the cutting room mirror

Miscellaneous

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Miscellaneous#

A screenshot of one of the game's files (specifically, rvyn_battle01.fla) in Adobe Flash.

A storyboard for a removed cutscene meant to take place in Tom's Rhinoplasty.

A tiny screenshot of an unfinished version of one of the Photo Dojo cutscenes.

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Two screenshots of an earlier version of the final boss fight. The biggest differences are that Jimmy's standing on a box and the Big Bad Government Guy is holding the stick happily. In the final game he stands still and watches the fight.

An image of the New Kid wearing the cut Cleric costume alongside the also removed Orc enemy.

A screenshot from the Season 16 episode "Butterballs", likely used as reference.

A cropped screenshot of a developer's computer, which is running a prototype of the game (build 1237 to be exact). A lot of interesting things can be seen, such as the exact date the image was taken on the bottom, and a YouTube video they were watching.

Several assets for a level loader.

An image of a removed eyewear with visible hitboxes.

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Three cropped screenshots of some of the government agents, taken from various cutscenes.

A small statue based on the Season 8 episode "Stupid Spoiled Whore Video Playset". Remnants of a mission themed after the episode can be found in the earliest available build of the game.

A...strange texture for Al Gore's Global Warming presentation power. Only the "Cereal Graph" one is used in the game.

The Perkins restaurant viewed from Clyde's Fortress. While it does appear in the game, it uses a graphic similar to this one except without the logo.

A dialog icon for Princess Kenny. It's possible that there were plans to include subtitles for Princess Kenny's theme.

A low-quality image of Cartman.

A poorly cut out image of a chicken.

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Two textures for bats, possibly related to the Vamp Kids.

An angel statue, likely related to the cut cemetery area.

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Weird textures of three people facing sideways. The last person could be an early version of a Nazi Zombie.

An image of Terrance and Phillip's house in Vancouver, which looks a lot bigger compared to the final game.

A screenshot taken from the season 12 episode "Canada on Strike".

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A bunch of removed tiles meant to appear in Canada. These are actually leftovers from old prototypes, where Canada was originally larger. The castle icon was used to mark enterable areas, while the blue statue was a marker for a removed area called the "Queefing Caverns".

A button icon of a pentagram. It was most likely meant for the Woodland Critters Summon, which can be seen in some early trailers.

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Icons for the New Kid, Butters and 4 different enemy typesː Melee, Fast, Healer and Ranged, leftovers from the earliest available prototype. They were likely going to appear in the Inspection menu.

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Combat portraits for Lemmiwinks, Al Gore disguised as ManBearPig and Stan's dog Sparky. They were meant to be temporary allies that could be summoned in battle.

An item icon for Canadian Maple Syrup. It was meant for a removed side mission called "Maple Syrup", where you had to return stolen Maple Syrup to the Maple Syrup Factory's owner. While the mission is fully functional in some prototypes, this graphic doesn't appear.

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Temporary graphics for Armor, Strap-ons, Gloves and Helmets. Interestingly, they seem to show an early version of the Mage's default outfit.

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Temporary icons for Melee, Ranged and a scrapped weapon category called Magic.

An icon for some insulin. It was meant for a removed Scott side mission called "Rod of Insulin +1", where you had to get an insulin rod for Scott from the Abortion Clinic. The mission is functional in the earliest available prototype.

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Icons for every Buddy (except Jimmy), which appear in the inventory in some early builds.

An early version of Cartman's portrait that appears in the Party menu. His hat was originally larger and his hair wasn't visible.

An early version of Cartman's icon which appears in battle. The outlines of his chins were originally a lot darker.

An icon for an "Altar" item. Most likely related to the cut Woodland Critters summon.

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Two icons for cut itemsː Broken Hammer and Fixed Hammer. These items (without the graphics), appear in the earliest available build, where they are a part of a cut mission involving Butters breaking his hammer and getting grounded for it. The mission would have introduced the player to a cut crafting mechanic.

A power icon for Lemmiwinks.

A placeholder character icon, using the New Kid's cut Cleric outfit.

An icon for a cut status effectː Blind.

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Two textures for the cut Aqua Blast ability.

A weird lineup of early character icons and a right trigger button, which, according to the filename is somehow related to the dye mechanic.

An image of Clyde and his army defeated, meant for a removed cutscene.