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Sonic Jump (2007)

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The 2007 Sonic Jump, known in some regions as Sonic Jump 2, is a pseudo-sequel to the 2005 original. An Android port was later released via the Puyo Puyo! Sega service in Japan in 2011.

Unobfuscated Versions#

Versions 1.0.1 and 1.0.2 for Siemens 132x176 phones were released without obfuscation, exposing names in the Java classes. This is useful information for people who would like to reverse-engineer the game.

Cheat Menu#

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Sonic Jump 2 has a cheat menu that is normally inaccessible, under menu ID 18. It seems all English versions have had the entire cheat menu ripped out, however there are some international versions which still contain the input handling for the cheat menu but lack the rendering. On other versions some of the cheats may still be handled.

A list of known cheat IDs is below.

ID

String

Effect

0

CHEATS

Would make the cheat menu accessible on the main menu, though no known dump appears to handle this condition fully.

1

QUICK BOSSES

Makes you spawn towards the end of the stage. Also stops the timer from running down.

2

PROGRESS UNCHANGED, ALL UNPLAYED, HALF UNLOCKED, ALL UNLOCKED

Sets your game progress to the specified value.

3

N/A

Allows switching the language by pressing * on the keypad.

4

KEY OFF

Allows instantly beating the level by pressing # on the keypad.

5

EFIGS

Causes the health bar to flash. When touching an obstacle, the obstacle will explode and you will take no damage.

Keybinds#

In certain dumps of the game, it is possible to type in certain number combinations to activate these cheats. A list of known codes is below.

Key Combination

Effect

139731

Unlock all and enable the digital altimeter.

179371

Toggles cheat ID 5 (EFIGS).