the cutting room mirror

South Park: The Stick of Truth (Windows)

This article has a talk page!
view on tcrf.net

South Park: The Stick of Truth is a single-player RPG based on the South Park series. A new kid (you) moves to South Park and joins the fourth-graders' swords-and-sorcery LARPing session - which, in usual South Park fashion, quickly gets out of hand.

Being headed directly by Trey Parker and Matt Stone themselves (who were heavily dissatisfied with previous attempts to bring their series into the video game medium), it's generally considered to be one of the best South Park games (if not the pinnacle), capturing the look and feel of the show while tossing in numerous references and callbacks and being a pretty solid RPG in its own right. Between that and the presence of pretty much everyone in the cast, it's essentially a full season of the show in video game form.

Unused Cutscenes#

A cutscene meant for the end of the She Ogre side mission. In the final game, the cutscene is rendered in-game and the dialogue is different.

Unused Factions#

In the game's files and previous trailers, multiple groups of enemies can be found that were scrapped in the final version.

Vampire Kids#

The Vampire Kids were shown fighting the main characters in the Land of the Death, also known as the Cemetery, a scrapped area that was going to lead up to the Monster Lab, according to a map drawn by Cartman in the VGA 2012 trailer. Both the Cemetery and the Vampire Kids still exist in the game's data.

Upon defeat, Vampire Kids would drop items such as:

<String ID="638" Tag="Plastic Vampire Teeth" />
<String ID="94" Tag="Grandpa Vampire Wig" />
<String ID="640" Tag="Hot Topic Catalog" />

They also would use Clamato juice as a weapon.

Goblins#

Not much is known about this group because there was never any footage of them shown in-game, other than their brief appearance in the game's introduction. What we do know, according to a wallpaper featuring Jimmy Valmer, was that they were kids dressed up as well, and a battle would take place between them and the elves at Stark's Pond.

Hippies#

The 2012 trailers showed Hippies fighting the main characters with protest signs in what appears to be a cave in Crab City. Their files still exist in the game's data, as well as files for Hippies in fourth grade.

Crab People#

Crab People were going to play a large role in the game, and were going to have some kind of connection to the Underpants Gnomes. In the footage shown of them, it's shown that they're taller than the main characters, most likely because of a situation similar to the Gnome Dust.

Their files still exist in-game, and apparently the Crab King was going to be fought. He also has an unused Facebook icon. Something interesting to note is that in the beta versions of the game, the Gnomes and Crab People shared a Facebook profile.

In addition to those four, the Underpants Gnomes and Visitors were supposed to play a larger role in the story. Something interesting to note is that the original posters had some of the main characters fighting enemies that they had some kind of connection to on the show - Butters was shown fighting the Vampire Kids, Stan was shown fighting the Woodland Critters, Kyle was shown fighting the Crab People, and Cartman was shown fighting the Visitors.

Unused Class?#

Within the string mapping files, the following lines can be found:

<String ID="109094" Tag="GUI_CLASS_FIGHTER" />
<String ID="109095" Tag="GUI_CLASS_CLERIC" />
<String ID="109096" Tag="GUI_CLASS_MAGE" />
<String ID="109097" Tag="GUI_CLASS_THIEF" />
<String ID="109098" Tag="GUI_CLASS_JEW" />
<String ID="139923" Tag="GUI_CLASS_FIGHTER_SUB" />
<String ID="139924" Tag="GUI_CLASS_CLERIC_SUB" />
<String ID="139925" Tag="GUI_CLASS_MAGE_SUB" />
<String ID="139926" Tag="GUI_CLASS_THIEF_SUB" />
<String ID="139927" Tag="GUI_CLASS_JEW_SUB" />

Four of these correspond to classes the player can choose, but the Cleric class only appeared in early footage.

There are also unused class descriptions, including one for Cleric:

    <FileName>gui.std</FileName>
    <ID>79</ID>
    <Value>Kicking ass in the name of religion, the Cleric channels his faith to heal the wounded and smite the wicked. The Cleric's strong combination of prolific healing and defensive spells make him, without a doubt, the best class in the game.</Value>
    <Translation></Translation>

Because of this, it is possible that Cleric was cut for balancing issues.

Unused Areas#

There are multiple locations that never made it to the final version, but can be found in trailers and the game's data.

Hell's Pass#

The map drawn by Cartman in the VGA 2012 trailer shows that players were originally going to be able to visit Hell's Pass, a location on the show most known for the hospital it has. A mountain is on Cartman's map as well, along with what presumably is the dragon from the GameSpot poster. Unused audio for a character in Hell Pass Hospital called "Dr. Doctor" exists.

Land of the Dead#

A location called Land of the Dead leading up to the Monster Lab was shown in the trailers, and featured the Vampire Kids guarding it.

Underpants Gnome's Mine#

Not much is known about this location other than the concept art, as well as that it had some kind of connection to the Crab People.

testmulticombat#

Graphics for a test map under the name 100000_testmulticombat exists.

Strings#

Unfortunately, there aren't files for all of the scrapped locations, and only strings exist.

<String ID="9 Henrietta Biggle's House</Value>
<ID>10</ID> <Value>Mike Makowski's House</Value>
<ID>11</ID> <Value>Heidi Turner's House</Value>
<ID>28</ID> <Value>Wolf Security</Value>
<ID>43</ID> <Value>South Park Mall</Value>
<ID>48</ID> <Value>Mephisto's Lab</Value>
<ID>55</ID> <Value>The Dickless Mounty</Value>
<ID>56</ID> <Value>Maple Syrup Factory</Value>
<ID>60</ID> <Value>Gnome Village</Value>
<ID>64</ID> <Value>Hell</Value>
<ID>65</ID> <Value>Cave of the Winds</Value>
<ID>66</ID> <Value>Elven Forest</Value>

Cut Sidequests?#

Present in unasssigned.std are some unused lines:

Hey, up here! Bebe said someone would deliver the fortune catcher.
Thanks for dropping it off! I wish I had more to give you.
You'll need to find a way up to reach me. My babysitter won't let me see anyone. Good luck!

Bebe doesn't have any sidequests, so these go unused.

Build Date#

Present in build_version.txt:

1380--2014-03-30_08-32PM

Regional Differences#

To do:
Pictures from the Singaporean, Hong Kong, and any other censored versions showing the pictures that appear when a scene is censored. Check if other versions feature different versions of the ESRB line.

The versions sold throughout a good portion of the world censor a handful of cutscenes and a few minigames. Instead of showing the cutscene or minigame, a description of the offending cutscene/minigame is shown along with a picture matching the region the game was purchased from. The censorship only affects the console versions in most of Europe, Russia, the Middle East, and Africa, and extends to the PC version in Germany, Austria, Australia, Taiwan, Hong Kong, and Singapore. All Nazi-related imagery was also censored in Germany and Austria, due to it being illegal in those countries.

The European version's censorship is egregious, as an uncensored version submitted to PEGI got the same rating as the censored one and yet was censored due to a decision by Ubisoft's marketing team.

Europe

Australia

The European censored screen depicts what seems to be a cross between a facepalm statue from Tuileries Garden in Paris and the Statue of David, with the European Union flag in the background. The Australian version depicts a koala crying in tears over a dusk sky.

Watch on YouTubeAdditionally, during the scene at the abortion clinic where the zombie fetuses first appear, the agents running around with a scanner say "ESRB is going crazy!" and "I'm picking up some hot readings on the ESRB.". These were changed to mention other ratings associations in other releases (USK for Germany, OFLC for Australia, PEGI for Europe), though the cutscene itself still has the lipsyncing of the North American original.