the cutting room mirror

Dark Souls II

This article has a talk page!
view on tcrf.net

This page details one or more prototype versions of Dark Souls II.

Alternate Item Names & Descriptions#

Armor#

Faraam Set

Icon

NT Name

NT ID

NT Description

Retail Name

Retail ID

Retail Description

Faraam Helm

892001000

Helmet blessed by the war god Faraam.

This helmet is in the style of the Lion
Knights, a once-mighty order from Forossa.
Although the Lion Knights wore heavy armor,
they were feared for their nimble two-handed
swordplay.

Faraam Helm

21320100

Helmet worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Faraam Armor

892001001

Armor blessed by the war god Faraam.

This armor is in the style of the Lion
Knights, a once-mighty order from Forossa.
Although the Lion Knights wore heavy armor,
they were feared for their nimble two-handed
swordplay.

Faraam Armor

21320101

Armor worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Faraam Gauntlets

892001002

Gauntlets blessed by the war god Faraam.

These gauntlets are in the style of the Lion
Knights, a once-mighty order from Forossa.
Although the Lion Knights wore heavy armor,
they were feared for their nimble two-handed
swordplay.

Faraam Gauntlets

21320102

Gauntlets worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Faraam Boots

892001003

Boots blessed by the war god Faraam.

These boots are in the style of the Lion
Knights, a once-mighty order from Forossa.
Although the Lion Knights wore heavy armor,
they were feared for their nimble two-handed
swordplay.

Faraam Boots

21320103

Boots worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Hexer's Set

Icon

NT Name

NT ID

NT Description

Retail Name

Retail ID

Retail Description

Chaos Hood

892001100

Pyromancer's hood.
Has the power to resist fire.

Pyromancy was developed over time through
practice of the Art of the Primordial Flame
by the pyromancers who inherited this art.

Hexer's Hood

27700100

Hood worn by a hexer.
Grants slight increase to spell uses.
Belonged to Felkin the Outcast.

Hexing appears to be an offshoot of sorcery,
but its specific origins are unknown.

Effect: Increases number of casts for each spell

Chaos Robes

892001101

Pyromancer's robes.
Have the power to resist fire.

Pyromancy was developed over time through
practice of the Art of the Primordial Flame
by the pyromancers who inherited this art.

Hexer's Robes

27700101

Robe worn by a hexer.
Belonged to Felkin the Outcast.

Those who have a taste of dark are drawn
into its vortex and rarely return.
Perhaps it appeals to something deep within
the human soul.

Chaos Gloves

892001102

Pyromancer's gloves.
Have the power to resist fire.

Pyromancy was developed over time through
practice of the Art of the Primordial Flame
by the pyromancers who inherited this art.

Hexer's Gloves

27700102

Gloves worn by a hexer.
Belonged to Felkin the Outcast.

Those who have a taste of dark are drawn
into its vortex and rarely return.
Perhaps it appeals to something deep within
the human soul.

Chaos Boots

892001103

Pyromancer's boots.
Have the power to resist fire.

Pyromancy was developed over time through
practice of the Art of the Primordial Flame
by the pyromancers who inherited this art.

Hexer's Boots

27700103

Boots worn by a hexer.
Belonged to Felkin the Outcast.

Those who have a taste of dark are drawn
into its vortex and rarely return.
Perhaps it appeals to something deep within
the human soul.

Unknown if Hexer's Set was meant to be this game's Pyromancer Set, or was simply changed for the Network Test.
The names from the NT were given to Royal Sorcerer Navlaan's armor set.

Archdrake Set

Icon

NT Name

NT ID

NT Description

Retail Name

Retail ID

Retail Description

Dragonknight Helm

892001200

Helmet worn by the Silverdrake Knights
of Lindeldt.

Though little is truly known about the order,
it is said that their well-honed miracles and
unwavering loyalty in the face of death made
Lindelt worthy rivals to Drangleic in their day.

Archdrake Helm

22310100

Helmet of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, but it is said that their
well-honed miracles and unwavering faith
in the face of death made them worthy
rivals to Drangleic's forces in their day.

Dragonknight Robes

892001201

Robes worn by the Silverdrake Knights
of Lindeldt.

Though little is truly known about the order,
it is said that their well-honed miracles and
unwavering loyalty in the face of death made
Lindelt worthy rivals to Drangleic in their day.

Archdrake Robes

22310101

Robes of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, but it is said that their
well-honed miracles and unwavering faith
in the face of death made them worthy
rivals to Drangleic's forces in their day.

Dragonknight Gloves

892001202

Gloves worn by the Silverdrake Knights
of Lindeldt.

Though little is truly known about the order,
it is said that their well-honed miracles and
unwavering loyalty in the face of death made
Lindelt worthy rivals to Drangleic in their day.

Archdrake Gloves

22310102

Gloves of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, but it is said that their
well-honed miracles and unwavering faith
in the face of death made them worthy
rivals to Drangleic's forces in their day.

Dragonknight Boots

892001203

Boots worn by the Silverdrake Knights
of Lindeldt.

Though little is truly known about the order,
it is said that their well-honed miracles and
unwavering loyalty in the face of death made
Lindelt worthy rivals to Drangleic in their day.

Archdrake Boots

22310103

Boots of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, but it is said that their
well-honed miracles and unwavering faith
in the face of death made them worthy
rivals to Drangleic's forces in their day.

Black Set

Icon

NT Name

NT ID

NT Description

Retail Name

Retail ID

Retail Description

Black Hood

892001300

Hood worn by the great sorcerer Straid.

Straid was a sworn brother-in-arms of
the ancient king of old Olaphis.
Together, they slew the Ancient Dragon,
and tasted omniscience.
However, even the renowned wisdom of
Olaphis was not enough to control the
peculiar magic birthed by his arts.

Black Hood

27680100

A black hood.
Grants slight increase to spellcasting speed.
Belonged to Straid of Olaphis.

Straid was invited to the old kingdom of Olaphis
for his wisdom, but its depth was such that
people soon feared him, and in the end
Straid was led into a dreadful trap.

Effect: Improves casting speed

Black Robes

892001301

Robes worn by the great sorcerer Straid.

