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South Park: The Fractured But Whole

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The sequel to South Park: The Stick of Truth, this time starring the kids as superheroes striving to earn billions of dollars on their franchise. The game is notable for its departure from the traditional role-playing style of the previous game in favor of a more strategic grid-based style for combat. It's also infamous for being delayed many, many, many times, releasing almost a full year after its initially promised release date of December 6, 2016. These delays resulted in a lot of thing being cut and/or altered (sometimes even last-minute). The game is 30GB for a reason...

Internal Project Name#

The game's internal name is Camel, given by the directory going by the name and many other references in the directory in files.

Unused Status Effects#

Energized
Energized

This effect was overhauled into Boost!. It is not exactly known what Energized did, but the E3 version of Speedster's power2 mentions applying it to allies.
Deathmark
FBW_Deathmark.png

This icon isn't related to a cut status effect, but instead a cut feature where this icon would pop up above a defeated enemy.

Focused
Focused

Most likely an early version of Attack Up.
Distracted
FBW_Distracted.png

This effect would have most likely made an opponent skip their turn. It could be an early version of Chilled.

Rage Meter Lock
This status effect would stop the Ultimate meter from charging. It was going to be applied by Mintberry Crunch's ultimate for 1 round.

Enemy Thorn
An unfinished status effect that uses Burning as a placeholder, meant to appear in Bring the Crunch. It would have most likely been a Buff that would reflect some damage back on to the attacking ally.

Thorn
An unfinished status effect that uses Bleeding as a placeholder, meant to appear in Bring the Crunch. It would have most likely been a Buff that would reflect some damage back on to the attacking enemy.

Bomb
FBW_Bomb.png

A status effect that would've been applied by Professor Chaos's 2nd power, known as Impending Boom originally.
Marked

Most likely an early version of Defense Down.

Rooted

Most likely an early version of either Chilled or Slow.

Unused Buddy Powers#

Possession#

A Buddy Power for Mysterion. Mysterion would use his ghost form to possess Randy, who the player could then control. Given the fact that Randy is the only character with a "possessed" variation, it was most likely cut very early.

Coon Rope#

A Buddy Power for The Coon, which appears to have been cut even earlier than Mysterion's. It only has 1 .mpower file with barely anything in it.

Hero DNA#

The Hero DNA App would've allowed you to increase/decrease the game's difficulty using varions modifiers. Playing on higher difficulties would reward you with better loot. The menu itself is sadly very unfinished: only the Difficulty can be changed.

The descriptions and names for some of the modifiers can be found scattered throughout the files:

Auras

Judging by the descriptions, Auras were going to trigger at the start of turns.

[Chill Nearby Enemies]: At the beginning of each turn, all nearby enemies are chilled
Your BO Hurts: At the beginning of each turn, all nearby enemies and allies are damaged
Firestarter: At the beginning of each turn, ignite a random enemy and ally on fire. (or yourself)
[Firestarter]: At the start of your turn randomly set someone on fire (ally or foe)
PCP BO: At the beginning of each turn, shield nearby allies. Allies not near take damage instead
Frigid Air: Enemies have a 25% chance of becoming chilled when they are damaged
Psychic Overload: Enemies have a 50% chance to start combat with a random debuff
Perfumed BO: "At the beginning of each turn, you and all nearby allies are healed"

Triggers

As the name suggests, Triggers were meant to activate on certain events, such as hitting an enemy, getting hit, getting defeated etc.

Mind Melder: Whenever a buddy receives a buff or debuff, you receive it as well
Ethereal: Whenever you are damaged, you turn invisible
Secret Static: Whenever an adjacent enemy damages you, they become shocked
Jesus: When you die, Revive and Heal all other Allies
Safety Shield: Get fully shielded when you hit low life (25% - once per battle)
Example Vampire Grandma: Whenever an enemy goes below 250 life, heal for 50

Consumable

Consumable would modify the Consumable items in some way.

We love Cheesy Poofs: Heal potions also apply shields

There are also several other categories that don't seem to appear in the menu:

Battlecry

Upon an ally being defeated, Battlecry would most likely give certain boosts to the New Kid.

Battle Cry: When an ally dies, gain an extra turn (once per ally)

Challenges

Challenges would activate certain conditions that would make battles harder.

