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Super Mario 64 (Nintendo 64)

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This page details one or more prototype versions of Super Mario 64 (Nintendo 64).

'This page or section details content from theJuly 2020 Nintendo Leak.'''

Several localization prototypes of Super Mario 64 were found in the iQue Player leak, these builds mostly have only texture and model differences to accommodate the Chinese release. These builds seem to be uncompiled, but can be built using N64_SDK_RHL9_v2.iso on Red Hat 9 (shrike-i386).

January 13, 2003#

General Differences#

  • Being an early localization prototype, most of the game's script is left in English.

Title Screen#

Proto

Final

The logo retains its English title, albeit without the "64". The screen is also taken from the Shindou version.

Proto

Final

Texture

The title screen's background is completely different compared to the final, and the "Press Start" text is still intact. Interestingly, the background texture has "BB" on it.

File Select#

Proto

Final

The Custom colored font is different compared to the final release.

Options#

Proto

Final

Pictured here is the Sound Select from this prototype, the colored text is from the Shindou release, though this difference is seen in every other option in this build.

Peach's Letter#

Proto

Final

The "桃花公主" is positioned differently, and Mario's name uses different characters.

Thank You Screen#

Proto

Final

The Thank You screen in this prototype is just the one from the Shindou release, which was edited for the iQue version.

March 9, 2003#

Title Screen#

Proto

Final

The copyright years are swapped, and the English logo from the previous prototype is still used.

Proto

Final

Mostly identical to the final, except that the "按" in "按 START" is different.

File Select#

Proto

Final

The text on the Sound option is finalized, but the Score option's text was changed. The textures for the Colored letters are with the style of the original game, but are different.

Options#

Proto

Final

The Options' Colored Text has been updated to Chinese, though the textures are still different from the final.

May 5, 2003#

Title Screen#

The logo used in this prototype is the exact same as the previous prototype.

Proto

Final

Again, the "按" in "按 START" was changed.

File Select#

The File Select screen is the exact same from the previous prototype.

June 11, 2003#

Title Screen#

Proto

Final

The Title Logo's model has been finalized, albeit with different, corrupted-looking vertex colors. It's still positioned to make space for the "64" seen in the original game and the copyrights are the same as the previous prototypes.

File Select#

Proto

Final

The File Select is the same as the previous prototypes, except that the Check Score text was changed back to it's earlier state, becoming finalized.

June 25, 2003#

Title Screen#

Proto

Final

The Title Logo's textures have been changed to more closely resemble the original game's, though the darker outline on the colors are thicker than the final.

File Select#

Everything seems to be the same as the previous build.

August 18, 2003#

Title Screen#

Proto

Final

It is the same as the previous prototype, but has removed polygons on where the outline of the previous prototype was to edit the textures, and the model is now centered into its final position.

August 21, 2003#

Title Screen#

Proto

Final

The title logo's textures have been finalized, though the copyright info is still the same as the previous prototypes this far.

Proto

Final

Yet again, the "按" in "按 START" was changed, this time to an orange texture.

File Select#

Proto

Final

The Custom colored font has been changed again, while the rest is identical to the previous prototypes.

September 11, 2003#

Title Screen#

The Title logo is identical to the previous prototype.

September 11 onward

All of the major translation has been mostly completed, aside from the "按 START" text having slight differences.

File Select#

September 11 onward

The Colored text has been finalized.

October 15, 2003#

Final build date.