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Mario & Sonic at the Olympic Games: Tokyo 2020

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Check if there's any unused models, textures, music/sound effects, leftovers from Rio 2016/Olympics Tokyo 2020, etc.

Mario & Sonic at the Olympic Games: Tokyo 2020 is the sixth and final entry in the Mario & Sonic crossover series, which features the return of Dream Events, as well as the Story Mode. This entry is rather infamous for having released before the Tokyo 2020 Olympics were delayed to 2021, as a result of the COVID-19 Pandemic.

Notably, this was the final game that AlphaDream worked on, having been released shortly after they had shut down.

The game would eventually be pulled from the Nintendo eShop on March 31st 2026 for unknown reasons, though likely due to the license for the Olympics expiring.

Sonic Forces Leftovers#

As this was the third game to utilize Hedgehog Engine 2, there are some leftovers from Sonic Forces, the first game that used the engine.

Shaders#

The shaders for the Phantom Ruby, "Ruby01" and "Ruby02", can be found in the NeedleShader.pac archive. However, these do not seem to be used in-game at all.

Oddities#

Early Versions of Stages in Cubemaps#

Some areas have what appear to be an early version of them in their cubemaps. This is most noticeable in the one used for the New National Stadium (ath10n), as the balloons are colored green, and the Tokyo 2020 signage is colored blue, rather than red as in the actual terrain. (Note that the cubemap's exposure value has been lowered by 11 for the sake of visibility on this site)

Internal Project Name#

The CPK archive containing the game's assets is named "rings_0", suggesting that the game's internal name is "Rings". This presumably refers to the rings in the Olympics logo.

Kiosk Demo#

A kiosk demo exists, usually found at retailers.

Differences#

  • The title screen says Kiosk Demo on the bottom left.
  • The main menu has been simplified to just selecting 1 or 2 players.
  • Only seven sports are available, those being the same ones as in the Nintendo eShop demo.