Debug Textures#
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To do: |
A bunch of debug textures exist in debugtextures.bar, according to the filenames, ted would likely stand for Test Drive, these are all insanely small too!
Placeholder Textures#
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To do: |
Two placeholder textures exist in swf_images.bar, more are in minigames.bar.
swf_images.bar#
A placeholder sticker icon.
This one is poorly scaled.
Developer Cheat Console#
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To do: |
The executable of the ongoing mobile version of the game mentions a developer cheat console. Its welcome message is "Welcome to the Cars Cheat Console!".
Command |
Internal description |
Function |
|---|---|---|
cd |
Change directories |
Most likely does as told. |
help |
Gives command info and arguments
|
Most likely does as told. |
ls |
Show folders and commands in some folder
|
Most likely does as told. |
lc |
Show commands in some folder
|
Most likely does as told. |
cowspeak |
... |
Most likely prints out "Moo.", may be placeholder. |
gspop |
Pop the top of the GameState stack |
Unknown. |
x |
Close console |
Most likely does as told. |
currency/cash.add |
Gives player cash monay:
|
Most likely gives the player gems, funky description. |
currency/coins.add |
Gives player worthless gold coins:
|
Most likely does as told, rude description. |
currency/fuel.add |
default is to fill the tank |
Most likely fills the fuel tank, odd description. |
Developer Logs/Notes#
A portion of developer log/note files exist both inside and outside the .bar files, .xml files too.
ThisDataIsDLC0.txt#
A note in the root of the game assets directory, it says:
This data was replaced by DLC 0.
This is likely a note from the developers to indicate DLC 0 replaced the current data.
DLC1/2_Spaceholder_ReadMe.txt#
A note likely from a developer computer/SVN repo saying why files were cut from the packs, buildings_night_1 and decorations_night_2. The text file says:
At the end of Update 3 we discovered we needed our App to be less than 80 MB with 64-bit instead of the 90 MB we were expecting.
HQ has decided to allow Cars to go over the limit for Update 3. So in order for us to not generate bugs this late in the update
we are uploading "empty" pack #1 and pack #2 with this text file in it. It is strickly placeholder so we have a small pack #1 and #2.
XML Specific#
<!-- GAME STATES ARE:
UNKNOWN
CINEMATIC
RIVALRACE
STARTRACE
RACESTATE
RESULTS
GARAGE
STICKERSPOPUP
GARAGEUPGRADE
GOTOBUILDING
IAPMENU
HELP
EVENTS
COSTUMESELECT
LIVEOPS
LIVEOPINTRO
LIVEOPFINISH
MAILBOX
CARINFO
WORLDMAP
PAUSE
EDIT
LEVELUP
QUEST
LOADING
BASE
NOTENOUGH
TYCOONMODE
TRACKTYCOON
TOWNTYCOON
TYCOONSHOP
TYCOONUNLOCK
TOWNCARINTRODUCTION
SETTING
SOCIALHUB
SOCIALADDFRIENDS
SYSTEM_ERROR
PROGESS_POPUP
NEED_CASH_POPUP
UNLOCKCAR
DAILYCHALLENGE
GOLDSTANDARD
GAMEHUB
TRACKEDITOR
To display the gamestate stack in realtime, define
the DEBUG_SHOW_GAMESTATE_STACK symbol in myconfig.h.
-->
<!-- EFFECTS ARE:
NoTransition : NoTransition mode disable the transition manager. Try to use NoEffect instead, to allow the next game state preloading
NoEffect : A smooth transition without any additional effect
FadeOutBlack
FadeInBlack
FadeInOutBlack
FadeOutWhite
FadeInWhite
FadeInOutWhite
-->
<!-- RULE SYNTAX IS:
<map from="TOWNTYCOON" to="GS_WORLDMAP" stage="entering" effect="FadeInOutWhite"/>
-->
Text Specific#
Do not translate, do not remove
Present in many localization files, no matter what language, the same line is present.
Internal Project Name#
The internal project appears to be Cars.
|
The Cars series | |
|---|---|
|
Windows |
Cars • Mater-National Championship • Cars 2 • Fast As Lightning (Prototype) |
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Game Boy Advance |
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Nintendo DS |
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Nintendo 3DS |
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Wii |
Cars • Mater-National Championship (Prototype) • Race-O-Rama • Cars 2 |
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PlayStation 2 |
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Xbox, GameCube |
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Xbox 360 |
Cars • Mater-National Championship • Race-O-Rama • Cars 2 • Cars 3: Driven to Win |
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PlayStation 3 |
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Mac OS X |
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Arcade |
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Plug & Play |
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iOS, Android |
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Adobe Flash |
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PlayStation 4, Xbox One, Wii U, Nintendo Switch |
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Planes | |
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Nintendo DS |
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Nintendo 3DS |
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