the cutting room mirror

LittleBigPlanet PS Vita

Unused Graphics#

UI#

Virtual L2/R2 Buttons#

Found in gamedata/texture_library/ui/psp2, virtual_button_l2.tex and virtual_button_r2.tex are graphics for L2 and R2 buttons that most likely would have been activated with the touchscreen. The PS Vita doesn't have L2 or R2 buttons, so it's unknown what these were intended for.

Temp Safezone#

The temp safezone texture from other builds has been updated.

Placeholder Music Icons#

gamedata/lbppsp2/th_unthemed/stickers/music_icons/psp2 has several placeholder music icons. The last two tracks aren't given out anywhere in-game.

Stickers#

Storyboard#

gamedata/lbppsp2/th_unthemed/stickers/storyboard/psp2 has three concept art images.

Developer Logos#

Common#

La Marionetta#

The Land of Odd#

Jackpot City#

gamedata/lbppsp2/th_jackpotcity/stickers/psp2 contains five stickers based on the original PlayStation system.

Coaster Valley#

Spooky Mansion#

Unused Collectable Items#

Costumes#

Costume icons for the curators can be found that only feature their heads, and use earlier designs. These costumes go to the "torso" section of the costumes page.

Tutorial Background#

An icon for the tutorial background for this game, which was never released.

Kaleidoscope#

gamedata/lbppsp2/th_lamarionetta/procedural_materials/kaleidoscope/psp2 contains textures for an unused material referred to as kaleidoscope.

Unused Audio#

Unused Dialogue#

To do:
There's a lot more that still needs to be documented.

gamedata/audio/dialogue contains several lines of dialogue that never get used anywhere.

Colonel Flounder

Audio File

Filename

Subtitle

cs_intro_outro_cf_60_alt.mp3

You're not from around here, are you?

cs_intro_outro_cf_70.mp3

I saw you fall from the sky.

cs_intro_outro_cf_80_alt.mp3

Something... unnatural happens here.

cs_intro_outro_cf_100.mp3

They are everywhere.

cs_intro_outro_cf_110_alt.mp3

They work for The Puppeteer. He caused ALL of this!

cs_intro_outro_cf_120_alt.mp3

You are the Boysack, no?

cs_intro_outro_cf_170.mp3

Flowers, eh? Clever. Very clever.

cs_intro_outro_cf_180.mp3

But you will never fool the flounder!

cs_intro_outro_cf_190.mp3

Hah! The flowers are easily smashed, but they shall return.

cs_intro_outro_cf_200.mp3

And with more petals.

cs_intro_outro_cf_210.mp3

Quickly, we must escape this place!

cs_lamarionetta_intro_cf_10.mp3

The Hollows work the machines, but why? We have no idea.

cs_lamarionetta_intro_cf_20.mp3

No doubt it is one of The Puppeteer's evil schemes!

cs_lamarionetta_intro_cf_80.mp3

For his friends to have life, he must always be alone.

cs_lamarionetta_intro_cf_130.mp3

And his soul broke into tiny pieces.

cs_lamarionetta_intro_cf_225.mp3

This way.

cs_lamarionetta_intro_cf_230.mp3

The Puppeteer knows nothing of this place.

cs_lamarionetta_intro_cf_240.mp3

Defeating him will be no easy task.

cs_lamarionetta_intro_cf_250.mp3

You must first learn the ways of the Carnivalia.

cs_lamarionetta_intro_cf_255.mp3

I will teach you what I know.

cs_lamarionetta_outro_cf_60.mp3

And see these creatures with our own four eyes.

cs_lamarionetta_outro_cf_80.mp3

But mostly the flowers thing.

cs_lamarionetta_outro_cf_100.mp3

But we must hope it does not await in a mysterious looking tunnel.

cs_lamarionetta_outro_cf_110.mp3

Baaargh!

LittleBigPlanet 1 and 2 Leftovers#

Early Move Pack Leftovers#

To do:
Get screenshots and animated gifs of some of the items in this list.

Found in various places in the game's data are leftover graphics from LittleBigPlanet 2's Move Pack, some of which look different to how they appeared in the final DLC. For obvious reasons, most of them go unused.

gamedata/texture_library/ui/lbp_logos02.tex is a placeholder logo for the Move Pack that would appear when filtering by game content in the search menu.

Move Orientation Graphics#

gamedata/texture_library/ui contains placeholder graphics for both the Sixaxis Controller and the PS Move Controller.

Paint Brush#

An early paint brush for the move pack can be found in the shape of a leaf.

Early Movinator#

gamedata/texture_library/ui/electronics_inventory_movinator.tex is the early icon for the Movinator gadget. This icon incorporates the official PS Move logo in its design, whereas the icon that gets used in LittleBigPlanet 2 is based on the upper portion of the Move controller.

A placeholder texture for the Movinator's circuit board controls is also present.

Brain Crane#

The Brain Crane powerup from the Move Pack is present in the game, although it does nothing when worn because there's no option to hook up a PlayStation Move Controller to your Vita.

"Requires Motion Controller" Level Function#

The level function to label a level as requiring a Motion Controller still exists in the game. If the unused Brain Crane is placed in a level, the game will ask you if you want to enable this function when you go to leave the level. The game will then prompt players any time they play the level that they might need a Motion Controller to use it.

Move Level Function Medal#

An early version of the badge that would display if the removed "Requires Motion Controller" level function is enabled on a level, although nothing appears on a level that has it enabled in-game.

gamedata/texture_library/ui/badge_medals02.tex is an early version of the icon for the medal.

Paintinator Powerup#

The Paintinator weapon from LittleBigPlanet can be found underneath the Creatinator. Through glitching, you can copy it and place it wherever you'd like. The image shown is a recreation of the original weapon after positioning the Paintinator just right. The Paintinator works just like the version in LittleBigPlanet with the paint splats.

There's also an icon for this weapon's model left in the game's files.

Changed DLC Costume Icons#

Davy Jones lg

Elizabeth hr

Sacksparrow fe

Vita

Final

Early icons for some of the DLC can be found, along with an icon for the Master Sin costume material from the Rag Doll Kung Fu pack, which isn't present as a prize in LBP1. The icon for Sack Sparrow's boots is the same early icon found in the water beta.

Beta and E3 Demo Remnants#

To do:
Document the E3 demo pod level and demo theme model.

E3 Title Screen#

gamedata/lbppsp2/e3demo/ui/psp2/lbp_trademark.tex is an early title screen dated 2011.

Beta Disclaimer#

gamedata\lbppsp2\legalscreens\psp2\scea_6_betadisclaimer.tex is a leftover screen from a private beta.

Badges#

gamedata\lbppsp2\th_arcade\level_badges\psp2\ has two unused level badge textures, beta_badge.tex and demo_badge.tex.