the cutting room mirror

Dark Souls II

Animations#

Unused Gestures#

To do:
Add images

Name

Image

Description

Proper Bow Gesture

A method of communication used since ancient times. Teaches the "Proper bow" gesture. Conversation need not be in words. Besides, words can be most hurtful, whether we wish to admit it or not.

Unnamed Gesture

An unnamed gesture in which the character stretches, then taunts.

(Source: Dark Souls II Wiki - Unused Content)

Areas#

worldmaplist.list#

Inside the game's compressed files, in the map directory, is a text file called worldmaplist.list, which seems to have been used by the developers to keep track of what each map's file name meant. The file lists every map that is present in the game, and some that are not present in the game. Additionally, some of the maps that are in the game are referred to with names that do not seem to match what the map ended up being, suggesting that this file is at least partially from earlier on in development.

Map file name prefix

Japanese annotation

English name in final game

Translation

Comment

m10_02_00_00

#m10B2 【化石の森】

Things Betwixt

Forest of petrification/fossils

There is a petrified enemy in this area in the Scholar of the First Sin re-release of Dark Souls II, or the word could refer to the prominent rock pillars.

m10_04_00_00

#m10B4 【マデューラ】

Majula

Majula

m10_10_00_00

#m10B10【抵抗の砦】

Forest of Fallen Giants

Fortress of resistance

The map prominently features a fortress.

m10_14_00_00

#m10B14【蜘蛛の街】

Brightstone Cove Tseldora

Spider town

m10_16_00_00

#m10B16【廃墟の城】

Lost Bastille

Fortress ruins

m10_17_00_00

#m10B17【炭鉱の村】

Harvest Valley

Coal mining town

If Harvest Valley name was accurate (final Japanese name translates to "Basin/Pooling Valley),it would have explained what "harvest" refers to; coal.

m10_18_00_00

#m10B18【地下の港】

No Man's Wharf

Underground harbour

m10_19_00_00

#m10B19【火山の製鉄所】

Iron Keep

Volcano ironworks

Translation corresponds with Iron Keep's unused map pieces, which were related to mass-producing swords.

m10_21_00_00

#m10B21【岩峰城】

Mountaintop castle

Uses the same name as the actually used m20_21_00_00, which is the final game's Drangleic Castle.
Heavily implied to be the present version of Drangleic Castle, with m10_21_00_00 being the past version, before the game dropped its time-travelling subplot.

m10_23_00_00

#m10B23【拷問場】

Huntsman's Copse

Torture fields

m10_25_00_00

#m10B25【Dすけ村】

The Gutter, Black Gulch

D-Suke's Village

The Dark Souls II Design Works art book mentions that the Gutter got its name late in development after its main developer got sick of it being labelled with his name. Elsewhere in the game's files, the area is also referred to by various words referring to excrement.

m10_28_00_00

#m10B28【ラストダンジョン】

Phonetically last dungeon

Matches the map ID of Firelink Throne in the text file that is used by the final game to write out what area a save game is in; this is presumably one of the original final areas of the game.

m10_31_00_00

#m10B31【聖堂】

Heide's Tower of Flame

Shrine or Church

Heide's Tower of Flame has the Cathedral of the Blue, a relatively prominent church, as well as a big firehouse which could be considered a type of shrine.

m10_32_00_00

#m10B32【獣人の森】

Shaded Woods

Beast-man's Woods

Translation indicates the Lion Warriors-and possibly the Scorpion Hybrids (Tark and Najka)-were the native inhabitants.

m10_34_00_00

#m10B34【下水路】

Grave of Saints

Path to the sewers

While early map content shown off by illusorywall on Youtube implies that Grave of Saints may have originally connected to the sewers of Drangleic Castle, the name arguably also describes the final area, since it leads to the Gutter.

m20_03_00_00

#m20B3 【龍の住処】

Dragon's resting place

Shares a name with m40_03_00_00, which is the final game's Dark Chasm of Old -- however, there are no dragons in this area.

