the cutting room mirror

Infamous Second Son

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Infamous Second Son brings the series to the PS4, featuring a Conduit named Delsin taking down the D.U.P in a locked-down Seattle. A spinoff, Infamous First Light, was released later in 2014.

Source Code References#

Found within multiple places inside the game's executable.

C:\code\depot\Other\DevRel\Clients\SuckerPunch\2013_2\Source\Physics\Internal\Collide\Shape\Composite\Mesh\Compressed\hknpCompressedMeshShape.cpp
C:\code\depot\Other\DevRel\Clients\SuckerPunch\2013_2\Source\Common\Internal\GeometryProcessing\CollisionGeometryOptimizer\hkgpCgoInternals.cpp
d:\projects\i3\code\ne\gun.cpp:1895

PlayGo Dummy Files#

Potentially to prevent chunk issues with the PlayStation 4's "PlayGo" feature that allows for playing games while they're downloading, Sucker Punch introduced 50 dummy files, all of which saying this:

Empty chunks make PlayGo sad :-(

Deleted File References#

Game Executable#

Found in 0x955862 in the game executable.

/delete_me.snt

"Load Menu Catalog"#

Inside art/cache is a file named load_menu_catalog.log. It contains references to now-deleted test levels.

combat_test_world_01.xpp
djm_xn_world.xpp
dup_control_room.xpp
x_parkour_test.xpp
i3_experiments.sprig.xpp
char_viz.sprig.xpp
djm_xn_story.sprig.xpp
testScene2.xpp

Unused Sounds#

V_E3_LOGO_LOOP.WEM#

A 1 KHz sine beep for each 15 seconds.

Codename#

The game's codename is i3, judging by the source code and deleted file references.