Straid was a sworn brother-in-arms of
the ancient king of old Olaphis.
Together, they slew the Ancient Dragon,
and tasted omniscience.
However, even the renowned wisdom of
Olaphis was not enough to control the
peculiar magic birthed by his arts.

Black Robes

27680101

A black robe.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis.

Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.

Black Gloves

892001302

Long, black gloves worn by the great sorcerer Straid.

Straid was a sworn brother-in-arms of
the ancient king of old Olaphis.
Together, they slew the Ancient Dragon,
and tasted omniscience.
However, even the renowned wisdom of
Olaphis was not enough to control the
peculiar magic birthed by his arts.

Black Gloves

27680102

Black gloves.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis.

Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.

Black Boots

892001303

Boots worn by the great sorcerer Straid.

Straid was a sworn brother-in-arms of
the ancient king of old Olaphis.
Together, they slew the Ancient Dragon,
and tasted omniscience.
However, even the renowned wisdom of
Olaphis was not enough to control the
peculiar magic birthed by his arts.

Black Boots

27680103

Black boots.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis.

Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.

Leather Set

Icon

NT Name

NT ID

NT Description

Retail Name

Retail ID

Retail Description

Hunter's Hat

892001400

A commonplace leather hat with a feather.

Favored by hunters skilled with a bow, this
hat was based on the one worn by a folkloric
master archer whose name is now lost to time.

Hunter's Hat

21040100

A leather hat with a large brim.
Traditionally used by bow hunters.

The hunting goddess Evlana was no goddess
at all, but rather a brave and highly skilled
bow huntress. Long after her demise,
the passing of lore transformed her into a deity.

Leather Armor

892001401

Armor made from soft leather.
A commonplace piece of armor.

This armor is favored by hunters due to
its light weight.

Leather Armor

21040101

Armor made from soft leather.
A commonplace piece of equipment.

Few embellishments.
Lightweight and easy to use.

Leather Gloves

892001402

Gloves made from soft leather.
A commonplace piece of armor.

These gloves are favored by hunters due to
their light weight.

Leather Gloves

21040102

Gloves made from soft leather.
A commonplace piece of equipment.

Few embellishments.
Lightweight and easy to use.

Leather Boots

892001403

Boots made from soft leather.
A commonplace piece of armor.

These boots are favored by hunters due to
their light weight.

Leather Boots

21040103

Boots made from soft leather.
A commonplace piece of equipment.

Few embellishments.
Lightweight and easy to use.

Knight Set

Icon

NT Name

NT ID

NT Description

Retail Name

Retail ID

Retail Description

Knight Helm

892001500

Metal helm worn by knights.

Despite the thin metal used, the grooved
texture gives it added protection.
Many knights favor this helm for its
refined craftsmanship, and its like has
been passed down the generations.

Knight Helm

21050100

Metal helmet worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted this helmet
for their excellent functionality.

Knight Armor

892001501

Metal armor worn by knights.

Despite the thin metal used, the grooved
texture gives it added protection.
Many knights favor this armor for its
refined craftsmanship, and its like has
been passed down the generations.

Knight Armor

21050101

Metal armor worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted this armor
for their excellent functionality.

Knight Gauntlets

892001502

Metal gauntlets worn by knights.

Despite the thin metal used, the grooved
texture gives it added protection.
Many knights favor these gauntlets for their
refined craftsmanship, and their like has
been passed down the generations.

Knight Gauntlets

21050102

Metal gauntlets worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted these gauntlets
for their excellent functionality.

Knight Leggings

892001503

Metal leggings worn by knights.

Despite the thin metal used, the grooved
texture gives it added protection.
Many knights favor these leggings for their
refined craftsmanship, and their like has
been passed down the generations.

Knight Leggings

21050103

Metal leggings worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted these leggings
for their excellent functionality.

Rogue Set

Icon

NT Name

NT ID

NT Description

Retail Name

Retail ID

Retail Description

Rogue Hood

892001600

Hood favored by the Hollowed thieves who
wander the lands of Drangleic.

The hood is primarily intended to hide the
face of the wearer, and is of no practical
value as defensive gear.

Rogue Hood

22080100

Hood worn by Hollowed thieves.

The hood is primarily intended to hide the
face of the wearer, and is of no practical
value as defensive gear.

Rogue Armor

892001601

Crude iron armor worn by the Hollowed
thieves who wander the lands of Drangleic.

Despite appearances, this armor is
surprisingly sturdy.

Rogue Armor

22080101

Armor donned by Hollowed thieves.

Despite its crude appearance,
this armor is surprisingly sturdy.

Rogue Gauntlets

892001602

Crude iron gauntlets worn by the Hollowed
thieves who wander the lands of Drangleic.

Despite appearances, these gauntlets are
surprisingly sturdy.

Rogue Gauntlets

22080102

Gauntlets worn by Hollowed thieves.

Despite their crude appearance,
these gauntlets are surprisingly sturdy.

Rogue Leggings

892001603

Crude iron leggings worn by the Hollowed
thieves who wander the lands of Drangleic.

Despite appearances, these leggings are
surprisingly sturdy.

Rogue Leggings

22080103

Leggings worn by Hollowed thieves.

Despite their crude appearance,
these leggings are surprisingly sturdy.

Prisoner Set(s)

This table consists of both Prisoner Sets, since their Descriptions from both the Network Test and Retail are mostly identical.

Text that's in italics are only in Retail.

Icon

DSII-NT_892001700.png
DSII-NT_892001800.png

DSII-NT_892001701.png
DSII-NT_892001801.png

Black Hollow Mage Set

Icon

NT Name

NT ID

NT Description

Retail Name

Retail ID

Retail Description

Hollow Mage Hood

892001900

Hood worn by Hollowed mages who
wander in search of souls.

Black garments such as these were a mark
of the palace sorcerers. Perhaps in life,
the wearer was a sly old creature of the
court who used his arts to resist foreign
threats.

Black Hollow Mage Hood

22180100

Hood worn by Hollowed Drangleic mages.

Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a women's hood.

Hollow Mage Robes

892001901

Robes worn by Hollowed mages who
wander in search of souls.

Black garments such as these were a mark
of the palace sorcerers. Perhaps in life,
the wearer was a sly old creature of the
court who used his arts to resist foreign
threats.

