Black Pearl took over the rights from US Gold for their first and only Olympic video game for 4th-gen consoles before the former's license expired altogether, this time based on the Games of the XXVI Olympiad Atlanta 1996. Run, Sprint, Jog, Jump, It's all in the might!
Unused Game Boy Music#
Two Game Boy exclusive songs go unused and may have been planned for the Super Game Boy soundtrack as well, though since there wasn't enough room left inside the sound bank, they were never composed for the Super Game Boy soundtrack. Can be accessed via Game Boy GameShark code 01??30DF.
Unused Game Boy Song 1#
This song (albeit reorchestrated) appears in the Genesis version sound test as ID 9. It goes unused there too, so it remains unknown what purpose this song could have been intended for. ID 10
Unused Game Boy Song 2#
ID 12 - In the Genesis version, this song is used for the High Jump event, but for the SNES and Gameboy versions, it doesn't feature (sharing with the other jumping events)
Super Game Boy Unused Music#
A single test track can be found within the ROM's data. This is the game start music in the other console versions, albeit orchestrated like the SNES version.
Super Game Boy Test Song#
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The Olympics series | |
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Summer Olympics | |
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Arcade |
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Game Boy |
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SNES |
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Genesis |
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Game Gear |
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Wii |
Mario & Sonic at the Olympic Games • Mario & Sonic at the London 2012 Olympic Games |
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Nintendo DS |
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J2ME, BREW |
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Windows |
Beijing 2008 • Olympic Games Tokyo 2020 - The Official Video Game |
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PlayStation 3, Xbox 360 |
Beijing 2008 (Prototypes) |
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Nintendo 3DS |
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Wii U |
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Nintendo Switch |
Olympic Games Tokyo 2020 - The Official Video Game • Mario & Sonic at the Olympic Games: Tokyo 2020 |
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PlayStation 4, Xbox One, Google Stadia |
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Winter Olympics | |
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SNES |
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Nintendo 64 |
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PlayStation |
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Game Boy Advance |
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PlayStation 3, Xbox 360, Windows |
Vancouver 2010 (Prototypes) |
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Wii |
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Nintendo DS |
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Wii U |
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