A Game Boy Color remake of Donkey Kong Country using the Donkey Kong Land engine. It impressively manages to include all of the the SNES original's content and adds some nice quality-of-life enhancements, including alternate difficulties, a new level, more collectibles, and two minigames. (Though they're a little hard to appreciate through the screen crunch and downgraded visual quality.)
Some of this version's features would later appear in the Game Boy Advance remake, as well as the remakes of its sequels.
Sub-Page#
Unused Graphics#
A "coming soon" message, likely intended for a demo version, is present at offset 0x3D9D00 in the American and European versions. The palette is just a guess, as there is no known way to make it load in-game.
(Source: Mattrizzle)
Unused Text#
In a similar fashion to the SNES original, it is possible to display the string ERROR where the name of the level goes. In the International version, it can be displayed by changing the byte at hex address 0xC608 which controls what level is to be entered. One way to get the text displayed is to enter Kongo Jungle and set that byte to 0x1C.
Alternately, enter Kongo Jungle and enable GameShark code 011C08C6.
Unused Music#
By changing the hex byte 0x03C40AE in the ROM to a different value (or Game Genie code ??0-AEB-D52), the music on the language select screen can be altered. By changing the byte to one of the following values, music tracks from Donkey Kong Land and Donkey Kong Land III that go unused in this game can be heard.
- 0C - File Select (Donkey Kong Land)
- 1A - "Bonus Time!"
- 1B - "Bonus Time!" (No Intro)
- 1C - "Bonus Win!"
- 1E - "Showdown Win!"
- 1F - "Showdown Lose..." (Donkey Kong Country 3; not used in Donkey Kong Land III)
While it's possible these could have been used as placeholder music in earlier builds, "Bonus Time!" and "Showdown Win!" received minor tweaks to bring them more in line with their SNES counterparts, implying they were intended to be used at some point. The existence of these tunes in the game could also be a hint that this version of Donkey Kong Country was built off of Donkey Kong Land III.
(Source: Talk page)
Regional Differences#
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This needs some investigation. |
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The Japanese version is called Donkey Kong 2001, meaning the SNES version's Super Donkey Kong title wasn't brought over (probably because it was already used for another game).
- In the international versions, the Rare/Nintendo logo plays slower, causing the jingle from the original game plays over the Rareware logo only, with the Nintendo logo and the copyright text using a short original theme. In the Japanese version, the logos were sped up so the jingle plays over all three screens like in the SNES version. As a result, this leaves the new music unused.
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- The graphic that appears when the game is paused reads "PAUSED" in international versions and "PAUSE" in the Japanese version.
- In the international versions, the player must wait for the title screen to finish scrolling to reveal the PRESS START text before entering the mode select screen. In the Japanese version, the player can press the Start button at any point to make the scrolling sequence end early.