[Death Explode]: When you die, you explode - Killing everyone (and losing the battle)
[Heal Enemies when Hit]: Whenever an enemy damages you, they heal
[You must move]: Every turn you don't move to a different cell, you take X damage.
[Self Random Debuff]: At the beginning of your turn, you receive a random debuff
[Teleport]: At the beginning of your turn you teleport next to a random enemy [max range 6]
Conscientious Objector: Whenever an enemy dies, you become grossed out
Basic Challenge 1: Enemies deal 25% more damage. 
Basic Challenge 2: Enemies deal 50% more damage. 
Basic Challenge 3: Enemies deal 100% more damage. 
Basic Challenge 4: Enemies deal 100% more damage. Enemies take 50% less damage.
Basic Challenge 5: Enemies deal 50% more damage. Enemies take 50% less damage.
Basic Challenge 6: Enemies deal 75% more damage. Enemies take 55% less damage.
Basic Challenge 7: Enemies deal 100% more damage. Enemies take 60% less damage.
Basic Challenge 8: Enemies deal 125% more damage. Enemies take 65% less damage.
Basic Challenge 9: Enemies deal 150% more damage. Enemies take 70% less damage.
Basic Challenge 10: Enemies deal 200% more damage. Enemies take 75% less damage.
Basic Helper 1: Enemies take 25% more damage.
Basic Helper 2: Enemies take 50% more damage.
Basic Helper 3: Enemies take 100% more damage.
Basic Helper 4: Enemies deal 50% less damage. Enemies take 200% more damage.
Basic Helper 5: Enemies deal 50% less damage. Enemies take 50% more damage.
Basic Helper 6: Enemies deal 55% less damage. Enemies take 75% more damage.
Basic Helper 7: Enemies deal 60% less damage. Enemies take 100% more damage.
Basic Helper 8: Enemies deal 65% less damage. Enemies take 125% more damage.
Basic Helper 9: Enemies deal 70% less damage. Enemies take 150% more damage.
Basic Helper 10:Enemies deal 75% less damage. Enemies take 200% more damage.

Timefart

A category that would buff the cut Assemble, Repeat and Skip Timefarts. A name and description for the Skip Timefart doesn't seem to exists; however, a script file does. It's called herodna_timefart_repeatencumbers.mskillscriptgraph, which means it was most likely going to give Slow to the targeted enemy.

Assemble++: When you timefart assemble, clear all debuffs from all allies
Skip++: Your power cooldowns are refreshed whenever you timefart skip
[Timefarts Heal]: Allies affected by timefarts are healed

Unknown

The category for these next few modifiers is unknown.

Distracting BO: All Enemies deal 10% less damage
Festering BO: All Enemies take 10% more damage
Fastidious: Your heals and shields are 25% more potent on allies with debuffs
Hypersensitivity: "While low health (<25%), you take and deal 50% more damage"
Magnetic Masochism: Whenever an enemy takes damage, you also take 25% of that damage.
Placeholder DNA: This DNA does nothing
Example - Copy Status Effect: Copy Status Effect
Example Counter Damage: "Whenever an enemy takes damage, you also take 25% of that damage."
[Team Stat Boost]: Your highest team stat is increased by [25%] (and bonus can exceed caps)
[+1 Speed]: You and all allies gain 1 speed

Unused Classes#

Mystic#

Several assets for an unused class named Mystic can be found in the files. Given its semi-complete state, it was most likely cut very late in development.

TFBW_Cp_mystic.png TFBWFullClassportrait_mystic.png

The Mystic calls on the farts of the Ancient Ones to Gross Out foes and heal allies.

Power 1: Fragrant Violation

TFBWMysticPower1IngameIcon.png TFBW_Mystic_power1.png

Description: The Mystic cups a noxious fart and lobs it onto unfortunate foes for damage, Gross Out, and chance of pink-eye infection.
Combat description: Broken wind that inflicts Gross Out.

Only a single texture exists for this power.

Power 2: Power Word: Fart

TFBWMysticPower2IngameIcon.png TFBW_Mystic_power2.png

Description: A phantom fart that appears behind a nearby enemy, pulling the victim to the Mystic's side and dealing damage.
Combat description: Teleporting fart pushes a foe toward you

Power 3: Probiotic Portal

TFBWMysticPower3IngameIcon.png TFBW_Mystic_power3.png

Description: Rip an anal fissure in fart-time and swap places with any target. Foes take damage and gain Gross Out. Allies are healed and cleansed.
Combat description: Heal an ally or Gross Out a foe.

