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The arcade game where Kirito and Haruyuki Arita can duel Taiga Aisaka and Pai Chan in Green Hill Zone (which plays a remix of Seaside Hill's theme) developed by the Melty Blood people, Dengeki Bunko: Fighting Climax, makes the leap to the Playstation Vita.
And they said Infinity War was the most ambitious crossover of all time.
Unused Script#
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The folder BattleRes\talk\script holds an unused script file called __TestTalkScript.txt. When run by replacing an existing script, such as a Dream Duel pre-fight script, it will load the character portraits for Rentaro Satomi and Yukina Himeragi, and cycle through various expressions (joy, anger, etc.) Notably, the dialog box's name tag will say "キリト" (Kirito) instead of either character's name.
Various parts of the script have also been dummied out, either by being changed to a comment, or by being placed after a command that exits the script.
\\@SYSTEM@<9999>
\aw
\\@CHARA_LOAD@<0, 7>
\\@CHARA_LOAD@<1, 8>
\lw
\aw
\aw\\@SYSTEM@<9999>
// \\@BG_LOAD@<0, "-1">
// \\@CHARA_LOAD@< 1, 91>//絶無
// \\@CHARA_LOAD@< 0, 3>//御坂 美琴
// \\@BG_LOAD@<1, "0">
// \\@BG_IN@<"-1", 0, 2>
// \aw
\\@SYSTEM@<1>
\aw
\\@CHARA_IN@<0, 7, 0, 1, 0>
\\@CHARA_IN@<1, 8, 0, 2, 0>
\aw
[2,"キリト"]
通常\k
\\@CHARA_IN@<0,-1, 1, 0, 0>
\\@CHARA_IN@<1,-1, 1, 0, 0>
\aw
[2,"キリト"]
喜\k
\\@CHARA_IN@<0,-1, 2, 0, 0>
\\@CHARA_IN@<1,-1, 2, 0, 0>
\aw
[2,"キリト"]
怒\k
\\@CHARA_IN@<0, -1, 3, 0, 0>
\\@CHARA_IN@<1, -1, 3, 0, 0>
\aw
[2,"キリト"]
哀\k
\\@CHARA_IN@<0, -1, 4, 0, 0>
\\@CHARA_IN@<1, -1, 4, 0, 0>
\aw
[2,"キリト"]
楽\k
\\@CHARA_IN@<0,-1, 5, 0, 0>
\\@CHARA_IN@<1,-1, 5, 0, 0>
\aw
[2,"キリト"]
特\k
\e
\\@SYSTEM@<9999>
\aw
\\@SYSTEM@<1>
\aw
\\@CHARA_LOAD@<0, 2>
\lw
\aw
\\@CHARA_IN@<0, 2, 0, 0, 0>
\aw
表情0(通常)\k
\\@CHARA_IN@<0,-1, 1, 0, 0>
\aw
表情1(喜)\k
\\@CHARA_IN@<0,-1, 0, 0, 0>
\aw
表情0(通常おかしい)\k
\\@CHARA_IN@<0,-1, 2, 0, 0>
\aw
表情2(怒)\k
\\@CHARA_IN@<0,-1, 3, 0, 0>
\aw
表情3(哀)\k
\\@CHARA_IN@<0,-1, 4, 0, 0>
\aw
表情4(楽)\k
\\@CHARA_IN@<0,-1, 5, 0, 0>
\aw
表情5(特殊)\k
\\@RUBY_S@<0,0>テストメッセージ0\\@RUBY_E@<>テストメッセージ0\\@RUBY_D@<0>\n
\\@RUBY_S@<0,0>テストメッセージ1\\@RUBY_E@<>テストメッセージ1\\@RUBY_D@<0>\n
\\@RUBY_S@<0,0>テストメッセージ2\\@RUBY_E@<>テストメッセージ2\\@RUBY_D@<0>\k
\\@SYSTEM@<10>
\aw
\e
(表示テスト終了)\k
\e
\\@SYSTEM@<9999>
\\@BG_IN@<"talk_stage000", 0, 2>
\aw
\\@SYSTEM@<1>
\aw
\\@CHARA_LOAD@<0, 5>
\\@CHARA_LOAD@<1, 6>
\\@CHARA_LOAD@<2, 7>
\\@CHARA_LOAD@<3, 8>
\lw
//\\@SYSTEM@<10100>
\\@CHARA_IN@<0, 6, 0, 1, 0>
\aw
通常(多分0.5のデータです)、拡縮100%\k
//\\@SYSTEM@<10500>
\\@CHARA_IN@<1, 5, 1, 2, 0>
\aw
データ0.1、拡縮500%\k
//\\@SYSTEM@<10250>
\\@CHARA_IN@<1, 6, 1, 2, 0>
\aw
データ0.2、拡縮250%\k
//\\@SYSTEM@<10150>
\\@CHARA_IN@<1, 7, 1, 2, 0>
\aw
データ0.3、拡縮150%\k
//\\@SYSTEM@<10120>
\\@CHARA_IN@<1, 8, 1, 2, 0>
\aw
データ0.4、拡縮150%\k
\\@RUBY_S@<0,0>ルビスペース サイズ11ドット\\@RUBY_E@<>■22文字\\@RUBY_D@<0>3行■■■■■■■■■■■■■■■\n
\\@RUBY_S@<0,0>ルビスペース サイズ11ドット\\@RUBY_E@<>12345\\@RUBY_D@<0>678901234567890■■\n
\\@RUBY_S@<0,0>ルビスペース サイズ11ドット\\@RUBY_E@<>■MSゴシ\\@RUBY_D@<0>ック・36ドットサイズ■■■■■■\n
\k
\\@RUBY_S@<0,0>テストメッセージ0\\@RUBY_E@<>テストメッセージ0\\@RUBY_D@<0>\n
\\@RUBY_S@<0,0>テストメッセージ1\\@RUBY_E@<>テストメッセージ1\\@RUBY_D@<0>\n
\\@RUBY_S@<0,0>テストメッセージ2\\@RUBY_E@<>テストメッセージ2\\@RUBY_D@<0>\k
\\@SYSTEM@<10>
\aw
\e
(表示テスト終了)\k
\e
(Source: xdaniel)