[00:37.569] Opening:.\image\N3DS\Scripts\UI\3D\Common\Buttons\NavMenu_Entities.xmb
[00:37.569] Opening:.\image\N3DS\Scripts\UI\3D\Common\Screens\SimpleNode_Entities.xmb
[00:37.570] Opening:.\image\N3DS\Scripts\UI\3D\Common\Buttons\EnterBttn_Entities.xmb
[00:37.570] Opening:.\image\N3DS\Scripts\UI\3D\Common\Buttons\SelectBttn_Entities.xmb
[00:37.570] Opening:.\image\N3DS\Scripts\UI\3D\Common\Buttons\ExitBttn_Entities.xmb
[00:37.570] Opening:.\image\N3DS\Scripts\UI\3D\Common\Buttons\BackBttn_Entities.xmb
[00:37.570] Opening:.\image\N3DS\Scripts\UI\3D\Common\Buttons\DeleteBttn_Entities.xmb
[00:37.570] Opening:.\image\N3DS\Scripts\UI\3D\Common\Buttons\LockBttn_Entities.xmb
[00:37.570] Opening:.\image\N3DS\Scripts\UI\3D\Common\Buttons\IGCBttn_Entities.xmb
[00:37.571] Opening:.\image\N3DS\Scripts\UI\3D\Common\Screens\Pause_Entities.xmb
[00:37.571] Opening:.\image\N3DS\Scripts\UI\3D\Common\Screens\PauseBttm_Entities.xmb
[00:37.571] Opening:.\image\N3DS\Scripts\UI\3D\Common\Screens\Controls_Entities.xmb
[00:37.571] Opening:.\image\N3DS\Scripts\UI\3D\Common\Screens\Volume_Entities.xmb
[00:37.571] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\Effects\MotionWipe_Entities.xmb
[00:37.571] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\Effects\MotionWipeUp_Entities.xmb
[00:37.572] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\Effects\MotionWipeRev_Entities.xmb
[00:37.572] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\Effects\MotionWipeDown_Entities.xmb
[00:37.572] Opening:.\image\N3DS\Scripts\UI\3D\Common\Buttons\HintMarker_Entities.xmb
[00:37.572] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\HUD\Tip_Entities.xmb
[00:37.572] Opening:.\image\N3DS\Scripts\UI\3D\Common\Screens\SaveIcon_Entities.xmb
[00:37.572] Opening:.\image\N3DS\Scripts\UI\3D\Common\Buttons\ReplayBttn_Entities.xmb
[00:37.572] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\HUD\HomingTarget_Entities.xmb
[00:37.573] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\HUD\BungeeTarget_Entities.xmb
[00:37.573] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\HUD\TimeCounter_Entities.xmb
[00:37.573] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\HUD\RingCounter_Entities.xmb
[00:37.573] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\HUD\CrystalCounter_Entities.xmb
[00:37.573] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\HUD\BlueprintCounter_Entities.xmb
[00:37.573] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\Screens\BungeeSling_Entities.xmb
[00:37.573] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\Screens\CharSelect_Entities.xmb
[00:37.574] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\HUD\BungeeZap_Entities.xmb
[00:37.574] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\HUD\Checkpoint_Entities.xmb
[00:37.574] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\Screens\LevelMap_Entities.xmb
[00:37.574] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\Screens\LevelStats_Entities.xmb
[00:37.574] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\Screens\Results_Entities.xmb
[00:37.574] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\Screens\ResultsAdvBttm_Entities.xmb
[00:37.574] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\Screens\ResultsRaceBttm_Entities.xmb
[00:37.575] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\HUD\TimeMeter_Entities.xmb
[00:37.575] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\HUD\PlayerDamage_Entities.xmb
[00:37.575] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\Screens\Moves_Entities.xmb
[00:37.575] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\Screens\MovesInfo_Entities.xmb
[00:37.575] Opening:.\image\N3DS\Scripts\Actors\NPCs\QNC\EntityPreFab_Map.xmb
[00:37.575] Opening:.\image\N3DS\Scripts\UI\3D\Common\Screens\QNCHelp_Entities.xmb
