the cutting room mirror

Mario vs. Donkey Kong (Nintendo Switch)

Unused Models#

DummyPlayer#

The Model folder contains a file called DummyPlayer. Judging by the model's filename, it was most likely a placeholder model for Mario and/or Toad during the game's development.

(Source: DogToon64)

2 UP Mushroom#

OneUpTwo contains a model of a 2 UP Mushroom. Since the bonus minigames in the original Mario vs. Donkey Kong were replaced with bonus levels that give the player multiple 1-Up Mushrooms instead, this mushroom goes unused.

(Source: DogToon64)

Regional Differences#

HOME Menu Icon#

International

Japanese

Simplified Chinese

Traditional Chinese

Korean

Like most other Switch games, the logo was changed to reflect the region.

(Source: DogToon64)

To do:
Check games that have a legalinfo.xml with a date, plus have a game-specific build date in another file, to work out if the legalinfo.xml date is really a game build date, or just the legalinfo.xml creation date

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Does this file have a different date in version 1.0.1?

The game's legalinfo.xml file shows that the game was compiled on or around September 22, 2023, at 1:49 p.m., less than five months before the game released and several days after the September 2023 Nintendo Direct (the Direct the remake was announced in).

<?xml version="1.0" encoding="UTF-8"?>
<SoftwareLegalInformation>
  <OutputDateTime>2023-09-22T13:49:16.610Z</OutputDateTime>
  <CopyrightNotations>
    <TechnologyName array="true">NintendoSDK_movie</TechnologyName>
  </CopyrightNotations>
  <DeclarationRequiredNotations>
    <TechnologyName>QREncoder</TechnologyName>
    <TechnologyName>Unity</TechnologyName>
    <TechnologyName>Havok</TechnologyName>
    <TechnologyName>UnrealEngine</TechnologyName>
    <TechnologyName>NintendoWare_Bezel_Engine-2_v0-</TechnologyName>
    <TechnologyName>NintendoWare_Bezel_Engine-1_</TechnologyName>
    <TechnologyName>NintendoWare_Bezel_Engine-1_</TechnologyName>
    <TechnologyName>NintendoWare_Bezel_Engine-1_</TechnologyName>
    <TechnologyName>NintendoWare_Meshoptimizer_For_MeshCodec</TechnologyName>
    <TechnologyName>NintendoWare_Zstandard_For_MeshCodec</TechnologyName>
    <TechnologyName>NEX</TechnologyName>
    <TechnologyName>NEX</TechnologyName>
    <TechnologyName>Breakpad</TechnologyName>
    <TechnologyName>Capstone</TechnologyName>
    <TechnologyName>glew</TechnologyName>
    <TechnologyName>NintendoSDK_libcurl</TechnologyName>
    <TechnologyName>NintendoSDK_movie</TechnologyName>
    <TechnologyName>NintendoSDK_OpenSSL_For_NintendoSDK</TechnologyName>
    <TechnologyName>nlib_LZ4</TechnologyName>
    <TechnologyName>nlib_bsdiff</TechnologyName>
    <TechnologyName>NintendoSDK_Google_APIs_For_NPLN</TechnologyName>
    <TechnologyName>NintendoSDK_gRPC_For_NPLN</TechnologyName>
    <TechnologyName>NintendoSDK_ngtcp2_For_NPLN</TechnologyName>
    <TechnologyName>NintendoSDK_OpenSSL_For_NPLN</TechnologyName>
    <TechnologyName>NintendoSDK_raft_For_NPLN</TechnologyName>
    <TechnologyName>NintendoSDK_WebRTC_For_NPLN</TechnologyName>
    <TechnologyName>Pia_ZStandard</TechnologyName>
    <TechnologyName>SkiaGraphicsLibrary</TechnologyName>
    <TechnologyName>NintendoSDK_Vulkan</TechnologyName>
    <TechnologyName>Wslay</TechnologyName>
  </DeclarationRequiredNotations>
  <ProductRegions>
    <Usa>true</Usa>
    <Japan>true</Japan>
    <Europe>true</Europe>
    <Asia>true</Asia>
    <China>false</China>
  </ProductRegions>
  <FormatVersion>2.0.0</FormatVersion>
  <ApplicationId>0x0100b99019412000</ApplicationId>
  <DataHash>3443cf1e1600918fb98f3cbd2e2263f4</DataHash>
</SoftwareLegalInformation>

(Source: DogToon64)

Internal Project Name#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: What could this mean?

According to the game's main exefs file, the remake was internally referred to as Grande-S.