Power 4: Golgothan

TFBWMysticPower4IngameIcon.png.png TFBW_Mystic_power4.png

Description: Your greatest trick. Summon an excremental to fight by your side. This shit demon Grosses Out enemies and ultimately explodes in a filth shower.
Combat description: Summon a shit demon to battle.

TFBW_Power_-_butthole_-_shitghost.png TFBW_Power_-_shitghost_-_explode.png TFBW_Power_-_shitghost_-_shitslap.png

Present in camel/ui/temp assets/power selection are 3 ability icons for an entity called "shitghost" who would be summoned via the Mystic class' super.

Demon Child#

Much like the afformentioned Mystic class, the Demonchild was also cut pretty late in development. It was eventually reworked into the Netherborn class in the From Dusk till Casa Bonita DLC.

TFBW-Cp_demonchild.png TFBW-Classportrait_DemonChildFullPortrait.png

Description: For heroes with an affinity for black eyeliner, the Netherborn deals damage and potent debuffs, like Charm and Lifesteal.
Short Description: Netherborn class, dealing damage and potent debuffs.

Power 1: Bewitched Beckoning

TFBW-Demonchild_power1.png TFBW-Demonchild_power1_tempgrid.png

Description: Pull an enemy to your side and whisper sweet eldritch hexes into their ear. Inflicts damage and Charm.
Combat Description: Pull a foe to your side and Charm

Power 2: Life Hack

TFBW-Demonchild_power2.png TFBW-Demonchild_power2_Temp.png

Description: The Netherborn dabbles in blood magic, damaging a nearby enemy and inflicting lifesteal.
Combat Description: Weird trick inflicts damage and lifesteal.

Power 3: Hands of the Hoar

TFBW-Demonchild_power3.png TFBW-Demonchild_power3_Temp.png

Description: Call in a favor from the netherworld as the undead claw at your enemy, dealing damage and inflicting Chilled. Now we're square, Pazuzu!
Alternate Description: Call in a favor from the netherworld as unholy tendrils grasp and pull your enemy, dealing damage and inflicting Chilled. Now we're square, Pazuzu!
Combat Description: Unholy tendrils pull and Chill your foe.

Power 4: Vile Transfusion

TFBW-Demonchild_power4.png TFBW-Demonchild_power4_Temp.png

Description: When only the most potent blood magic will do, Vile Transfusion damages your foes and fully heals all allies.
Short Description: Heal your friends and damage your foes.

Commander#

The Commander is a cut class which was replaced by the Plantmancer. Not much is known about it, other than it appeared in the class selection menu in the E3 2016 demo, so it was most likely changed sometime after that. The same demo also reveals that the planned costume pieces for it were the Majestic Horn and Majestic Suit. The only remnants of the class are 4 temporary icons demonstrating its powers on the grid:

TFBW_Commander_power1.png TFBW_Commander_power2.png TFBW_Commander_power3.png TFBW_Commander_power4.png

All of them appear to be the same as the Plantmancer, except for the 2nd one, which seems to have knocked back enemies.

Unused Coonstagram Users#

Billy Turner#

Despite being mentioned by The Coon in one of the cutscenes, Bill(y) Turner never appears anywhere in the game.

Filmore's Parents#

TFBW_icon_profilepic_filmores_dad.png TFBW_icon_profilepic_filmores_mom.png

Similarly to Billy Turner, Filmore's parents don't appear anywhere in the game.

Heidi Turner#

While Heidi does appear in the game as a random overworld NPC, she never appears on Coonstagram.

Kevin McCormick#

Kenny's older brother Kevin can never be selfied with at any point of the game. By modifying the game however, his selife interaction can be restored and is fully functional.

Despite this, there are 2 hashtags related to him:

#WaffleHouse
#FancyFeast

Nelson#

Randy's friend Nelson can be seen in the Peppermint Hippo, but can't be interacted with.

New Kid's Parents#

TFBW_icon_profilepic_players_dad.png TFBW_icon_profilepic_players_mom.png

Unlike most characters on this list, both of them have unique lines for taking selfies.

Temp Poster#

Exactly as the name states, a temporary user, who strangely uses the timeline portrait of one of the Cops as their profile picture.

PastMC#

The past version of the New Kid, who was obviously meant to follow you after taking a selfie with the intruders near the end of the game.