m20_10_00_00

#m20B10【抵抗の砦】

Memory of Vammar/Orro/Jeigh

Fortress of resistance

Same as m10_10_00_00, of which this is a past version.

m20_11_00_00

#m20B11【妖精のほとり】

Shrine of Amana

Fairy area (?)

m20_15_00_00

#m20B15【龍の研究所】

Dragon's institute

Same description as m10_15_00_00, which is the final game's Aldia's Keep.

m20_21_00_00

#m20B21【岩峰城】

Drangleic Castle

Mountaintop castle

m20_24_00_00

#m20B24【水没城】

Undead Crypt

Submerged castle

There's no water in the Undead Crypt, which seems to correspond better to the map that is labelled as m10_24_00_00 in this list.

m20_27_00_00

#m20B27【龍の祠祭場】

Dragon's temple grounds (?)

Seems to correspond to the final game's Dragon Shrine and Dragon Aerie, but starts with m20, which generally denotes "past" maps as opposed to "present" maps.

m40_50_00_00

#m40B50【深淵1】

Abyss 1

Seems similar to final Dark Chasm of Old in name, but map does not correspond to any final map.

m40_51_00_00

#m40B51【深淵2】

Abyss 2

Seems similar to final Dark Chasm of Old in name, but map does not correspond to any final map.

m40_52_00_00

#m40B52【深淵3】

Abyss 3

Seems similar to final Dark Chasm of Old in name, but map does not correspond to any final map.

m40_03_00_00

#m40B03【龍の住処】

Dark Chasm of Old

Dragon's resting place

Name does not seem to describe final map, but it has the same identifier.

m10_11_00_00

#m10B11【妖精のほとり】

Fairy area (?)

Same as final Shrine of Amana, but uses the 10 prefix that seems to generally denote present-day versions of maps as opposed to "past".

m10_24_00_00

#m10B24【霊廟】

Mausoleum

Seems to correspond to final Undead Crypt, but uses the 10 prefix; see m20_24_00_00.
Alpha version of this map shows a massive circular mausoleum.

m10_33_00_00

#m10B33【地下渓谷】

Doors of Pharros

Underground canyon

The final Doors of Pharros is technically an underground canyon.

m10_15_00_00

#m10B15【龍の研究所】

Aldia's Keep

Dragon's institute

Translation corroborates how enemy names were meant to be related to science instead of religion (Dragon Acolyte is actually Dragon Student).

m10_27_00_00

#m10B27【龍の祠祭場】

Dragon Aerie and Dragon Shrine

Dragon's temple grounds

m10_29_00_00

#m10B29【マデューラ虚ろな影の森接続】

Old Akelarre (connection from Majula to Shaded Woods)

Majula-Shaded Woods connection

The very specific name indicates this map was added later than the areas to which it connects, to connect areas that had not originally been intended to fit together.

m10_30_00_00

#m10B30【ハイデ大火塔隠れ港接続】

(Connection from Heide's Tower of Flame to No Man's Wharf)

Heide's Tower of Flame to underground harbour connection

The very specific name indicates this map was added later than the areas to which it connects, to connect areas that had not originally been intended to fit together.

m20_26_00_00

#m20B26【古龍の記憶】

Dragon Memories

Ancient Dragon's memory

m50_35_00_00

#m50B35【地下マップ】

Crown of the Sunken King DLC

Underground map

m50_36_00_00

#m50B36【灰マップ】

Crown of the Old Iron King DLC

Ash map

m50_37_00_00

#m50B37【氷マップ】

Crown of the Ivory King DLC

Ice map

m50_38_00_00

#m50B38【ヴァンクラッドの記憶】

Memory of the King

Vankrad's memory

King Vendrick is referred to by many pre-release names in the data; this is one of them.

Unused Bonfires#

Selectable Bonfire Areas#

Name

Image

Notes

Old Akelarre

While both the Location and its Bonfire exist in-game this Area was probably cut due to the fact there would be only one Bonfire to select, making it redundant, so it was moved to the Shaded Woods.

