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DK: Jungle Climber

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This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: A way to re-enable the Debug Menu

To do:
Regional differences

DK: Jungle Climber is the sequel to King of Swing, now in (mostly pre-rendered) 3D!

Unused Game Description#

This game has a banner directory (like many other DS games) which contains a banner and a set of plain text files for different languages, each containing a short description of the game's multiplayer mode, to be displayed on the receiving system when Download Play is used.

Interestingly, it has a Chinese version file, "dlexpl_ch.txt", despite this particular game never being distributed there. This file seems to contain an early version of the Japanese text instead.

Text from "Chinese" file (dlexpl_ch.txt)

Final Japanese text (dlexpl_jp.txt)

どんきーDS
たいせんで アツくなれ
ライバルたちをぶっちぎれ
ドンキーコング ジャングルクライマー
ノンストップ レースバトル!
さいそくは だれだ!

Translation:
Donkey DS
Blaze in Battle!
Beat out your rivals!

(Source: Translation: GlitterBerri)

Translation:
Donkey Kong Jungle Climber
Nonstop race battle!
Who's the fastest?!

Development Logs#

BuildInf.txt

(Japan)

(USA), (USA) (Demo), (Europe)

{
    WorldCoinCnt = {
        0 , 3 , 5 , 4 , 2 , 3 , 2 , 0
    }
}
{
    WorldCoinCnt = {
        0 , 3 , 5 , 4 , 2 , 3 , 2 , 0
    }
} //UE

EditBuild.txt

Another instance of "Donkey DS".

(Japan)

{
    Version = "2007/04/24 19:40:07"
    bLoadLevelMCS = 0
    EditLevelName = "Level/StartUP.txt"
    RootPass = "C:\DonkeyDS\data/"
    Padding = 0
}

(USA)

Version = "2007/05/07 14:09:01"
    bLoadLevelMCS = 0
    EditLevelName = "Level/StartUP.txt"
    RootPass = "C:\DonkeyDS\data/"
    Padding = 0

(USA) (Demo)

{
    Version = "2007/06/05 15:08:49"
    bLoadLevelMCS = 0
    EditLevelName = "Level/Warning.txt"
    RootPass = "C:\DonkeyDSDemo\data/"
    Padding = 0
}

(Europe)

{
    bLoadLevelMCS = 1
    EditLevelName = Level/StartUP.txt
    RootPass = C:\DonkeyDS\data\
    Padding = 0
}

GameSetting.txt

This file is blank.

{
}

SystemSetting.txt

This is the most interesting of the four log files present in the root directory as it mentions a debug HUD.

SystemSetting.txt

Translation

    VisibleDebugHUD = 1 //デバック表示
    bPauseDisplaySW  = 0    //ポーズ時の表示
    bResetDebug      = 1    
    bBGMEnable       = 1    //BGM有効無効
    ResetStartLevelName = "level/&&Start-Menu"  //"level/StartUp"
    BootLevelName = "level/Logo"    //初回ブート時開始レベル
    bVisibleDebugHUD = 1    //Debug Display
    bPauseDisplaySW  = 0    //Pause Display
    bResetDebug      = 1    
    bBGMEnable       = 1    //BGM On/Off
    ResetStartLevelName = "level/&&Start-Menu"  //"level/StartUp"
    BootLevelName = "level/Logo"    //Initialization Level on 1st Boot

Regional Differences#

Title Screen#

Japan

USA

Europe