the cutting room mirror

Sometimes You Die

What are you doing?

You would say:

"I am reading a TCRF article."

( 1 2 3 4 5 6 7 8 9 )

ARTICLE

What makes you accept this article as an entry?

The page title?

Unused Graphics#

NOTE: All of these take in consideration the folder tex (iOS) / assets\tex (Android).

Player#

playerArrow.png, playerArrow.2.png and playerPicture.png are different versions of the graphics used for the cube, which the player controls. The final game uses the last sprite of the "revive" sheet instead. Despite this, the differences are all fairly minimal.

Earlier
(Picture)

Earlier
(Arrow)

Earlier
(Arrow.2)

Final

playerDead.png and playerDead.2.png are earlier variations of the graphic used for dying cubes, which feature a static cross rather than a fading X. Note that the latter file is blanked out in the iOS release.

Earlier

Early

Final

And lastly, early "revive" graphics can also be found, labeled as revive_sheet.png, revive_sheet.2.png and revive_sheet.3.png. (the former two seem to have the same data.)

Earlier

Early

Final

Control Buttons#

control_sheet.png and control_sheet.2.png reveal earlier designs for the control buttons.

Earlier

Early

Final

Bulbs#

bulb_masscenter.2.png is a slightly different version of the glowing bulb graphic, which has a gray foot rather than a black one.

Early

Final

Additionally, bulb_overlay.png and bulb_overlay.2.png contain glow graphics that don't seem to be used.

sometimesyoudie-glow1.png sometimesyoudie-glow2.png

Sawblade#

As evidenced by sawblade.2.png, the sawblades that appear throughout the game would have originally had a slight blurriness, perhaps to give a bigger impression of movement.

Early

Final

5 - Expectation#

text5.png and textsheet_5.png are early versions of the text graphics used in the fifth chapter, Expectation. The main difference is in that the "AND" which makes the text "AND ACT ACCORDINGLY.", which is displayed in the final level before Trust, the sixth "world", does not properly exist in the background text image. The placement of the "RULES" word in "YOU EXPECT THIS GAME TO FOLLOW RULES," was also changed.

Early

Final

8 - The Trick#

text8.png is an early version of the background text graphic used in the eighth chapter, The Trick. The main difference seems to be the lack of the up arrow that would indicate the location of the game's orange levels.

Early

Final

Pause Menu#

chapter1_button.png is an early design for the Chapter 1 warp button, which has proper text instead of just a rewind button with a 1 on it.

Early

Final

Impossible Room#

The message in the Impossible Room was originally going to be lengthier, as evidenced by dev_note_s.png. This early version also has a double resolution variation within the Android version's data, labeled as dev_note.png, which is uploaded here. The iOS release only has the smaller variant; the larger one is blanked out.

Early

Final

Other#

noise.png and noise2.png are earlier, darker variations of the noise overlay graphic seen throughout the game.

Earlier

Early

Final

sideshadows.png and sideshadows.2.png are early versions of the shadow border graphics, which have a more uniform appearance compared to what the final game uses, and are also twice as small.

Earlier

Early

Final

checkertest.png is a simple checkerboard graphic likely used as a placeholder.

Unused Sounds#

Bulbs#

lighton.ogg is an unused, longer variation of the sound that plays when a light bulb turns on.

Early

Final

Chapter Voicelines#

chapters_2.ogg and chapters_de.ogg, located in assets\audio, are early versions of the files used for the chapter voicelines in English and German languages, respectively. However, the only difference is in the name of the bonus world, which, according to these earlier files, was named "Epilogue", whereas the final game uses "Prologue".

Early

Final

English

German

References#


  1. Apple Store page - Version History↩︎
  2. Play Store app page↩︎