King's Passage

While this location also exists in-game there are no Bonfires there, leaving this unused.

Memory of Vamaar

Originally the Memory of Vamaar was supposed to have 2 Bonfires located in it, as both of them were cut the same happened to the Area.

Individual Bonfires#

Name

Image

Notes

Lord's Private Chamber

[N/A]

Corresponds with the Lord's Private Chamber area and listed after the Chapel Threshold Bonfire, possibly the name of the Primal Bonfire.

Sinner's Rise

[N/A]

Listed amongst Sinners' Rise bonfires, possibly the name of the Primal Bonfire.

Eygil's Altar

Listed amongst Iron Keep bonfires (not to be confused with Eygil's Idol), possibly the name of the Primal Bonfire.

Sanctum of the Scorned

Listed amongst Gutter/ Black Gulch bonfires, possibly the name of the Primal Bonfire.

Alva's Resting Place

[N/A]

Found in bonfirenames.txt
An intriguing bonfire, while listed next to the Heide's Tower of Flame Bonfire's it is too far away from them (and any other bonfire) to be directly connected.

Bonfire

[N/A]

Found in bonfirenames.txt
A placeholder Bonfire listed between Rhoy's Resting Place and the Rise of the Dead Bonfires.

Last Rest of the Giants

[N/A]

Found in bonfirenames.txt
Listed between the Soldier's Rest and Crestfallen's Retreat Bonfires.

Bonfire

[N/A]

Found in bonfirenames.txt
A second placeholder Bonfire listed before the Gyrm's Respite Bonfire.

Garrison Entrance

[N/A]

Found in Bonfires.fmg
Added with the Crown of the Ivory King DLC.

Garrison Underground

[N/A]

Found in Bonfires.fmg
Added with the Crown of the Ivory King DLC.

Unused Last Giant Bonfire

A cut bonfire located inside the Last Giant Boss arena.

Unused Shaded Woods Bonfire

A cut Bonfire that would have been in the Shaded Woods, located out the left exit of the Ruined Fork Road bonfire, down the path to the blocked stone archway and the Shrine of Winter.

Unused Memory of Vammar Bonfire 1

A cut Bonfire that would have been located in the Memory of Vammar, just before you enter the courtyard.

Unused Memory of Vammar Bonfire 2

A second cut Bonfire, this one located next to the dead Giant at the end of the level.

Unused Dragon Memories Bonfire

A cut Bonfire that would have been located right next to the Dragon's corpse.

Unknown Bonfire 1

An unidentified Bonfire.
Resembles somewhere with in Freyja's Lair, in Brightstone Cove Tseldora.

Unknown Bonfire 2

Not a Bonfire at all, but a Lord Vessel, seeing as it was possible to warp to the Lord Vessel in the original Dark Souls it would most likely have served the same purpose as one.
Could also be one of the three sconces from the Dark Chasm of Old.

(Source: Dark Souls II Wiki - Unused Content)

(Source: Pastebin - Bonfire.fmg)

Audio#

Unused Music#

To do:
Add this stuff.

Unique Tracks#

Music in this table are most likely rough drafts. Maps that have italicized names are ones that do not exist.

File ID

Map

Audio

Notes

m000000003

Main Menu

Replaced by Longing

The most peculiar track by far, as it is dissonant from the theme and atmosphere of the Souls series.

m100300011

Well of Souls

Copy exists for what would have been the Past version (m200300011).

m100400002

Majula

m101100002

Shrine of Amana (Present)

Could be a rough draft for the Milfanito's singing

m102700001

Dragon Aerie/Dragon Shrine

m102800001

Firelink Throne

m202600001

Dragon Memories

m203000001

[N/A]

NPCs#

To do:
Go over this spreadsheet https://docs.google.com/spreadsheets/d/1tlT4ZQJ4RDVtTk0w7R-LU3oir9VQswGUZ8fDg6LV1ME/edit?gid=0#gid=0 link of cut NPCs and Bosses, and see what needs to be added

Unused NPCs#

To do:
Add images of the unused models for the Emerald Herald and Creighton

Name

Image

Notes

Emerald Herald (Child)

A model of the Emerald Herald as a child. This child version is similarly found in concept art.

