This is a sub-page of Super Mario Maker.
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Course Editor#
Preview Images#
Super Mario Bros. |
Super Mario Bros. 3 |
Super Mario World |
New Super Mario Bros. U |
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Full versions of the Sledge Bro preview images for each of the game styles, which can only be seen by putting one into a Block, ? Block, Lakitu, Bill Blaster, Note Block, or Hidden Block. Due to the way the images were designed - when highlighted in the main UI, the preview image "jumps", but if certain enemies and items are inserted inside certain objects or generators, they don't do this - the bottom 1/4th of their images are never normally seen, as Sledge Bros. are not truly separate from Hammer Bros.
A preview icon for the water-floating platforms seen in the original Super Mario World. Since this game does not have this kind of platform, or even pools of water, it is likely that this design was meant for one of the other platform types.
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A different preview image for the New Super Mario Bros. U falling platform that has the design of the normal platform but with a down arrow on it.

An image featuring 28 differently colored squares with numbers in them in the same place as the reset rocket textures.
Sample Course Image#
A couple of placeholder images reside in /Model/Jpeg.szs. The first image is similar to the one (accidentally) seen in an earlier revision.
Debug Font#
This rather boring font image is in vol/content/Pack/System.pack/System/Font/debug_font.gtx. The file is a leftover from the official NW4F "LayoutViewer" tool NW4F/LytTool/LayoutViewer/Cafe/data/gx2_font/debug_font.gtx. Oddly, it's not in the standard Wii U BFFNT font format - it's just an image with no extra data.
Debug Menu#
In the base game, two files in vol/content/Layout have E3_DebugMenu in the name, being E3_DebugMenuNormalBtn_00.szs and E3_DebugMenuSelectBtn_00.szs, suggesting a Debug Menu is present in the E3 build of the game.
Early UI#
Icons used back when the game wasn't Super but simply Mario Maker are split between a few files, in /Layout/Edit_TestDragBtn_00.szs, /Layout/Edit_TestPostBtn_00.szs, /Layout/Edit_TestListBtn_00.szs and /Layout/Test_ActorBtn_00.szs.
Game Style-Specific#
Super Mario Bros.#
Enemies#
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In-game, collecting a Big Mushroom switches most enemies to alternate sprites in addition to some other effects. However, the final Big Mushroom version of the Koopa Clown Car just puts a 'stache on the original Clown Car, leaving this... "Mario Clown Car" unused.
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These sprites of Bowser and Bowser Jr. carrying Peach and Luigi respectively are also unused. The used sprites give each enemy a hat/mustache, a slightly different palette and, for Bowser Jr., an alternate hairstyle!
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This sprite seems to be for the Luigified cannonball (cruel indeed), but the final version is animated and has a slightly different palette.
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This sprite seems to be an early Marioified Underground Goomba, but the final version has a different mustache, wears a Mario hat, and doesn't even recolor Goombas when underground.
Found in the same location as the alternate Clown Car sprites are these sprites for Big Steely from Super Mario World and a tear drop for the Clown Car, neither of which appear anywhere in the final game.
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These sprites for Stretch are very different from the final version, being less defined and using different colors and a different face. They also appear quite temporary and seem to have Big Mushroom versions.
Tiles#
Super Mario Bros. |
SMM Unused |
SMM Unused |
SMM Final |
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This graphic, which would be used for the bridge at the end of castle courses, is taken directly from the original game, whereas the final version is thinner and has a slightly different palette, presumably to match the other game styles. Curiously enough, it appears in all the tilesets except for the castle's one, which means it's either a placeholder or these blocks could once be placed.
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Red Coin (Unused) |
Pink Coin (Used) |
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An unused red coin graphic, which may or may not be related to the pink coins later seen in the current version of the game.
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Used |
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There exists more unused pink coin graphics in StaticSkin.pack which are animated. These sprites depict the pink coin being thinner and brighter than the final.
