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Melty Blood: Act Cadenza (Arcade)

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This page contains no introduction.
What makes this game notable or what is it about? Are you a bad enough dude to save this article?

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: What do all the different debug options do? What are all the controls for "Debug Command"? What are the differences between Ver.A and Ver.B? Much more to do.

Debug#

Debug Menu#

If enabled, a debug menu is shown upon the game starting.

The cheat codes for each version are as follows:

Enable Debug (Rev.A)
00099c7c 00000001

Enable Debug (Rev.B)
0106e440 00000009
0010527c 00000001

MBAC_(Arcade)_-_Debug_1.png MBAC_(Arcade)_-_Debug_2.png MBAC_(Arcade)_-_Debug_3.png

Play Map#

MBAC_(Arcade)_-_Debug_Play_Map_1.png MBAC_(Arcade)_-_Debug_Play_Map_2.png MBAC_(Arcade)_-_Debug_Play_Map_3.png MBAC_(Arcade)_-_Debug_Play_Map_4.png

Play Vs Demo and Play Ending#

MBAC_(Arcade)_-_Debug_Play_Vs_Demo_1.png MBAC_(Arcade)_-_Debug_Play_Vs_Demo_2.png MBAC_(Arcade)_-_Debug_Play_Vs_Demo_3.png

Change Player Status#

Debug GUI (Nindows)#

Sega's Nindows debug GUI system is present in Ver.A, but is not present in Ver.B, despite the menu option still being there.

Input will not work out of the box as Nindows tries to read input from Port A, which on NAOMI is always JAMMA, which Nindows does not support.

DispMemory and Motion overlays#

These can be enabled from the debug menu. Enabling Show Motion implicitly enables DispMemory too.

With Show Motion enabled, you can switch between the current character's motions by pressing Button 3 and Button 4.