Creighton the Wanderer (Bluemoon Greatsword)

A model of Creighton wielding the Bluemoon Greatsword. Possibly, there was a cut scenario where he killed Benhart for the weapon.

Elana, Queen of Ruin

Name existed in npcmenu.text of the original game. Later added in the Crown of the Sunken King DLC as a boss: Elana, the Squalid Queen.

Nadalia, Bride of Ash

Name existed in npcmenu.text of the original game. Later referenced in the Crown of the Old Iron King DLC.

Alsanna, Silent Oracle

Name existed in npcmenu.text of the original game. Later added in the Crown of the Ivory King DLC.

Stewart the Explorer

Name of an unused phantom.

Courh the Explorer

Name of an unused phantom.

Teeth-chattering Dan

Name of an unused phantom.

Swashbuckling Matelas

Name of an unused phantom.

Drakeblood Knight Rondor

Name of an unused phantom.

Lonesome Gavlan (Unused alternate location)

His dialogue can be found in the text and voice files of The Gutter, Black Gulch, Things Betwixt and Shrine of Amana, suggesting he was meant to be in these places at some points in the game.

Dyna and Tillo (Unused alternate location)

Their dialogue can be found in the text and voice files of Majula, suggesting they were meant to appear in or relocate to Majula at some point.

Mild Mannered Pate (Unused alternate location)

His dialogue can be found in the text and voice files of the Forest of Fallen Giants and Shaded Woods, suggesting he was meant to be caught in a trap in those areas.

(Source: Dark Souls II Wiki - Unused Content)

Unused Enemies#

Equipped Weapons#

(Source: Dark Souls II Wiki - Unused Content)

Model Masks#

Drangleic Infantry - (Faces)

Used

Used

Unused

Elite Giant - (Helm)

Used

Unused


{| style="margin: auto; text-align: auto; width: 120em;" ! style="width: 60em;" | ! style="width: 60em;" | |- | style="padding: 5px;"|

Undead Steelworker - (Clothing)

Bare

Combined (Goggles+Apron)

| style="padding: 5px;"|

Heide Knight - (Helms)

Used

Iron Mask (Closed)

Heide Knight has 3 unused variations:
The first wears the mask with the visor closed.
The second wears the mask with the visor opened, though the face is not visible.
The third wears the mask covered by a white hood, but without cloth physics.

The first variant would appear in Scholar of the First Sin, at the Gutter.
|}
{| style="margin: auto; width: 120em;" ! style="width: 60em;" | ! style="width: 60em;" | |- | style="padding: 5px;"|

Stone Knight - (Head)

Intact

| style="padding: 5px;"|

Duke Tseldora - (Faces+Necklace)

Used

|}

Aldia Warlock (Hands)

equipAccessory00 (Used)

Undead Supplicant (Wrappings)

InstanceColor0&1 (Used)

InstanceColor6 (Unused)

InstanceColor7 (Unused)

InstanceColor 8 (Unused)


{| class=" wikitable" style="text-align: center; margin: auto;" |- ! Hollow Primal Knights - Tusks |- ! style="background-color:#B8FFB3;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52"|InstanceColor0 (Used) !! style="background-color:#B8FFB3;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52"|InstanceColor1 (Used) ! style="background-color:#B8FFB3;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52"|InstanceColor2 (Used) !! style="background-color:#B8FFB3;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52"|InstanceColor3 (Used) ! |- |DSII-PrimalKnight(Hollow)-InstncClr0&6.png |DSII-PrimalKnight(Hollow)-InstncClr1&7.png |DSII-PrimalKnight(Hollow)-InstncClr2&5.png |DSII-PrimalKnight(Hollow)-InstncClr3&4.png |}

InstanceColor4 (Unused)

InstanceColor5 (Unused)

InstanceColor6 (Unused)

InstanceColor7 (Unused) !

