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Mario Strikers Charged

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Unused Stadiums#

To do:
Add Gecko Codes that can load these stadiums, if possible.

vicenight#

Watch on YouTubeArt\enviornments\vicenight\ contains an unused variation of the vice, that takes place during the nighttime. Other than that, there's a few other minor differences between the daytime and nighttime versions, such as there being stadium lights in the nighttime version, but none during the day. Also, the home team's banners that are hung in The Vice aren't shown in the nighttime version.

(Source: Kraken)

lowpolystadium#

Watch on YouTubeArt\enviornments\lowpolystadium\ contains a floating soccer field inside of a sphere that also has a texture of a soccer field. Other than that, there's not much else to see here.

(Source: Kraken)

Unused Graphics#

Peach's alternate team color#

This texture is Peach's alternate blue uniform supposed to face opposing team with pink color. But there's no captains with pink colors aside from Peach, this texture remains unused. Peach_alt_peach_alt.png

Peach's sidekicks also has unused alternate blue uniforms, including the Kritter goalie. However, Shy Guy's color uniform for Peach's alternate team color has the yellow uniform with secondary red, but has Petey's emblem.

Toad_peach_alt_toad_peach_alt.png Koopa_peach_alt_koopa_peach_alt.png Hammer_peach_alt_hammer_peach_alt.png Birdo_peach_alt_birdo_peach_alt.png Boo_peach_alt_boo_peach_alt.png Shyguy_peach_alt_shyguy_peach_alt.png Montymole_peach_alt_montymole_peach_alt.png Drybones_peach_alt_drybones_peach_alt.png Peachgoalie_alt_peachgoalie_alt.png

Shy Guy (Petey's yellow team color difference)#

Peach's alt team color

Petey's alt team color

Unused Videos#

stadiumtest.thp#

Art\movies\stadiumtest.thp is a a test rotation of a stadium.

introtest_pal.thp#

Art\movies\introtest_pal.thp has a hidden pre-rendered version of the title screen at the ending. However, it is covered up by the actual game-rendered title screen. This does not appear in the other introtest.thp file, which instead shows a blank screen during the duration of the title animation.

(Source: Kraken)

Developer Files#

Much like Super Mario Strikers, Charged uses .INI files to control parameters of the game. And once again, there are some interesting extra files thrown in.

Build Time Stamps#

The file datetime.ini contains a nice little time stamp message of when the disc image was compiled. Hewan Woolley is credited for Programming.

DateTime = Apr 13 2007 18:18:30
UserName = WIIBURNER
BuildNumber = Change 41012 on 2007/04/13 by NLG@HWOOLLEY 'Fix for corrupt save banner pro'

Another file, datetime.ini.real, has a similar message. It was made a week later. Chad York is credited for Music Composition.

DateTime = Apr 20 2007 11:04:07
UserName = WIIBURNER
BuildNumber = Change 41751 on 2007/04/19 by NLG@CYORK 'Clean audio build for bug # 449'

Character Stat Files#

The files that control the stats of the characters were given a completely new format. Despite not being used in the game, the Super Team has their own file. Other than being a bit taller, their stats are the same as Mario's. At the top of every character file, before the height/weight section, is a comment referring to programmer Bryce Holliday.

#### SPECIFIC VALUES ###   -- SOMETHING THAT NEEDS A SPECIFIC VALUE, Dont Change these without checking with Bryce

There is also an example character file, aptly named example.ini. It lacks a line for Hitting Distance, and has an extra section for Power-ups, which none of the characters use.

Difficulty Level Files#

The files for controlling the difficulty level were given better organization than in Strikers, shedding some light on their usage. In fact, they specifically point out which files were for testing purposes.

# DIFFICULTY SuperHuman - everything 100% for testing

The file DifficultySuperhuman.ini returns, now with 100% more explanation.

# DIFFICULTY Baseline - used to tune the Baseline.ini (no tweaks overrided, no modifiers applied)

The file DifficultyBaseline.ini has a value of 0.5 for every stat.

Returning Files#

A number of the files in the game are carried over from the first Strikers, including GameTweaks.ini and its odd commentary. This also means references to random Bowser attacks, which were removed from the game due to Bowser being a playable character.

Registry Test#

This file was likely used for online profile registration. The names do not seem to correspond to any staff members.

[Mike]
Height = 5.5
Weight = 135
IsMale = true

[Ned]
Height = 6.5
Weight = 165
IsMale = true

[Linda]
Height = 5.2
Weight = 115
IsMale = false

Soak Test#

A file with very simple contents. It was probably used to toggle a stress testing system to check for memory leaks or other such issues.

dosoak=true

zzzz.zzz#

A file that contains a developer message related to a problem during the development of the game:

There is a bug in the NDEV file system that prevents the last file on
the disk from being read properly. Therefore, we make sure that the last
file on the disk (files are layed out alphabetically) is a dummy file
that isn't read by the game. This file must be at least 32 bytes long.
This file is added to the out\dist directory in the file GameArt.py
Dave C.

Regional Differences#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically:

Loading Screen#

The loading screen before a match is different between the American/Japanese/Korean and European/Australian versions. The American/Japanese/Korean version shows the mugshot for the captain while the European/Australian version shows only the captain's head.

References#


  1. GameFAQs↩︎