[00:37.575] Opening:.\image\N3DS\Scripts\UI\3D\Common\Screens\QNCHelpEU_Entities.xmb
[00:37.576] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\HUD\BlueprintSlot_Entities.xmb
[00:37.576] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\Screens\MSLevelMap_Entities.xmb
[00:37.576] Opening:.\image\N3DS\Scripts\UI\3D\Gameplay\Effects\BeachVFx_Entities.xmb
[00:37.576] Opening:.\image\N3DS\Scripts\Effects\Homing\EntityPreFab.xmb
[00:37.576] Opening:.\image\N3DS\Scripts\Effects\Bungee\EntityPreFab.xmb
[00:37.576] Opening:.\image\N3DS\Scripts\Effects\SandA\EntityPreFab.xmb
[00:37.577] Opening:.\image\N3DS\Scripts\Props\Coast\JUBasketA\EntityPreFab.xmb
[00:37.577] Opening:.\image\N3DS\Scripts\Props\Coast\JUClayPots\EntityPreFab.xmb
[00:37.577] Opening:.\image\N3DS\Scripts\Props\Coast\JUCoconutPile\EntityPreFab.xmb
[00:37.577] Opening:.\image\N3DS\Scripts\Props\Common\GoldRing\EntityPreFab.xmb
[00:37.577] Opening:.\image\N3DS\Scripts\Props\Common\ItemBoxA\EntityPreFab.xmb
[00:37.577] Opening:.\image\N3DS\Scripts\Props\Common\ExtraLifeA\EntityPreFab.xmb
[00:37.577] Opening:.\image\N3DS\Scripts\Props\Common\TimePickup\EntityPreFab.xmb
[00:37.578] Opening:.\image\N3DS\Scripts\Props\Common\BungeeAnchor\EntityPreFab.xmb
[00:37.578] Opening:.\image\N3DS\Scripts\Props\Common\BungeeSlingshot\EntityPreFab.xmb
[00:37.578] Opening:.\image\N3DS\Scripts\Props\Common\DashBlockA\EntityPreFab.xmb
[00:37.578] Opening:.\image\N3DS\Scripts\Props\Common\LyricHazardA\EntityPreFab.xmb
[00:37.578] Opening:.\image\N3DS\Scripts\Props\Common\SpeedRoller\EntityPreFab.xmb
[00:37.578] Opening:.\image\N3DS\Scripts\Props\Common\SpringFloorA\EntityPreFab.xmb
[00:37.578] Opening:.\image\N3DS\Scripts\Props\Common\SpringWallA\EntityPreFab.xmb
[00:37.579] Opening:.\image\N3DS\Scripts\Props\Common\TeleporterA\EntityPreFab.xmb
[00:37.579] Opening:.\image\N3DS\Scripts\Props\Common\TriggerVolume\EntityPreFab.xmb
[00:37.579] Opening:.\image\N3DS\Scripts\Props\Common\MoundA\EntityPreFab.xmb
[00:37.579] Opening:.\image\N3DS\Scripts\Props\Common\CrumblingPlatformA\EntityPreFab.xmb
[00:37.579] Opening:.\image\N3DS\Scripts\Props\Common\TailsFanA\EntityPreFab.xmb
[00:37.579] Opening:.\image\N3DS\Scripts\Props\Common\BoomerangFuse\EntityPreFab.xmb
[00:37.579] Opening:.\image\N3DS\Scripts\Props\Common\BoomerangDoorA\EntityPreFab.xmb
[00:37.580] Opening:.\image\N3DS\Scripts\Props\Common\CheckPointA\EntityPreFab.xmb
[00:37.580] Opening:.\image\N3DS\Scripts\Props\MiniSub\MSMineA\EntityPreFab.xmb
[00:37.580] Opening:.\image\N3DS\Scripts\Props\MiniSub\MSModules\EntityPreFab.xmb
[00:37.580] Opening:.\image\N3DS\Scripts\Props\MiniSub\MSPipesA\EntityPreFab.xmb
[00:37.580] Opening:.\image\N3DS\Scripts\Actors\PCs\Sonic\EntityPreFab.xmb
[00:37.580] Opening:.\image\N3DS\Scripts\Actors\PCs\Tails\EntityPreFab.xmb
[00:37.580] Opening:.\image\N3DS\Scripts\Actors\PCs\Sticks\EntityPreFab.xmb
[00:37.581] Opening:.\image\N3DS\Scripts\Actors\PCs\Knuckles\EntityPreFab.xmb
[00:37.581] Opening:.\image\N3DS\Scripts\Actors\Enemies\BuzzSaw\EntityPreFab.xmb
[00:37.581] Opening:.\image\N3DS\Scripts\Actors\Enemies\Spintrap\EntityPreFab.xmb
[00:37.581] Opening:.\image\N3DS\Scripts\Actors\Enemies\Stinger\EntityPreFab.xmb
[00:37.581] Opening:.\image\N3DS\Scripts\Actors\Critters\Crab\EntityPreFab.xmb
[00:37.581] Opening:.\image\N3DS\Scripts\Actors\Critters\Shark\EntityPreFab.xmb
[00:37.582] Opening:.\image\N3DS\Scripts\Levels\Dev\JohnTest\EntityPreFab.xmb
[00:37.582]
[00:37.582]
[00:37.582] -----------------------------------------------------------------------
[00:37.582] - ERRORS & WARNINGS
[00:37.582] -----------------------------------------------------------------------
[00:37.582] >>>ERROR>
[00:37.583] Failed to open:.\image\N3DS\Scripts\Levels\Dev\JohnTest\EntityPreFab.xmb
[00:37.583] <<<
[00:37.583] -----------------------------------------------------------------------