Black Hollow Mage Robe

22180101

Robe worn by Hollowed Drangleic mages.

Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a women's robe.

Llewellyn Set(s) (+ Drangleic Helm)

Icon

NT Name

NT ID

NT Description

Retail Name

Retail ID

Retail Description

Defender Helm

892002000

A traditional Drangleic helmet.
Granted only to knights whose loyalty was
recognized by the king.

Vendrick was a just king. He gave high-ranking
appointments to knights who demonstrated
both valor and charity, and helped lead his
country to prosperity.
This equipment is evidence of his great feats.

Drangleic Helm

27240100

A traditional Drangleic helmet.
Belonged to Captain Drummond.

In his day, King Vendrick was fair and just,
and expected the same of his liegemen.

This helm was proof of King Vendrick's trust,
an honor, until his transfiguration.

Defender Mail

892002001

Traditional Drangleic armor.
Granted only to knights whose loyalty was
recognized by the king.

Vendrick was a just king. He gave high-ranking
appointments to knights who demonstrated
both valor and charity, and helped lead his
country to prosperity.
This equipment is evidence of his great feats.

Llewellyn Armor

27210101

Armor reinforced with rare geisteel.
Belonged to Chancellor Wellager.

Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.

His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.

Defender's Gauntlet

892002002

Traditional Drangleic gauntlets.
Granted only to knights whose loyalty was
recognized by the king.

Vendrick was a just king. He gave high-ranking
appointments to knights who demonstrated
both valor and charity, and helped lead his
country to prosperity.
This equipment is evidence of his great feats.

Llewellyn Gloves

27210102

Gloves reinforced with rare geisteel.
Excellent defensive gear that is both light
and sturdy.

Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.

His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.

Defender's Leggings

892002003

Traditional Drangleic leggings.
Granted only to knights whose loyalty was
recognized by the king.

Vendrick was a just king. He gave high-ranking
appointments to knights who demonstrated
both valor and charity, and helped lead his
country to prosperity.
This equipment is evidence of his great feats.

Llewellyn Shoes

27210103

Shoes reinforced with rare geisteel.
Excellent defensive gear that is both light
and sturdy.

Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.

His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.

Unknown why there's two versions.
Since the retail descriptions of the Llewellyn Set were already added, they will not be included here

Llewellyn Set (NT Version)

Icon

NT Name

NT ID

NT Description

Llewellyn Armor

892002101

Armor reinforced with rare geisteel.
Excellent defensive gear that is both light
and sturdy.

Crafted by the master smith Llewellyn.
Easily identified by his unmistakable trait of
discarding any ostentations, focusing solely
on an economy of simplicity and strength.

Llewellyn Gloves

892002102

Gloves reinforced with rare geisteel.
Excellent defensive gear that is both light
and sturdy.

Crafted by the master smith Llewellyn.
Easily identified by his unmistakable trait of
discarding any ostentations, focusing solely
on an economy of simplicity and strength.

Llewellyn Shoes

892002103

Shoes reinforced with rare geisteel.
Excellent defensive gear that is both light
and sturdy.

Crafted by the master smith Llewellyn.
Easily identified by his unmistakable trait of
discarding any ostentations, focusing solely
on an economy of simplicity and strength.

Nahr Alma Set

Icon

NT Name

NT ID

NT Description

Retail Name

Retail ID

Retail Description

Despatcher's Hood

892002200

Hood worn by tiny Gren.

Blessed with the protection of the war
god Nahr Alma. This hood is much heavier
than it looks, weighed down as it is
by the blood it has imbibed.

Nahr Alma Hood

27830100

Hood worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.

Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood.

Effect: Increases number of Souls acquired

Despatcher's Robes

892002201

Robes worn by tiny Gren.

Blessed with the protection of the war god
Nahr Alma. These robes are much heavier
than they look, weighed down as they are
by the blood they have imbibed.

Nahr Alma Robes

27830101

Robes worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.

Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood.

Effect: Increases number of Souls acquired


===Magic===

Hexes

NT Name

NT ID

NT Description

Retail Name

Retail ID

Retail Description

Dark Orb
DSII-NT_DarkOrb.png

34121000

A hex passed down by the[sic] Galio the Hexer.
Fires a weighty orb of darkness.

The orb releases a shockwave on impact,
draining the stamina of its target.

Dark Orb
DSII-OG_DarkOrb.png

34010000

A hex modified from an old sorcery by
Gilleah, the father of Hexing.
Fires a heavy orb of darkness.

To use hexes, equip a sacred chime or staff,
and attune a hex at a bonfire.
Required equipment depends on hex.

Catalyst: staff

Dark Burst

[N/A]

30403000

An elementary hex.
Fires several orbs of darkness.

It is said that hexes originated as a form of
sorcery. However, they were claimed to pervert
the nature of life, and now hexes are forbidden
in most countries.

Dark Hail
DSII-OG_DarkHail.png

34020000

A hex modified from an old sorcery by
Gilleah the Hexer.
Fires several orbs of darkness.

Hexing is rooted in both sorcery and
miracles, but is viewed as a perilous affront
to all life, and banned in most lands.

Catalyst: staff

Bitter Mist
DSII-NT_BitterMist.png

34152000

A hex that releases a temporary mist.
Those who breath[sic] in the mist are instantly
assailed by poison.

That said, though the hex is generally
regarded as a poison due to its effects,
the mist actually eats away at the target's
physical essence. It is traits such as this that
led to hexes becoming a forbidden art.

Dark Fog
DSII-OG_DarkFog.png

34030000

A hex that releases a temporary localized mist.
Those who breath in the mist are instantly
assailed by poison.

This hex is regarded as a poison due to
the outward symptoms, but in fact the mist
eats away at the target's inner essence.
Just the traits that led to the prohibition
of hexing.

Catalyst: staff

Dark Burden
DSII-NT_DarkBurden.png

35111000

A hex passed down by Galio the Hexer.
Instantly doubles the gravitational force
exerted within a certain area, making the
creatures within heavier.

This darkness eats away at the user as well,
reducing the user's maximum HP.

Promised Walk of Peace
DSII-SotFS_PromisedWalkofPeace.png

35300000

A hex created from an ancient miracle
of unknown origin. Slows the walking pace
of its caster and those in the vicinity.

