the cutting room mirror

Super Mario Advance

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Super Mario Advance is the first game in the Advance series and a complete remake of Super Mario Bros. 2. It is not, contrary to popular belief, merely a port of the All-Stars version: though certainly similar, using most of the same assets, as a GBA launch title, Advance has several new features added to show off the 32-bit system, like voice acting and a lot of sprite scaling and rotation. It also incorporates a few elements from BS Super Mario USA, such as the scoring system. In addition to the updated Super Mario Bros. 2, this package includes a special version of the original Mario Bros. arcade game.

The game serves as a follow-up to Super Mario Bros. Deluxe, a Game Boy Color game that remixed the first Super Mario game in very similar ways.

Sub-Pages#

Super Mario All-Stars Leftovers#

These graphics were unused in All-Stars, and they're not used here either.

Placeholder Text#

Before

After

The three orange tiles are パワ床 (instead of パワー床; POW Block), スイショウ (Crystal), and フラスコ (Flask), and mark where those graphics are loaded in VRAM. All other placeholder text from All-Stars has been removed.

Tiny Slots Icons#

Considering this game's scaling fetish, these could still be used.

These tiny slot icons were discarded in favor of the larger slot icons.

Vegetables#

So the stereotypical Italian can't even get his hands on a tomato?

Two versions of vegetables present in the NES game go unused in Advance: the updated tomato that was present but unused in the All-Stars ROM, and the onion which was used in All-Stars but is no longer used in Wart's room.

Tiles#

Several tiles from the NES version were revamped for All-Stars and ported over to Advance, but remain unused.

The mountain and cave tiles from the NES version.

The ice block that composed the terrain in some sections of ice levels in the NES version.

A unique type of rock, unlike any other in the game.

A non-animated and differently-drawn whale tail.

A strange and somewhat crudely-drawn block.

Part of an alternate brick pattern?

(Source: Original TCRF research)

Unused Enemies#

Squeak I tell you, squeak! Monoclyde

These object graphics are loaded during world boss fights, and match up with Mouser and Tryclyde (including the palette of the new snake). They're just edits of pre-existing sprites (Mouser's being a Porcupo, and Tryclyde's being a Cobrat). Given that Fryguy and Clawgrip have new boss intros, these were likely meant to be for the same purpose.

(Source: Original TCRF research)

Unused Sounds#

Robirdo#

Robirdo, whose voice clips are the same as red Birdo's but slightly slowed down and with a phaser effect applied, is never heard saying "I'm gonna finish you off!" in-game.

Wart#

Wart was supposed to have had a longer death cry when you defeat him. He says "(ribbit) Ooh, you're (ribbit) tough! (ribbit)".

(Source: Original TCRF research)

Regional Differences#

Anti-Addiction Screen#

The Chinese version has an anti-addiction screen added to the start of the game per Mainland China regulations.

Original

Translation

健康游戏忠告

抵制不良游戏 拒绝盗版游戏
注意自我保护 谨防受骗上当
适度游戏益脑 沉迷游戏伤身
合理安排时间 享受健康生活
Healthy Gaming Advice

Resist unscrupulous games; decline pirated games.
Pay attention to self-protection; beware of being cheated.
Moderate gaming benefits your brain; indulging in gaming hurts your body.
Reasonably arrange your time; enjoy a healthy life.

Copyrights#

Japan

International

China

Since the Chinese version was released in 2004, the copyright info was updated accordingly. A credit was also added for iQue, Nintendo's mainland Chinese marketing brand.

Title Screen#

Japan

US/Europe

China

Game Select Screen#

Japan

US/Europe

China

In Japan, Super Mario Bros. 2 is known as Super Mario USA for multiple reasons. Trademark symbols were added at the end of Super Mario 2 and Mario Bros. in the international releases.

In the Japanese version, the cast roll is more or less the same as previous versions, except Toad's name has been changed to Kinopio, his Japanese name (in fact, he's the only character with a different name in Japan to get this treatment). The Japanese version corrects the Birdo and Ostro swap, while international releases additionally take the time to change Hoopstar to Hoopster, Triclyde to Tryclyde, and Clawglip to Clawgrip, reflecting the spelling they had in manuals.

Game Select Sound#

Unsurprisingly, the selection sound for the main game ("Super Mario USA" / "Super Mario 2") was also changed between the Japanese and international versions.

Interestingly, it seems as if the final International dialogue is cut short to say "Super Mario 2" instead of "Super Mario Bros. 2" or "Super Mario Bros. Deluxe 2". This is evidenced by the audio found in the July 2020 leak.

Japan

International

(Source: Original TCRF research)

Character Select Screen#

Japan

US/Europe

China

In the Japanese version, the text in the character select screen says "PLEASE SELECT PLAYER" like the original versions, while the international versions change that to "CHOOSE A PLAYER" and the Chinese version changes all English texts to Chinese.

Unused Text/Code Leftovers#

The function at 0xB43C4 contains pointers to various lines of C that made it into the final ROM. These are never called as their methods take fixed parameters that never satisfy the required conditions.

m_mini_malloc.c
block != NULL
heap_size <= HEAP_SIZE_MAX
((unsigned int)pointer & 1) == 0
 assertion "%s" failed: file "%s", line %d 
(null)
bug in vfprintf: bad base
_sbrk: Heap and stack collision 

References#


  1. MobyGames↩︎
  2. MobyGames↩︎