the cutting room mirror

Mario Bros. Classic

This article has a talk page!This article has a talk page!
view on tcrf.net

Not to be confused with the 1993 enhanced rerelease of the NES version.

Mario Bros. Classic is a remake of the original Mario Bros., included in all four Super Mario Advance installments as well as Mario & Luigi: Superstar Saga. It features updated physics, graphics, and music, along with a multiplayer battle mode featuring blue and yellow Marios.

Sub-Pages#

Unused Graphics#

Mario as an angel, likely meant to be used after getting a game over.

A sprite of Small Mario holding something.

Sprites of Mario kicking an enemy. The Super Mario version is noticeably rough looking.

Sprites of Mario facing the screen with his arms raised.

Super Mario getting hit by an enemy.

Super Mario facing the screen.

Unused Music#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Do these appear in Advance 2, 3, or 4? (They do reappear in Superstar Saga.)

sn_battlekekka_intro (Track 68)#

An intro for the results track heard during the Single Player and Multi Player result screens. Below is a mockup of the full track.

sn_boss_bros (Track 32)#

A rendition of the original Super Mario Bros. 2 boss theme.

sn_zelda_fan (Track 43)#

The Legend of Zelda jingle for picking up an item, possibly a test track.

In marioAGB\src\Sound\bros_set.txt of the leaked partial Super Mario Advance source code, this is labeled as "ゼルダ宝箱ファンファーレ" (Zelda treasure chest fanfare).

Regional Differences#

Title Screen#

Japan

US/Europe

China

The Japanese version says "PUSH START", while the international version says "PRESS START". The hyphen in the copyright date was also changed to a comma in the international version, but changed back to a hyphen in the Chinese version. Japanese version uses the registered trademark (®) symbol, while the international versions use the trademark (™) symbol.

The Chinese version also added a copyright date for the iQue and changed the logo to be in Chinese.

Player Number#

Japan

International

The P and player number were flipped in the international versions.

Bonus Points#

Japan

International

The Japanese bonus point counter has an apostrophe at the end, just like the original arcade version. This was changed to a period for the overseas releases.

Revisional Differences#

  • The option to select between single-player and multiplayer is found on the main title screen of the four Super Mario Advance games, but on the Mario Bros. title screen in Superstar Saga.
  • The title music uses slightly different instrumentation between versions, varying based on the game's instrument samples. Super Mario Advance and Mario & Luigi: Superstar Saga share one arrangement, which doesn't loop.
  • The fade out after pressing Start is white in the Super Mario Advance version. In all later versions, the fade out is black.
  • After kicking an enemy while playing the Super Mario Advance version, Mario says nothing. The other versions added a short voice clip upon kicking an enemy.