the cutting room mirror

Ui

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This is a sub-page of South Park: The Stick of Truth (Windows)/Unused Graphics.

Buttons#

Two early versions of the "A" button, using a different artstyle

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Final

Two early versions of the "B" button, using a different artstyle

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Two early versions of the "Y" button, using a different artstyle

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Two early versions of the "X" button, using a different artstyle

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An early version of a prompt to use the Mouse Buttons, as previous ones this too uses a different artstyle

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Two early versions of a prompt to use Keys, these too are in a different artstyle

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Two early versions of the "Analog Stick" prompt.

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Final

Set of four graphics meant to be used in Kim Chi/Summon Mr.Kim ability. Buttons shown still use the old artstyle.

South_Park_TSOT-_kim_a_button.gif South_Park_TSOT-_kim_b_button_resized.gif South_Park_TSOT-_kim_x_button_resized.gif South_Park_TSOT-_kim_y_button_resized.gif

Phone#

An unused icon for the Facebook page in the "Phone Menu".

An unused icon for the Inventory page in the "Phone Menu".

An unused icon for the Abilities page in the "Phone Menu".

An unused icon for the Quest page in the "Phone Menu".

An unused icon for the Map page in the "Phone Menu".

An unused icon for the Collection page in the "Phone Menu".

An unused icon for the Party page in the "Phone Menu".

An early banner meant for displaying icons. It can be seen in some prototype builds.

Facebook#

A tab meant for uploading photos to Facebook. This concept was completely scrapped.

An icon meant for switching to the aformentioned tab.

An icon meant for switching back to the "Message/Tiles" tab.

A graphic meant for if there are no community posts. Although not unused, it can't be seen through normal means.

Abilities Page#

An unused graphic called "Phone"

An unused XP Bar meant for this page.

An unused Scroll Bar meant for this page, compared to the others this one is seemingly in a different artstyle

Icons#

An early set of Upgrade Icons, the earliest can be seen in some prototypes.

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Final

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Final

An unused icon called "Summon List Item". Judging by the name it's meant for the "Summons" sub-page which can be seen in the prototypes. Ultimately this feature got scrapped in the final release.

An unused icon called "Listbox_points". In the earliest publicly released prototype it's used to show how many "Skill Points" the player has.

An early version of ability upgrade background.

200px

An unused icon meant for switching between characters/buddies. Still can be seen in the earliest released prototype.

Map#

Fast Travel#

Two early versions of Fast Travel icons, which can be seen in some prototypes.

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Final

Quest Markers#

Sets of early quest "markers" visible on the map, as previously some can be seen in the prototypes.

Main Quests#

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Early (unused)

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Side Quests#

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Final (unused)

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Category Buttons#

An early version of the "map" button. In the full release this was changed to a sub-tab.

An early version of the "treasure" button. In the full release this was changed to a sub-tab.

An completely unused button dedicated for seeing friends on the map. In the full release this concept got scrapped.

Category Markers#

Treasure#

Two early markers for the "treasure" tab.

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Early icon of total dyes collected around the map, in early prototypes it can be seen in the "treasure" tab.

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Early icon of total equipment collected around the map, in early prototypes it can be seen in the "treasure" tab.

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An early and unused icons of total chimpokomons collected around the map, in early prototypes it can be seen in the "treasure" tab.

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Final (unused)

An unused icon of total "resources" collected around the map, in early prototypes it can be seen in the "treasure" tab.

An unused icon of total friends collected around the map, in early prototypes it can be seen in the "treasure" tab.

A whole set of unused "shop" markers. In early prototypes they can be seen in the "treasure" tab, used to basically show shops around South Park.

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Final (unused)

Friends#

Three unused markers for the "friends" tab.

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Final (unused)

Player#

Two early versions of the marker that shows where the player is.

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Final

Hud Elements#

Very early placeholder graphics for the inventory menu, which seem to be taken from another game.

An icon for a removed overworld ability called Dash. In several prototypes, the Dash is unlocked after recruiting Tweek. After charging for a second, it can be used to dash through obstacles/enemies

An early version of the Buddy Command icon, which was changed to hand, likely to be more fitting. The early icon can be seen in some prototypes.

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Final

A HUD element meant for the scrapped fireworks "command". In the full release, this was replaced with the "shoot" command, likely due to changes in mechanics.

A HUD element meant for a scrapped mechanic called "Victory Rating". This was supposed to show up after an combat encounter has ended, to presumably give a rating on how the player has performed.

An HUD element called "Kenny Box"

A variation of the crosshair meant to be used when hovering over an pentagram symbol (another scrapped mechanic). This can be seen in some prototypes.

An unused pop-up meant for getting a new message.