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Sonic Racing: CrossWorlds

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This page details one or more prototype versions of Sonic Racing: CrossWorlds.

To do:

  • Check differences between the Closed Network Test, Open Network Test, demo, and final release.
  • A lot of the music in the Closed Network Test differs from the final game. Rip them from the Closed Network Test and put them here.
  • The Closed Network Test version of the game has been successfully dumped and extractable, with new discoveries of unused and earlier versions of used files are found and a subpage would be required for the unused graphics found in the demo.

Before Sonic Racing: CrossWorlds was released, Sega released two public beta tests: a closed network test for general feedback and an open network test for crossplay testing. Both of these builds have many changes from the final release (especially the Closed Network Test). The closed network test is notable for being limited to the PlayStation 5. A demo was released 8 days before the final release.

General#

Closed Network Test#

  • Offline races of any sort (Time Attack, Grand Prix, etc.) are not available.
  • Festivals are not here.
  • Friend List and Extras don't appear.
  • Many gadgets, vehicle parts, and characters aren't available.
  • Certain button presses that bring up options (Remove, View Player, Stats, etc) are not colored in.

Closed Network Test

Open Network Test/Demo/Final

Open Network Test#

  • Time Attack and Grand Prix are the only offline modes available.
  • The only cup available offline is the Donpa Grand Prix. The Wisp and Boom Boo Grand Prix are only available online.
  • A Joker Festival was held for 1 day, instead of the usual 3 days like the final.
  • Many gadgets, vehicle parts, and characters aren't available.
  • Friendships and Jukebox aren't selectable in the Extras menu.

Demo#

  • The demo is basically the final version but with a bunch of locked features.
  • Many gadgets, vehicle parts, and characters aren't available.
  • Grand Prix and Time Attack are the only modes available
  • Friendships and Jukebox aren't selectable in the Extras menu.
  • Many gadgets, vehicle parts, and characters aren't available.

Closed Network Test

Open Network Test

Demo

Final

The Closed Network Test main menu only has Online available to the player, featuring an earlier preview image. Additionally, the background is devoid of NPCs and banners. The options on the left appear to have smaller graphics lacking the scrolling text, and "Character & Machines" is using a placeholder Sonic emblem. The Open Network Test main menu closely resembles the final version, except for the distinct icon that appears for preordering the game, which is also present in the demo.

Character Selection#

Closed Network Test

Open Network Test

Demo

Final

While the Open Network Test and Demo menu is virtually identical to the final release (besides the many locked characters, question marks and the COMING SOON text for the Open Network Test), the Closed Network Test has a bunch of changes. For instance:

  • The text displaying the racer's name is blue instead of black.
  • It doesn't show the racer's stat type.
  • The "Parameters" (now called "Stats") setting is with the rest of the options at the bottom.
  • The racer and vehicle preview is slightly bigger.
  • The menu uses old renders as placeholders.
  • And so many more...! text to tease upcoming characters.

Gadget Menu#

Closed Network Test

Open Network Test/Demo/Final

The Open Network Test, demo and final version share the same Gadget Menu (with some gadgets being unavailable). The Gadget Menu in the Closed Network Test is much simpler, using a slightly bigger table with smaller yet more simplified graphics for the gadgets. Also, the "Parameters" (now called "Stats") option is not included due to stat modifier gadgets not being implemented yet.

Vehicle Customization Menu#

Closed Network Test

Open Network Test/Demo/Final

  • Horns and Auras are not available in the Closed Network Test.
  • An unknown 6th page is shown in the Closed Network Test.
  • Decal were once called Stickers.
  • "Parameters" (now called "Stats") option is in a different place.
  • The "Remove" option appears even if there's no Sticker in the selected slot.
  • Icons for the stat types did not appear in the Closed Network Test.

Online Lobby#

Closed Network Test

Open Network Test/Final

  • The Closed Network Test main menu icons on the left are still present
  • The Closed Network Test uses 2D graphics for the cheering Chaos, as seen in the races. The Open Network Test and final release main menu uses 3D models.

Available Racing Content#

Characters#

Character

Closed Network Test

Open Network Test

Demo

Sonic

Yes

Yes

Yes

Tails

Yes

Yes

Yes

Knuckles

Yes

Yes

Yes

Amy

Yes

Yes

Yes

Shadow

Yes

Yes

No

Omega

Yes

Yes

No

Dr. Eggman

Yes

Yes

No

Cream

Yes

Yes

No

Zazz

Yes

Yes

No

Jet

No

Yes

No

Wave

No

Yes

No

Storm

No

Yes

No

Joker

No

Yes

No

Tracks#

Track

Closed Network Test

Open Network Test

Demo

E-Stadium

Yes

Yes

Yes

Metal Harbor

Yes

Yes

No

Ocean View

Yes

No

No

Rainbow Garden

Yes

Yes

Yes

Water Palace

Yes

Yes

Yes

Wonder Museum

Yes

Yes

No

Colorful Mall

No

Yes

No

Apotos

No

Yes

No

Wonder Museum

No

Yes

No

Mystic Jungle

No

Yes

No

Sand Road

No

Yes

No

Dinosaur Jungle (Crossworld)

