Unused Graphics#
VR Graphics#
Unused graphics for VR, unused since VR on mobile isn't possible.
Xbox Graphics#
A bunch of leftovers of Xbox graphics.
Development Text#
In content/scripts/Module/Chat.lua are hidden developer comments.
--[[ SCRIPT VARIABLES ]]
-- I am not fond of waiting at the top of the script here...
function Util.GetPlayerByName(playerName)
-- O(n), may be faster if I store a reverse hash from the players list; can't trust FindFirstChild in PlayersService because anything can be parented to there.
testLabel.Parent = GuiRoot -- Note: We have to parent it to check TextBounds
-- The TextSizeCache table looks like this Text->Font->sizeBounds->FontSize
function this:OnResize()
-- Nothing!
end
Enum.PlayerChatType.Whisper then
-- nothing!
-- TODO: maybe only chop off the front space if there are more than a few?
local _, _, capture = string.find(sanitizedInput, "^%s*(.*)%s*$")
sanitizedInput = capture or ""
return sanitizedInput
end
-- TODO: remove this when API for VR to set enterPressed is released
if enterPressed or InputService.VREnabled then
-- Fade-back in the text so it doesn't abruptly appear
-- Normally I would like to cancel the old tween but it is so short that it doesn't matter
self.ClickToChatButton.TextTransparency = 1
this.ChatContainer.AbsoluteSize
-- HACK, this is so the "ChatWindow" includes the chatbar box, TODO: refactor the fadeing code to include the chatbar
point1 = point1 + Vector2.new(0, 34)
return point0.X <= pt.X and point1.X >= pt.X
-- Unfortunately there is a race condition so we need this wait here.
wait()
-- NOTE: Sort of hacky, but if we are approaching the max 16 bit size
-- we need to rebase y back to 0 which can be done with the resize function
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The Roblox series | |
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Windows, Mac OS X |
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Xbox One, PlayStation 4 |
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iOS, Android |
iOS (Prototypes) • Android • Developer |