To stand and glare at one another,
steaming with ire and wrath,
but without making a move.
Such is the nature of peace.

Catalyst: Sacred Chime


{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin: auto; width:77em;" |- ! Pyromancies ! style="width: 15%;" | NT Name || style="width: 5%;" | NT ID || style="width: 30%;" | NT Description || style="width: 15%;" | Retail Name || style="width: 5%;" | Retail ID || style="width: 30%;" | Retail Description

|- | style="text-align:center;" | Flame Lash
DSII-NT_FlameLash.png || style="text-align:center;" | 33121000 || An elementary pyromancy.

Summons a whip of flame in front of the user.
Though commonly used by the pyromancer
soldiers of Drangleic, few truly mastered
this pyromancy as its short range requires
practiced maneuvering by the user.
| style="text-align:center;" | Fire Whip
DSII-OG_FireWhip.png || style="text-align:center;" | 33100000 || An ancient, primal pyromancy.
Sweep foes with a whip-like flame.

One of the original pyromancies.
Effective use of it demands agile footwork,
making it a difficult spell for most.
|- | style="text-align:center;" | Swollen Fireball
DSII-NT_SwollenFireball.png || style="text-align:center;" | 33141000 || One of the most ancient pyromancies, passed
down through word of mouth.
Hurls an explosive fireball.

Though this is an extremely basic pyromancy,
the power of the flames it produces is such
that it requires an expert grounding in the art.
| style="text-align:center;" | Fire Orb
DSII-OG_FireOrb.png || style="text-align:center;" | 33020000 || A stronger form of fireball.
Creates a fireball that is hurled at foes.
Also inflicts damage to does near the point of
contact.

The power of pyromancies is influenced
by one's pyromancy flame, which can be
strengthened through reinforcement.
|- | style="text-align:center;" | Great Combustion
DSII-NT_GreatCombustion.png || style="text-align:center;" | 33152000 || One of the most ancient pyromancies, passed
down through word of mouth. Releases an
intense flame in front of the user.

It is unknown who created the first pyromancy,
but ancient pyromancies such as this are
being passed on by an unknown practitioner
of the art to this day.
| style="text-align:center;" | Great Combustion
DSII-OG_GreatCombustion.png || style="text-align:center;" | 33090000 || Superior spell to combustion.
Releases intense flame in front of the caster.

A very powerful spell, but so simple that
it can be awkward to use.
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin: auto; width:77em;" |- ! Sorceries ! style="width: 15%;" | NT Name || style="width: 5%;" | NT ID || style="width: 30%;" | NT Description || style="width: 15%;" | Retail Name || style="width: 5%;" | Retail ID || style="width: 30%;" | Retail Description |- | style="text-align:center;" | Soul Arrow
DSII-NT_SoulArrow.png || style="text-align:center;" | 31111000 || The first sorcery learned by those embarking on
the sorcerer's path. Fires a small soul arrow.

To use sorceries, you must add them to
your spellbook and have a staff equipped.
| style="text-align:center;" | Soul Arrow
DSII-OG_SoulArrow.png || style="text-align:center;" | 31010000 || An elementary sorcery.
Fires a small soul arrow straight ahead.

To use sorceries, attune a sorcery
at a bonfire and equip a staff.
|- | style="text-align:center;" | Soul Spear
DSII-NT_SoulSpear.png || style="text-align:center;" | 31122000 || An elementary sorcery.
Fires a spear of bound souls.

Although this sorcery is more powerful than
Soul Arrow, it requires practice to hit one's
target as the spear travels in a straight line.
| style="text-align:center;" | Soul Spear
DSII-OG_SoulSpear.png || style="text-align:center;" | 31090000 || Sorcery that fires souls shaped into a spear.
Pierces enemies, causing heavy damage.

This spell was said to have been devised
by a master sorcerer, but his name is
long forgotten.
|- | style="text-align:center;" | Soul Shower
DSII-NT_SoulShower.png || style="text-align:center;" | 31142000 || An advanced sorcery.
Hurls a huge soul mass which breaks
into many smaller souls in mid-air.

The souls scatter over a large area, making
this sorcery particularly effective when
battling gigantic foes.
| style="text-align:center;" | Soul Shower
DSII-OG_SoulShower.png || style="text-align:center;" | 31130000 || Hurls a huge soul mass which splits
into smaller souls that rain from above.

Requires real talent and is difficult
to handle. Only works in certain places,
and against certain foes.
|- | style="text-align:center;" | Soul Greatsword
DSII-NT_SoulGreatsword.png || style="text-align:center;" | 31162000 || A sorcery that attacks foes using a sword made
of souls. The sorcery has been strengthened
by concentrating power in the user's hands.

Use of this sorcery is not too dissimilar to
swordplay, making it popular with the magic
warriors of Melfia.
| style="text-align:center;" | Soul Greatsword
DSII-OG_SoulGreatsword.png || style="text-align:center;" | 31140000 || A sorcery that attacks foes using a sword made
of souls. Energy is focused in a single point,
and wielded as a sword with both hands.

Use of this sorcery is not too dissimilar to
swordplay, and so inherently endangers the caster.
|}

Miracles

NT Name

NT ID

NT Description

Retail Name

Retail ID

Retail Description

Force
DSII-NT_Force.png

32111000

An elementary miracle.
Releases a shockwave that staggers foes.

To use miracles, you must add them to your
spellbook and have a sacred bell (the catalyst)
equipped.

Force
DSII-OG_Force.png

32100000

An elementary miracle.
Releases a shockwave that staggers foes.

Pushes nearby foes back, but leaves them unhurt.
Does not directly cause damage, but can be
highly effective with a little ingenuity.

Heal
DSII-NT_Heal.png

32121000

A healing miracle widely used by clerics.
Restores a small amount of HP to the user and people nearby.

Miracles are tales of the Gods passed down
long ago, but only a small number of the
original texts remain in their complete form
Those in circulation today have been devotedly
pieced back together by the clergy.

Heal
DSII-OG_Heal.png

32010000

A healing miracle widely used by clerics.
Slightly restores HP.

To use miracles, equip a secred[sic] chime
and attune a miracle at a bonfire.

