the cutting room mirror

LittleBigPlanet 3 (PlayStation 4)

Unused Levels#

Found within the game's data are various unused levels, all of which were completely removed from the PS3 version, save for a few bits and pieces.

motif.bin#

Watch on YouTubegamedata/lbp2/e3demo2/motif2/motif.bin is a Cross-Controller level that was used to demonstrate LittleBigPlanet 2's Cross-Controller functionality at E3 2012. Since Cross-Controller functionality was removed from LittleBigPlanet 3, parts of the level that necessitated having a PlayStation Vita system connected no longer work as intended.

sack_town.bin#

Watch on YouTubegamedata/lbp3/pre_alpha_story_levels/sack_town.bin is an early whitebox for Stitchem Green, a hub world that was cut from the final game. It shares similarities with a level that was present in an early trailer shown at PlayStation Experience 2014. Parts of the level do not work when loaded in the final game, as they relied on quirks that were present in earlier prototypes. For example, the gondolas that travel between the foreground and background end up falling out of bounds because they relied on Rail Hooks being able to latch onto the pre-existing joint connectors (in this case, Winches and Elastic); they can only latch onto Bendy Rails in the final game.

Presented on the left is a video showing this level backported to the September 7, 2013 prototype.

(Source: zedLBP)

stitchem_manor.bin#

gamedata/lbp3/pre_alpha_story_levels/stitchem_manor.bin is an early version of Stitchem Manor. This level is normally unplayable due to missing streaming chunks, but with streaming chunks taken from the Demo, the level loads, but cannot be finished due to many logic issues.

2d3d.bin#

Watch on YouTubegamedata/lbp3/official_adventure_levels/04_bunkum/q10_2d_3d/2d3d.bin is a side-level from Bunkum Lagoon where the player runs across tiles that become plasmafied after touching them. The perspective momentarily shifts from 3D to 2D whenever the player grabs specific sponges, allowing them to interact with things that would otherwise be too far into the background or foreground to interact with. There are no checkpoints apart from the ones at the start, and dying resets the state of all of the tiles.

A quest file for this level can be found in gamedata/lbp3/marketing_demo1/quests/2d3d_tile_quest.qst, which requires the player to light up all of the tiles before reaching the Scoreboard. It uses a simple background with a blue graph paper texture that bears similarities to the Popit Puzzle Pod Background.

fickle_mistress.bin#

Watch on YouTubegamedata/lbp3/official_adventure_levels/04_bunkum/03_fickle_mistress/fickle_mistress.bin is a level from Bunkum Lagoon where the player uses Anti-Gravity Zones to climb to the top of the level in order to obtain one of Swoop's Marbles, all the while collecting Score Bubbles to build up a massive combo. Faulty sponge emitters at both the halfway point and near the end prevent the level from being finished. There are Collectabell dispensers at the end that reward the player based on how many points they've accumulated, suggesting that the level was scrapped before it was decided to confine Collectabells to the hub worlds.

game_outro.bin#

Watch on YouTubegamedata/lbp3/official_adventure_levels/04_bunkum/c13_game_outro/game_outro.bin is an early version of the last cutscene: Four Chums Head To Craftworld. Unlike the final level, it is housed inside one level rather than being split into two levels like the final. The cutscene itself is very incomplete, lacking art and proper voice acting. There is considerably more dialogue than in the final version, and some of these extra lines even have audio files recorded for them. ...which go unused because all of the dialogue in this version of the cutscene is spoken with gibberish voices from LittleBigPlanet 2.

ziggurat_bp.bin#

Watch on YouTubegamedata/lbp3/official_adventure_levels/03_ziggurat/q05_ziggurat_bp/ziggurat_bp.bin is a scrapped Contraption Challenge set in the Ziggurat where the player has to create a boat in order to win a race.

LittleBigPlanet HUB Leftovers#

Leftovers from the unreleased LittleBigPlanet HUB can be found in various places in the game's data.

Challenge Ghost#

LittleBigPlanet HUB

LittleBigPlanet 3

ghost_pose.texghost_diff.tex

gamedata_orbis/texture_library/ghost_pose.tex is a render of Sackboy wearing the Sack-Ghost costume. A similar texture exists in LittleBigPlanet HUB (albeit with a different filename), where it is used to represent recorded ghosts in the game's Challenges.

A lower resolution version with no alpha also exists in gamedata/texture_library/ghost_diff.tex.

Purchasable Publishing Slot Icons#

Found in gamedata/texture_library/ui are publish_slot_icon_1.tex and publish_slot_icon_5.tex, two icons that were associated with a mechanic from LittleBigPlanet HUB where extra level publishing slots could be purchased with real money. The numbers on these icons indicate how many extra publishing slots could be purchased at a time. It's unknown how much these extra publishing slots would've cost, or if there was a cap to how many could be purchased.

Time Saver Pack Icon#

gamedata/texture_library/ui/timesaver_icon.tex is an icon that would've been used for a Time Saver Pack. The graphic appears to be lifted from the Time Saver Pack in LittleBigPlanet PS Vita.

