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Mario Party 8

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(Source: Original TCRF research)

Unused Board#

sample.bin#

MP5-samplebinboard.png

The unused board from Mario Party 5 returns! The board is left the exact same as it was in Mario Party 5, including the board data.

Attempting to replace a board's data with this one will crash the game if not converted to Mario Party 8's space data. By converting and ensuring a Star Space is placed, the board will run.

Dry Bones reminding you which party this is supposed to be. He can reach it... almost!
Sadly, the STAR building is just cosmetic. A long, linear pathway of nothing but Blue and Red Spaces.
As usual, it is still linear, contains no event spaces, and has no candy spaces or shops. It only contains Blue Spaces and Red Spaces.

(Source: Original TCRF research)

Unused Mini-Games#

Three (four, if counting the Sequencedll mini-game reused from Mario Party 5) mini-games are still on the disc, but unused. Their Japanese names are included on the debug menu, but they can't be selected there due to a disabled flag. It's still possible to play them by replacing other mini-games with the unused ones.

All of the preview demos for these games have been replaced by copies of Speedy Graffiti's demo. They have no English names and no game explanations of any kind.

M809 - Hammer de Pokari#

Replace m801dll.rel (dll folder) with m809dll.rel, or use one of the below Gecko codes to replace Speedy Graffiti with this unused 4 player mini-game.

Version

Gecko code

American

041D1888 801D1160

Japanese

041D1988 801D1260

European

041D4108 801D39E0

Korean

041D94E0 801D8DB8

Hammers and sand castles work well together Stop: Mallet time
In this game, players must swing the remote horizontally to swing their hammer. The collision detection is a bit off in this mini-game. Each player has a displayed coin counter, but in this game's current state it doesn't actually signify anything and doesn't change at all during gameplay without a patched version. This is the download to a patched .rel file with a more accurate UI for the American version.

This is straight-up boo, man
The game ends when one player is hit 5 times. The player who got the most hits in wins the game.

M813 - Guru-guru Kataduke#

Replace m815dll.rel with m813dll.rel, or use one of the below Gecko codes to replace Rudder Madness with this unused 4 player mini-game.

Version

Gecko code

American

041D18F8 801D11A0

Japanese

041D19F8 801D12A0

European

041D4178 801D3A20

Korean

041D9550 801D8DF8

That's a big gift and it needs a big cereal Tactical Ribbon-rolling Action
In this mini-game, the players must move their Wii remotes in a clockwise fashion to roll up their ribbons.

Yes, this is a blooper
Whoever rolls theirs up first wins the game, and their ribbon is tied around the top of the giant present.

A minigame very similar to this later appeared in Wii Party U.

M853 - Ochiruna Rodeo#

Replace m856dll.rel with m853dll.rel, or use one of the below Gecko codes to replace You're the Bob-Omb with this unused Duel mini-game.

Version

Gecko code

American

041D1A40 801D1420

Japanese

041D1B40 801D1520

European

041D42C0 801D3CA0

Korean

041D9698 801D9078

Evil, evil bulls Rodeoh god please help me
Players must tilt their remotes in the direction of the mechanical bulls or risk flying off. The last person on the bull wins the game. Incidentally, a game with similar rules and controls (but featuring Miis) is found in Wii Party U.

(Source: Original TCRF research)

Sequencedll#

Watch on YouTube

An unused minigame from Mario Party 5, reused in both Mario Party 6 and Mario Party 7, is once again left in the files for a final time. It still acts the same as it did in the past three game. Unlike the past three games, which plays the victory or draw theme (with varying results) if the player wins or lose respectively, neither play at all.

(Source: Supper Mario Broth, Skawo (Discoverer), & McKraken (Video & Correction))

Unused Audio#

Toadsworth#

Two voice clips for Toadsworth are left in the game's files, even though he never appears as a character in this game.

Exiting Shop#

A jingle that plays very similarly to the jingle that plays whenever you enter a shop. This was supposedly meant to play when the player leaves a shop.

Mario Party 5 'Your Turn!' Jingle#

A leftover jingle from Mario Parties 5, 6, and 7 that plays at the beginning of your turn. Instead, Mario Party 8 plays its own unique jingle.

Ochiruna Rodeo#

Ochiruna Rodeo is the only one out of the three unused minigames that still has the audio files intact, despite the fact that they never play in-game. Essentially, this is unused audio, in an unused minigame.

