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Super Mario Maker

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Unused Models#

Present as /Model/SceneModel.szs, this model was likely a test model for materials. There are 13 materials, one assigning to each face. The materials go as; dummy00, dummy01, dummy02, dummy03, dummy04, dummy05, dummy06, dummy07, gsys_assign_cubemap, gsys_assign_depthshadow, gsys_assign_gbuffer, gsys_assign_material, and gsys_assign_zonly. There are no textures.

Cut Costumes#

The /Mush/CharaMarioTable.byaml file contains data related to the Costume Mario transformations. Among these are 5 costumes (originally 13) that never made the final cut, all of which were removed in the v1.01 patch and onward. Five of these costumes (EGadd, Mashiko, MrSaturn, PinkRabbit, and Popo) were re-added via Event Courses, and an additional three (BabyMario, BalloonFight, and Nabbit) were added as rewards for completing the 100-Mario Challenge in the v1.40 update.

GoldenRetri
MarioUs
Muncher
Tetris
WindowsLogo

MarioUs Sounds#

Interestingly, the sound effects for the "MarioUs" costume still exist in the data. These sounds are from Super Mario Bros. 2 (Super Mario USA in Japan, hence the costume's name) and would presumably be for Mario from that game. In the final game, the Peach, Shy Guy, and Birdo costumes use sound effects from that game. These sounds ended up being used in Super Mario Maker 2, where the SMB2 Mushroom was added as a powerup in its v3.0.0 update.

powerup

appeal

jump

down

goal

PinkRabbit (Baito/Arcade Bunny) Sound Revision#

This costume was added into the game on December 17, 2015; its sound effects existed unused before then. However, one sound effect was modified in the final version - the "appeal" sound effect was changed from high-pitched gibberish to different, lower-pitched gibberish.

Unused (PinkBunny)

Used (Boss011)

Placeholder Files#

A handful of empty files can be found in the game's data. Most of them refer to objects already in the game, but one set seems to reference a cut enemy.

Bullet Bill#

m3_lyt_p_killer_00
mw_lyt_p_killer_00

"Killer" is the Japanese name for Bullet Bill. While Bullet Bills are in the game, it is not possible to place these enemies directly in a course. The files are only present for the Super Mario Bros. 3 and Super Mario World game styles. Even though Bullet Bill has two forms in the game, regular and homing, only one file is present per theme.

Sun#

m3_lyt_p_sun_00
m3_lyt_p_sun_01
mw_lyt_p_sun_00
mw_lyt_p_sun_01
wu_lyt_p_sun_00
wu_lyt_p_sun_01

These files likely refer to the Angry Sun, an enemy that has only appeared in Super Mario Bros. 3 and the only sun-related enemy in the series. The files are present for all game styles except for the original Super Mario Bros. Each game style has two files, indicating the Angry Sun would have had an alternate form like most of the other objects.

The Angry Sun would later appear in Super Mario Maker 2, with an alternate form known as the "Moon".

Shoe Goomba#

wu_lyt_p_kutsukuribo_00
wu_lyt_p_kutsukuribo_01

Files for Shoe Goomba in the New Super Mario Bros. U game style are present, even though Yoshi replaces Shoe Goombas in this game style and Super Mario World.

Super Leaf#

wu_lyt_p_superkonoha_00

A file for the Super Leaf in the New Super Mario Bros. U game style is present, but the Super Leaf is replaced by the Propeller Mushroom when using this game style.

Unused Object Settings#

Unused Sizes#

There are two unused object sizes: 150% and 300%. These do not give the object special behavior like the used 200% size does.

Diagonal Pipes#

The variable that controls the direction the pipe is facing actually allows for full 360 degree movement, allowing for diagonal/slope pipes. However, they do not appear to have been fully implemented, as they are graphically glitchy, and they act as a sort of "staircase" and not a real slope. It does not seem to be possible to enter them by conventional means (apart from in the editor).

Unused Music#

Gnat Attack#

The Gnat Attack minigame's 30-second time limit keeps the level themes from playing all the way, thus leaving all portions (and the loop) beyond that unused. The original Mario Paint version didn't have a time limit, so it's possible that the Super Mario Maker version originally worked like that too.

Oddly enough, the music heard in the Hard Mode added in v1.20 shares this same trait.

BGM_Hae1_BassPlus The full music for the first stage, including its sudden end and loop. "Hae" is Japanese for "fly", for those wondering.

BGM_Hae1_Hardmode The full music for the Hard Mode version of the first stage.

BGM_Hae2 The full music for the second stage.

BGM_Hae2_Hardmode Ditto.

BGM_HaeBoss_A The full music for the final stage.

BGM_HaeBoss_B The full "pinch" music for the final stage when the boss is at low health and it turns red. More of this track is able to be heard in Hard Mode, as the first King Wattinga enters its pinch phase much earlier than normal.

Unused Sounds#

Mahjong Tile Sounds#

Alternate versions of the unique victory jingle for the Mahjong Tile Mystery Costume exist with different voice clips played before the actual jingle. These are the "tsumo" and "ron" exclamations made upon winning a game of Japanese Mahjong. Bizarrely, these are placed directly in the Sound directory unlike the other Mystery Mushroom sound effects.