LittleBigPlanet 2 Polaroid Images#

gamedata/texture_library/ui/store icons contains four Polaroid images of worlds from LittleBigPlanet 2. The folder name "store icons" suggests that these were intended to be used in the in-game store. These do not exist in the LittleBigPlanet HUB Internal Beta, but it's possible these were made later to prevent holes appearing when used as a Polaroid image (as the original stickers used an alpha channel).

Unused Graphics#

Level Save Data Icon#

Found in gamedata_orbis/texture_library/xmb/, level_default_en.png and level_default_jp.png are save data icons intended for the PS4's Saved Data Management Utility. They feature level badges, so they most likely would've been used to represent level backups or community level save data. The game uses game_default_en.png (or game_default_jp.png in Japan) for all save data, regardless of if it's a level backup or not, thus these icons being unused.

Attract-O-Felt Diffuse Textures#

Even though they've been unused since LittleBigPlanet 2, the developers decided to polish up the diffuse textures for the unused Attract-O-Felt material by not only removing the scribbles, but fixing the transparency on the trim texture. The updated textures can be found in gamedata_orbis/lbp2/th_muppets/materials.

Early Cross-Controller Badges#

gamedata/texture_library/level_badges/dlc_badges/crosscontrol contains unused images related to the Cross-Controller pack in .png format, including early versions of the Poultry Panic level badge and the pack's Polaroid image.

SpongeBob DLC Music Icons#

gamedata_orbis/lbp3/dlc/spongebob/music_icons contains three unused music icons from the SpongeBob SquarePants Premium Level Kit.

Hidden Dick Butt#

gamedata_orbis/lbp3/dlc/spongebob/costumes/sandy/spongebob_sandy_he_fuzz.tex contains a stretched image of the internet character Dick Butt. Although the texture itself is used for the fuzzy effect on the Sandy Cheeks Ears costume piece, the image of Dick Butt does not appear in-game because of how the fuzz shader works.

Legacy Stitches Texture#

gamedata_orbis/mesh_library/player_character/sackboy_legacy_stitches_diffuse.tex is an unused version of the stitches texture, this uses the same way stitching is done on the PS3 version. In the final game, they used mesh stitches with a completely different texture. The texture itself is dark and the line is thin.

Unused Stickers#

galahad_costume.tex#

gamedata_orbis/lbp3/_popit_puzzle/stickers/e3_2014_assets/galahad_costume.tex is a sticker of Sackboy wearing the Sir Galahad costume from The Order: 1886. This was briefly seen in the game's announcement trailer from E3 2014.

Windmill Blueprint Tutorial Images#

Found within gamedata_orbis/lbp3/_popit_puzzle/stickers/windmill_blueprint are fourteen stickers showing how to create a windmill. In an early prototype of the game, there was a section in Stitchem Green that had you building a windmill out of pre-made assets, with the windmill you created appearing somewhere in the Stitchem Green Hub. Stitchem Green was scaled back considerably for the final game though, resulting in the Windmill Contraption Challenge being removed. These stickers are present in a section of the unused Sack Town level where you construct a windmill using the Popit Powerup.

rusk.tex#

gamedata_orbis\lbp3\misc\stickers\rusk.tex is a sticker of OddSock, but the filename refers to Rusk, a character from earlier in development who was cut.

troll.tex#

gamedata_orbis/lbp3/misc/stickers/troll.tex is a render of the Scuba Gear powerup with the word "TROLL" written on it, which appears to be a placeholder icon for Toggle. This texture was changed to show both forms of Toggle in the PS3 version.

Unused Costumes#

Jacob#

In gamedata/lbp3/character/jacob/ is an unused character named Jacob, who would've been the curator of a scrapped theme known as "Jacob's Well". He was completely removed from the PS3 version.

Football Toggle#

gamedata_orbis\lbp3\dlc\football\costumes\players is an unused Brazilian football player costume for Toggle that was briefly seen in a trailer from Gamescom 2014. Its files were completely removed from the PS3 version, save for two normal maps.

Unused Decorations#

Popit Puzzle#

Unused Objects#

pp_chewed_pen#

gamedata_orbis\lbp3\_popit_puzzle\mesh\pp_chewed_pen is a chewed pen, similar to the one in the original LittleBigPlanet.

Unused Materials#

Several materials are present in the PS4 version (albeit unused) and are not in the PS3 version.

Filename

Popit Icon

Diffuse Map

Normal Map

Specular Map

plastic_stencil_template

None

pp_silver_cardboard_a

tgs_skin1

None

Unused Videos#

publishing.bik#

Watch on YouTube

gamedata_orbis/videos/lbp3/publishing.bik is an extended version of a placeholder video from the PS3 version that also covers Level Trailers.

how_to_record_a_video.bik#

Watch on YouTube

gamedata_orbis/videos/lbp3/how_to_record_a_video.bik is a placeholder video that teaches the player how to record videos to be used as Level Trailers. Interestingly, this video is narrated by Stephen Fry, whereas most of the tutorials in the final game are narrated by someone else entirely.

Build Information#

A build date and time can be found in eboot.bin.

Version

Hex Address

Build Date

Version 1.26

00E4F5DF

BUILD_date.May 11 2017.BUILD_time.23:28:36

Version 1.28

00E4D97F

BUILD_date.Sep 23 2021.BUILD_time.15:47:40

The one that was dated at Sep 23 2021 was during of the DDOS attack. This update is only to secure the severs.