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Mario vs. Donkey Kong (Game Boy Advance)

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This page details one or more prototype versions of Mario vs. Donkey Kong (Game Boy Advance).

This page is rather stubbly and could use some expansion.
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Notes:

  • There are level design differences, differences in the pre-Mini Mario Level cutscene and possibly more.
  • There is another pre-final demo on the May 2004 Gekkan Nintendo disc
  • Document differences in levels of World 5 and 6, and e-Reader levels.

The "Interactive Multi-Game Demo Disc Version 16 (USA)" GameCube demo, which has the first four worlds playable, has various differences with the final. It also exists as an unused file in the May 2004 Gekkan Nintendo Tentou Demo disc.

Name

Prototype

Final

MARIO DONKY

MARIOVSDK

Serial

Prototype

Final

MRDK

BM5E

The game name and serial code in the header are different. The latter isn't even a valid serial code like the final's is, instead just being a shortening of the game's title.

(Source: Eientei95)

Gameplay#

This needs some investigation.
Discuss ideas and findings on the talk page.

While the level editor flag is at 0x030009B0, toggling it doesn't seem to do anything other than if you enable it in the menu, enter a level, and disable the cheat while the screen is black, the introduction to the level is playable.

(Source: Eientei95)

Graphics#

Door#

Prototype

Final

The end-of-level door's keyhole was shrunken and the borders were touched up.

(Source: Original TCRF research)

Spooky House Block#

Prototype

Final

The blocks used throughout Spooky House show a different design.

Boss Defeat Renders#

There are some differences in the renders that appear after you beat Donkey Kong in each world, such as the presence of black outlines around the models in the demo.

World 1

Prototype

Final

World 2

Prototype

Final

World 3

Prototype

Final

World 4

Prototype

Final

World 5

Prototype

Final

World 6

Prototype

Final

Minigame#

The mini-game sprites also show alterations.

Minigame

Prototype

Final