the cutting room mirror

Unused Graphics

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This is a sub-page of South Park: The Fractured But Whole.

To do:
A LOT more.

SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH

This page sucks.
If you could make it suck less, that would be awesome.
Specifically: Badly organized, outdated, poorly explained and LOADS of missing graphics.

An absurd amount of unused/early images can be found in camel/ui/temp assets and some other folders.

An unused icon for Doctor Timothy's also unused playable form.

TFBW_equipment_placeholder.png TFBW_Colon.png

Inside camel/ui/temp assets/equipment are 2 images; first is an image of the New Kid, with arrows pointing in seemingly random directions. The second image is of a gut, that was probably somehow associated with the first image.

An image of Mr.Garrison named icon_allies_garrison, which suggests he was planned to be a summon.

A placeholder icon, presumably for equipment, found in camel/ui/images/icons.

A placeholder icon for items.

An unused Jew Scouts guidebook. Possibly related to the cut Human Kite side-quest.

An early version of the Coonstagram logo, which is really just the Instagram logo, but with the word "COON" slapped on it.

Debug Menu graphics

An image of Cartman dressed as Bill Belichick, used in the debug menu.

TFBW_All_graphic.png TFBW_Gut_graphic.png TFBW_GutF_graphic.png TFBW_GutA_graphic.png TFBW_Cape_graphic.png TFBW_Cloth_graphic.png TFBW_Consumable_graphic.png TFBW_Costumes_graphic.png TFBW_Dpad_graphic.png TFBW_Eyewear_graphic.png TFBW_Face_graphic.png TFBW_Hair_graphic.png TFBW_Hand_graphic.png TFBW_Head_graphic.png TFBW_Lt_graphic.png TFBW_Rt_graphic.png TFBW_Materials_graphic.png TFBW_Recipes_graphic.png TFBW_Rs_graphic.png TFBW_Street_head_graphic.png

camel/ui/temp assets/filters contains a TON of icons, possibly relating to the costume debug menu.

TFBW_buddy_selection.png TFBW_disabled.png TFBW_empty_slot.png TFBW_focus.png TFBW_inteam.png TFBW_lock.png TFBW_locked_buddy.png TFBW_locked_slot.png TFBW_new.png TFBW_power.png

A folder named "team selection" has remnants of a very early character select screen. The folder contains some very rough-looking graphics relating to the early menu. It even has character icons!

TFBW_captain_diabetes.png TFBW_mint-berry.png TFBW_mysterion.png TFBW_professor_chaos.png TFBW_the_amazing_butthole.png TFBW_the_coon.png TFBW_the_human_kite.png TFBW_toolshed.png

These icons are noticeably very low-quality, as some seem to be cut out from other images(most notably Mysterion and The Coon). What's strange is that most of the characters seem to be missing from the folder for an unknown reason.

Miscellaneous#

TFBW_Buddyavatar_antennae.png TFBW_Buddyavatar_coon.png TFBW_Buddyavatar_diabetes.png TFBW_Buddyavatar_kid.png TFBW_Buddyavatar_kite.png TFBW_Buddyavatar_mysterion.png TFBW_Buddyavatar_profchaos.png TFBW_Buddyavatar_toolshed.png

camel/ui/temp assets/buddy power contains early icons for the New Kid, The Coon, Captain Diabetes, a placeholder sketch, Human Kite, Mysterion, Professor Chaos and Toolshed. What's interesting is that The Coon and Mysterion do not have buddy powers in the final game. However, The Coon does have an unused buddy power called "coon rope". The only remnant of this is an empty .mpower file.

A placeholder texture that can also be found in Mario + Rabbids Kingdom Battle, which Ubisoft San Francisco also developed.

Inside the folder temp assets, an image of a Fidget Spinner can be found under the name placeholder.

TFBW_Icon_missions_temp.png TFBW_Icon_obj_temp.png

Placeholder mission and objective icons.

An image of Cartman (from the Season 16 episode "Faith Hilling") found inside camel/ui/temp assets/pause/appy/coonstagram, under the name test_selfie.

Outro and intro screens

Combat intro and outro screens that might be used as placeholders for enemies who don't have proper screens.

Unused combat screens for the King boss fight. The final artworks depict the main characters in their Stick Of Truth costumes, not the King. It's possible that the King would've fought alone, rather than alongside the main characters.

