The 8-bit ports of Sonic the Hedgehog scaled down the 16-bit game and included the all-new Bridge, Jungle, and Sky Base (not to be confused with Sky Chase) Zones. Given the limitations, it isn't too bad.
Although they're mostly the same content-wise, the Game Gear version has some unused sprites the Master System version doesn't, and vice-versa. The Game Gear's smaller screen also meant that things had to be scaled down, resulting in the Green Hill boss being laughably easy.
The Master System version also holds the distinction of being the last game released for the console in North America.
Appears amongst the object tiles for Bridge Zone. It almost looks like the top is melted.
Door?
Appears amongst the object tiles for Labyrinth Zone. Perhaps it was intended to be a switch-operated door, like the ones in the Genesis version?
Unused Newtron
An equivalent of the red-eyed Newtron's flying animation from the Genesis version, found in Green Hill's tileset in the VRAM. Despite always having red eyes in the 8-bit versions, they only ever act like the yellow-eyed ones from the Genesis version, and are only found in Jungle Zone at that. Master System version only.
Shield
May be an early shield animation. Game Gear version only.
Unused Enemy
Graphics for the enemy Batbrain appear among the Green Hill objects, and were probably meant to be used in the caves of Act 2. The Genesis version uses them in Marble Zone, not present in either 8-bit port. Game Gear version only.
This goes unused in the Master System version, as it simply reads "PRESS BUTTON". Perhaps the prompt was meant to read "PRESS A BUTTON"? This is used in the Game Gear version though, as that reads "PRESS START BUTTON".
A 1992 copyright date, Game Gear version only. Most likely present just in case the game was delayed, since the Game Gear version came out in December 1991. Appears in place of the 1991 copyright in the American and European manuals.
An early version of the credits screen can be found in the Master System version at ROM offset 16AEE. The triangles in the background were replaced with yellow and blue stars in the final version.
A rendition of Marble Zone's theme, present in the Master System version's ROM at offset CD0A. This and the unused Batbrain graphics (present only in the Game Gear version) suggest that Marble was intended to be included in the 8-bit ports but was cut due to time or space issues.
This sound echoes twice. Might have been used for an early death sound effect. This would later be used in the Game Gear and Master System versions of Sonic Spinball when grabbing a Chaos Emerald.
A heavy bubbling sound. May have had a use in Marble Zone before it was scrapped?
A sound similar to the bumper sound, but at a higher pitch. Probably based off the Genesis version, as it is the same pitch.
Sounds like an alarm. May have had a use in Scrap Brain and/or Sky Base?
Like the Genesis game, the Japanese version removes the trademark logo.
Japanese Game Gear
International Game Gear
Shinobu Hayashi has different nicknames depending on the region. It was likely changed due to "Pinbot" also being the name of a well-known pinball game. The international versions also fix a typo in "Game Programmer".