[00:37.583] ERROR while processing file : .\image\N3DS\Levels/Dev/JohnTest/All_Combined.asan.cooked
[00:37.583] child process exited abnormally
[00:37.584] Processing combined SAN(s) from "Scripts/com/Levels/Dev/KalyanTest/Levels.xml"...
[00:38.877] Processing combined SAN(s) from "Scripts/com/Levels/Dev/KnucklesTest/Levels.xml"...
[00:40.308] Processing combined SAN(s) from "Scripts/com/Levels/Dev/MatTest/Levels.xml"...
[00:41.480] Processing combined SAN(s) from "Scripts/com/Levels/Dev/SonicTest/Levels.xml"...
[00:42.859] Processing combined SAN(s) from "Scripts/com/Levels/Dev/SticksTest/Levels.xml"...
[00:44.612] Processing combined SAN(s) from "Scripts/com/Levels/Dev/TinTest/Levels.xml"...
[00:49.384] Processing combined SAN(s) from "Scripts/com/Levels/Dev/TubeTest/Levels.xml"...
[00:53.246] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Blueprints/Blueprint01/Levels.xml"...
[00:53.321] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Blueprints/Blueprint02/Levels.xml"...
[00:53.395] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Blueprints/Blueprint03/Levels.xml"...
[00:53.470] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Blueprints/Blueprint04/Levels.xml"...
[00:53.543] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Blueprints/Blueprint05/Levels.xml"...
[00:53.618] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Blueprints/Blueprint06/Levels.xml"...
[00:53.692] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Blueprints/Blueprint07/Levels.xml"...
[00:53.766] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Blueprints/Blueprint08/Levels.xml"...
[00:53.841] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel01/Levels.xml"...
[00:53.909] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel02/Levels.xml"...
[00:53.972] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel03/Levels.xml"...
[00:54.034] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel04/Levels.xml"...
[00:54.096] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel05/Levels.xml"...
[00:54.158] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel06/Levels.xml"...
[00:54.219] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel07/Levels.xml"...
[00:54.281] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel08/Levels.xml"...
[00:54.342] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel09/Levels.xml"...
[00:54.403] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel10/Levels.xml"...
[00:54.465] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel11/Levels.xml"...
[00:54.527] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel12/Levels.xml"...
[00:54.588] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel13/Levels.xml"...
[00:54.650] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel14/Levels.xml"...
[00:54.711] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel15/Levels.xml"...
[00:54.773] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel16/Levels.xml"...
[00:54.836] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel17/Levels.xml"...
[00:54.900] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel18/Levels.xml"...
[00:54.962] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel19/Levels.xml"...
[00:55.023] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel20/Levels.xml"...
[00:55.085] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel21/Levels.xml"...
[00:55.146] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel22/Levels.xml"...
[00:55.207] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel23/Levels.xml"...
[00:55.269] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel24/Levels.xml"...
[00:55.331] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel25/Levels.xml"...
[00:55.392] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel26/Levels.xml"...
[00:55.453] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel27/Levels.xml"...
