the cutting room mirror

Early Ability Icons

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This is a sub-page of South Park: The Fractured But Whole.

A ridiculous amount of early/removed/changed ability icons for most characters and classes. Ability icons that weren't finished use this as a placeholder:

Enemy powers and AI can also be located inside of camel\game system data\juice.

New Kid#

A plethora of early ability icons exist for the New Kid.

Blaster#

nagasaki

burningbeam

fartbomb

marktarget

Judging by these icons, it seems that the Boombox Suit was supposed to be the original costume. for this class.

Brutalist#

knucklesandwich

ragingbull

muscleflex

unstoppableforce

Early ability icons for the brutalist class. The ability "muscle flex" was replaced in the final game.

Commander#

Power1

Power2

Power3

Power4

Based on the E3 2016 gameplay demo and internal codenames this was supposed to be the original name for the Plantmancer.

Cyborg#

Power1

Power2

Power3

Power4

Elementalist#

Power1

Power2

Power3

Power4

Gadgeteer#

Power1

Power2

Power3

Power4

Kungfu#

Power1

Power2

Power3

Power4

Internally the Martial Artist class is known as Kungfu.

Mentalist#

Power1

Power2

Power3

Power4

Internally the Psychic class is known as Mentalist.

Ninja#

Power1

Power2

Power3

Power4

Internally the Assassin class is known as Ninja/Ninja Manimal.

Speedster#

speeddash

unknown

unknown

thousandpunches

Only 2 sketches exist for the speedster class.

Overclocked

Energized

The original overclocked icon can be seen in the E3 2016 gameplay video and has leftover code, however in the actual demo footage the player never uses it.

Intro#

Fireball

unknown

unknown

Supermelee

Likely meant to be part of the powers given to the New Kid at the start of the game.

Buddies#

The Coon#

scratch

coonrush

bloodbath

touchofnight

Early sketches of The Coon's abilities. All of them have completely different names that were changed in the final game.

Human Kite#

lasereyes

rescue

cover

deathfromabove

Early sketches of Human Kite's abilities. Again, different names.

lasereyes

rescue

cover

deathfromabove

Early ability icons for Human Kite that are closer to the final ones.

Mysterion#

mysterionimpact

suicideimpact

bloodcontract

omgtkkyb

Early ability icons for Mysterion. The super's name is an abbreviation of "Oh my god they killed Kenny! You bastards."

Super Craig#

pummel

taunt

zerofucksgiven

craigxtweak

Early ability icons for Super Craig. The Zero Fucks Given ability is a leftover from the E3 version of the game.

Tupperware#

tupperspin

positionmodification

digitize

upgrade

Early ability icons for Tupperware. No icon exists for Tupper Turret, suggesting that Digitize was supposed to replace it.

Wonder Tweek#

lightningstrike

iceblast

unknown

unknown

Early ability icons for Wonder Tweek, who only has 2 ability icons.

Enemies

Many enemies exist throughout the game, as much to give a full description from the main page to describe them all.

Vampire Kids#

"Feed, Per Se." (Generic)

Trill Beatdown (Bruiser)

"Attack, Per Se." (Wizard)

Priest Heal (Priest)

scope="col|Swarmer Melee (Swarmer)

scope="col|"Drink Clamato" (Swarmer/Karen McCormick)

Most of these work very similar way to the generic powers found throughout the base game's enemy classes. The "Drink Clamato" power though seems to have been for the swarmer enemies and uses the same animation as when Karen McCormick was supposed to drink it. Mike Makowski also seems to be based on the wizard class as by him having the same abilities. The Unknown Black Vampire also seems to only ever feature the Bruiser ability.

Jewish People/Rabbis#

Grenadier ST Lob (Grenadier)

"Swarmer Melee (Swarmer)"

From what we can tell the Jewish Grenadiers would've had the ability to throw dreidels and bottles as projectiles. As from their AI behavior they could detonate explosive (throwable and suicidal,) block enemies, heal allies and act as peashooters. They also would've appeared in the removed mission, which you must meet with Human Kite to see Human Kite From An Alternative Universe's meeting at The Community Center.

Nichole#

Swarmer Melee

"Priest Shield"

These abilities were supposed to be used in an otherwise unused side-quest called "Token Quest." The side-quest was about the New Kid interrupting a date with Nichole and Tolkien, which leads to an altercation with Nichole. In battle, she would use the staff of Buca De Faggoncini. Her powers seem to be early, as they use the same generic grid layouts. When accessing this mission in the final game, Nichole doesn't spawn in, meaning she was cut early in development.

Mimsy#

Blocker Melee

Blocker Block

Mimsy would've appeared in Side Missions 38, 51 and 63. Mimsy's purpose in missions 38 and 51 are unknown, as they only have temporary descriptions. Mission 63 though makes it seem that he was part of an early version of the "Gotta Go Fast" main quest, originally "Jimmy's Loyalty," where we likely would've had to fight him. He doesn't have icons, a grid nor an AI. Both Mimsy and Nathan did resurface in the Bring the Crunch DLC.

PETA#

Swarmer Melee

Likely another super early submission labeled as 9 in the game's code. This mission was called "Jimbo's Faction" and had two parts. This bears a striking resemblance to the "Big Game Huntin' with Jimbo" side-quest from Stick of Truth. After each cutscene, a PETA member would've appeared in Jimbo's Store (using The Peppermint Hippo's strippers as temporary models.) The first of the mission part would've had us collect cats (Swarmer-based enemies using temp versions of the Chaos Minions. The second part of the quest involved catching an ass creature that escaped from Mephesto's Lab at Stark's Pond, then returning it to Jimbo.