the cutting room mirror

Mario & Sonic at the Olympic Games (Nintendo DS)

This game/console's online features are no longer supported.
While this game/console's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content.

The Nintendo DS version of Mario & Sonic at the Olympic Games adds more sports and Dream Events than the Wii version.

Unused Models#

Axis#

test/model/axis.nsbmd is an axis.

King Boo#

king_teresa_ss.xap is a model of King Boo, a character who does not appear in the game.

Dream Shooting Enemies#

All of the small enemies in the Dream Shooting event are 2D pre-rendered sprites except for the big grey Eggpawn boss which appears to be a 3D model. While the red Eggpawn model is used in the conveyor belt sorting minigame, the models of the yellow and green Eggpawns aren't seen there and only appear as the 2D pre-rendered sprites in Dream Shooting, leaving their models unused.

Unused Event#

In the game's filesystem, the Vault event is codenamed s_pommel_horse in both the effect and panel folders of the game's data despite Pommel Horse not being an event in the DS version, which could've been that it was originally meant to be an event and was going to replace Vault from the Wii version until it was cut and Vault would end up being on both versions of the game instead. However, the only remnant of this unused event is it's codename as there are no textures or in game models that most of the events come with as it's likely that Pommel Horse was cut very early in development before the developers could design an area for it, hence why its codename is left within the files despite actually being Vault in the final game.

Unused Text#

test_camera.txt#

[start] 0
[loop]
[local]

[cam] -21.173340 8.034424 -13.926514
[int] 1.046143 9.500244 -0.086426
[zrot] 0.000000
[pers] 40.000000
[time] 0.0

[cam] -6.250977 8.046875 30.010742
[int] 1.046143 9.500244 -0.086426
[zrot] 90.000000
[pers] 40.000000
[time] 1.0

[cam] 33.327393 8.020996 11.763672
[int] 1.046143 9.500244 -0.086426
[zrot] 180.000000
[pers] 40.000000
[time] 2.0

[cam] 20.964355 8.016357 -32.125244
[int] 1.046143 9.500244 -0.086426
[zrot] 270.000000
[pers] 40.000000
[time] 3.0

[cam] -21.173340 8.034424 -13.926514
[int] 1.046143 9.500244 -0.086426
[zrot] 360.000000
[pers] 40.000000
[time] 4.0

[end]

(Source: Original TCRF research)