[00:55.515] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel28/Levels.xml"...
[00:55.576] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel29/Levels.xml"...
[00:55.637] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/DE/Panel30/Levels.xml"...
[00:55.699] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel01/Levels.xml"...
[00:55.760] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel02/Levels.xml"...
[00:55.821] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel03/Levels.xml"...
[00:55.893] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel04/Levels.xml"...
[00:55.957] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel05/Levels.xml"...
[00:56.018] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel06/Levels.xml"...
[00:56.080] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel07/Levels.xml"...
[00:56.141] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel08/Levels.xml"...
[00:56.202] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel09/Levels.xml"...
[00:56.263] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel10/Levels.xml"...
[00:56.325] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel11/Levels.xml"...
[00:56.386] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel12/Levels.xml"...
[00:56.448] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel13/Levels.xml"...
[00:56.510] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel14/Levels.xml"...
[00:56.571] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel15/Levels.xml"...
[00:56.632] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel16/Levels.xml"...
[00:56.693] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel17/Levels.xml"...
[00:56.755] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel18/Levels.xml"...
[00:56.817] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel19/Levels.xml"...
[00:56.884] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel20/Levels.xml"...
[00:56.947] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel21/Levels.xml"...
[00:57.008] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel22/Levels.xml"...
[00:57.069] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel23/Levels.xml"...
[00:57.130] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel24/Levels.xml"...
[00:57.192] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel25/Levels.xml"...
[00:57.253] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel26/Levels.xml"...
[00:57.314] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel27/Levels.xml"...
[00:57.376] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel28/Levels.xml"...
[00:57.437] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel29/Levels.xml"...
[00:57.498] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/ES/Panel30/Levels.xml"...
[00:57.559] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel01/Levels.xml"...
[00:57.621] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel02/Levels.xml"...
[00:57.683] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel03/Levels.xml"...
[00:57.745] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel04/Levels.xml"...
[00:57.805] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel05/Levels.xml"...
[00:57.870] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel06/Levels.xml"...
[00:57.942] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel07/Levels.xml"...
[00:58.003] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel08/Levels.xml"...
[00:58.064] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel09/Levels.xml"...
[00:58.126] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel10/Levels.xml"...
[00:58.187] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel11/Levels.xml"...
[00:58.249] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel12/Levels.xml"...
[00:58.310] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel13/Levels.xml"...
[00:58.372] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel14/Levels.xml"...
[00:58.433] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel15/Levels.xml"...
[00:58.495] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel16/Levels.xml"...
[00:58.556] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel17/Levels.xml"...
[00:58.618] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel18/Levels.xml"...
[00:58.680] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel19/Levels.xml"...
[00:58.741] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel20/Levels.xml"...
[00:58.802] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel21/Levels.xml"...
[00:58.866] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel22/Levels.xml"...
[00:58.927] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel23/Levels.xml"...
[00:58.989] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel24/Levels.xml"...
[00:59.050] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel25/Levels.xml"...
[00:59.111] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel26/Levels.xml"...
[00:59.173] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel27/Levels.xml"...
[00:59.234] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel28/Levels.xml"...
[00:59.295] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel29/Levels.xml"...
[00:59.358] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/FR/Panel30/Levels.xml"...
[00:59.419] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel01/Levels.xml"...
[00:59.480] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel02/Levels.xml"...
[00:59.542] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel03/Levels.xml"...
[00:59.604] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel04/Levels.xml"...
[00:59.666] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel05/Levels.xml"...
[00:59.728] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel06/Levels.xml"...
[00:59.789] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel07/Levels.xml"...
[00:59.860] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel08/Levels.xml"...
[00:59.924] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel09/Levels.xml"...
[00:59.987] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel10/Levels.xml"...
[01:00.049] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel11/Levels.xml"...
[01:00.110] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel12/Levels.xml"...
[01:00.171] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel13/Levels.xml"...
[01:00.233] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel14/Levels.xml"...
[01:00.294] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel15/Levels.xml"...
[01:00.356] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel16/Levels.xml"...
[01:00.418] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel17/Levels.xml"...
[01:00.480] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel18/Levels.xml"...
[01:00.541] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel19/Levels.xml"...
[01:00.603] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel20/Levels.xml"...
[01:00.663] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel21/Levels.xml"...