CharaMario_MahjongTile_tsumo

CharaMario_MahjongTile_ron

Support for Unreleased Amiibo Figures#

SMM_Karting_Mario_Amiibo_unlocked.png

Many of the costumes unlocked by the 100 Mario Challenge mode actually have Amiibo IDs assigned to them in CharaMarioTable.byaml and the 1.4.0 update's Boss_CharaMarioAmiiboTable.byaml located in Pack/Static/Mush. Changing addresses 0x54 & 0x55 (the Character ID) on a dumped Amiibo figure to one of the following hex values and then scanning it in-game unlocks that character as a Mystery Mushroom costume.

Value

Character

Value

Character

0016

Shy Guy

0788

Balloon Fighter

001A

Baby Mario

0789

Donbe

0022

Nabbit

078A

Hikari

0040

? Block

078B

Ayumi Tachibana

0041

Trampoline

078C

Bubbles

0104

Tingle

078D

Diskun

0582

Slippy Toad

078E

Volleyball Player

0583

Peppy Hare

0880

Mario (Mario Bros.)

05B0

Arwing

0882

Mahjong Tile

0701

Wii Balance Board

0883

Dr. Lobe

0783

Sidestepper

08C0

Ashley

0784

Shellcreeper

0940

Iris Archwell

0785

Foreman Spike

0980

Nikki

0786

Donkey Kong Jr.

2140

Mallo

0787

Fighter Fly

Modifying address 0x56 (the Variant ID) to 02 unlocks the Builder Mario costume when applied to a Mario figure, and the Tetra costume when applied to a Princess Zelda figure.

Additionally, changing address 0x5A (the Series ID) to 0B on any standard Mario figurine unlocks the Kart Mario costume, which suggests an entire line of Mario Kart Amiibo were planned at one point.

Out of all Amiibo, Shigeru Miyamoto confirmed in an interview with IGN that a transforming Arwing Amiibo was being actively prototyped, but was canned due to child safety concerns.

Course Modification Dates and Names#

To do:
Add the rest of the levels and fill in all the columns

All of the courses found in the games data (Title screen courses, 10 Mario challenge courses, and tutorial courses) have modification dates and unused names when decrypting their files.

10 Mario Challenge#

Course

Name

Name (Translated)

Modification Date

Block Town

たくせんの家

Takusen's House

July 7, 2015 at 8:27 AM

Bone Dungeon

July 7, 2015 at 7:54 AM

Shoe Factory

July 7, 2015 at 7:44 AM

NWC 2015-1

July 7, 2015 at 8:09 AM

NWC 2015-2

July 7, 2015 at 8:09 AM

Chain Chomp

July 7, 2015 at 7:53 AM

Coinucopia

July 7, 2015 at 8:41 AM

NWC 2015-3

July 7, 2015 at 8:11 AM

NWC 2015-4

July 7, 2015 at 8:12 AM

Music Notes

July 7, 2015 at 7:39 AM

Oddities#

Super Mario Bros.#

One of Modern Mario's swimming sprites lacks gloves. The sprite is fixed in Super Mario Maker 2 as while the Mystery Mushroom was removed, the Big Mushroom still exists and Big Mario uses the modern palette.

Super Mario World#

  • All of Mario's running-while-jumping sprites are missing their feet, aside from Small Mario. The sprites are fixed in Super Mario Maker 2.
  • Anything referencing Super Mario World by its logo uses the Japanese logo, even in countries outside of Japan. This was not the case in the prototypes. The oddity still exists in Super Mario Maker 2.
  • Small Mario's turning while riding on Yoshi sprite has an incorrect orange pixel between his arms and moustache. This on its own wouldn't be too notable... if not for the fact that this exact color (#FF8040) was used as the background color for the then-current sprite sheet of Mario's Super Mario World sprites on the website The Spriters Resource, pretty much confirming that this sprite (and presumably the rest of Mario's SMW sprites) were taken directly from the site. This error even made it into Super Mario Maker 2ǃ

10/100-Mario Challenge#

The sprite of Mario on the 10/100-Mario Challenge map screen has a different skin palette than the regular sprite. It also has a different mustache.

Title Screen Whispering#

Sometimes the title call on the title screen is whispered. The sounds for these (located in Pack\Sound.pack\Sound\Resource\UI_Play_Title_00_L_SuperBtn_00.bars) are called yr_v_SMM_NOA_AUDREY_pxsps_l_ear* and yr_v_SMM_NOA_AUDREY_pxsps_r_ear*. "NOA" is short for Nintendo of America and signifies that these are sounds for the USA version (and European version). The unusual bit is "AUDREY" - presumably the name of the voice actor, perhaps it's the Nintendo Treehouse writer Audrey Drake.

