the cutting room mirror

Mario & Sonic at the Rio 2016 Olympic Games (Arcade)

To do:
Unlike Mario Kart Arcade GP DX and Luigi's Mansion Arcade, debug values from the configuration files are left in the exe, do they have working effects?

An arcade version of Mario & Sonic at the Rio 2016 Olympic Games, minus the Miis.

Internal Development Leftovers#

Although the tools were removed unlike Xeen's previous title, a few documents and uncompiled versions of existing files were left in the game's data.

Uncompiled Models and Animations#

The package/Data/LensFlare/ directory contains generated source code, and source AutoDesk XSI files for the binary models in that directory which could be useful for reversing or figuring out how the models were compiled. Source files from Luigi's Mansion Arcade's Data/System/Model directory are also present. Model animation headers in package/Data/Line too but nothing else.

Download Mario & Sonic Rio 2016 Arcade Uncompiled Animation Sources

File: MS2016Arcade_ModelAndAnimSrc.zip (49 KB) (info)

Excel Documents#

To do:
More info.

Download Mario & Sonic Rio 2016 Arcade Excel Documents

File: MS2016Arcade_ExcelDocs.zip (1,591 KB) (info)

MSR_背景リスト.xlsx#

An object list, created 2015-01-14, 03:14:54 and last modified 2015-01-20, 04:04:23, both by D_Miyahara at Xeen.

MSR_キャラクターリスト#

An character list, created 2014-05-23, 03:38:14 by Y.yamada and last modified 2015-04-21, 02:53:51, by 川崎 充, both at Xeen.

Unison_Object_List.xlsx#

The only document with an English name, surprisingly this one was created by Miho Furuse, and Hitoshi Kokubo, both staff of Sega, suggesting it came from them!