Replenishment
DSII-NT_Replenishment.png

32132000

An intermediate miracle.
Gradually restores the user's HP.

Though this miracle is commonly used by
cleric warriors fighting on the front lines,
it has a number of other applications, such
as treating the sick.

Replenishment
DSII-OG_Replenishment.png

32060000

An intermediate miracle.
Gradually restores HP.

This miracle is used by the resolute Lindelt
cleric knights when fighting on the front lines.

Lightning Spear
DSII-NT_LghtngSpr.png

32172000

A miracle that launches a giant spear of lightning.

This miracle came into the possession of
the Melfian clergy through ancient lore.
Little is understood about the source of
its power. Perhaps this miracle belonged
to some long-forgotten hero.

Lightning Spear
DSII-OG_LghtngSpr.png

32140000

A miracle that launches a spear of lightning.
Said to be the legacy of an ancient clan
whose leader was revered as the God of Sun.

The name of the clan has been lost to time,
but the gross incandescence of our magnificent
father shall never wane.

War
DSII-NT_War.png

32141000

An ancient miracle, said to have been passed
down by an ancient warrior in the service of
the Princess of Sunlight before his death.

This miracle boosts the attack and defense
of the user and people nearby for a short period of time.

Sacred Oath
DSII-OG_SacredOath.png

32230000

An ancient miracle said to have been devised
by warriors who once served the God of Sun.

Provides a temporary boost to the attack and
defense of its caster and all nearby allies.


===Weapons===

Weapons

Icon

NT Name

NT ID

NT Description

Retail Name

Retail ID

Retail Description

Dagger

900008400

Weapon type: Dagger
Attack type: Slash/Thrust

This standard small dagger possesses only modest
attack, but can be jabbed in rapid succession.

Though daggers are the most basic weapons,
their light weight allows for powerful critical
hits. Masters of this weapon will find it
sufficient for combat.

Dagger

1000000

A standard dagger.

Has only modest attack and short reach,
but can be jabbed in rapid succession.

With a powerful critical attack, this is
a potent weapon in the hands of the capable.

Royal Dirk

900008401

Weapon type: Dagger
Attack type: Slash/Thrust

Dagger fashioned from rare geisteel,
boasting an unusually long blade.

Though this dagger was bestowed as a gift by
the king of these lands to his chancellor,
the fate of its owner remains obscure.

Royal Dirk

1130000

A dagger fashioned from rare geisteel,
boasting an unusually long blade.

Geisteel was a precious alloy created in the
eastern land of Mirrah, its composition long
kept secret from foreign lands.

That is, until Chancellor Wellager was ordered
by King Vendrick to grant the gifted blacksmith
Llewellyn a lifetime contract, whatever the cost,
in order to introduce the rare alloy to Drangleic.

Longsword

900008402

Weapon type: Straight Sword
Attack type: Slash

Standard straight sword.

Though the sword excels in no one area,
it is an accessible weapon widely used by
many, from novice adventurers to
experienced warriors.

Longsword

1220000

Standard straight sword.

This straight sword is sufficient in most
respects, and effective in most situations if
wielded properly. Those who aspire to master the
sword are certain to wield this at some point
during their journey.

Shortsword

900008403

Weapon type: Straight Sword
Attack type: Slash/Thrust

A widely-used small straight sword.

Particularly easy to wield, allowing even
the weak to make effective use of it.
This weapon alone should be enough
to fight with, provided one isn't too hard-
pressed by circumstance.

Shortsword

1210000

A small straight sword.
Longer than a dagger, but still lightweight.
Widely used, as it requires no particular strength.

A reasonable choice that will suffice in many
situations, but not the thing to take along if you
expect to face any serious challenge.

Dragonslayer's Crescent Axe

900008404

Weapon type: Axe
Attack type: Slash

Black axe from the tales of Shieldless Lothian.
Balances maneuverability and power, but
requires strength and dexterity.
Long ago, many tried and failed to seek out
this legendary axe, and with time it faded
into obscurity.

Dragonslayer's Crescent Axe

2080000

The beloved black axe of the gallant
Shieldless Lothian, formerly of Forossa.

No warrior matched the ferocity of unbeatable
Lothian, but he abruptly retired from the
battlefield and was never heard from again.
Some say that he grew tired of the frailty
of human foes, and set off to slay the
legendary dragon.

Greataxe

900008405

Weapon type: Greataxe
Attack type: Slash

This greataxe is a veritable mass of iron.
Its weight sends foes flying, but makes it
difficult to handle without inhuman strength.

Each swing of the greataxe requires the full
force of the body, making this weapon suitable
only for those confident in their accuracy.

Greataxe

2210000

A greataxe wielded with both hands.

This greataxe, crafted with a gigantic, weighty
blade, is designed to inflict heavy damage,
and requires inhuman strength to handle.

Each swing of the greataxe requires the full
force of the body, leaving the wielder wide open.
Mastering this weapon will require the
most thorough training of both body and mind.

Dragonrider's Halberd

900008406

Weapon type: Halberd
Attack type: Slash/Thrust

Halberd used by the Dragonriders, the retinue
of the king. Though otherwise traditional in
design, these halberds are particularly heavy.

A tremendously versatile weapon, allowing for slashing, sweeping, and even thrusting attacks.

Dragonrider's Halberd

3290000

Halberd of the Dragonriders,
King Vendrick's royal guard.
A highly versatile weapon that can slash,
sweep, and thrust when wielded nimbly,
and is also imbued with magic.

Demands great skill of its wielder, and thus
served to test the worthiness of those
who aspired to join the Dragonriders.

Witchtree Branch

900008407

Weapon type: Staff
Attack type: Spell/Strike

Branch sawn from one of the witchtrees that
wander the forests.
Catalyst for sorceries and pyromancies.

Slight remnants of the witchtree's mind
channel power to the staff, and it is for this
reason that even high-ranking sorcerers
use these as catalysts.

Witchtree Branch

3820000

Branch of a forest-wandering witchtree.
A catalyst for sorceries and hexes.

Now it is used as a weapon, but this was
originally a part of a witchtree.

Lizard Staff

900008408

Weapon type: Staff
Attack type: Spell/Strike

Staff used by the fallen sorcerers who
wander this land. A catalyst
for both sorceries and pyromancies.
Particularly well-attuned for sorceries.

