the cutting room mirror

Mario Golf (Game Boy Color)

It's a long drive between the Mushroom Kingdom and the Marion Golf Club. But it'll take more than that to drive a wedge between Mario and his golfing addiction.

Sub-Page#

Unused Character Names#

In the adventure mode, when you talk to an NPC who demonstrates a swing, a computer player is shown making the shot. The game loads one of two possible characters, either 0E (a woman named Munakata), or 0F (a man named Oka). These names are never shown to the player, but they are loaded into memory, and can be seen by hacking the game.

Development Room#

Open Mario Golf (USA) in a memory editor, and change RAM address C450 to 01 in an area such as the character stats screen in story mode and resume gameplay, or use GameShark code 010150C4, or choose 1 in the scene menu described below. The player will be redirected to a room with two rows of seven characters on the top right of the map. Outside of this area, it is completely empty, with nothing but glitched star scrolling animations and a single solid mushroom that doesn't do anything.

Left Row:

  • Mario - takes the player to an end-of-hole animation test. Pressing Left and Right switches between sets of characters, while Up and Down selects the character. There's no exit from this screen, other than restarting.
  • Luigi - takes the player to some sort of screen filled with various graphics from the game, likely to see how characters appeared on the screen. The games allow the player to move around after pressing the A or B button. Restarting is the only way out.
  • Yoshi - player goes to the locker room.
  • Toad - player goes to the front of Marion Clubhouse.
  • Peach - player goes to the lounge.
  • Wario - player goes to the trophy room.
  • D.K. - player goes to the Caddie Master's Office.

Right Row:

  • Mario - takes the player to a VS. Results screen, then the end-of-hole animation test, but with an incorrect palette for the dialogue boxes.
  • Luigi - the player is shown a different debug overlay.
  • Yoshi - the player is shown how many stars they need to get for Toad Highlands. Leaving it goes to the menu for 1P play modes.
  • Toad - shows the player the tournament total; leaving it goes straight to the main menu.
  • Peach - shows rankings for tournament mode; leaving it goes outside the Marion Club.
  • Wario - The sepia effect is turned on, followed by a series of beeps. Dialogue boxes retain the sepia effect.
  • D.K. - the player is taken to a character animation test screen; touching Mario and Wario goes back and forth between different characters, while touching Peach and Toad cause the player to do his putting animation.

Debug Display#

Open Mario Golf (USA) in a memory editor, and change RAM address FF9E to 02 (or use Gameshark code 01029EFF) during gameplay to see a HUD that flickers on the screen to simulate a transparency effect. Note that any time the player switches view, that the font gets overwritten.

(Source: Xkeeper, Raspberry)

Debug Menu#

A debug menu exists in the game and can be accessed in story mode.

Access#

  1. Open Mario Golf in VBA.
  2. Go to the Marion Clubhouse.
  3. Change RAM address FF9E to 01 in VBA's memory editor.
  4. Press A to open the debug menu.

Alternately, use Gameshark code 01019EFF.

Scene#

Map Select. Choose a map with the D-Pad, then press A, B to go to the chosen map.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Figure out what "- ENTER NO -" does.

Map List#

No.