Yes

Yes

Yes

Roulette Road (Crossworld)

Yes

Yes

Yes

Magma Planet (Crossworld)

Yes

Yes

Yes

Kraken Bay (Crossworld)

Yes

Yes

Yes

Sky Road (Crossworld)

Yes

Yes

Yes

Dragon Road (Crossworld)

No

Yes

No

Holoska (Crossworld)

No

Yes

No

Machine Parts#

Machine

Closed Network Test

Open Network Test

Demo

Speedster Lightning (Speed)

Yes

Yes

Yes

Dark Reaper (Speed)

Yes

Yes

Yes

Retro Future (Speed)

Yes

Yes

No

Mirage Blade (Speed)

Yes

Yes

No

Arsène Wing (Speed)

No

Yes

No

Whirlwind Sport (Acceleration)

Yes

Yes

Yes

Jumble Rage (Acceleration)

Yes

Yes

Yes

Hyper Scorpion (Acceleration)

Yes

Yes

No

Pawn Caliber (Acceleration)

No

No

Yes

Pink Cabriolet (Handling)

Yes

Yes

Yes

Little Lady (Handling)

Yes

Yes

Yes

Victoria Carriage (Handling)

Yes

Yes

No

Lip Spyder (Handling)

No

No

Yes

Moto Beetle (Handling)

Yes

Yes

No

Land Smasher (Power)

Yes

Yes

Yes

Cross Dozer (Power)

Yes

Yes

No

Road Dragoon (Power)

No

No

Yes

Fang Loader (Power)

Yes

Yes

No

Beat Gator (Power)

No

No

Yes

Egg Drillster Mk.II (Power)

Yes

Yes

No

TYPE-J Iota (Boost)

No

Yes

Yes~

TYPE-S Stream (Boost)

No

Yes

Yes~

TYPE-W Windy (Boost)

No

Yes

Yes~

Quad Copter (Boost)

No

Yes

No

~ Was later available in a March 19th 2026 patch update for the demo version

Gadgets Changes#

In the Closed Network Test, many gadgets have different names, descriptions and icons.

Closed Network Test

Open Network Test/Demo/Final

  • Add Warp Ring was renamed to Warp Ring Specialist.

Closed Network Test

Open Network Test/Demo/Final

  • Giant Rocket Punch got an expanded description.

Closed Network Test

Open Network Test/Demo/Final

  • Item Stock Swap was renamed to Inventory Swap and got a smaller description.

Closed Network Test

Open Network Test/Demo/Final

355px

  • Item Stock Plus was renamed to Inventory Plus and got an expanded description.

Closed Network Test

Open Network Test/Demo/Final

355px

  • Ring Limit UP was renamed to 200 Ring Limit.

Closed Network Test

Open Network Test/Demo/Final

355px

  • Lv1 Quick Charge got an altered description and costed 1 gear slot instead of 2.

Closed Network Test

Open Network Test/Demo/Final

355px

  • Runoff Bonus was renamed to Runoff Bounty and got an expanded description.

Closed Network Test

Open Network Test/Demo/Final

355px

  • Item Attack Ring Bonus was renamed to Item Attack Bounty and got an altered description.

In-Game Differences (Closed Network Test)#

Lighting#

The Closed Network Test uses Unreal Engine 5's [https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine. Lumen Global Illumination and Reflections]. This makes the Closed Network Test have better lighting and reflections than the final release, which utilizes baked lightmaps/shadowmaps and screen-space reflections. This may have been cut for performance-related reasons.

Closed Network Test

Final(PS5)

Closed Network Test

Final(PS5)

HUD#

Ring Counter#

The ring counter above the speedometer turned gold and didn't radiate when it had 100+ rings, unlike the final.

Closed Network Test

Final(PS5)

Hit Animation#

Hitting another racer shows a unique animation unlike the final.

Closed Network Test

Final(PS5)

Items#

Omochao, Dark Chao, Monster Truck, Boost, King Boom Boo, and Bomb have different renders on the item roulette.

Omochao

Closed Network Test

Final

Dark Chao

Closed Network Test

Final

Monster Truck

Closed Network Test

Final

Boost

Closed Network Test

Final

King Boom Boo

Closed Network Test

Final

Bomb

Closed Network Test

Final

Closed Network Test

Final

Closed Network Test

Final

Character Animations#

Results#

When getting 2nd or 3rd place, [https://youtu.be/AVOGtL9QeV0?t=974. there is a unique animation], when the final game reuses the 1st place animation.

Closed Network Test

Final

SRC-Result 2-3 Beta.png SRC-Result 2-3 Final.png