the cutting room mirror

Unused Text

This is a sub-page of Super Mario Maker.

\System\SupportRegionLang.txt#

Japanese

English Translation

/*

    サポートするリージョンと言語を決めます
    <Support>タグの後ろに、リージョン 言語 を並べてください
    リージョン   :JP, US, EU, CN, KR, TW
    言語      :Ja, en, fr, de, it, es, ch, ko, nl, pt, ru, ta
    例:<Support> US en
        <Support>   JP ja
    /* ~ */ このマークで囲まれた中は無効化されます
*/
/*

    Determine the regions and languages to support.
    After the <Support> tag, list the region and language.
    Region        : JP, US, EU, CN, KR, TW
    Language      : Ja, en, fr, de, it, es, ch, ko, nl, pt, ru, ta
    Example: <Support>    US en
                  <Support>       JP ja
    /* ~ */ Anything enclosed within these marks will be invalidated.
*/

A note is present before the file's data.

To do:
Is it possible to enable this? There is a mention in the game's executable and Effect Link database. Also, add the rest of the languages/regions.

Present in Cmn/DebugSDCard_00.msbt in Message/LayoutMsg_XXxx.szs is most likely related to a debug function to view level AND save data to an SD Card on a console and transfer it back and forth too! Oddly this file is also not localized specifically for JP as well! T_ExportIndex_00 will be excluded as it is for exporting some data that cannot be visualized.

String ID

US English

US Spanish

US French

German

UK English

UK French

UK Spanish

Italian

Russian

Japanese

Note

T_AllExport_00

Export all to SD card
Exportar todo a tarjeta SD
Tout exporter vers la carte SD

Function to export all data?

T_AllImport_00

Import all from SD card
Importar todo (de tarjeta SD)
Tout importer depuis la carte SD

Function to import all data?

T_Exit_00

Back to Coursebot

Function to return to the Coursebot.

T_Export_00

Export to SD card

Function to export data to SD Card?

T_ExportFileName_00

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Placeholder string internally, most likely replaced when relating to a filename. T_ImportFileName_00 has the same text.

T_Info_00

No SD card inserted.

Error message most likely displayed when there's no SD Card in the Wii U console.

T_Info_01

NAND memory is full, so import
from SD card was canceled

Error message for the internal console memory being full for cancelling SD Card importing.

T_Info_02

All SD card data imported.
Courses will now be reloaded.

Success message displayed when data is imported to the console.

T_Info_03

NAND memory is full, so
the data cannot be imported.

Alternative error message for the internal console memory being full for cancelling SD Card importing?

T_Info_04

No course data
found on SD card.

Error message for most likely did not finding any course data files on the SD Card.

T_Info_05

Obtaining filename list
from NAND memory...

Message for listing files in the console's internal memory.

T_Info_06

Obtaining filename list
from SD card...

Message for listing files in the SD Card.

T_Info_07

Importing from SD card...

Message for importing data from the SD Card.

T_Info_08

Exporting to SD card...

Message for exporting data to the SD Card.

T_Info_09

Deleting all NAND save data...

Message for deleting all save data for the game from the console's internal memory.

T_Info_10

Export to SD card
complete.

Message for successful export to the SD Card.

T_Info_11

Failed to load course data.
Data will now be reset.

Error message for loading corrupted course data on the SD Card.

T_Info_12

There is no data in NAND memory.

Error message displayed when there is no data on the console's internal memory.

T_Info_13

Import will now be ended.

Message for ending an import.

T_Info_14

Failed to save data.
Is the SD card write-protected?

Error message for saving data on the SD Card.

T_Info_20

All NAND save data deleted.

Message for successful save data deletion on the console's internal memory.

T_Info_30

Loading course data...

Message for loading a course data file.

T_Info_31

Finished loading course data.

Message for successfully loading course data.

T_SaveAllClear_00

Delete all NAND save data

Function for deleting all save data for the game from the console's internal memory.