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Games released in 2014

4K monitors and televisions start getting less expensive, which results in many people entering into the magical world of 4K. Eventually, movies and games would start to take advantage of it. A few unusual games such as Goat Simulator and Octodad: Dadliest Catch come out in the year, both unexpectedly gaining viral popularity. Nintendo launches the first waves of their toys-to-life line, amiibo (all lowercase), to coincide with the release of Super Smash Bros. for Wii U. It leads to a sudden craze when certain amiibo figures turn out to be playing hard-to-get. SEGA also announces the short-lived Sonic Boom subseries, which lead to a heavily divided reception upon it's tie-in series and video games.

The Jackbox Party Pack begins their first annual instalment, giving the virtual board game craze newfound popularity. Also, The Sims 4 is released, where it would get years of life support of content. The Yo-kai Watch series becomes a cultural icon in Japan, with the release of Yo-kai Watch 2 and the franchise itself getting a localization in the following year.

And yes... this was the year that Five Night at Freddy's released, in which it began the "mascot horror" genre. The Binding of Isaac: Rebirth also released that year as well as Freedom Planet, Town of Salem and The Escapists (not to be confused with reviewers The Escapists) being a Prison Simulator, which most other games would follow the formula of.

Unfortunately, this is the year when Wi-Fi services for Nintendo DS/Wii games would be discontinued, thanks to the shutdown of GameSpy.

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