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Cars 3: Driven to Win

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Cars 3: Driven to Win is a racing game based on the Disney/Pixar film Cars 3, and a spiritual successor to the game it is most certainly based off of. It was rushed out the door alongside the film's theatrical release, and the first game from Avalanche after they were brought back to life by Warner Bros. following Disney Interactive's closure.

Unused Music#

All of the game's soundtrack, used and unused, is present in ASSETS/SOUND/STREAMS, alongside sound effects, most of which appear to be used.

Duplicate Music Tracks#

Some of the game's soundtrack is duplicated under a different filename (e.g. version 1 of "Go Go Tokyo!" is present under both 149679257.WEM and 670648153.WEM).

Cars 2 Leftovers#

Soundtracks from Cars 2 which were not used in the game are in the files as well.

London Hunter

Italy Hunter

Radiator Springs Hunter

Original Tracks#

Aside from duplicates and leftovers, several tracks which are not used anywhere in game are present.

Unused Jingles

Tokyo Hunter

Unknown

Early Arizona's Copper Canyon Tracks#

Two early versions of Arizona's Copper Canyon Speedway / Arizona Sundown Run exist in the game files, one with and the other without the drums. Both lack the intro and the lead guitar present in the final version.

Early 1

Early 2

.sx Scripts#

Present in ASSETS/SCRIPTS/SCRIPTS.ZIP are 4 scripts titled expendablebob.sx, expendablespin.sx, expendablespinandbob.sx, and expendablespinandbobrndrotspeed.sx. Based on the filenames, these seem to be movement-related with the fourth script controlling the movement speed. The files themselves have the hex header 534C4E47 or SLNG, followed by metadata and various instructions like ActorGetOrientation towards the end of the script. It's used in Disney Infinity games in the Toy Box

Wii U Internal Project Name#

The internal project name for the Wii U port is game.consumer.