The lizard bound to its tip is a simple charm,
and has no bearing on the staff's powers.

Lizard Staff

3830000

Staff used by hollowed Drangleic sorcerers.
A catalyst for sorceries and hexes.

The lizard affixed to its tip is a simple charm,
and has no bearing on the staff's powers.

Dragonknight's Bell

900008409

Weapon type: Sacred Bell
Attack type: Spell/Strike

Sacred bell used by an order of knights.
Catalyst for miracles and hexes.

Though little is truly known about the order,
it is said that their well-honed miracles and
unwavering loyalty in the face of death made
them worthy rivals to this country in their day.

Archdrake Chime

4060000

Sacred chime used by members of the
Archdrake Sect of Lindelt.
A catalyst for miracles and hexes.

The land of Lindelt is governed by
stringent laws, and those who dare defy
them are punished without mercy.

It is often the sinful who seek piety,
spurred only by a selfish desire for salvation.

Bell of the Idol

900008410

Weapon type: Sacred Bell
Attack type: Spell/Strike

Sacred bell imbued with the prayers of
a renowned saint.
Catalyst for miracles and hexes.

The saint came to these lands from a peaceful
country. However, no more can be divulged
about her to such transient travellers[sic].

Idol's Chime

4080000

Sacred chime of Licia of Lindelt.
A catalyst for miracles and hexes.

In any town there will be a few folk with
unusual urges. They either endeavor to resist
these urges, or act upon them out of the view
of others. The world is not so welcoming they
may bare their souls true.

Short Bow

900008411

Weapon type: Bow
Attack type: Thrust/Strike

Standard projectile weapon.

Equip arrows to use.
You can change the arrows used by equipping
them to your belt slots.

Aim for the heads of foes to deal a great
amount of damage.

Short Bow

4200000

The type of small bow used by hunters in
training. Equip arrows to use.

Equip up to two types of arrows to give
yourself immediate options in battle.
Use arrows to hit enemies from afar to gain
the upper hand by drawing first blood.

Light Crossbow

900008412

Weapon type: Crossbow
Attack type: Thrust/Strike

Standard projectile weapon.
Unlike bows, a crossbow can be held in
one hand.

Equip bolts to use.
You can change the ammunition used by
equipping different bolts to your belt slots.

Light Crossbow

4600000

A standard crossbow.
Equip bolts to use. Unlike bows,
a crossbow can be held in one hand.

Equip up to two types of bolts to give
yourself immediate options in battle.

Target Shield

900008413

Weapon type: Small Shield
Attack type: Strike/Parry

Small, round metal shield with protrusions
that enhance parrying ability.

Small shields are generally suited to parrying,
but this shield is particularly specialized
for the job.

Target Shield

11040000

Small metal shield with protrusions.

Small shields are very light and easy to use,
but are not very stable when attacked.

The protrusions on the center of the shield
are designed to brush attacks aside and
make parrying easier.

Small Leather Shield

900008414

Weapon type: Small Shield
Attack type: Strike/Parry

Small, leather-covered round shield.
A particularly traditional type of small shield.

Though the defensive abilities of small shields
pale in comparison to normal and
greatshields, they make it particularly easy
to deliver critical hits after parrying.

Small Leather Shield

11010000

Small, leather-covered shield.
A particularly traditional type of small shield.

Small shields are very light and easy to use,
but not very stable when attacked.

Golden Wing Shield

900008415

Weapon type: Shield
Attack type: Strike/Parry

A metallic shield with a wing design in gold.
Although it has low resistance to magic,
it can take a fair pounding.

This shield must have belonged to warriors
of an ancient covenant.

Golden Wing Shield

11310000

A blue shield with a gold relief of wings.
Likely a symbol of guardianship used
by Knights of the Blue.

Contains materials enchanted by magic,
allowing spells to be deflected by parrying.

Dragonknight's Shield

900008416

Weapon type: Shield
Attack type: Strike/Parry

Shield used by an order of knights.
Having been blessed, this shield excels
against miracles and hexes.

Though little is truly known about the order,
it is said that their well-honed miracles and
unwavering loyalty in the face of death made
them worthy rivals to this country in their day.

Archdrake Shield

11250000

Shield of the Archdrake sect of Lindelt.
The dragon was engraved for ritual purposes,
but the shield itself is highly functional.

The secrets of Lindelt rituals are protected
by the Archdrake sect, and only a select few
are given access to their canon of knowledge,
which includes the truthful origins of the
Archdrake sect itself.

Silver Eagle Kite Shield

900008417

Weapon type: Shield
Attack type: Strike/Parry

Medium-sized metal shield.

Emblazoned in silver with an eagle crest,
a symbol of glory.
A commonly-used, standard shield.

Silver Eagle Kite Shield

11220000

Medium-sized metal shield.
A commonly-used, standard shield.

Has a pointed top designed for ease
of use while on horseback.

Imperial Shield

900008418

Weapon type: Greatshield
Attack type: Strike

A certain man's favorite greatshield.
Forged by layering thin sheets of iron, it
provides excellent defense for its weight.

Perhaps you'll learn more about the
original owner when next you meet...

Pate's Shield

11620000

Pate's favorite greatshield.
Appears rather humdrum, but in fact was
forged by layering thin sheets of iron,
a process that creates a shield with
excellent defense for its weight.

It is not always advisable to stand out.
Especially if you have something to hide.

Disc Bell

900008419

Weapon type: Sacred Bell
Attack type: Spell

Bell with a curious shape.
Can be used as a shield.

This type of bell is not used by the clergy of
these lands. Perhaps it was brought from
a foreign clime?

Provides a slight increase to the effectiveness
of miracles.

Disc Chime

4110000

A rare sacred chime of unknown origin.
Can be used as a shield.

This chime, likely brought here by a visiting saint,
slightly augments the effects of miracles.
Use strong attack to emit miracles and hexes.

Effect: use miracles and hexes (strong attack)

Pursuer's Greatsword

900008420

Weapon type: Ultra Greatsword
Attack type: Slash

Greatsword belonging to a man known as
"The Pursuer".
Known as the mightiest of the straight
swords, it also asks great strength
and dexterity of its wielder.