(Source: Original TCRF research)
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A shiny, higher-resolution version of the Goal Pole from the E3 2014 demo.
Characters#
An unused copy of a sprite of Fire Mario sliding down the flagpole intended for ground pounding. It's named "hipat".
As if Weird Mario could get any weirder, this sprite gives him an extra button. This one's named "appeal", meaning that it was going to have a pose, like Costume Mario.
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Modern-colored Mario with a slightly different palette. This color scheme looks similar to the 8-bit Mario used in Super Mario 3D World, although it may just be a coincidence. Oddly enough, the Dr. Mario and Kart Mario costumes have the same shade of brown as the unused version of the Mario costume.
A smaller version of the Toad sprite.
Super Mario Bros. 3#
Enemies#
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Unused Stretch gets another style, this time having almost the exact same palette as the original.
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An early icon for the green Koopa Troopa, having a brighter shell than the final.
Tiles#
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The unused castle bridge returns with a graphical shift, which is strange since it's not even used in the original game. Like the Super Mario Bros. version, it appears in all tilesets except for the castle's version.
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Red Coin (Unused) |
Pink Coin (Used) |
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Another unused red coin graphic, this time in the SMB3 style.
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Used |
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More unused SMB3 pink coin graphics from StaticSkin.pack. These sprites are closer to the final, with the only differences being slightly different shading.
(Source: Original TCRF research)
Characters#
These seem to show Mario either sliding or ground pounding, though both the name "hipdrop" and the lack of slopes suggest the latter.
These were later used in Super Mario Maker 2 for sliding on slopes, with the palette updated to match the rest of the sprites.
These jumping Marios more resemble the "traditional" Mario jump, but their name of "wall_kick" suggests they were for wall jumping, which is also only available in the New Super Mario Bros. U style in the final game. Strangely, Fire Mario is absent, and Small Mario's sprite is identical to the used one.
While this also applies to the Super Mario World theme, it should be noted that (through hacking) the "hipdrop" sprites can be seen in-game: By editing either game's control files to enable ground pounding, these sprites can be seen. However, even through enabling wall jumps, the wall_kick sprites can't be seen at all.
All the hipdrop and wall_kick sprites use slightly different palettes to the final sprites, being darker and more vibrant than the softened final sprites, suggesting they were directly ported from the original game.
Super Mario World#
Enemies#
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Unused Stretch returns, now in 16-bit! All in all, it looks like Stretch was originally going to be a bit scarier.
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The Koopa Clown Car has alternate "hurt" sprites with much simpler shading than the final version. This is actually more reminiscent of the Koopa Clown Car from the original game.
Tiles#
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There's a bit of a theme here - the thicker castle bridge returns for all tilesets except the castle's, though this time it's identical to the Super Mario Bros. 3-style version.
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Red Coin |
Pink Coin |
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Just like the bridge tile, there's another unused red coin graphic in this style.
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Used |
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Once again, more unused SMW pink coin graphics from StaticSkin.pack. This is an animated version of the other unused pink coin graphic.
(Source: Original TCRF research)
Characters#
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Placeholder or test graphics for Mario and his cape exist, which are simply the original shapes but with crosses on.
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"hipdrop" (ground pound) returns with a graphical upgrade, and were also later used in Super Mario Maker 2 for sliding on slopes. The red crossed-out sprite is for Fire Mario.
"wall_kick" (wall jump) also returns with its own snazzy 16-bit makeover...although now it's the normal jumping sprite. So there's that.
"pole" (Mario holding a flagpole) exists despite there being no flagpoles in the SMW style. The sprite itself is just a copy of the SMB Small Mario pole sprite.
New Super Mario Bros. U#
Enemies#

While all of Lakitu's sprites have feet, only the neutral and defeated sprites actually use them, which makes the throwing sprite's feet completely unseen.
Sprites for a death animation for the Hammer Bros. exist, but are strangely never used.