Bradley Biggle#

Bradley was meant to appear in the Casa Bonita DLC next to the fountain. He can be seen in an unused Coonstagram selfie, and also has quite a few unique voicelines for interacting with the player.

Unused Minigames#

Shooting Range#

To do:
Textures and voicelines for the minigame.

TFBW_shooting_bullet.png TFBW_shooting_tries.png TFBW_tex_itemicon_shooting_range_tickets.png TFBW_tex_itemicon_shooting_range_trophy.png

In the files, some references for a cut shooting range minigame can be found. The minigame itself would've taken place in The Thin White Line segment of the game, after defeating Jared. In the minigame, you had to shoot random people on the street. Two icons (one for ammo and one for lives) and items relating to this minigame were left in the files. These two items are; tickets, for entering the minigame, and a key, which would've been obtained after completing the minigame. An icon for a trophy also exists, which would have been an artifact. Interestingly, the song that plays inside Bijou Theater was supposed to be used for this minigame.

TFBW_minigame_shootingrange.png TFBW_shooting_range_2.png TFBW_minigame_shootingrange_message.png

Driving Minigame?#

This might be the strangest minigame out of all of them. The only file for it is an .mcelllogic file, under the name "dlc01 casabonita dancing mini game". However, upon closer inspection, the file seems to contain assets for a "driving minigame". The arcade does have both a DDR-style dance pad and a driving game, so which one this was going to be is a mystery.

Condom#

TFBW_minigame_condom_1.png TFBW_minigame_condom_2.png

A minigame where you had to put a condom on a phalic-shaped wooden object. The condom would have broken if attempted to be put on too fast. This minigame is related to the unused sm31_stan_loyalty side mission.

Morning Pill#

A minigame where you choose from a list of baby names. After donig so, the paper slides down. This minigame is related to an unused side mission sm72_stan_loyalty_pt2.

Unused Minigame Features#

Bank Minigame#

The minigame in the Bank has two unused spaces, both of which contain unused bonuses; Big Oil (the purple space), and Blue Chip Stocks (the light blue space).

Landing on the Big Oil space gives you an unused bonus called Silver Spoon. Other than the unfinished description, it's fully functional! Landing on a bankruptcy space after activating it will make the wheel start spinning again.

Landing on the Blue Chip Stocks gives you a regular Taxpayer Bailout bonus.

Keypads#

Inside keypad.juice, data for several cut keypad minigames can be found, in various stages of completion.

RaisinsBehindBar#

As the name suggests, this keypad code was most likely meant for the door that leads to the counter area. In the final game, this door is always open. It appears to have been scrapped pretty early; it's an exact copy of the Coon Lair code on the first day, except with some words modified to fit the theme of Raisins, however these words don't have any unique voicelines.

FilmoreLivingRoom#

A keypad code for Filmore's basement. The only 3 words present are "Jesus" "Loves" and "wine", however the other buttons can be pressed and are fully functional. Uses the voicelines for the Coon Lair keypad.

Heaven#

This one's... odd to say the least. A keypad code meant for Heaven, which suggests the area was explorable at one point. Despite the lack of words, there is a correct code for this keypad, which, weirdly enough, is "666".

TokenLivingRoom#

A cut keypad code for the Freedom Pals base. In the final game, the door is opened via Professor Chaos' Haywire buddy power. An unused video mentioning this keypad minigame is still in the files.

JimboGunCase#

A keypad code, most likely for Jimbo's storage unit in U-Stor-It.

PhotoDojoIDNumber#

A keypad code related to this unused mission.

PeppermintHippo#

A keypad code for the office room door.

FreedomPalsDay2#

A keypad code for the Freedom Pals base on the 2nd day.

FreedomPalsDay3#

A keypad code for the Freedom Pals base on the 3rd day.

FreedomPalsDay4#

A keypad code for the Freedom Pals base on the 4th day.

Naming Oddity#

While not unused, the keypad code for the Church storage room is labeled "PoliceStationSubLevel".

Tom Clancy's The Division 2 Leftovers#

To do:
Document the contents of the folders.

The folders modules, shaders, system and textures all seem to be a leftovers from Tom Clancy's The Division 2, which was also made using the Snowdrop engine.

Compilation Logs#

The Nintendo Switch version has a few compilation logs for the base game data from internal development.

Download South Park TFBW (Switch) DLC Compilation Logs

File: SPTFBW_NX_BaseGameLogFiles.zip (8,675 KB) (info)