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Dark Souls III (Windows)

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Unused Music#

This section contains prototypes of existing tracks and entirely unused tracks. The tracks whose purpose could not be determined will have their own section.

Prototypes#

These are earlier versions of music that made it to the game (most of them being Dragonslayer Armour.)

Name

Sound ID

Audio

Notes

Dragonslayer Armour Prototype (Phase 1)

m300000001

Dragonslayer Armour Prototype (Phase 1 Close)

m300000002

Dragonslayer Armour Prototype (Phase 1 Shortened)

m300000003

Basically the same as m300000001 but halved in duration.

Dragonslayer Armour Prototype (Phase 2)

m300000005

Dancer of the Boreal Valley Prototype (Phase 1)

m300100000

Sound ID precedes the ones used for Dancer's Phase 1 and Phase 2 (m300100001 and m300100002).

Dragonslayer Armour Prototype (Phase 1 Condensed)

m300200000

Basically the same as m300000001 but halved in duration.

Aldrich, Devourer of the Gods Prototype (Phase 2)

m320000003

Lacks the fluctuating overtone in the final version.

Unused#

Name

Sound ID

Event Name

Audio

Notes

Rosaria

m350000002

ボス戦闘BGM ロザリア

Dragon's Messenger/Angel of Dragons

m360000000

ボス戦闘BGM_竜の御使い

Crimson Bat (Grave of God)

m360000001

ボス戦闘BGM_クリムゾンバット

Carthus Sandworm

m380000002

領域_サンドワームボスBGM
領域_サンドワームボス(親)BGM

The Carthus Sandworm was originally intended to be a boss, featuring multiple sandworms and their "Parent" (親). The Sandworms would have been fought in the Old Demon King's arena, where the Sound Events and multiple Generate_Point events are present.

There were signs in the Network Test that the arena was about to be repurposed for the Crimson Bat (Demon Prince), as its model was present. The second Sound Event (親) was moved below the arena, and the sandworms were relocated outside the entrance.

Final Boss (King of the Eclipse)

m400000010

ボス戦闘BGM_ラスボス

Sound Event is located far outside the map of Firelink Shrine.

Final Boss (Prelude)

m410000010

ラスボス戦BGM(前哨)

Sound Event only encompasses the Soul of Cinder's (SoC) arena. It could have played when you enter for the first time and ended when SoC pulls the Coiled Sword from the bonfire.

Unknown#

The bosses assigned to the following tracks could not be determined, so they will only have Sound IDs.

Sound ID

Audio

Notes

m000000002

Extremely similar to Lothlorien from the Lord of the Rings: Fellowship of the Ring soundtrack, most likely as some form of practice or placeholder.

m000000003

Could have been used for 'Eclipse' events from the unused bonfire-creation mechanic.

m300000000

Could have been played somewhere in Grand Archives; vaguely sounds similar to Dragonslayer Armour around the beginning.

m300000010 m340000000

m300200001 m310000002

m380000003

Given the track is from the Catacombs/Smouldering Lake, it could have been for the Crimson Bat before it was removed.

It could have also been meant for Yhorm the Giant, who was "Halleck the Giant", but it cannot be confirmed.

(Source: Katalash - Main Archive1 Archive2)

(Source: Igor - Main Archive1)

Unused Gestures#

Image

Name

Game Description

Notes

Lord of Cinder

[N/A]

Attempting to use this gesture seems to incorrectly activate the player animation for using a Throwing Dagger.

Unmannered Bow

[N/A]

There are four used bow gestures: Bow, Duel Bow, Dignified Bow, and Proper Bow. The Unmannered Bow may be a counterpart to one or both of the latter two.

(Source: Gesture Names & Icons - Dark Souls III Wiki)

Unused Textures#

To do:
Rip the unused textures.

Ocelotte#

There are unused textures in the files of Oceiros, the Consumed King, showing what appears to be a sickly baby. The child seems to have suffered major injuries in one of the textures, meaning that this is likely related to the unused audio for the same boss.

The following content is Old-NSFLIcon.png and has been hidden by default. Click to reveal content: ;

Baby

Albedo

The feathers are used in place of a diaper.

Feather

Albedo

Baby (Dead)

Feather (Dead)

For the related sound files, head to the Oceiros section in the unused audio subpage

Unused Weapon Arts#

To do:
Record and chop footage of unused weapon arts, preferably from front and side for each. May need to be put in subpage for unused animations.