Animations#
Unused Gestures#
|
|
To do: |
Name |
Image |
Description |
|---|---|---|
Proper Bow Gesture |
A method of communication used since ancient times. Teaches the "Proper bow" gesture. Conversation need not be in words. Besides, words can be most hurtful, whether we wish to admit it or not. |
|
Unnamed Gesture |
An unnamed gesture in which the character stretches, then taunts. |
(Source: Dark Souls II Wiki - Unused Content)
Areas#
worldmaplist.list#
Inside the game's compressed files, in the map directory, is a text file called worldmaplist.list, which seems to have been used by the developers to keep track of what each map's file name meant. The file lists every map that is present in the game, and some that are not present in the game. Additionally, some of the maps that are in the game are referred to with names that do not seem to match what the map ended up being, suggesting that this file is at least partially from earlier on in development.
Map file name prefix |
Japanese annotation |
English name in final game |
Translation |
Comment |
|---|---|---|---|---|
m10_02_00_00 |
#m10B2 【化石の森】 |
Things Betwixt |
Forest of petrification/fossils |
There is a petrified enemy in this area in the Scholar of the First Sin re-release of Dark Souls II, or the word could refer to the prominent rock pillars. |
m10_04_00_00 |
#m10B4 【マデューラ】 |
Majula |
Majula |
|
m10_10_00_00 |
#m10B10【抵抗の砦】 |
Forest of Fallen Giants |
Fortress of resistance |
The map prominently features a fortress. |
m10_14_00_00 |
#m10B14【蜘蛛の街】 |
Brightstone Cove Tseldora |
Spider town |
|
m10_16_00_00 |
#m10B16【廃墟の城】 |
Lost Bastille |
Fortress ruins |
|
m10_17_00_00 |
#m10B17【炭鉱の村】 |
Harvest Valley |
Coal mining town |
If Harvest Valley name was accurate (final Japanese name translates to "Basin/Pooling Valley),it would have explained what "harvest" refers to; coal. |
m10_18_00_00 |
#m10B18【地下の港】 |
No Man's Wharf |
Underground harbour |
|
m10_19_00_00 |
#m10B19【火山の製鉄所】 |
Iron Keep |
Volcano ironworks |
Translation corresponds with Iron Keep's unused map pieces, which were related to mass-producing swords. |
m10_21_00_00 |
#m10B21【岩峰城】 |
Mountaintop castle |
Uses the same name as the actually used m20_21_00_00, which is the final game's Drangleic Castle. |
|
m10_23_00_00 |
#m10B23【拷問場】 |
Huntsman's Copse |
Torture fields |
|
m10_25_00_00 |
#m10B25【Dすけ村】 |
The Gutter, Black Gulch |
D-Suke's Village |
The Dark Souls II Design Works art book mentions that the Gutter got its name late in development after its main developer got sick of it being labelled with his name. Elsewhere in the game's files, the area is also referred to by various words referring to excrement. |
m10_28_00_00 |
#m10B28【ラストダンジョン】 |
Phonetically last dungeon |
Matches the map ID of Firelink Throne in the text file that is used by the final game to write out what area a save game is in; this is presumably one of the original final areas of the game. |
|
m10_31_00_00 |
#m10B31【聖堂】 |
Heide's Tower of Flame |
Shrine or Church |
Heide's Tower of Flame has the Cathedral of the Blue, a relatively prominent church, as well as a big firehouse which could be considered a type of shrine. |
m10_32_00_00 |
#m10B32【獣人の森】 |
Shaded Woods |
Beast-man's Woods |