Tiles#
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Used |
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Once again, an unused version of the castle bridge is present in all tilesets except the castle's, which has the most drastic makeover of them all. This time, the unused version is identical to the Super Mario Bros. version, except it has an incorrect pixel aspect ratio.
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Red Coin |
Pink Coin |
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The unused red coin for this style as well.
Nikki Picture#
A drawing of Nikki, the mascot of Swapnote, is present in the Layout folder as image.jpg. It is dated October 4, 2012 and was edited in Photoshop. It originates from the Wii U SDK.
Early Splatoon Contents#
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Present in /Layout/ItemIcon_00.szs are a bunch of images from what appears to be an early version of Splatoon. It's worth mentioning the archive in which the final version of Splatoon stores its weapon and gear icons is also named ItemIcon_00.szs within a Layout pack; this early version of the archive may have been copied to Super Mario Maker's files unintentionally.
The style nearly matches that of the E3 2014 build, making these some rather early leftovers. A lot of the icons seem to be placeholders.
Gear#
Headgear#
Bike Helmet
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Final |
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Urchins Cap
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Final |
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Lightweight Cap
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Final |
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Tentacles Helmet
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Early |
Final |
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Gas Mask
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Early |
Final |
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Retro Specs
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Final |
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Splash Goggles
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Final |
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Paintball Mask
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Final |
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Pilot Goggles
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Final |
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Safari Hat
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Final |
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B-ball Headband
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Final |
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Studio Headphones
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Early |
Final |
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Designer Headphones
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Early |
Final |
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Warrior Headdress
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Early |
Final |
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Unused in the final game.
Samurai Helmet
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Final |
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Bobble Hat
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Final |
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Stealth Goggles
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Final |
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Noise Cancellers
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Early |
Final |
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Armor Helmet Replica
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Final |
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There are three identical copies of this file, one for each of the three stages of armor upgrade possible in Hero Mode. Use of a retextured Tentacles Helmet model suggests this is a placeholder graphic.
Octoling Goggles
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Final |
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Completely different. Use of a recolored Tentacles Helmet model suggests this is a placeholder graphic, but what's up with the horns? Somewhat resembles Splatoon 3's Party Hard Hat.
"Skateboard"
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Final |
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N/A |
Placeholder graphic marked for an unknown piece of gear called "Hed_Skateboard".
"SunglassesMirror"
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Final |
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N/A |
Placeholder graphic marked for an unknown piece of gear called "Hed_SunglassesMirror".
Sun Visor
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Final |
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Clothing#
Urchins Jersey
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Final |
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B-ball Jersey (Home)
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Final |
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Basic Tee
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Early |
Final |
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Yellow Layered LS
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Early |
Final |
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Uses earlier text glyphs.
White Layered LS
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White Striped LS
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Final |
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Purple Camo LS
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Final |
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Hero Jacket Replica
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Final |
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Armor Jacket Replica
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Final |
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Similar to the Armor Helmet Replica, there are three identical copies of this icon: one for each of the three stages of armor upgrade possible in Hero Mode.
Varsity Jacket
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Final |
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Unused in the final game. Somewhat resembles Splatoon 3's Chompers Varsity Jacket.
Green Zip Hoodie
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Early |
Final |
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Shrimp-Pink Polo
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Early |
Final |
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Striped Rugby
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Final |
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Vintage Check Shirt
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Final |
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Shirtstravaganza
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Early |
Final |
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Unused in the final game.
White Shirt
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Final |
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Navy College Sweat
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Early |
Final |
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Black Squideye
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Uses the Inkling Girl variant while the final version uses the Inkling Boy variant.
White Tee
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Uses the Inkling Girl variant while the final version uses the Inkling Boy variant. A model of it can be found in Splatoon 2, unused as preset gear.
Samurai Jacket
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Shoes#
Zombie Hi-Horses
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Final |
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Red Hi-Horses#
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Final |
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Placeholder
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Early |
Final |
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Various |
There are six copies of this placeholder shoes icon marked for the Hero Runner Replicas, Armor Boot Replicas, Trail Boots and Custom Trail Boots.