[01:00.725] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel22/Levels.xml"...
[01:00.787] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel23/Levels.xml"...
[01:00.849] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel24/Levels.xml"...
[01:00.910] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel25/Levels.xml"...
[01:00.972] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel26/Levels.xml"...
[01:01.034] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel27/Levels.xml"...
[01:01.094] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel28/Levels.xml"...
[01:01.156] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel29/Levels.xml"...
[01:01.217] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/IT/Panel30/Levels.xml"...
[01:01.279] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel01/Levels.xml"...
[01:01.340] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel02/Levels.xml"...
[01:01.402] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel03/Levels.xml"...
[01:01.463] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel04/Levels.xml"...
[01:01.524] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel05/Levels.xml"...
[01:01.586] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel06/Levels.xml"...
[01:01.647] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel07/Levels.xml"...
[01:01.708] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel08/Levels.xml"...
[01:01.770] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel09/Levels.xml"...
[01:01.838] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel10/Levels.xml"...
[01:01.903] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel11/Levels.xml"...
[01:01.965] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel12/Levels.xml"...
[01:02.026] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel13/Levels.xml"...
[01:02.088] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel14/Levels.xml"...
[01:02.150] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel15/Levels.xml"...
[01:02.251] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel16/Levels.xml"...
[01:02.312] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel17/Levels.xml"...
[01:02.373] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel18/Levels.xml"...
[01:02.435] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel19/Levels.xml"...
[01:02.497] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel20/Levels.xml"...
[01:02.558] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel21/Levels.xml"...
[01:02.620] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel22/Levels.xml"...
[01:02.681] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel23/Levels.xml"...
[01:02.743] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel24/Levels.xml"...
[01:02.805] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel25/Levels.xml"...
[01:02.866] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel26/Levels.xml"...
[01:02.927] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel27/Levels.xml"...
[01:02.989] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel28/Levels.xml"...
[01:03.051] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel29/Levels.xml"...
[01:03.113] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/JP/Panel30/Levels.xml"...
[01:03.174] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel01/Levels.xml"...
[01:03.234] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel02/Levels.xml"...
[01:03.295] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel03/Levels.xml"...
[01:03.355] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel04/Levels.xml"...
[01:03.415] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel05/Levels.xml"...
[01:03.476] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel06/Levels.xml"...
[01:03.535] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel07/Levels.xml"...
[01:03.596] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel08/Levels.xml"...
[01:03.657] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel09/Levels.xml"...
[01:03.717] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel10/Levels.xml"...
[01:03.777] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel11/Levels.xml"...
[01:03.839] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel12/Levels.xml"...
[01:03.909] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel13/Levels.xml"...
[01:03.971] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel14/Levels.xml"...
[01:04.031] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel15/Levels.xml"...
[01:04.091] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel16/Levels.xml"...
[01:04.152] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel17/Levels.xml"...
[01:04.212] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel18/Levels.xml"...
[01:04.273] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel19/Levels.xml"...
[01:04.333] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel20/Levels.xml"...
[01:04.393] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel21/Levels.xml"...
[01:04.454] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel22/Levels.xml"...
[01:04.514] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel23/Levels.xml"...
[01:04.574] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel24/Levels.xml"...
[01:04.634] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel25/Levels.xml"...
[01:04.695] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel26/Levels.xml"...
[01:04.756] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel27/Levels.xml"...
[01:04.816] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel28/Levels.xml"...
[01:04.876] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel29/Levels.xml"...
[01:04.937] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Comics/ComicA/Panel30/Levels.xml"...
[01:04.998] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Beach01_Outro/Levels.xml"...
[01:05.101] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Canyon01_Intro/Levels.xml"...
[01:05.195] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Canyon01_Outro/Levels.xml"...
[01:05.285] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Canyon02_Intro/Levels.xml"...
[01:05.362] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Caverns01_Intro/Levels.xml"...
[01:05.495] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Caverns01_Outro/Levels.xml"...
[01:05.612] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/City01_Intro/Levels.xml"...
[01:05.699] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/City01_Outro/Levels.xml"...
[01:05.783] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Facility01_Intro/Levels.xml"...
[01:05.927] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Facility01_Outro/Levels.xml"...
[01:06.059] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Facility02_Intro/Levels.xml"...