Translation indicates the Lion Warriors-and possibly the Scorpion Hybrids (Tark and Najka)-were the native inhabitants. |
m10_34_00_00 |
#m10B34【下水路】 |
Grave of Saints |
Path to the sewers |
While early map content shown off by illusorywall on Youtube implies that Grave of Saints may have originally connected to the sewers of Drangleic Castle, the name arguably also describes the final area, since it leads to the Gutter. |
m20_03_00_00 |
#m20B3 【龍の住処】 |
Dragon's resting place |
Shares a name with m40_03_00_00, which is the final game's Dark Chasm of Old -- however, there are no dragons in this area. |
|
m20_10_00_00 |
#m20B10【抵抗の砦】 |
Memory of Vammar/Orro/Jeigh |
Fortress of resistance |
Same as m10_10_00_00, of which this is a past version. |
m20_11_00_00 |
#m20B11【妖精のほとり】 |
Shrine of Amana |
Fairy area (?) |
|
m20_15_00_00 |
#m20B15【龍の研究所】 |
Dragon's institute |
Same description as m10_15_00_00, which is the final game's Aldia's Keep. |
|
m20_21_00_00 |
#m20B21【岩峰城】 |
Drangleic Castle |
Mountaintop castle |
|
m20_24_00_00 |
#m20B24【水没城】 |
Undead Crypt |
Submerged castle |
There's no water in the Undead Crypt, which seems to correspond better to the map that is labelled as m10_24_00_00 in this list. |
m20_27_00_00 |
#m20B27【龍の祠祭場】 |
Dragon's temple grounds (?) |
Seems to correspond to the final game's Dragon Shrine and Dragon Aerie, but starts with m20, which generally denotes "past" maps as opposed to "present" maps. |
|
m40_50_00_00 |
#m40B50【深淵1】 |
Abyss 1 |
Seems similar to final Dark Chasm of Old in name, but map does not correspond to any final map. |
|
m40_51_00_00 |
#m40B51【深淵2】 |
Abyss 2 |
Seems similar to final Dark Chasm of Old in name, but map does not correspond to any final map. |
|
m40_52_00_00 |
#m40B52【深淵3】 |
Abyss 3 |
Seems similar to final Dark Chasm of Old in name, but map does not correspond to any final map. |
|
m40_03_00_00 |
#m40B03【龍の住処】 |
Dark Chasm of Old |
Dragon's resting place |
Name does not seem to describe final map, but it has the same identifier. |
m10_11_00_00 |
#m10B11【妖精のほとり】 |
Fairy area (?) |
Same as final Shrine of Amana, but uses the 10 prefix that seems to generally denote present-day versions of maps as opposed to "past". |
|
m10_24_00_00 |
#m10B24【霊廟】 |
Mausoleum |
Seems to correspond to final Undead Crypt, but uses the 10 prefix; see m20_24_00_00. |
|
m10_33_00_00 |
#m10B33【地下渓谷】 |
Doors of Pharros |
Underground canyon |
The final Doors of Pharros is technically an underground canyon. |
m10_15_00_00 |
#m10B15【龍の研究所】 |
Aldia's Keep |
Dragon's institute |
Translation corroborates how enemy names were meant to be related to science instead of religion (Dragon Acolyte is actually Dragon Student). |
m10_27_00_00 |
#m10B27【龍の祠祭場】 |
Dragon Aerie and Dragon Shrine |
Dragon's temple grounds |
|
m10_29_00_00 |
#m10B29【マデューラ虚ろな影の森接続】 |
Old Akelarre (connection from Majula to Shaded Woods) |
Majula-Shaded Woods connection |
The very specific name indicates this map was added later than the areas to which it connects, to connect areas that had not originally been intended to fit together. |
m10_30_00_00 |
#m10B30【ハイデ大火塔隠れ港接続】 |
(Connection from Heide's Tower of Flame to No Man's Wharf) |
Heide's Tower of Flame to underground harbour connection |