Combined

DSII-PrimalKnight(Hollow)-InstncClr+equipAcc_Combnd.png

While they still exist, any changes made by InstanceColors would stop until the completely culled state of InstanceColor8 instead of reusing other InstanceColors.

Graphics#

Unused Icons#

Icon

Notes

Unknown. Could have represented leaving a message for other players.

Unknown. Could have represented viewing messages left by other players.

Scale with an X over it.

Represented Agility as a main character stat in the network test.

Scroll with a question mark.

Armor, same color as the used Agility and Poise stats.

Third weapon slot with an X over it.

Same icon as Dark defense stat but in gold like other character stats.

Unknown. While far-fetched due to how small the texture is, it could have signified the effect of a Seed of a Tree of Giants, as it vaguely resembles some sort of seed.

Icon has same format as Status Ailments but is unused. Could have been used to signify that your weapon was broken.

(Source: Dark Souls II Wiki - Unused Content)

Unused Spells#

The following spell graphics are also present in the Network Test version of Dark Souls II.

(Source: Dark Souls II Wiki - Unused Content)

Unused Menus#

The following menu backgrounds are present in the files of both the Network Test and the final game, but are unused in both.

Image

Notes

04_Priestess.tpf

A cut menu background called 'Priestess' (See Blacksmith description, file named may be related to Licia of Lindelt).

05_Shop.tpf

A cut menu background called 'Shop' (See Blacksmith Description).

06_Blacksmith.tpf

An cut menu background called 'Blacksmith' (presumably the Blacksmithing purchase/reinforce interface was originally meant to have its own special background).

07_Spell.tpf

A cut menu background called 'Spells' (See Blacksmith description).
Most likely related to the cut mechanic of "Spellbooks", indicated by Carhillion's placeholder dialogue from the Network Test.

08_Phantom.tpf

A cut menu background called 'Phantom'.
Possibly meant to appear when using the Black Separation Crystal

10_Covenant.tpf

A cut menu called 'Covenant' (Presumably related to the in-game covenant system and/or Sweet Shalquoir).
Only found in the Network Test.

(Source: Dark Souls II Wiki - Unused Content)

Text#

mapevent.fmg#

Text ID

Text

Unused Text Prompts

1012

Items you were unable to carry
were left behind

1014

You do not have enough of
the required item:
%s

1015

You do not have enough
of the required item

1106

Lock removed

1108

Cannot use bonfire while
phantom is present

1110

Already dead

1111

You are undeserving

1112

Bonfire dormant while foes lurk nearby

1116

The area around this bonfire
was severed from other worlds

1118

The creatures near this bonfire
live again, with renewed vigor.

1201

You handed over
%s

1400

The bonfire resonates,
invigorating nearby foes

1402

Invasion near this bonfire restricted

2004

The remnants of ancient souls return

2006

If only we had the strength of the Giants...

2008

Is the dragon forever lost?

2009

The ashen mist coalesces...

2010

The ashen mist has served its purpose...

2023

Giants crossed the seas, perhaps in homecoming

2300

A harsher journey awaits you

2301

Do not lament; there will be another day

2303

Spar with others possessing Tokens of Fidelity.
The victors demonstrate devotion to their covenants.

2304

Holders of the Bell Keeper's Seal are
obliged to expunge invaders from other worlds.
Success demonstrates deep devotion to covenant.

2305

Duel other holders of Tokens of Spite.
The victors demonstrate devotion to their covenants.

2306

Subjects of the Rat King must exterminate invaders.
Success demonstrates deep devotion to covenant.

UNK

ButtonPrompt:Enter the mist

UNK

ButtonPrompt:Traverse the mist from behind

UNK

ButtonPrompt:Exit through mist

UNK

ButtonPrompt:Continue pulling

UNK

ButtonPrompt:Break barrier

UNK

ButtonPrompt:Release trap

UNK

ButtonPrompt:Assist

Unused Developer Messages

Text ID

4021

4023

4024

4025

4026

4027

4028

4029

4030

4031

(Source: Dark Souls II Wiki - Unused Content)