Japanese

English

0

モードセレクト

Mode Select

1

かいはつ

Development

2

フィールド

Field

3

マリオンクラブハウス

Marion Clubhouse

4

ラウンジ

Lounge

5

しはいにんしつ

Executive Suite

6

ロッカールーム

Locker Room

7

トロフィールーム

Trophy Room

8

マリオンクラブ - キャディマスターしつまえ

Marion Club - Outside Caddy Master's Room

9

パームクラブ - キャディマスターしつまえ

Palm Club - Outside Caddy Master's Room

10

デューンクラブ - キャディマスターしつまえ

Dune Club - Outside Caddy Master's Room

11

リンクスクラブ - キャディマスターしつまえ

Links Club - Outside Caddy Master's Room

12

マリオンクラブ - ショットれんしゅうじょう

Marion Club - Shot Practice Area

13

マリオンクラブ - アプローチれんしゅうじょう

Marion Club - Approach Practice Area

14

マリオンクラブ - パッティングれんしゅうじょう

Marion Club - Putting Practice Area

15

パームクラブ - ショットれんしゅうじょう

Palm Club - Shot Practice Area

16

パームクラブ - アプローチれんしゅうじょう

Palm Club - Approach Practice Area

17

パームクラブ - パッティングれんしゅうじょう

Palm Club - Putting Practice Area

18

デューンクラブ - ショットれんしゅうじょう

Dune Club - Shot Practice Area

19

デューンクラブ - アプローチれんしゅうじょう

Dune Club - Approach Practice Area

20

デューンクラブ - パッティングれんしゅうじょう

Dune Club - Putting Practice Area

21

リンクスクラブ - ショットれんしゅうじょう

Links Club - Shot Practice Area

22

リンクスクラブ - アプローチれんしゅうじょう

Links Club - Approach Practice Area

23

リンクスクラブ - パッティングれんしゅうじょう

Links Club - Putting Practice Area

24

ひょうしょう(マリオン)

Awards (Marion)

25

ひょうしょう(パーム)

Awards (Palm)

26

ひょうしょう(デューン)

Awards (Dune)

27

ひょうしょう(リンクス)

Awards (Links)

28

ピーチじょうへのみち

Path to Peach's Castle

29

ピーチじょう

Peach's Castle

30

ストーリースタート

Story Start

31

たいせんけっか

Competition Results

32

コースパラメータ

Course Parameters

33

のりおステータス!

Norio Status!

34

のりおサンプル

Norio Sample

35

せんたくがめん

Select Screen

36

ちびキャラテスト

Tiny-Tots Character Test

37

テロップ

Projector

38

かぜふきだに - スペシャルホール

Windy Valley - Special Hole

39

チビッコゴルフひろば

Tiny-Tots Golf Grounds

40

ミニミニ レイクコース

Mini-Mini Lake Course

41

カラスのもりゴルフコース

Raven Woods Golf Course

42

オルタネートゲーム

Alternate Game

43

オルタネートゲームイベント

Alternate Game Event

44

ゴルフせんにんの - ショートコース

Golf Selection - Short Course

45

ゴルフしんだんじょ

Golf Diagnostic Area

46

クラブしょくにんのごや

Club Employee Hut

47

かぜふきだにのこや

Windy Valley Hut

48

マッチプレイイベント

Match Play Event

49

ENDしはいにんしつ

END: Executive Suite

50

ENDラウンジ

END: Lounge

51

ENDキャディマスターしつ

END: Caddy Master Room

52

ENDひょうしょう(マリオン)

END: Awards (Marion)

53

ENDちびっこゴルフ

END: Tiny-Tots Golf Grounds

54

ENDカラスのもり

END: Raven Woods

55

ENDオルタネイト1

END: Alternate 1

56

ENDマッチプレイイベント

END: Match Play Event

57

ENDフィールド

END: Field

58

ENDクモ

END: Clouds

59

ENDあぜりあ

END: Azalea

60

ENDピーチじょう

END: Peach's Castle

61

ENDマリオンクラブハウス

END: Marion Clubhouse

62

ENDフィールド

END: Field

Map#

Seems to be a list of different areas of the Marion Clubhouse to warp to?

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Figure out what exactly this option does.

Palette#

Edits the palette of the current room. Use the D-Pad to choose a color, A to display the chosen color's RGB values, and the D-Pad to edit them.

Flag#

Flag editor. Use the D-Pad to select a flag and A to enable/disable it.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find out what each flag enables.

(Source: GlitterBerri - Translation)

Regional Differences#

Title Screen#

Japanese

International

Both regional versions have the title logo in a similar style to their respective Mario Tennis counterparts, which were respectively released one or two years later.

Dictionary#

Japanese

International

In addition to the cover graphics change, the pages on the right side were made visible in the international version.

Other#

  • The Japanese and European versions use meters in putting instead of feet, changing 30 ft, 100 ft, and 200 ft to 10m, 30m, and 60m respectively. That change doesn't affect the distance, however.
  • The Japanese and European versions show wind speed in meters per second rather than miles per hour.
  • During the Alternate Game challenge, Lily and Lime's names are swapped in the Japanese version.

Unused Text#

In both non-Japanese versions, a text string based on the default Emacs scratch buffer can be found at ROM address C885F:

This buffer is for notesyou don't want to save,and for Lisp evaluation.ABCDEFG