The very specific name indicates this map was added later than the areas to which it connects, to connect areas that had not originally been intended to fit together. |
m20_26_00_00 |
#m20B26【古龍の記憶】 |
Dragon Memories |
Ancient Dragon's memory |
|
m50_35_00_00 |
#m50B35【地下マップ】 |
Crown of the Sunken King DLC |
Underground map |
|
m50_36_00_00 |
#m50B36【灰マップ】 |
Crown of the Old Iron King DLC |
Ash map |
|
m50_37_00_00 |
#m50B37【氷マップ】 |
Crown of the Ivory King DLC |
Ice map |
|
m50_38_00_00 |
#m50B38【ヴァンクラッドの記憶】 |
Memory of the King |
Vankrad's memory |
King Vendrick is referred to by many pre-release names in the data; this is one of them. |
Unused Bonfires#
Selectable Bonfire Areas#
Name |
Image |
Notes |
|---|---|---|
Old Akelarre |
While both the Location and its Bonfire exist in-game this Area was probably cut due to the fact there would be only one Bonfire to select, making it redundant, so it was moved to the Shaded Woods. |
|
King's Passage |
While this location also exists in-game there are no Bonfires there, leaving this unused. |
|
Memory of Vamaar |
Originally the Memory of Vamaar was supposed to have 2 Bonfires located in it, as both of them were cut the same happened to the Area. |
Individual Bonfires#
Name |
Image |
Notes |
|---|---|---|
Lord's Private Chamber |
[N/A] |
Corresponds with the Lord's Private Chamber area and listed after the Chapel Threshold Bonfire, possibly the name of the Primal Bonfire. |
Sinner's Rise |
[N/A] |
Listed amongst Sinners' Rise bonfires, possibly the name of the Primal Bonfire. |
Eygil's Altar |
Listed amongst Iron Keep bonfires (not to be confused with Eygil's Idol), possibly the name of the Primal Bonfire. |
|
Sanctum of the Scorned |
Listed amongst Gutter/ Black Gulch bonfires, possibly the name of the Primal Bonfire. |
|
Alva's Resting Place |
[N/A] |
Found in bonfirenames.txt |
Bonfire |
[N/A] |
Found in bonfirenames.txt |
Last Rest of the Giants |
[N/A] |
Found in bonfirenames.txt |
Bonfire |
[N/A] |
Found in bonfirenames.txt |
Garrison Entrance |
[N/A] |
Found in Bonfires.fmg |
Garrison Underground |
[N/A] |
Found in Bonfires.fmg |
Unused Last Giant Bonfire |
A cut bonfire located inside the Last Giant Boss arena. |
|
Unused Shaded Woods Bonfire |
A cut Bonfire that would have been in the Shaded Woods, located out the left exit of the Ruined Fork Road bonfire, down the path to the blocked stone archway and the Shrine of Winter. |
|
Unused Memory of Vammar Bonfire 1 |
A cut Bonfire that would have been located in the Memory of Vammar, just before you enter the courtyard. |
|
Unused Memory of Vammar Bonfire 2 |
A second cut Bonfire, this one located next to the dead Giant at the end of the level. |
|
Unused Dragon Memories Bonfire |
A cut Bonfire that would have been located right next to the Dragon's corpse. |
|
Unknown Bonfire 1 |
An unidentified Bonfire. |
|
Unknown Bonfire 2 |
Not a Bonfire at all, but a Lord Vessel, seeing as it was possible to warp to the Lord Vessel in the original Dark Souls it would most likely have served the same purpose as one. |
(Source: Dark Souls II Wiki - Unused Content)
(Source: Pastebin - Bonfire.fmg)
Audio#
Unused Music#
|
|
To do: |
Unique Tracks#
Music in this table are most likely rough drafts. Maps that have italicized names are ones that do not exist.