This sword was held one-handed by its previous
owner, but now is not the timeto[sic] discuss him.

Pursuer's Greatsword

5270000

Ultra greatsword of the Pursuer.
Known as the mightiest of the straight
swords, it demands great strength
and dexterity of its wielder.

The Pursuer hunts down those branded by
the curse, as if each Undead soul that he
claims will atone one of his sins.

Zweihander

900008421

Weapon type: Ultra Greatsword
Attack type: Slash

An ultra greatsword, the heaviest of
weapons.

As the name suggests, the Zweihander is held
with two hands, but its weight is such that even
wielding it in this manner requires strength
worthy of the blade.

Zweihander

5200000

A straight sword with a very long blade.
One of few ultra greatswords.

As the name suggests, the Zweihander is held
with two hands, but its weight is such that even
wielding it in this manner requires strength
worthy of the blade.

Winged Spear

900008422

Weapon type: Spear
Attack type: Thrust/Strike

A long-hilted spear that boasts considerable reach,
and can be used from behind a raised shield.

It takes its name from the wing-like protrusions
beneath the blade, which allow the spear to
be pulled more easily from pierced foes.

Spear

2800000

A standard spear.

Spears allow one to attack a foe from
a distance, and while holding up a shield.

Thrusting attacks are effective even against
opponents with strong defense, but they have
a narrow point of contact and won't effectively
break through a shielded defense.

Estoc

900008423

Weapon type: Thrusting Sword
Attack type: Thrust/Slash

A large thrusting sword.
Known for its sturdy, slender blade designed
to pierce foes through solid armor.

The blade's sharpness runs its length,
allowing for slashing attacks as well.

Estoc

1400000

A large thrusting sword with a blade.

The sturdy, slender long blade is designed
to pierce the armor of enemies, and its
strong attack can even inflict damage upon
foes hiding behind shields.

Though primarily a thrusting sword, its blade
can also be used to slash your enemy.

Effect: shield piercing (strong attack)

Bastard Sword

900008424

Weapon type: Greatsword
Attack type: Slash/Thrust

This standard greatsword is normally wielded
with two hands due to its great weight.

Usually swung in large arcs and effective
against multiple foes. But such attacks leave
the wielder exposed, and effective use of the
weapon requires practice.

Bastard Sword

1800000

A standard greatsword.

Heavy greatswords are designed to
be wielded two-handed.

Normally swung in large arcs and effective
against multiple foes, be wary that such attacks
leave the wielder wide open.

Knight's Greatsword

900008425

Weapon type: Greatsword
Attack type: Slash/Thrust

Greatsword used by an orthodox order of
knights from the East. Designed to be swung
in a particular style, requiring high dexterity
to master.

Accomplished knights were allowed to inscribe
their oaths into the body of the blade. It is
believed that uninscribed swords belonged to
knights who failed to distinguish themselves.

Mirrah Greatsword

1910000

Greatsword issued to the proud knights
of Mirrah's official order.
This one was wielded by Lucatiel.

This greatsword demands advanced skill
in a rare and unique sword technique.

A tiny message is inscribed in the blade,
a promise to someone special.

Inquisitor's Blade

900008426

Weapon type: Katana
Attack type: Slash/Thrust

Katana used by the inquisitors.

Though there is no secret to the manner
of its forging, the katana's hefty blade glistens
with extraordinary sharpness.
Perhaps its great weight portends to the
great washes of blood it has supped upon.

Berserker Blade

1770000

The katana of a berserker, by its name.

The thick, shiny black blade cuts exquisitely.
Its origins and owner are unknown, but at some
point the blade became known by this name.

Alternate Gren Voice Actor#

In the Network Test, the NPC Titchy Gren was initially voiced by Tim Bentinck, who also voices Steady Hand McDuff, the blacksmith in Lost Bastille.
By the time of the game's release, his voice actor would be swapped from Bentinck to Con O'Niell.

Text that's colored in red or green are exclusive to the Network Test or the Retail respectively

ID

NT Voice

OG Voice

Dialogue

78300000

What is it?

78300010

Oh, you trot along home. This place won't be any fun, not for you.

78300100

Ooh, welcome, welcome.

78300110

Do you have a lust for blood?

78300200

You've done well to find me.

78300210

Do you seek blood?

78300300

Yes, of course, why else would you be here?

78300310

Do you give yourself to Nahr Alma?

78300320

Do you give your body and souls?

78300400

Then you will need blood, lots of it.

78300410

Undead blood, like your own.

78300420

But it's not as easy as you think! Nah hah hah...

78300430

Well, what'dya say? Join the Brotherhood of Blood?

78300500

Hmm...

78300510

Only ever one word answers from you, isn't it.

78300520

I want to hear what you really think.

78300530

You want more than just a little blood.

78300540

You want to be drenched in it/blood, mired in its foul stench. Am I right? Am I?

78300550

Oh, just say that I'm right! Nah hah hah...

78300600

Well, that's no fun...

78300610

Go back home. This is no place for you.

78300700

But if you seek Undead blood...I welcome you.

78300800

Heh heh heh... I knew it, I knew it!

78300810

Fantastic! You're the best.

78300820

Now you are a servant of Nahr Alma.

78300830

This Crest of Blood is yours.

78300840

There! Another servant of blood is born!

78300850

You will serve well, I just know you will! Heh heh...

78300900

Well, how are we?

78300910

Whatever you need, I've got it for you.

78301000

Know anything about Tokens of Spite? Well, you can fight other blood servants with them.

78301010

I'll reward you if you win. With red orbs.

78301020

You know, a Cracked Red Eye Orb. Use them to visit other worlds, and seek more blood.

78301030

Tell me if you need anything else.

78301040

I'm very generous. Anything to get you covered in blood.

78301100

Have you heard of the Blue Sentinels?

78301110

They're a thorn in our sides, to say the least.

78301120

Their men are obsessed with hunting down blood servants.

78301130

Ah, who cares? It's just another chance to spill more blood.

78301140

Doesn't that excite you! Heh heh heh...

78301200

Wait, you've left the Brotherhood of Blood.

78301210

Oh, well. Some people just don't have it in them.

78301220

Bye-bye. Don't loiter for long. You're not wanted here.

78301300

I've no use for you any more.