[01:06.199] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Facility02_Outro/Levels.xml"...
[01:06.337] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Fortress01_Intro/Levels.xml"...
[01:06.448] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Fortress01_Outro/Levels.xml"...
[01:06.564] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Graveyard01_Intro/Levels.xml"...
[01:06.674] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Graveyard01_Outro/Levels.xml"...
[01:06.787] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Jungle01_Intro/Levels.xml"...
[01:06.892] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Jungle01_Outro/Levels.xml"...
[01:06.983] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Jungle02_Intro/Levels.xml"...
[01:07.074] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Jungle02_Outro/Levels.xml"...
[01:07.173] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Lyric01_Intro/Levels.xml"...
[01:07.366] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Movie_Credits/Levels.xml"...
[01:07.424] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Movie_Ending/Levels.xml"...
[01:07.482] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Movie_Intermission/Levels.xml"...
[01:07.539] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/IGCStages/Movie_Intro/Levels.xml"...
[01:07.597] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Map/Levels.xml"...
[01:10.350] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy01/Levels.xml"...
[01:10.412] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy02/Levels.xml"...
[01:10.501] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy04/Levels.xml"...
[01:10.646] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy05/Levels.xml"...
[01:10.771] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy06/Levels.xml"...
[01:10.874] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy07/Levels.xml"...
[01:10.984] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy08/Levels.xml"...
[01:11.106] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy09/Levels.xml"...
[01:11.213] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy10/Levels.xml"...
[01:11.300] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy11/Levels.xml"...
[01:11.395] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy12/Levels.xml"...
[01:11.496] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy13/Levels.xml"...
[01:11.626] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy14/Levels.xml"...
[01:11.888] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy15/Levels.xml"...
[01:12.007] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy16/Levels.xml"...
[01:12.101] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy17/Levels.xml"...
[01:12.192] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy18/Levels.xml"...
[01:12.308] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy19/Levels.xml"...
[01:12.655] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy20/Levels.xml"...
[01:12.935] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy21/Levels.xml"...
[01:13.319] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy22/Levels.xml"...
[01:13.467] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy23/Levels.xml"...
[01:13.621] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy28/Levels.xml"...
[01:13.720] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy30/Levels.xml"...
[01:14.040] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy31/Levels.xml"...
[01:14.646] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy32/Levels.xml"...
[01:14.839] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy33/Levels.xml"...
[01:14.964] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy34/Levels.xml"...
[01:15.090] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy35/Levels.xml"...
[01:15.245] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/JP/Toy61/Levels.xml"...
[01:15.641] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy01/Levels.xml"...
[01:15.705] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy02/Levels.xml"...
[01:15.794] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy03/Levels.xml"...
[01:15.866] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy04/Levels.xml"...
[01:16.013] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy05/Levels.xml"...
[01:16.138] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy06/Levels.xml"...
[01:16.240] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy07/Levels.xml"...
[01:16.350] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy08/Levels.xml"...
[01:16.470] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy09/Levels.xml"...
[01:16.577] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy10/Levels.xml"...
[01:16.663] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy11/Levels.xml"...
[01:16.755] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy12/Levels.xml"...
[01:16.856] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy13/Levels.xml"...
[01:16.985] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy14/Levels.xml"...
[01:17.242] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy15/Levels.xml"...
[01:17.361] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy16/Levels.xml"...
[01:17.454] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy17/Levels.xml"...
[01:17.544] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy18/Levels.xml"...
[01:17.659] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy19/Levels.xml"...
[01:18.012] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy20/Levels.xml"...
[01:18.292] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy21/Levels.xml"...
[01:18.678] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy22/Levels.xml"...
[01:18.826] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy23/Levels.xml"...
[01:18.980] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy24/Levels.xml"...
[01:19.049] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy25/Levels.xml"...
[01:19.112] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy26/Levels.xml"...
[01:19.184] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy27/Levels.xml"...
[01:19.246] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy28/Levels.xml"...
[01:19.344] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy29/Levels.xml"...
[01:19.436] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy30/Levels.xml"...
[01:19.750] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy31/Levels.xml"...
[01:20.356] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy32/Levels.xml"...
[01:20.549] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy33/Levels.xml"...
[01:20.674] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy34/Levels.xml"...
[01:20.799] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy35/Levels.xml"...
