Watch on YouTubeArt\enviornments\vicenight\ contains an unused variation of the vice, that takes place during the nighttime. Other than that, there's a few other minor differences between the daytime and nighttime versions, such as there being stadium lights in the nighttime version, but none during the day. Also, the home team's banners that are hung in The Vice aren't shown in the nighttime version.
Watch on YouTubeArt\enviornments\lowpolystadium\ contains a floating soccer field inside of a sphere that also has a texture of a soccer field. Other than that, there's not much else to see here.
This texture is Peach's alternate blue uniform supposed to face opposing team with pink color. But there's no captains with pink colors aside from Peach, this texture remains unused.
Peach's sidekicks also has unused alternate blue uniforms, including the Kritter goalie. However, Shy Guy's color uniform for Peach's alternate team color has the yellow uniform with secondary red, but has Petey's emblem.
Art\movies\introtest_pal.thp has a hidden pre-rendered version of the title screen at the ending. However, it is covered up by the actual game-rendered title screen. This does not appear in the other introtest.thp file, which instead shows a blank screen during the duration of the title animation.
Much like Super Mario Strikers, Charged uses .INI files to control parameters of the game. And once again, there are some interesting extra files thrown in.
The files that control the stats of the characters were given a completely new format. Despite not being used in the game, the Super Team has their own file. Other than being a bit taller, their stats are the same as Mario's. At the top of every character file, before the height/weight section, is a comment referring to programmer Bryce Holliday.
#### SPECIFIC VALUES ### -- SOMETHING THAT NEEDS A SPECIFIC VALUE, Dont Change these without checking with Bryce
There is also an example character file, aptly named example.ini. It lacks a line for Hitting Distance, and has an extra section for Power-ups, which none of the characters use.
The files for controlling the difficulty level were given better organization than in Strikers, shedding some light on their usage. In fact, they specifically point out which files were for testing purposes.
# DIFFICULTY SuperHuman - everything 100% for testing
The file DifficultySuperhuman.ini returns, now with 100% more explanation.
# DIFFICULTY Baseline - used to tune the Baseline.ini (no tweaks overrided, no modifiers applied)
The file DifficultyBaseline.ini has a value of 0.5 for every stat.
A number of the files in the game are carried over from the first Strikers, including GameTweaks.ini and its odd commentary. This also means references to random Bowser attacks, which were removed from the game due to Bowser being a playable character.
A file that contains a developer message related to a problem during the development of the game:
There is a bug in the NDEV file system that prevents the last file on
the disk from being read properly. Therefore, we make sure that the last
file on the disk (files are layed out alphabetically) is a dummy file
that isn't read by the game. This file must be at least 32 bytes long.
This file is added to the out\dist directory in the file GameArt.py
Dave C.
The loading screen before a match is different between the American/Japanese/Korean and European/Australian versions. The American/Japanese/Korean version shows the mugshot for the captain while the European/Australian version shows only the captain's head.