This page details bugs of Sonic Lost World (Windows).
Depth-of-Field#
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Wii U |
Windows |
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Sonic Lost World features two forms of depth-of-field effects; a traditional implementation, and a "Pseudo" implementation. This worked fine in the Wii U version, but for unknown reasons, the Windows porting team decided to use the Pseudo DOF effect for all models. This results in a number of elements being layered incorrectly in the Windows port, on top of some elements not being blurred correctly at a distance.
(Source: Sajid)