[01:20.953] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy36/Levels.xml"...
[01:21.020] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy37/Levels.xml"...
[01:21.098] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy38/Levels.xml"...
[01:21.172] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy39/Levels.xml"...
[01:21.236] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy40/Levels.xml"...
[01:21.314] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy41/Levels.xml"...
[01:21.412] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy42/Levels.xml"...
[01:21.604] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy43/Levels.xml"...
[01:21.672] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy44/Levels.xml"...
[01:21.756] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy45/Levels.xml"...
[01:21.822] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy46/Levels.xml"...
[01:21.890] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy47/Levels.xml"...
[01:21.983] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy48/Levels.xml"...
[01:22.072] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy49/Levels.xml"...
[01:22.147] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy50/Levels.xml"...
[01:22.267] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy51/Levels.xml"...
[01:22.337] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy52/Levels.xml"...
[01:22.404] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy53/Levels.xml"...
[01:22.467] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy54/Levels.xml"...
[01:22.547] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy55/Levels.xml"...
[01:22.618] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy56/Levels.xml"...
[01:22.697] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy57/Levels.xml"...
[01:22.785] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy58/Levels.xml"...
[01:22.850] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy59/Levels.xml"...
[01:22.922] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy60/Levels.xml"...
[01:23.009] Processing combined SAN(s) from "Scripts/com/Levels/Frontend/Toys/Toy61/Levels.xml"...
[01:23.409] Processing combined SAN(s) from "Scripts/com/Levels/Gollem/Graveyard01/Levels.xml"...
[01:27.466] Processing combined SAN(s) from "Scripts/com/Levels/IGCCharacters/Amy/Levels.xml"...
[01:27.664] Processing combined SAN(s) from "Scripts/com/Levels/IGCCharacters/Amy_Map/Levels.xml"...
[01:27.864] Processing combined SAN(s) from "Scripts/com/Levels/IGCCharacters/BoxingBagA_Map/Levels.xml"...
[01:27.960] Processing combined SAN(s) from "Scripts/com/Levels/IGCCharacters/CageA_Map/Levels.xml"...
[01:28.097] Processing combined SAN(s) from "Scripts/com/Levels/IGCCharacters/Knuckles/Levels.xml"...
[01:28.314] Processing combined SAN(s) from "Scripts/com/Levels/IGCCharacters/Knuckles_Map/Levels.xml"...
[01:28.536] Processing combined SAN(s) from "Scripts/com/Levels/IGCCharacters/Lyric_Map/Levels.xml"...
[01:28.779] Processing combined SAN(s) from "Scripts/com/Levels/IGCCharacters/Shadow/Levels.xml"...
[01:29.014] Processing combined SAN(s) from "Scripts/com/Levels/IGCCharacters/Shadow_Map/Levels.xml"...
[01:29.248] Processing combined SAN(s) from "Scripts/com/Levels/IGCCharacters/Sonic/Levels.xml"...
[01:29.438] Processing combined SAN(s) from "Scripts/com/Levels/IGCCharacters/Sonic_Map/Levels.xml"...
[01:29.632] Processing combined SAN(s) from "Scripts/com/Levels/IGCCharacters/Sticks/Levels.xml"...
[01:29.808] Processing combined SAN(s) from "Scripts/com/Levels/IGCCharacters/Sticks_Map/Levels.xml"...
[01:29.990] Processing combined SAN(s) from "Scripts/com/Levels/IGCCharacters/Tails/Levels.xml"...
[01:30.200] Processing combined SAN(s) from "Scripts/com/Levels/IGCCharacters/Tails_Map/Levels.xml"...
[01:30.410] Processing combined SAN(s) from "Scripts/com/Levels/Islands/Ancients/Levels.xml"...
[01:30.772] Processing combined SAN(s) from "Scripts/com/Levels/Islands/Fortress/Levels.xml"...
[01:31.332] Processing combined SAN(s) from "Scripts/com/Levels/Islands/Gollem/Levels.xml"...
[01:31.688] Processing combined SAN(s) from "Scripts/com/Levels/Islands/Seaside/Levels.xml"...
[01:33.771] Processing combined SAN(s) from "Scripts/com/Levels/Islands/Shadow/Levels.xml"...
[01:34.131] Processing combined SAN(s) from "Scripts/com/Levels/Islands/Volcano/Levels.xml"...
