the cutting room mirror

Unused Cutscenes

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This is a sub-page of South Park: The Fractured But Whole.

A lot of storyboards were leaked before the release of the DLC.

TFBW_lake_tardicaca_132_ubi.mp4

A short animation of the fight at the Cabin. It demonstrates how the cut Ghost Biker enemy would've functioned.

TFBW_12_indian_burial_ground_farted.mp4

A storyboard introducing a scrapped Indian Burial Grounds gameplay mechanic, where the New Kid's farts would've been used as sort of ghost-repellant. This would be replaced with the fight between the Monsters. This cutscene is actually a leftover from early builds of the DLC.

TFBW_14_saw_room_intro.mp4

A storyboard introducing the cut Saw Room area. After the door got locked, the player would've had to save one of the counselors. Much like the afformentioned cutscene, this is also a leftover from early builds.

TFBW_dlc3_mc_opening_shower_with_counselor_3.14.mp4

Storyboard for the Shower Room scene. It seems like some sort of stealth section was planned but was cut.

A pre-rendered version of the intro cutscene. In the final game, all cutscenes are rendered in-game.

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An early version of the cutscene where you first discover one of the clues, which takes place at a cabin instead of the Shower Room.

Pre-rendered version of the cutscene before you fight the Monsters. Strangely, the audio doesn't match up with the cutscene.

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Pre-rendered version of the cutscene after the fight.

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Pre-rendered version of the cutscene for unlocking the Final Girl class. The line "Yeah, let's kick those monsters' butts!" was removed from the final version.

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Pre-rendered version of the Mess Hall cutscene. Originally the "Are you sure he's dead? Maybe he's just sleeping." line was said by Jimmy instead of Butters.

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Early version of the cutscene where the New Kid peeks into Nathan's Cabin. The dialogue is slightly different.

Pre-rendered version of the cutscene after the fight at the Burial Grounds. Once again, the dialogue doesn't match the cutscene.

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Pre-rendered version of the cutscene before the Nathan and Mimsy fight. Again, the dialogue is different and much shorter.

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Pre-rendered version of the cutscene after the Nathan and Mimsy fight. The dialogue and Zarganor's voice are different.

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A storyboard for the cutscene where Timmy tells you to get the milk from the Mess Hall.

Pre-rendered version of the cutscene before the Nathan and Mimsy and Zarganor fight. Interestingly, in the shot where Doctor Timothy is going towards Zarganor, his eyes only start glowing green when he approaches him. In the final game, they are always green. The dialogue is, once again, pretty different.

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TFBW_lake_tardicaca_320_cs.mp4

A very...weird and unfinished cutscene that doesn't seem to exist in the final game.

Pre-rendered version of the cutscene before the second phase of the Zarganor fight. Bizarrely, the audio for it is actually an early version of the ending cutscene.

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Two nearly identical PiPs, most likely meant for the cut stealth section for the Shower room.

Doctor Timothy telling you to get the milk from the Mess Hall. Interestingly, he appears to already be under mind-control.

Miscellaneous#

A very strange cutscene called "1024timefartfullscreen0". It shows some random video clips played in reverse, some of them being from movies. Its filename strongly suggests that it would've been used in the Bowels Of The Beast segment of the game, when the player first uses the timefart ability to rewind time.