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Mario Bros. Classic

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This page details development materials of Mario Bros. Classic.

'This page or section details content from theJuly 2020 Nintendo Leak.'''

Present in the July 2020 Nintendo leaks are tools and source code for Super Mario Advance and the Mario Bros. Classic minigame, used by iQue to develop a localization for the game in China. Among the files are pieces of source code, music, audio and graphics.

Unused Tileset#

To do:
Rip the actual tileset.

Present in graphic_data/mario_bros/title/title_maruc.ssc is a tileset for an early Mario Bros. Classic title screen, more reminiscent of the original arcade game.

(Source: Zestydev)

Cut Narrator Tracks#

Present in marioAGB\sound_data\usa_mks4agb1.05\aiff are all of the game's audio files in AIFF format. Among these files are all the tracks for the narrator, who was meant to be used for the Mario Bros. Battle mode as well.

Filename

Audio

Subtitles

sn_o_na_03.aif

How many players?

sn_o_na_06.aif

Okay?

sn_o_na_07.aif

Round 1!

sn_o_na_08.aif

Round 2!

sn_o_na_09.aif

Round 3!

sn_o_na_10.aif

Round 4!

sn_o_na_11.aif

Round 5!

sn_o_na_12.aif

Round 6!

sn_o_na_13.aif

Round 7!

sn_o_na_14.aif

Round 8!

sn_o_na_15.aif

Round 9!

sn_o_na_16.aif

Round 10!

sn_o_na_17.aif

Round 11!

sn_o_na_18.aif

Round 12!

sn_o_na_19.aif

Round 13!

sn_o_na_20.aif

Round 14!

sn_o_na_21.aif

Round 15!

sn_o_na_22.aif

Final round!

sn_o_na_23.aif

You win!

sn_o_na_24.aif

You lose!

sn_o_na_25.aif

Player one wins!

sn_o_na_26.aif

Player two wins!

sn_o_na_27.aif

Player three wins!

sn_o_na_28.aif

Player four wins!

Cut Music#

To do:
sn_battle

Present in marioAGB\sound_data\usa_mks4agb1.05\midi are all of the game's music tracks in MIDI format. Some tracks are even mentioned in the source code, though commented out.

Filename

Audio

Notes

sn_tenso.mid

A unique jingle that would've played during the Transmitting Data screen in Mario Bros. Classic.