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Captain Toad: Treasure Tracker (Wii U)

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Captain Toad: Treasure Tracker expands on the Captain Toad levels from Super Mario 3D World. What follows are some of the most unique puzzles and cube-shaped levels to come out of the Wii U, all to make a surprisingly good game!

To do:

Unused Graphics#

Level Select Screenshots#

There are level select screenshots for some levels that don't use screenshots or don't appear in the level select. There are no screenshots for the cutscene levels.

BonusStage1 (Coins Galore)

BonusStage2 (More Coins Galore)

BonusStage3 (Even More Coins Galore)

Level doesn't use a screenshot.

Level doesn't use a screenshot.

Level doesn't use a screenshot.

GhostPlayerMaze1Stage (Mummy-Me Maze)

GhostPlayerMaze2Stage (Mummy-Me Maze Returns)

GameOverStage

Level doesn't use a screenshot.

Level doesn't use a screenshot.

Level doesn't appear in level select. Note how the camera
is clipping into the wall and offscreen objects are visible.

TrickArt1Stage

TrickArt2Stage

Season1IntermissionStage
(The Hunt for the Great Bird's Lair)

Level doesn't appear in level select. Note that Captain
Toad is wearing the crown.

Level doesn't appear in level select.

Level doesn't use a screenshot. Note that Captain
Toad/Toadette is not visible.

Season2DragonRideStage
(Farewell, Pyropuff Peek)

Season2IntermissionStage
(On the Trail of the Great Bird)

Level doesn't use a screenshot. Note that
Captain Toad/Toadette is not visible.

Level doesn't use a screenshot. Note that
Captain Toad/Toadette is not visible.

Season3IntermissionStage
(Captain Toad's Trials)

Season3DragonRideStage
(Reunited at Last?)

Level doesn't use a screenshot. Note that
Captain Toad/Toadette is not visible.

Level doesn't use a screenshot. Note that
Captain Toad/Toadette is not visible.

(Source: Original TCRF research)

Development Paths#

StageData#

D:/home/TokyoProject/Kinopio/Asset/StageData/BazookaTouchLiftStage/Map/BazookaTouchLiftStageMap.muunt

Each level's StageData contains paths to what may be uncompiled level files. This example is from Bullet Bill's Touchy Trials (BazookaTouchLiftStage).

(Source: Original TCRF research)

Executable#

home\Jenkins\workspace\Kinopio\Game\.result\bin\CAFE\Jp\Product\Kinopio.rpx

The executable file, Kinopio.rpx, contains this path. The region ID is "Us" in the US version and "Eu" in the European version.

(Source: Original TCRF research)

Removed Files#

Multiple files contain references to files that do not exist in the final game.

HeapSizeDefine.byml#

HeapSizeDefine.byml in SystemData/MemorySystem.szs contains the names of these removed levels:

  • E3MovieLongExpressStage - An "E3Movie" version of Blizzard on the Star Express. This was presumably the version used in the E3 2014 trailer.
  • TestKawakitaK008Stage
  • TestKawakitaK010Stage
  • TestKitazonoLongExpressStage - A test level related to Blizzard on the Star Express.
  • DummyCourseSelectStage - Some kind of level select related stage.
  • DummyCourseSelectBonusStage - Some kind of level select or bonus related stage.
  • TestSatoLongExpress0807Stage - Another test level related to Blizzard on the Star Express.

(Source: Original TCRF research)

PreLoad.szs#

PreLoad.szs in SystemData contains a leftover byml file for a level that doesn't exist anymore; YamashitaTestStage001.

The files specified to be pre-loaded are:

  • StageData/YamashitaTestStage001Map1.szs
  • ObjectData/DoorKey.szs
  • ObjectData/SkyBlueSmall.szs
  • MapPartsData/KitaharaFixParts019.szs - A test terrain object. It doesn't exist in the final and the folder "MapPartsData" doesn't exist in the final game. Files for MapPart objects reside in the ObjectData folder, but may be not the same kind of files as the ones that were in MapPartsData.
  • MapPartsData/YamashitaYFixParts000.szs - Another test terrain object.
  • ObjectData/Mole.szs
  • ObjectData/MoleMoundHole.szs
  • ObjectData/MoleMound.szs
  • MapPartsData/YamashitaYTouchTransParts000.szs - A test touch-controlled object.
  • ObjectData/Nukkun.szs - Piranha Sprout
  • ObjectData/NukkunBomb.szs
  • ObjectData/NukkunHole.szs
  • MapPartsData/YamashitaYUpDownKeyMoveParts000.szs - A test vertical-moving object.
  • ObjectData/RouteDokanStraight8M.szs - A Clear Pipe object
  • ObjectData/RouteDokanStraight8MOuter.szs - Ditto
  • ObjectData/RouteDokanTerminate.szs - Ditto
  • ObjectData/KinopioMemberNPC.szs - Toad Brigade NPC
  • ObjectData/Lift4x4M.szs
  • ObjectData/Tuccondor.szs - Conkdor
  • ObjectData/TuccondorGlass.szs
  • ObjectData/RouteDokanLauncher.szs - Clear Pipe Cannon
  • ObjectData/RouteDokanLauncherOuter.szs
  • ObjectData/RouteDokanLauncherInner.szs
  • ObjectData/RouteDokanStraight1M.szs
  • ObjectData/RouteDokanStraight1MOuter.szs
  • ObjectData/RouteDokanCap.szs
  • ObjectData/RouteDokanCapInner.szs
  • ObjectData/WindBox.szs
  • ObjectData/LauncherNormal.szs
  • LayoutData/FilterAiming.szs - Cannon crosshair
  • ObjectData/SwitchPull.szs
  • ObjectData/KillerLauncherL.szs
  • ObjectData/Killer.szs - Bullet Bill
  • ObjectData/BelieveSignboardEchoPartsA.szs - An invisible path object.
  • ObjectData/Zombie.szs - Mud Trooper
  • ObjectData/KinopicoNpc.szs - Toadette NPC
  • ObjectData/KillerLauncherR.szs
  • ObjectData/EchoModel.szs - An invisible path object.

(Source: Original TCRF research)

Revisional Differences#

Version 1.0#

The game's initial release.

Version 1.1#

Adds Amiibo support. If a Toad Amiibo is scanned, the player can replay any level and find the Pixel Toad sprite in a game of hide-and-seek. If any other Amiibo are scanned into the game, it will reward the player with either one or two extra lives.