An intro screen featuring The Freedom Pals in front of the police station. In the final game, the only fight that takes place there is the fight against Doctor Timothy and Coon And Friends. A battle against The Freedom Pals was supposed to take place in front of the police station, according to a file named "dm16_freedompalsfight.mmission", which mentions the police station as a spawn point.

An unused outro image that was meant to be seen after defeating the alien Zarganor for the first time in the Bring The Crunch DLC. In the final game, he just walks away to start the 2nd phase.

This titlecard is unused because during the prologue, battles start immediately and no titlecards can be seen.

A titlecard meant for the 2nd wave of the U-Stor-It ambush, featuring the Mexican Chaos Minions. In the final game, the battle starts immediately after the 1st wave, thus leaving this titlecard unused.

TFBW_Power_tupperware_provoke.png TFBW_Power_tupperware_taunt.png

2... odd images to say the least. They both have "provoke" and "taunt" in their names, suggesting that at one point Tupperware was supposed to have a similar ability to Super Craig's Shiny Hate Finger ability. The second one is of actor and former model, Richard Roundtree.

TFBW_Combat_screenshot_lobbed_protection.png TFBW_Combat_screenshot_lobbed_attack.png TFBW_Combat_screenshot_left_right_attack_and_can_move.png

3 screenshots of the first fight with the sixth-graders. What's interesting is that the first ability is different in 2 screenshots. This could imply that you originally started off with 2 classes instead of one. Or maybe all classes were unlocked for playtesters.

TFBW_Vita_controller_bg_back.png TFBW_Vita_controller_bg_front.png

2 very interesting images showing a PS Vita in the game's artstyle, which suggests that a PS Vita port was considered. These 2 images are the only remaining evidence of this canceled port.

An old Ubisoft logo found in camel/ui/temp assets.

A dummy savegame icon.

A small pixelated graphic, possibly used in pre-release versions of the game.

An image fo the E3 logo, probably used in E3 demonstration prototypes.

Early Ability Icons#

New Kid#

A plethora of early ability icons exist for the New Kid.

Blaster#

nagasaki

burningbeam

fartbomb

marktarget

Judging by these icons, it seems that the Boombox Suit was supposed to be the original costume. for this class.

Brutalist#

knucklesandwich

ragingbull

muscleflex

unstoppableforce

Early ability icons for the brutalist class. The ability "muscle flex" was replaced in the final game.

Commander#

Power1

Power2

Power3

Power4

Based on the E3 2016 gameplay demo and internal codenames this was supposed to be the original name for the Plantmancer.

Cyborg#

Power1

Power2

Power3

Power4

Elementalist#

Power1

Power2

Power3

Power4

Gadgeteer#

Power1

Power2

Power3

Power4

Kungfu#

Power1

Power2

Power3

Power4

Internally the Martial Artist class is known as Kungfu.

Mentalist#

Power1

Power2

Power3

Power4

Internally the Psychic class is known as Mentalist.

Ninja#

Power1

Power2

Power3

Power4

Internally the Assassin class is known as Ninja/Ninja Manimal.

Speedster#

speeddash

unknown

unknown

thousandpunches

Only 2 sketches exist for the speedster class.

Overclocked

Energized

The original overclocked icon can be seen in the E3 2016 gameplay video and has leftover code, however in the actual demo footage the player never uses it.

Intro#

Fireball

unknown

unknown

Supermelee

Likely meant to be part of the powers given to the New Kid at the start of the game.

Buddies#

The Coon#

scratch

coonrush

bloodbath

touchofnight

Early sketches of The Coon's abilities. All of them have completely different names that were changed in the final game.

Human Kite#

lasereyes

rescue

cover

deathfromabove

Early sketches of Human Kite's abilities. Again, different names.

lasereyes

rescue

cover

deathfromabove

Early ability icons for Human Kite that are closer to the final ones.

Mysterion#

mysterionimpact

suicideimpact

bloodcontract

omgtkkyb

Early ability icons for Mysterion. The super's name is an abbreviation of "Oh my god they killed Kenny! You bastards."

Super Craig#

pummel

taunt

zerofucksgiven

craigxtweak

Early ability icons for Super Craig. The Zero Fucks Given ability is a leftover from the E3 version of the game.

Tupperware#

tupperspin

positionmodification

digitize

upgrade

Early ability icons for Tupperware. No icon exists for Tupper Turret, suggesting that Digitize was supposed to replace it.

Wonder Tweek#

lightningstrike

iceblast

unknown

unknown