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Undake 30: Same Game Mario Version

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Undake 30: Same Game Mario Version is a Super Mario-themed take on Kuniaki Moribe's 1985 tile-matching puzzler Same Game. See if you can spot Mario nodding.

Unused Text#

Present at 0x82BF:

SameGame

Present at 0x19673:

samegamepassword

This likely references the password received after a game has ended. Perhaps characters were written down by players who then sent them to Nintendo as part of a contest?

Build Date#

Present at 0xFFA0:

1995/11/21 11:00
SameGame mario

Sound Driver Info#

Present at 0x32FE0. "Iwabuchi" refers to Tawayuki Iwabuchi, a music composer.

SFX SOUND DRIVER Version 1.17b Copyright(c) 1993-95 Hudson Soft Program : LU.Iwabuchi Driver : Kazumi-TYPE

(Source: nensondubois)

Unused Screens#

Statistics#

  • Total Score
  • Number of Plays
  • Number of Undos
  • Number of Resets
  • Number of Selects
  • High Score
  • Remaining Frames

A screen displaying additional records, all of which are properly kept track of by the game. Pro Action Replay (PAR) code 81A56905 or Game Genie code D9C1-1409 will replace the Ranking screen with this one.

(Source: nensondubois (discovery), GlitterBerri (translation))

Test Field#

An empty playfield likely used for testing purposes will replace a game of Undake via Pro Action Replay (PAR) code 81A56306 or Game Genie code D1C1-1DA9.

(Source: nensondubois)

Unused Audio#

For the unused songs, the below codes will have them replace the default in-game music. For the unused jingle and sounds, the codes will have them play as soon as a game starts.

Songs#

Enabled via Pro Action Replay (PAR) code 818AB302 or Game Genie code D468-CDA1.

Enabled via Pro Action Replay (PAR) code 818AB305 or Game Genie code D968-CDA1.

Enabled via Pro Action Replay (PAR) code 818AB306 or Game Genie code D168-CDA1.

(Source: nensondubois)

Jingle#

Can be heard via Pro Action Replay (PAR) code 809D2B52 or Game Genie code 94B4-14A7.

Sounds#

A frog. Can be heard via Pro Action Replay (PAR) code 809D2B57 or Game Genie code 95B4-14A7. (Ribbit.)

A general stock cartoon bouncing sound. Can be heard via Pro Action Replay (PAR) code 809D2B56 or Game Genie code 91B4-14A7.

A bike bell. Can be heard via Pro Action Replay (PAR) code 809D2B59 or Game Genie code 9BB4-14A7.

A game start-marker. Can be heard via Pro Action Replay (PAR) code 809D2B?? (with "??" being anywhere from 5A-5F) or Game Genie code ??B4-14A7 (with "??" being 9C, 98, 9A, 92, 93, or 9E).

(Source: nensondubois)

Uncontrollable Sound Test#

Watch on YouTube

Start the game with Pro Action Replay (PAR) code 809BDDE6 or Game Genie code 31B2-3704 enabled to play all of the used sounds.

Satellaview Version#

All of the unused content from the Super Famicom version is present in the Satellaview release, with some small differences indicating that the latter is an earlier build.

Build Date#

Present at 0xFFA0.

1995/08/29/14:0018

Sound Driver Info#

Present at 0x32FF1. The string in the cartridge version uses "1.17b".

SFX SOUND DRIVER Version 1.12a Copyright(c) 1993,94 Hudson Soft Program : LU.Iwabuchi Driver : Kazumi-TYPE

Other Differences#

  • The ability to view statistics from the title screen by pressing Select is absent.
  • An option to return to the BS-X BIOS after a game has ended is present.

(Source: nensondubois)