the cutting room mirror

Mario & Sonic at the Rio 2016 Olympic Games (Wii U)

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While this game/console's online features were once accessible, they are (as of April 8, 2024) no longer officially supported and online-exclusive features may be documented as now-unseen content.

Mario & Sonic at the Rio 2016 Olympic Games is another Olympic video game title, this time Mario and Sonic go to the 2016 Olympic Games in Rio de Janeiro, Brazil. A Heroes Showdown mode pivots you in playing as Team Mario or Team Sonic as well as three Duel Events.

This game is notable for the fact that it uses an early version of Hedgehog Engine 2, the engine that would power the next mainline 3D Sonic title. This was also the last Sonic-related game to release on the Wii U.

Developer States#

RomDebugTitle#

To do:
Create a patch for real hardware and test it.
The previous game had numerous debug related files, any remnants of them ?

A debug menu that was used during development.

It can currently only be accessed via the Cemu emulator by enabling the Quickboot graphic pack under Mods and setting it to RomDebugTitle (5).

[RomDebugTitle]
moduleMatches = 0xD44C22E3

0x0255C4A4 = li r3, 5

CharaViewer#

Allows you to view character models, their animations, and numerous terrain in the game.

Options:

Option

Action

Event

Brings up an event selection menu. Choosing an event changes the set of animations/character that you can choose from in later options.

Terrain

Changes the terrain that is currently loaded.

Character

Changes the character that is currently loaded.

MotionBody

Changes the animation that is currently loaded.

MotionHead

Changes the facial animation that is currently loaded.

ModelLevel

Changes the level of detail for the current loaded character.

Setting

Brings up a settings menu. You can enable/disable ReverseX, ReverseY, and Self Shadow.

Controls:

Button

Action

R3

Sets the camera back to 0,0,0.

X

Toggles between moving the camera around and moving the character around.

Y

Toggle LookAt options between HeadEye, Head, and Eye.

DebugCeremony#

Allows you to view several events' ceremonies.

TalkWindowViewer#

Allows you to view the dialogue boxes that appear in the game.

Sports#

Allows you to quickly go into an event.

RioCity#

Takes you to the main hub of the game. You cannot re-enter the debug menu after doing this.

(Source: Original TCRF research)

Unused Graphics#

To do:
The tutorial and tips images are normally rounded rectangles with their alpha channels (and some slightly cropped); nothing important is unseen but maybe something to note.
find where the dummy boards are located to see if there is more and get cleaner pictures. edit: there is more (note: they are located within their their respective sports' files) !

A dumMII#

body 999 contains a yellow yoshi mii costume with dummy on it, hat999 contains the head of said costume (no dummy written on it however).

dummy yellow yoshi  

dummy yellow yoshi  

dummy yellow yoshi  

in face, there is also :

smug isn't it?  

Dummy Boards#

Seen when loaded into a few of the event locales via the Debug menu are a few placeholder graphics used for a some of the TV screens.

Dummy board 2 Dummy board 5 Dummy board 7 Dummy board 1 Dummy board in aqu10n Dummy board 3 Dummy board 4

(Source: TetraBitGaming])

Victory Animations#

To do:

  • Get either GIFs or videos of Jet, Toad, and Diddy Kong's Gold and Silver/Bronze medal animations.

In-game, Jet, Toad, and Diddy Kong's solo victory screens cannot be seen due to being exclusive to 4-person team events, which do not show the Gold or Silver/Bronze animations during the award ceremony. Because of that, their Gold and Silver/Bronze medal animations can only be seen by using the aforementioned debug menu.

Additionally, each character also has an animation that would play after getting first in an event. The animations that play when getting 2nd/3rd place play after beating a round of a tournament, while the 1st place animations are only used by Miis after getting a medal in a tournament (in the 3DS version however, every character's post-event 1st place animation can be seen). These animations can also only be seen in the debug menu.

Internal Project Name#

The game's internal project name is unison.