Captain Toad: Treasure Tracker expands on the Captain Toad levels from Super Mario 3D World. What follows are some of the most unique puzzles and cube-shaped levels to come out of the Wii U, all to make a surprisingly good game!
To do:
Search for 3D World leftovers in the Wii U version.
There are level select screenshots for some levels that don't use screenshots or don't appear in the level select. There are no screenshots for the cutscene levels.
BonusStage1 (Coins Galore)
BonusStage2 (More Coins Galore)
BonusStage3 (Even More Coins Galore)
Level doesn't use a screenshot.
Level doesn't use a screenshot.
Level doesn't use a screenshot.
GhostPlayerMaze1Stage (Mummy-Me Maze)
GhostPlayerMaze2Stage (Mummy-Me Maze Returns)
GameOverStage
Level doesn't use a screenshot.
Level doesn't use a screenshot.
Level doesn't appear in level select. Note how the camera
is clipping into the wall and offscreen objects are visible.
TrickArt1Stage
TrickArt2Stage
Season1IntermissionStage
(The Hunt for the Great Bird's Lair)
Level doesn't appear in level select. Note that Captain
Toad is wearing the crown.
Level doesn't appear in level select.
Level doesn't use a screenshot. Note that Captain
Toad/Toadette is not visible.
Season2DragonRideStage
(Farewell, Pyropuff Peek)
Season2IntermissionStage
(On the Trail of the Great Bird)
Level doesn't use a screenshot. Note that
Captain Toad/Toadette is not visible.
Level doesn't use a screenshot. Note that
Captain Toad/Toadette is not visible.
Season3IntermissionStage
(Captain Toad's Trials)
Season3DragonRideStage
(Reunited at Last?)
Level doesn't use a screenshot. Note that
Captain Toad/Toadette is not visible.
Level doesn't use a screenshot. Note that
Captain Toad/Toadette is not visible.
PreLoad.szs in SystemData contains a leftover byml file for a level that doesn't exist anymore; YamashitaTestStage001.
The files specified to be pre-loaded are:
StageData/YamashitaTestStage001Map1.szs
ObjectData/DoorKey.szs
ObjectData/SkyBlueSmall.szs
MapPartsData/KitaharaFixParts019.szs - A test terrain object. It doesn't exist in the final and the folder "MapPartsData" doesn't exist in the final game. Files for MapPart objects reside in the ObjectData folder, but may be not the same kind of files as the ones that were in MapPartsData.
MapPartsData/YamashitaYFixParts000.szs - Another test terrain object.
ObjectData/Mole.szs
ObjectData/MoleMoundHole.szs
ObjectData/MoleMound.szs
MapPartsData/YamashitaYTouchTransParts000.szs - A test touch-controlled object.
ObjectData/Nukkun.szs - Piranha Sprout
ObjectData/NukkunBomb.szs
ObjectData/NukkunHole.szs
MapPartsData/YamashitaYUpDownKeyMoveParts000.szs - A test vertical-moving object.
ObjectData/RouteDokanStraight8M.szs - A Clear Pipe object
Adds Amiibo support. If a Toad Amiibo is scanned, the player can replay any level and find the Pixel Toad sprite in a game of hide-and-seek. If any other Amiibo are scanned into the game, it will reward the player with either one or two extra lives.