File ID |
Map |
Audio |
Notes |
|---|---|---|---|
m000000003 |
Main Menu |
Replaced by Longing |
|
m100300011 |
Well of Souls |
Copy exists for what would have been the Past version (m200300011). |
|
m100400002 |
Majula |
||
m101100002 |
Shrine of Amana (Present) |
Could be a rough draft for the Milfanito's singing |
|
m102700001 |
Dragon Aerie/Dragon Shrine |
||
m102800001 |
Firelink Throne |
||
m202600001 |
Dragon Memories |
||
m203000001 |
[N/A] |
NPCs#
|
|
To do: |
Unused NPCs#
|
|
To do: |
Name |
Image |
Notes |
|---|---|---|
Emerald Herald (Child) |
A model of the Emerald Herald as a child. This child version is similarly found in concept art. |
|
Creighton the Wanderer (Bluemoon Greatsword) |
A model of Creighton wielding the Bluemoon Greatsword. Possibly, there was a cut scenario where he killed Benhart for the weapon. |
|
Elana, Queen of Ruin |
Name existed in npcmenu.text of the original game. Later added in the Crown of the Sunken King DLC as a boss: Elana, the Squalid Queen. |
|
Nadalia, Bride of Ash |
Name existed in npcmenu.text of the original game. Later referenced in the Crown of the Old Iron King DLC. |
|
Alsanna, Silent Oracle |
Name existed in npcmenu.text of the original game. Later added in the Crown of the Ivory King DLC. |
|
Stewart the Explorer |
Name of an unused phantom. |
|
Courh the Explorer |
Name of an unused phantom. |
|
Teeth-chattering Dan |
Name of an unused phantom. |
|
Swashbuckling Matelas |
Name of an unused phantom. |
|
Drakeblood Knight Rondor |
Name of an unused phantom. |
|
Lonesome Gavlan (Unused alternate location) |
His dialogue can be found in the text and voice files of The Gutter, Black Gulch, Things Betwixt and Shrine of Amana, suggesting he was meant to be in these places at some points in the game. |
|
Dyna and Tillo (Unused alternate location) |
Their dialogue can be found in the text and voice files of Majula, suggesting they were meant to appear in or relocate to Majula at some point. |
|
Mild Mannered Pate (Unused alternate location) |
His dialogue can be found in the text and voice files of the Forest of Fallen Giants and Shaded Woods, suggesting he was meant to be caught in a trap in those areas. |
(Source: Dark Souls II Wiki - Unused Content)
Unused Enemies#
Equipped Weapons#












(Source: Dark Souls II Wiki - Unused Content)
Model Masks#
|
|
{| style="margin: auto; text-align: auto; width: 120em;" ! style="width: 60em;" | ! style="width: 60em;" | |- | style="padding: 5px;"|
Undead Steelworker - (Clothing) |
|---|
Bare |
![]() |
Combined (Goggles+Apron) |
|---|
![]() |
| style="padding: 5px;"|
Heide Knight - (Helms) |
|---|
Used |
![]() |
Iron Mask (Closed) |
![]() |
Heide Knight has 3 unused variations:
The first wears the mask with the visor closed.
The second wears the mask with the visor opened, though the face is not visible.
The third wears the mask covered by a white hood, but without cloth physics.
The first variant would appear in Scholar of the First Sin, at the Gutter. |}
{| style="margin: auto; width: 120em;" ! style="width: 60em;" | ! style="width: 60em;" | |- | style="padding: 5px;"|
Stone Knight - (Head) |
|---|
Intact |
![]() |
| style="padding: 5px;"|
Duke Tseldora - (Faces+Necklace) |
|---|
Used |
![]() |
|}
|
|
{| class=" wikitable" style="text-align: center; margin: auto;" |- ! Hollow Primal Knights - Tusks |- ! style="background-color:#B8FFB3;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52"|InstanceColor0 (Used) !! style="background-color:#B8FFB3;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52"|InstanceColor1 (Used) ! style="background-color:#B8FFB3;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52"|InstanceColor2 (Used) !! style="background-color:#B8FFB3;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52"|InstanceColor3 (Used) ! |- |
|
|
|
|}
InstanceColor4 (Unused) |
InstanceColor5 (Unused) |
InstanceColor6 (Unused) |
InstanceColor7 (Unused) ! |
|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
Combined |
|---|
While they still exist, any changes made by InstanceColors would stop until the completely culled state of InstanceColor8 instead of reusing other InstanceColors. |
Graphics#
Unused Icons#
Icon |
Notes |
|---|---|
Unknown. Could have represented leaving a message for other players. |
|
Unknown. Could have represented viewing messages left by other players. |
|
Scale with an X over it. |
|
Represented Agility as a main character stat in the network test. |
|
Scroll with a question mark. |
|
Armor, same color as the used Agility and Poise stats. |
|
Third weapon slot with an X over it. |
|
Same icon as Dark defense stat but in gold like other character stats. |
|
Unknown. While far-fetched due to how small the texture is, it could have signified the effect of a Seed of a Tree of Giants, as it vaguely resembles some sort of seed. |
|
Icon has same format as Status Ailments but is unused. Could have been used to signify that your weapon was broken. |
(Source: Dark Souls II Wiki - Unused Content)
Unused Spells#
The following spell graphics are also present in the Network Test version of Dark Souls II.