[01:34.289] Processing combined SAN(s) from "Scripts/com/Levels/Loading/Levels.xml"...
[01:34.427] Processing combined SAN(s) from "Scripts/com/Levels/MiniSub/MiniSub01/Levels.xml"...
[01:36.064] Processing combined SAN(s) from "Scripts/com/Levels/MiniSub/MiniSub02/Levels.xml"...
[01:37.701] Processing combined SAN(s) from "Scripts/com/Levels/MiniSub/MiniSub03/Levels.xml"...
[01:39.358] Processing combined SAN(s) from "Scripts/com/Levels/MiniSub/MiniSub04/Levels.xml"...
[01:40.988] Processing combined SAN(s) from "Scripts/com/Levels/MiniSub/MiniSub05/Levels.xml"...
[01:42.628] Processing combined SAN(s) from "Scripts/com/Levels/MiniSub/MiniSub06/Levels.xml"...
[01:44.270] Processing combined SAN(s) from "Scripts/com/Levels/MiniSub/MiniSub07/Levels.xml"...
[01:45.911] Processing combined SAN(s) from "Scripts/com/Levels/MiniSub/MiniSub08/Levels.xml"...
[01:47.545] Processing combined SAN(s) from "Scripts/com/Levels/Raceways/Tube01/Levels.xml"...
[01:51.507] Processing combined SAN(s) from "Scripts/com/Levels/Raceways/Tube02/Levels.xml"...
[01:55.077] Processing combined SAN(s) from "Scripts/com/Levels/Raceways/Tube03/Levels.xml"...
[01:58.395] Processing combined SAN(s) from "Scripts/com/Levels/Raceways/Tube04/Levels.xml"...
[02:03.012] Processing combined SAN(s) from "Scripts/com/Levels/Raceways/Tube05/Levels.xml"...
[02:07.657] Processing combined SAN(s) from "Scripts/com/Levels/Raceways/Tube06/Levels.xml"...
[02:11.628] Processing combined SAN(s) from "Scripts/com/Levels/Shadow/Canyon01/Levels.xml"...
[02:16.002] Processing combined SAN(s) from "Scripts/com/Levels/Shadow/Canyon02/Levels.xml"...
[02:19.179] Processing combined SAN(s) from "Scripts/com/Levels/Sky/Fortress01/Levels.xml"...
[02:23.320] Processing combined SAN(s) from "Scripts/com/Levels/Volcano/Caverns01/Levels.xml"...
log_assets.txt contains a lengthy log when the developers complied the game.
Test Levels#
SonicTest
KnucklesTest
JohnTest
SticksTest
KalyanTest
JeremyTest
JFTest
LevelList.xmb mentions several test levels, presumably focusing on a specific character due to their filename. Interestingly, there's four names that never appears in the game and refers to people that were involved with the game's development. Such as "John" being the former Sega of America executive John Cheng, "Kalyan" being the environmental artist Kalyanakrishnan Balasubramanian, "Jeremy" being the lead level artist Jeremy French, and "JF" being the lead character artist JF Lepine.
Debug Remnants#
Debug.Display.Stats
XHud.DebugRender
Debug.Display.GmMechanicStack
Component.TriggerVolume.DebugDrawEnable
Sonic.Logic.DebugEnabled
Sonic.Physics.DebugDrawEnable
Sonic.Enemies.DebugDrawEnable
Sonic.Dig.Camera.OffsetCam
Camera.Sonic.DebugDrawEnable
Camera.Combat.DebugDrawEnable
System.Damage.DebugLevel
Debug.SuppressTextureLoad
Sonic.Tube.GroundTransition.Debug
Tuning.xmb contains some strings that were used for debugging purposes.
Debug Art Viewer#
DebugText
A simple debug string can be seen in ArtViewer.xmb.
Common Debug#
Debug
Common.Elements.Debug
More debug strings be found in Common.xmb
Website Links#
http://www.sanzaru.com/schema/movie
http://www.w3.org/2001/XMLSchema-instance
MOV_Credits.xmb has links to two websites that never go seen-ingame. The first one leads to a dead link, while the second one does.
Shader ZIP File#
In the System folder exists a ZIP file named Shader. Extracting reveals multiple files, with nearly all of them saying the same message.
a stub file