Cream Basics
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Placeholder graphic.
Moto Boots
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Early |
Final |
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White Kicks
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Early |
Final |
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Oyster Clogs
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Early |
Final |
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Blue Slip-Ons
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Early |
Final |
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Pink Trainers
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Early |
Final |
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Banana Basics
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Early |
Final |
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Completely different possibly unfinished banana-themed pattern.
Cream Hi-Tops
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Final |
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Seem to have a similar banana-themed pattern as the Banana Basics. They're closer to the Cream Basics in final.
Orange Arrows
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Early |
Final |
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Weapons#
Main Weapons#
Splat Charger
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Final |
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Includes a scope despite being listed as a standard Splat Charger rather than Splatterscope (likely a case of placeholder graphics).
Classic Squiffer
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Final |
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Appears to be a quick recolor of the temporary Splat Charger icon.
E-liter 4K
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Final |
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Resembles a Splat Charger. Likely an incomplete model.
"Launcher"
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"Launcher Explosion" |
"Launcher Normal" |
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Two variants of an unknown main weapon class that uses Inkzooka icons, likely as temporary placeholders. The Sloshing Machine is notably internally called "BigBall Launcher", though the standard Slosher is not called "BigBall Normal".
Dynamo Roller
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Early |
Final |
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Very close to final.
Carbon Roller
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Early |
Final |
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Placeholder recolor of the Splat Roller icon.
Splat Roller
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Early |
Final |
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"Shield" Roller
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Early |
Final |
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N/A |
Unknown/scrapped Roller variant called "Shield". Uses a placeholder recolor of the Splat Roller icon.
Splattershot Pro
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Early |
Final |
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Drastically different.
Inkbrush
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Early |
Final |
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Blaster
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Early |
Final |
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Splattershot
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Early |
Final |
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Very close to final.
Splattershot Jr.
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Early |
Final |
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Sub/Special Weapons#
Unlike the final version of Splatoon, the sub-weapons are in full static colors. The final game keeps them mostly colorless due to the ever-changing nature of the Inklings’ ink colors.
Burst Bomb
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Early |
Final |
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Suction Bomb
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Early |
Final |
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It's likely that the tennis ball was merely a placeholder model for the Suction Bomb.
Splat Bomb
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Final |
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One of the items that remained largely the same.
Squid Beakon
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Early |
Final |
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The Squid Beakon originally took the form of a flag rather than a radar dish.
Disruptor
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Early |
Final |
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The Disruptor originally looked like a sphere with holes, before the design was changed to a chemical flask.
Splash Wall
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Early |
Final |
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The icon for the early Splash Wall looks untextured.
Sprinkler
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Early |
Final |
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Bubbler
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Early |
Final |
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Inkzooka
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Early |
Final |
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Inkstrike
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Early |
Final |
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The Inkstrike resembled more of a cartoon rocket rather than a missile, with no tablet.
Killer wail
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Early |
Final |
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Early version of the Killer Wail, likely a temporary placeholder icon as it's a simple recolor of the Inkzooka icon.
Placeholder Icon#
This image was used for weapons that didn't have an icon yet:
- wsb_bomb_chase (Seeker)
- wsb_timertrap (Ink Mine)
- wsb_allmarking (Echolocator or Point Sensor)
- wsb_freebombs (Bomb Rush)
- wsb_kingsquid (Kraken)
(Source: NWPlayer123, rips by Dr. Yay 1)
Pause Button#
vol/content/Layout/PauseBtn_00.szs mentions some pause screen icons.
Countdown#
vol/content/Layout.pack/Layout/Cmn_CountDownFinish_00.szs










Animation#
Fade Wipe Beta
vol/content/Layout.pack/Layout/Cmn_FadeWipe_00.szs and vol/content/Layout.pack/Layout/Cmn_FadeWipe_01.szs
Watch on YouTube