(Source: Dark Souls II Wiki - Unused Content)
Unused Menus#
The following menu backgrounds are present in the files of both the Network Test and the final game, but are unused in both.
Image |
Notes |
|---|---|
![]() |
04_Priestess.tpf |
![]() |
05_Shop.tpf |
![]() |
06_Blacksmith.tpf |
![]() |
07_Spell.tpf |
![]() |
08_Phantom.tpf |
![]() |
10_Covenant.tpf |
(Source: Dark Souls II Wiki - Unused Content)
Text#
mapevent.fmg#
Text ID |
Text |
|---|---|
Unused Text Prompts |
|
1012 |
Items you were unable to carry |
1014 |
You do not have enough of |
1015 |
You do not have enough |
1106 |
Lock removed |
1108 |
Cannot use bonfire while |
1110 |
Already dead |
1111 |
You are undeserving |
1112 |
Bonfire dormant while foes lurk nearby |
1116 |
The area around this bonfire |
1118 |
The creatures near this bonfire |
1201 |
You handed over |
1400 |
The bonfire resonates, |
1402 |
Invasion near this bonfire restricted |
2004 |
The remnants of ancient souls return |
2006 |
If only we had the strength of the Giants... |
2008 |
Is the dragon forever lost? |
2009 |
The ashen mist coalesces... |
2010 |
The ashen mist has served its purpose... |
2023 |
Giants crossed the seas, perhaps in homecoming |
2300 |
A harsher journey awaits you |
2301 |
Do not lament; there will be another day |
2303 |
Spar with others possessing Tokens of Fidelity. |
2304 |
Holders of the Bell Keeper's Seal are |
2305 |
Duel other holders of Tokens of Spite. |
2306 |
Subjects of the Rat King must exterminate invaders. |
UNK |
ButtonPrompt:Enter the mist |
UNK |
ButtonPrompt:Traverse the mist from behind |
UNK |
ButtonPrompt:Exit through mist |
UNK |
ButtonPrompt:Continue pulling |
UNK |
ButtonPrompt:Break barrier |
UNK |
ButtonPrompt:Release trap |
UNK |
ButtonPrompt:Assist |
Unused Developer Messages |
|---|
Text ID |
4021 |
4023 |
4024 |
4025 |
4026 |
4027 |
4028 |
4029 |
4030 |
4031 |
(Source: Dark Souls II Wiki - Unused Content)
|
The Dark Souls series | |
|---|---|
|
PlayStation 3 |
Demon's Souls (2009) • Dark Souls (Debug Version) • Dark Souls II (Network Test) |
|
Xbox 360 |
|
|
Windows |
Dark Souls (Debug Version) • Dark Souls II (Network Test) • Dark Souls III • Dark Souls Remastered |
|
PlayStation 4 |
Dark Souls II (Network Test) • Dark Souls III • Dark Souls Remastered |
|
Xbox One |
Dark Souls II (Network Test) • Dark Souls III • Dark Souls Remastered |
|
Nintendo Switch |
|
|
PlayStation 5 |
|






