Ambience An ambient track that would play in the background. Wind, birds, and cattle can be heard.

Bull Audio files for the bull mechs the characters ride on.

Flight Audio for the losing character flying off their bull.

Hay Audio for the losing character landing on the distant bale of hay in the ending cutscene.

Ztar Jingle#

A bad variation of the "Star Get" jingle. It was intended for a "Ztar Get" jingle, but since Ztars do not appear in Mario Party 8, it goes unused.

Debugging Features#

Memory Usage Meter#

Using the Gecko code 04008524 60000000 in any region of the game will print some information about the current Memory Usage in a box in the upper-left. This debugging feature exists in all Hudson Mario Party games as well.

Overscan Border Display#

Overscan-MP8-NTST.png

Enter the Gecko codes 040111CC 60000000 (European/Australian) or 0401122C 60000000 (American) and you will see the screen surrounded by red borders which specify the region of the screen that is safe for UI elements to use. The borders specify that within 16 pixels from the horizontal edges and within 40 pixels of the vertical edges are not safe to use. The borders specify that within 48 pixels from the horizontal edges and within 46 pixels of the vertical edges should be treated with caution.

Regional Differences#

To do:
More English text differences between the various American and European versions.

Channel#

Asia

International

Mario Party 8 JP Channel Screen.png Mario Party 8 NA Channel Screen.png

Title Screen#

Asia

International

Mario Party 8 JP Title Screen.png

Save Banner#

Asia

International

Mario Party 8 JP Save Banner.png Mario Party 8 NA Save Banner.png

Shy Guy's Perplex Express Kamek#

Initial English release

European English Rev 1

American English Rev 2

During Shy Guy's Perplex Express, Kamek says, "Magikoopa magic! Turn the train spastic! Make this ticket tragic!". While "spastic" was viewed by American audiences as a relatively innocuous synonym for unintelligence or erraticism at the time, in the United Kingdom, the word is considered an ableist slur, with a 2003 survey by the BBC listing it as one of the most offensive words in the British vernacular. Consequently, Nintendo was forced to recall all copies of the game from all UK retailers on July 13, 2007, the same day that the game was intended to launch in the UK. The game was later returned to shelves on August 3, 2007 with all copies having the word "spastic" replaced with the word "erratic".

This incident actually caused enough of a stir to kick off a decade-long trend of Nintendo games featuring completely different localizations for the American and British English releases, dooming people from one region to have no idea what the other is talking about, and making our jobs a lot more tedious than they need to be. Naughty Kamek!

(Source: Super Mario Wiki)

Other Differences#

American

European

  • The American and European versions use different fonts for text; the font used for the main text in the European version is the same as the font used from Mario Party 4 to Mario Party 7.
  • The minigame announcements are different between versions. On the international versions, when starting a minigame, the announcer shouts "Go!" with the word "START" appearing onscreen. Additionally, when tying a minigame, "Tie" appears on the screen with the announcer calling that. On the Japanese version, "Start!" is shouted instead on the start of a minigame, and when a minigame is tied, "DRAW" appears onscreen with the announcer calling that.
  • In the American version, many of the targets in Test for the Best are less lenient than in the European version.
  • The American releases add the "X" next to the coin and star counter. (if there is less than 10 stars and 100 coins)
  • In the European version of the game, when one player wins a minigame, the text "Win" appears instead of "Wins".
    • The European version also has a more thinner font.

Revisional Differences#

To do:
Some versions of the game use a fixed-width dialogue font, others are variable-width. Note exactly which revisions have the border and which don't.

Old revision

New revision

With the Wii set to 16:9, some American and European versions used a maligned graphical border for 4:3 segments of the game. Other versions have standard black bars, since the graphical border was criticized for causing screen burn-in if the game was played for too long.

99 Stars Message#

Board

Message

DK's Treetop Temple

Too Bad! You can't carry any more
Stars! If only you weren't
so successful all the time!

The 99 Stars message from the N64 games is back! If the player somehow manages to get 99 Stars in one game, MC Ballyhoo will tell the player that they can not have any more Stars. Unlike the GameCube games, while the message isn't unused, it's very unlikely that anyone has ever seen it without cheats.

Notably, this is the last game in the Mario Party series to include max Stars messages.

Oddities#

Rowed to Victory#

If the minigame ends in a draw (five minutes elapsed with no victor), the So Sad to Lose theme plays instead of It's a Tie!, which every other minigame (besides the three challenge minigames) uses.