(Source: Original TCRF research)

Ow Sound Effect#

The sounds for these (located in Pack\Sound.pack\Sound\Resource\yr_SToy_03_Aw) are called yr_SToy_03_Aw_2D*, yr_SToy_03_Aw_3D_L_pxsps_r_ear* and yr_SToy_03_Aw_3D_R_pxsps_r_ear*. even though the sound is "Ow" not "Aw". Presumably a typo.

(Source: Original TCRF research)

Hoo Sound Effect#

The sounds for these (located in Pack\Sound.pack\Sound\Resource\yr_SToy_03_How) are called yr_SToy_03_How_2D*, yr_SToy_03_How_3D_L_pxsps_r_ear* and yr_SToy_03_How_3D_R_pxsps_r_ear*. even though the sound is "Hoo" not "How". probably a typo or a sound effect saying "How" sound was originally going to be in Super Mario Maker at some point.

(Source: Original TCRF research)

Heaven Sound Effect#

The sounds for these (located in Pack\Sound.pack\Sound\Resource\yr_SToy_06_Godd) are called yr_SToy_06_Godd_01* and yr_SToy_06_Godd_01_pxsps_r_ear*. Good or God is misspelled "Godd".

(Source: Original TCRF research)

Course World Preview Image#

When a level is uploaded the game will not only upload the level in ASH0 format but also an jpeg image of level that contains the main and sub world. This image is never used or downloaded again by the game. When it downloads a level it will just use the ASH0 file from the server to generate/extract the main world image. The image could have been used by moderators to more easily spot forbidden content. Example image that is uploaded: Super_Mario_Maker_Main_and_Sub_World_Overview.jpg

Course World Official Makers#

The official makers in Course World are actually backed up by real user accounts with a Mii. The following ZIP file contains the Mii data, downloaded from the servers, which can be viewed on a page like https://kazuki-4ys.github.io/web_apps/MiiInfoEditorCTR/

Download Super Mario Maker Official Player Miis

File: Super_Mario_Maker_Official_Player_Miis.zip (info)

Name

Data ID

Principal ID

Account Name

Mashiko

4809807

1770179696

official_player0

Yamamura

4808629

1770179664

official_player1

Mr. Eraser

4800148

1770179640

official_player2

Undodog

4770649

1770180827

official_player3

Bowser

4777521

1770180777

official_player4

Coursebot

4776414

1770180745

official_player5

Budgie

4824289

1770177625

official_player6

Soundfrog

4824567

1770177590

official_player7

Internal Project Name#

Super Mario Maker is named Block internally.

Regional Differences#

To do:

  • Compare the American and European versions.
  • Sunday celebration in the Japanese version.
  • Manual introduction in the Japanese version.

R.O.B. Costume#

Like with Mario Kart DS, Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, R.O.B.'s coloration matches that of the Famicom in Japan and that of the NES elsewhere.

Japan

International

Editing vs. Creating#

In the Japanese version, the clapper board that takes you to the course building screen says "つくる", which means "make", "create", or "build". In the American version, this was changed to "Edit", while the European version uses "Create".

Sunday Celebration#

When the game is played on a Sunday, after the normal boot-up screen, the game will either display "Happy Sunday!" in USA regions or "Today is Sunday!" in EUR regions.

Manual Introduction#

Upon accessing the game's manual for the first time, the player witnesses a one-time cutscene introducing the Mary O./Mashiko character.

America

Europe

Oh, hey! How's it going?

My name's Mary O. Nice to meet you! I'm the Super Mario Maker Manual Guide!

You know that icon you just tapped?

It leads directly to the Super Mario Maker manual. You can reach me from anywhere, at any time!

So come on by whenever you're not sure about something. I've got tons of really cool info to share!

Sound good? Great! See you inside the manual!

Oh! Hello there! Thank you for purchasing Super Mario Maker!

My name's Mashiko, the Manual Guide. It's a pleasure to meet you!

Now, about this icon you just selected...

This extremely useful icon will take you directly to the Super Mario Maker manual from anywhere, at any time!

Feel free to give it a tap whenever there's anything you're not sure about. You might discover some fun new ways to play!

Well then, I'll see you inside the manual!

Magikoopa and Skewer Placing Sound#

In the European version of Super Mario Maker, Magikoopas and Skewers are called Kameks and Spike Pillars, respectively, and the placing sounds are changed accordingly. Interestingly, despite Magikoopas also being called Kameks in Japan, the Japanese version uses the "Magikoopa" placing sound. The sound changes aren't replicated in the sequel, either.

Alternative Build Flags#

This needs some investigation.
Discuss ideas and findings on the talk page.

To do:
If you set the RomType to ShowFloor OR ShowDL, the game attempts to load Layout/Show_DebugMenu_00.szs on bootup which isn't in the game, causing a crash.

Three alternative build types can be set in System/RomType.xml. (Four if you count the Kiosk Demo).

NicoNico#

Please elaborate.
Having more detail is always a good thing.

Makes the main menu only have two options, creating a course and returning to the title, strangely the options at the menu for Course World and the 10 Mario Challenge are still accessible despite being hidden.

References#


  1. Know Your Nintendo Developers: EAD Group 4 - Feature - Nintendo World Report↩︎