78301310

Trot along home. Heh heh heh...

78301400

Hmm...Not that I really care, but...

78301410

Let's see some results next time!

78301500

Come back soon. Heh heh heh...

78301600

Fine, either way. Heh heh heh...

78301700

Thirsting for blood? Heh heh heh...

78301800

Here, this is for you.

78301810

Now, go and find some blood!

78301900

Heh heh, wow, you're something.

78301910

But don't stop now.

78301920

You can be much nastier than this!

78302000

You're incredible, you really are.

78302010

Those who seek blood are driven by a thirst.

78302020

You have it, too, and that's what makes you good.

78302100

I couldn't ask for anything more.

78302110

Many Undead are obsessed with blood, but you're beyond the pale.

78302120

You're absolutely despicable! Hah hah hah!

78302130

Go, and seek all the blood that you desire.<br>The rest is up to you.


NT ID

NT Voice

OG ID

OG Voice

Dialogue

78302200

78307000

I have to say, you were bloody good.<br>Take these, for all your trouble.

78302210

78307010

But see you don't stain them all red.<br>Heh heh heh...

78309000

78306000

You want blood, I know you do…

78309100

78305000

Well, whose blood will spill first?

78309200

78305010

You are a sad, sad fool.

78309300

78305020

Oh, it's even on my shoes!

78309400

78305030

That hurts...

78309410

78305040

What are you thinking?

78309420

78305050

Trying to spill my blood?

78309500

78305060

Ouch! Ouch! Heh heh heh...

78309600

78305070

Heh heh...Heh heh heh...

Unused Graphics#

Icons#

The following icons are only present in the Network Test version of the game.

Icon

Notes

Unknown.

Initially, some NPCs had trading functions. This icon is referenced in the "Shop" screens.

Unknown.

Icon for cancelled Trap evasion skill.

Unknown.

Alternate version of the ring slots.

Alternate version of the Covenant rank.

Unknown.

Unknown.

Unknown.

Unknown.

Unknown.

Unknown.

Unknown.

Unknown.

Spells#

The following spell graphics are also present in the retail version of Dark Souls II.

Map Names#

Translations were provided by Discord user Claude (claude_sneed) from ?ServerName?, the Souls Modding server. Their comments will be italicized.

Text

File ID

Translation

Notes

ソウルの吹き溜まりの洞

100301

Souldrift Cave (Well of Souls)

Imagine it'd be that "Well of Souls" mentioned in the NT

殿堂

100402

Hall/Shrine

契りの祭壇

100403

Ceremony Altar

or Altar of Fate

アマナのゆりかご

101101

Cradle of Amana

"Present" version of Shrine of Amana (201100).

古き森

101301

Ancient Forest

地下水牢

101602

Underground Water-filled Jail

like the one Blige is found in 4-1 (Referring to Shrine of Storms from Demon Souls).
ID matches Lost Bastille.

三連鐘楼

101902

Triple-Belfry

Previous name of Belfry Sol (陽の鐘楼).

王城ドラングレイグ

102101

Drangleic Royal Castle

mapname ID is different from the base game (202100).
Definitely the "present" version Drangleic

闘技場

102303

Arena

ID is Huntsman's Copse/Undead Purgatory. Translation definitely refers to the latter.

不死城郭

102401

Undead Citadel

"Present" version of Undead Crypt (202400).

ドラン城下街

102601

Drangleic Castle Outskirt Burg

For comparison, 葦名城 城下 is Sekiro's Ashina Outskirts and 城下不死街 is DS1's Undead Burg.

守り竜の巣

102700

Guardian Dragon's Nest

Dragon Boss outside Aldia's Keep. Normally doesn't have a map name.

狭間の地下宮

102901

Underground Imperial Palace of the Valley

源の宮 is Sekiro's Fountainhead Palace
ID would be taken by Old Akelarre.

From Network Test to Retail#

Network TestRetail
Network TestRetail
Network TestRetail
Network TestRetail


{| style="margin: auto; width: 90em;" ! style="width: 45em;" | ! style="width: 45em;" | |- |style="padding: 5px;"|

Network TestRetail

|style="padding: 5px;"|

Network TestRetail

|}
{| style="margin: auto; width: 90em;" ! style="width: 30em;" | ! style="width: 30em;" | |- |style="padding: 5px;"|

Network TestRetail

|style="padding: 5px;"|

Network TestRetail

|}

Network TestRetail
Network TestRetail


{| style="margin: auto; width: 90em;" ! style="width: 30em;" | ! style="width: 30em;" | |- |style="padding: 5px;"|

Network TestRetail

|style="padding: 5px;"|

Network TestRetail

|}
{| style="margin: auto; width: 90em;" ! style="width: 30em;" | ! style="width: 30em;" | |- |style="padding: 5px;"|

Network TestRetail

|style="padding: 5px;"|

Network TestRetail

|}

Network TestRetail

Small Icons#


IC_CA_00010

Network Test

IC_CA_00110

Network Test

Soul_Gauge

Network Test


Network Test Alternates#

Network TestAlternate
Network TestAlternate
Network TestAlternate
Network TestAlternate
Network TestAlternate
Network TestAlternate


Network TestAlternate


Unused Spells#

To do:
Add other spells seen from video made by SanaDSk (Archive)as well as their Japanese names. Will need a separate gallery of clips showing them, preferably "in-house".

Image

Name

ID

Spell Type

Game Description

Fire Serpent

33122000

Pyromancy

An elementary pyromancy.
Launches a fireball that chases foes.

Fire is essentially a simple force of nature, but
flames that chase enemies like this are rare.

Dark Barrier

34111000

Hex

An elementary hex.
Manifests a barrier of darkness around
the user that reflects pyromancy flames.

It is said that hexes originated as a form of
sorcery. However, they were claimed to pervert
the nature of life, and now hexes are forbidden
in most countries.

[N/A]

Dexterous Conversion

30108000

Sorcery

Sorcery used in swordplay.
Transfers intelligence to dexterity.

Though sorcerers do battle using their
intelligence, there are times when physical
prowess is the only way to come out on top.
This sorcery was developed to aid in such
situations.

Unused Animations#

Player Test Animations#

These are animations of player attacks from the Network Test. They were likely cut due to their quality and time constraints.